Peren Ambergross

Nininox Ambershale, XIV's page

417 posts. Alias of Gerald.


Race

Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 |

Classes/Levels

Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

About Nininox Ambershale, XIV

Male Gnome
Chaotic Good
Sorcerer (Genie-Djinni Bloodline) 1
Worshipper of Cayden
Background: Gambler
Heritage: Wellspring Gnome (Divine)
Free Feat: Lie to Me
Ancestry Feat: Gnome Polyglot

Small Size (3'6", 38 pounds, Eyes: Amber, Hair: Blueish Green)
Age: 44
Move: 25’
Low light Vision

Languages: Common, Draconic, Dwarven, Elven, Gnome, Goblin, Sylvan

Strength 12 (+1)
Dexterity 14 (+2)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 10 (0)
Charisma 16 (+3)

Initiative: +0
Perception +3
AC: 15
Hit Points: 16
Class DC 16
Hero points: 1

Saves:
Fort: +5 (T)
Ref: +5 (T)
Will: +5 (E)

Feats:
Ancestry: Gnome Polyglot
Free: Lie to Me

Skills:
Trained only listed.
Acrobatics +5
Arcana +4
Deception +6
Diplomacy +6
Lore Games +4
Performance +6
Stealth +5

Spells per Day:
(5/day)1st level: Color Spray, Fleet Step, + Illusory Disguise
0 level: Daze, Detect Magic, Electric Arc, Shield, + Stabilize

Genie (Djinni) Sorcerer Bloodline:
*List: Arcana
*Skills: Arcana and Deception
*Focus Spell: Genie Veil
*Blood Magic: either you gain a +1 on Perception, or target takes a -1 on Perception for one round.

Racial Abilities:
*Small size
*25’ movement
*heritage feat: Wellspring Gnome (Divine)
*Ancestry feat: Gnome Polyglot
*Free feat: Lie to Me

Background:
Gambler
*ability boosts. Either Dex or Cha and one free.
*skills: Deception and Games Lore.
*feat:Lie to Me.

Regular Equipment:

4 gold, 5 silver

Traveler's Outfit, free

Dagger, 2 sp
Sling and 10 bullets, 1 cp

Lesser Tanglefoot bag, 3 gold
Minor Exilir of Life
Disguise kit

Playing cards, 5 sp
Dice, 5 sp
Marbles, 2 sp
Dominos, 5 sp

Caltrops, 3 sp
Adventurer’s Pack, 1.5 gold
*Backpack,
*Bedroll,
*10 pieces of chalk,
*Flint & Steel,
*50’ rope,
* 5 torches,
*Trail rations (2 weeks),
*Soap,
*Waterskin.
Mirror, 1 gold
Bottle of wine, 1 sp
Mug, 1 cp
Sheath, 1 cp
Empty vial, 5 cp
Candles (10), 1 cp
Sacks (x5), 1 cp

Appearance:
Nininox is slightly above average height and weight for a gnome. His most distinguishing feature is his shock of bluish-green hair. He typically wears some sort of hat, helping keep his mane in check. Without it, there would be no controlling the hair. He has a slightly disheveled appearance, and is constantly checking his pockets, absentmindedly forgotten which pocket whatever item he’s search for is currently located.

Like most gnomes, Nox is quite sturdy. He comes off fairly intelligent, but he is prone to rambling run-on sentences when he gets excited discussing one of his preferred topics.

Nox enjoys having a drink or three with his friends, loudly telling them about his life long destiny...to gain admittance to the Acadamae.

Background:
It's always been said that the Ambershale's have magic in their blood. There's no more perfect example of their innate ability than Nininox, the XIV. Nonemenclature is a bit strange in their clan, as there have been 16 Nininoxes as of the current time. Nox, as he's called for short, developed his magical abilities early in his life. Smart as a tack and with a head for languages, Nix was predicted for for great things at a very young age. All the previous Nininox’s from the clan have gained admission to the Acadamae. A few dropped out, but the majority made it through the school and became famous casters.

Nox packed his meager belongings and headed to Korvosa to interview with the professors.
He presented to the first round of interviews and he thought he did well. Some rambling of course, but that’s because his mouth couldn’t catch up with his thoughts, he liked to joke.

However, he was denied acceptance for some reason. Nox was unable to accept this and simply couldn’t return home and look at the disappointment in the others’ faces. He decided to stay in Korvosa to wait until the next year’s interviews. He’d have to get in then. To keep a roof over his head, Nox has learned to be quite a hand at cards. Almost as good as his ability with languages, was his ability to bluff in a card game.

Things took a wrong turn when to get through the cold nights while biding his time, Nox tried shiver for the first time. The gnome took a liking to the dreams and became addicted to the stuff. It took many months to get the monkey off his back. Nox has decided that Gaedren the dealer of the nasty drug must not be allowed to poison any others in the community.