Oracle

eriktd's page

Organized Play Member. 578 posts (7,848 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters. 76 aliases.


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M NE human swashbuckler 1|HP 12/12|AC13 T13 FF10|CMB+2 CMD15*|F+2 R+5 W+1|init +5|Perc+5 SeMo+1|hero 2 panache 4/4|cond/eff: none

Timing hasn't posted in their other game since November 23, and hasn't responded to anything from this one. I think you've been exceptionally kind by waiting for them, but at this point it's probably better to replace them.


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Final Submission

I added a writing sample to the end of Zsófia's profile.

As far as her being a swashbuckler goes, I swapped the Vengeful Heart deed of renown for the Opportune Parry and Riposte deed, but I'm totally willing to work with the GM and the other players to come up with a solution if she later gains that class feature or others that rely on attacks of opportunity to function. I trust that it will work out for the better. :)


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F CG half-elf omdura 11/oracle 1|HP 75/75|AC27+4 T18+4 FF19+4*|CMB+8 CMD18+4|F+12+2* R+20+2 W+13+2**|init+7* Per+22+2 SM+20+2|comm 1/1 dimi 1/2 dito 10/14 diwe 2/2 HeHa 12/12 invo 13/14 maim 1/1|spells(om) 1st-6/8 2nd-4/6 3rd-4/6 4th-2/4|spells(or) 1st-6/6|effects/conditions ashen path 24m, freedom of movement 120m, heightened awareness 10m, heroism 120m, invocation 1m (Justice, Smiting), see invisibility 120m, shield of faith +4 12m

I guess we're just stomping in? The baregara's a huge grappler, so casting freedom of movement on one of the martials might be smart. Who wants it?


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F CG half-elf omdura 11/oracle 1|HP 75/75|AC27+4 T18+4 FF19+4*|CMB+8 CMD18+4|F+12+2* R+20+2 W+13+2**|init+7* Per+22+2 SM+20+2|comm 1/1 dimi 1/2 dito 10/14 diwe 2/2 HeHa 12/12 invo 13/14 maim 1/1|spells(om) 1st-6/8 2nd-4/6 3rd-4/6 4th-2/4|spells(or) 1st-6/6|effects/conditions ashen path 24m, freedom of movement 120m, heightened awareness 10m, heroism 120m, invocation 1m (Justice, Smiting), see invisibility 120m, shield of faith +4 12m
Axton Vendian wrote:
Silviana in my last post I'm trying to be funny, not mean!`

I'll take it in that spirit then! Fun to see how Axton treats people.

Silviana's extremely perceptive and knows how to read others, but she's not very bright. If no one gives her suggestions on good questions to ask her goddess, she'll probably wait until after she explores downstairs and then just ask about the things she sees down there.


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I finally sat down and wrote Neela Greentongue's Ten-Minute Background, as well as another more specific character background and a brief description. I think she's ready for you to review, GM, if you are looking for more submissions.

(It took me like three hours. Ten-Minute Background my hide!) :)


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F NG human cleric 1 | HP 11/11 | AC14 T14 FF10 | CMB+1 CMD15 | F+4 R+3 W+4 | init +3 Perc +4 SeMo +7 | chan 5/5 DA 1/1 NG 5/5 | spells 1st-2+1/2+1 | effects: none

Hi all!


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F CG half-elf omdura 11/oracle 1|HP 75/75|AC27+4 T18+4 FF19+4*|CMB+8 CMD18+4|F+12+2* R+20+2 W+13+2**|init+7* Per+22+2 SM+20+2|comm 1/1 dimi 1/2 dito 10/14 diwe 2/2 HeHa 12/12 invo 13/14 maim 1/1|spells(om) 1st-6/8 2nd-4/6 3rd-4/6 4th-2/4|spells(or) 1st-6/6|effects/conditions ashen path 24m, freedom of movement 120m, heightened awareness 10m, heroism 120m, invocation 1m (Justice, Smiting), see invisibility 120m, shield of faith +4 12m

I thought the confusion effect only lasted two rounds? Ryn should be able to act normally this round, if I remember correctly.


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Here's my character's profile: Jacques Lacrimoisi. I changed my mind and decided to make him an Inspired Blade swashbuckler, but he will still become a Siege Mage wizard at level 2 and eventually take a few levels in Eldritch Knight before the campaign ends.

Theme song. :)


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F CG half-elf omdura 11/oracle 1|HP 75/75|AC27+4 T18+4 FF19+4*|CMB+8 CMD18+4|F+12+2* R+20+2 W+13+2**|init+7* Per+22+2 SM+20+2|comm 1/1 dimi 1/2 dito 10/14 diwe 2/2 HeHa 12/12 invo 13/14 maim 1/1|spells(om) 1st-6/8 2nd-4/6 3rd-4/6 4th-2/4|spells(or) 1st-6/6|effects/conditions ashen path 24m, freedom of movement 120m, heightened awareness 10m, heroism 120m, invocation 1m (Justice, Smiting), see invisibility 120m, shield of faith +4 12m

Agreed. Also, it looks like both Axton and Bharak are down a few hp, so Silviana is planning to heal everyone up after this fight is over.


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F CG half-elf omdura 11/oracle 1|HP 75/75|AC27+4 T18+4 FF19+4*|CMB+8 CMD18+4|F+12+2* R+20+2 W+13+2**|init+7* Per+22+2 SM+20+2|comm 1/1 dimi 1/2 dito 10/14 diwe 2/2 HeHa 12/12 invo 13/14 maim 1/1|spells(om) 1st-6/8 2nd-4/6 3rd-4/6 4th-2/4|spells(or) 1st-6/6|effects/conditions ashen path 24m, freedom of movement 120m, heightened awareness 10m, heroism 120m, invocation 1m (Justice, Smiting), see invisibility 120m, shield of faith +4 12m
Axton Vendian wrote:
Oh, sorry! It wasn't clear to me that Silviana was already with the party.

I made the assumption that we wouldn’t want to continue without the full party, but I could be wrong. I didn’t do an introduction post, but I could always go back and describe it in a flashback. :) Mostly I didn’t want to hold back the group’s momentum. :)


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Hi there! I'm the player Grumbaki invited, and since the other player has declined, I'm here to make a divine caster with a focus on healing. I'm putting together a proposal now! Looks like it's a 20-point buy with two traits? Any house rules I should know about?


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I’ll give YBD right of first refusal, but otherwise I could put something together pretty quickly!


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M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 17/17 Stm 10/10 | conditions: none | effects: darkvision 7h, Rapid Response, see invisibility 70m

Mahmoud is startled, but he knows the signs of an interested patron from his days busking with The Tumbledown Players in Sothis. He averts his eyes submissively, and trusting in his skills as a dancer more than his ability to be diplomatic in his speech, he follows her instruction to entertain her. He bows as Aerith takes a seat close by and then when he is sure the Fan-bearer is watching closely, he begins to dance for her. His performance shows off his athleticism well, since he dresses in a manner that some might call provocative, and he incorporates acrobatic moves as if they are dance steps, somersaulting and writhing as he first seems to approach her, and then backs away as if fearful of remaining in her presence too long.

Perform (dance), Entertainer: 1d20 + 20 + 1d10 ⇒ (18) + 20 + (5) = 43

His performance ends with a great leap into the air, and when he lands he holds an object between his hands which he extends towards Muminofrah, his head still bowed.

He offers her the steadfast gut-stone as a gift.


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F NG human investigator 1 | HP 10/10 | AC11 T11 FF10 | F+2 R+3 W+4 | CMB+1 CMD11 | init+1 | Per+6* SM+6 | inspiration 3/3 | spells 1st-2/2 | effects: none

I switched Ommerra's point in Knowledge (religion) to Knowledge (planes). :)


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One more post with all the applications, this time for the GM. :) (I think I got everything correct, but my sincere apologies if I missed anything!)

Dslak: Petre Costu, CN human cleric (Varisian Pilgrim), Expert Explorer

Chuck8: Halleran 'Hal' Vereen, CG human bloodrager, Healthy

Leonfire99: Darian Fairholt, NG human fighter (Aquanaut), Athletic

Veniir: Renshaw Blackburn, NG human shaman (Deep Shaman), Following in the Footsteps

eriktd: Ommerra, NG human investigator (Questioner), Following in the Footsteps

Timing: Katarina Haventide, CG human sorcerer, Athletic

shumatsu: Hugh Marvos, NG tiefling kineticist, Expert Explorer

DBH: Amari Silverskin, CG aquatic elf arcanist (White Mage), Expert Explorer

Grumbaki: Torgald Frostbeard, dwarf kineticist, Set Mind

SodiumTelluride: Mestim, catfolk rogue (unchained, Sylvan Trickster), Employee [Lyra Heatherly]

Qunnessaa: Tsia Troian Malynova, CG elf occultist (Silksworn), Resourceful

Wyshart: Maximina Scaevinus, CG human sorcerer, Pathfinder Recruit

Malinor.: Tocash, N half-orc alchemist (Aquachymist), Pathfinder Recruit

KoolKobold: Ninra Vison, NG halfling gunslinger (Mysterious Stranger), Athletic

Ironperenti: Brand the Bold, NG human ranger (Tidal Hunter), Azlanti Scholar

AGM Lemming: Aleece, NG human witch, Azlanti Scholar

Mark Thomas 66: Ma'oa, skinwalker (Seascarred) ranger (Guide / Skirmisher), Employee (Ramona Avandth)

BloodyNoseViking: Kalana Stormcaller, N sylph sorcerer, Resourceful

Linnea the Diviner: Tiye Soumral, NG half-elf psychic, Azlanti Scholar

Archpalain Zousha: Persifor Johstonne, LG human paladin (Pearl Seeker), Eagle Knight Recruit

GM_Drake: Mackerel "Mack" Brinebeard, N dwarf oracle, Expert Explorer

Billybrainpan: Aisovir Brinewood, N undine brawler (Hinyasi), Azlanti Scholar


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I did a quick pass to collect all the applications so far. My apologies if I missed anyone or got anything wrong!

Dslak: Petre Costu, human cleric (Varisian Pilgrim), Expert Explorer

Chuck8: Halleran 'Hal' Vereen, human bloodrager, Healthy

Leonfire99: Darian Fairholt, human fighter (Aquanaut), Athletic

Veniir: Renshaw Blackburn, human shaman (Deep Shaman), Following in the Footsteps

eriktd: Ommerra, human investigator (Questioner), Following in the Footsteps

Timing: Katarina Haventide, human sorcerer, Athletic

shumatsu: Hugh Marvos, tiefling kineticist, Expert Explorer

DBH: Amari Silverskin, aquatic elf arcanist (White Mage), Expert Explorer

Grumbaki: Torgald Frostbeard, dwarf kineticist (Aquakineticist), Set Mind

GM_Drake: dwarf oracle, Expert Explorer


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Here's my character submission, Ommerra.

Ommerra's background and description:
Ommerra's earliest memories are hazy, floating in warm water and hearing harsh voices.

As a young girl, she was found on the seashore near Claes by a kindly family of halfling beachcombers, who took her in and cared for her as their own. They discovered that she had an incredible affinity for languages, which they encouraged. As she grew older, her strange origins drove her to question everything and learn as much as she could about the world around her. Her family supported this quality by bringing her books about the history of the lost continent of Azlant, which she would read voraciously before trading back for new ones. Many of these books were fairy tales, others books of facts and famous figures, and some talked about the magic of their ancient bloodlines, or the flora and fauna of the islands that sank into the sea.

Last year, one of Ommerra's older adopted siblings joined a government-sponsored expedition to explore and colonize the islands, as a sailor on the ship Peregrine. After returning from delivering the first group of people and supplies, they wrote home to share what they knew. Apparently the sponsors were considering sending a second trip of specialists, and if Ommerra traveled to Almas she could apply for a position. Excited, she put this plan into action, and after an impressive interview she was soon on the open water heading for the Isle of Ancorato.

Ommerra has tanned skin and light-colored hair that she dyes blue. She also has vibrant purple eyes that are slightly larger than normal for a human. She dresses in simple travelers' clothes, light and easy to move in. There is an indefinably alien quality about her that does not seem quite part of this world. Her enthusiasm is infectious, and her curiosity is nearly boundless.

Ommerra's stats:
Name Ommerra
Race Human (Gillman)
Alignment Neutral Good
Class Investigator 1

Abilities Str 12 (+1), Dex 12 (+1), Con 14 (+2), Int 14+2 (+3), Wis 14 (+2), Cha 8 (-1)
Traits Adopted (halfling), Following in the Footsteps, Helpful*

HP 10/10 (8[HD]+2[CON])
AC 11 (+1[DEX])
Move 30'
Init +1 (+1[DEX])

Fortitude +2 (+0[base]+2[CON])
Reflex +3 (+2[base]+1[DEX])
Will +4 (+2[base]+2[WIS])

BAB +0

Weapons
• longspear: +1 (1d8+1, 20/x3)

Human Aquatic Ancestry, Focused Study Favored Class Bonus Investigator, +1/3 inspiration points

Investigator (Questioner) 1 inspiration, inspiration for subterfuge, spells (CL 1), trapfinding +1

Investigator Spells (CL 1)
cantrips: dancing lights, ghost sound (DC 13), prestidigitation, read magic
1st (x2): heightened awareness, tears to wine

Feats Racial Heritage (Gillman) (level 1), Skill Focus* (Linguistics) (human)

Skills Diplomacy 0+0 (trait), Disable Device 1+5* (masterwork tool +2), Knowledge (dungeoneering) 1+6* (free inspiration), Knowledge (history) 1+6* (free inspiration), Knowledge (local) 1+6* (free inspiration), Knowledge (nature) 1+6* (free inspiration), Knowledge (religion) 1+6* (free inspiration), Linguistics 1+9* (free inspiration), Perception 1+5* (trapfinding +1), Sense Motive 1+5, Stealth 1+4* (free inspiration), Swim 1+4 Languages Aboleth, Aquan, Azlanti, Common*, Halfling

Equipment bell x3 (3 gp), compass (10 gp), earplug x2 (.06 gp), fishing kit (.5 gp), hammock (.1 gp), longspear (5 gp), magnet (.5 gp), masterwork backpack (50 gp), masterwork thieves' tools (100 gp), signal whistle (.8 gp), sorcerer's kit (5 gp: bedroll, belt pouch, iron pot, mess kit, soap, 10x torches, 5x trail rations, waterskin), spell component pouch (5 gp), traveler's outfit (free), wandermeal x4 (.04 gp)

Ommerra's role:
Ommerra is designed primarily as a support character, specializing in aid another during combat (at level 1 she grants a +5 bonus) and providing lots of skill and spell utility starting with knowledges and trapfinding and then developing exceptional face skills (Bluff, Diplomacy, Intimidate) by level 3.


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Grumbaki wrote:

What do you think about this…

“Talented Tie-Up: As long as you have martial focus, you do not take a -4 penalty to Dexterity or a -2 penalty on all attack rolls and combat maneuver checks and are treated as though both of your hands were free while grappling a creature. In addition, as long as you are the one who initiated the grapple, the creature grants you soft cover against all attacks while you are grappling them except attacks made by the grappled foe.”

Once grappled I’d lose out on bite and gore (ouch). But it could be overcome by this.

Oh, wow, especially since all your attacks are Dex-based, Talented Tie-Up seems absolutely essential! That -4 penalty to all your rolls would sink you otherwise. The character I played a while back with lots of grappling was a White-Haired Witch, which doesn't get the grappled condition when she grabs someone, so I forgot about this. Smart thinking!

Grumbaki wrote:
Then add “chink in the armor” which just adds an extra attack as a touch attack. Which effectively pushes through more damage.

Chink in the Armor is fantastic, and it should work well with your action economy once you've got Champion Strike.

Grumbaki wrote:
Also inescapable grasp does sound like it’s very IC. I think you are right on dropping gladiator altogether and focusing on wrestling.

That looks great! :)


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M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 17/17 Stm 10/10 | conditions: none | effects: darkvision 7h, Rapid Response, see invisibility 70m

Gah, Aerith really is a Shadow! What a beast of a build, Grumbaki. I'm looking forward to seeing what you do with it. Especially with Aerith's generally pleasant and curious personality!


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F NG human mesmerist 11 | HP 113+12/113 | AC25* T14* FF23* | CMB+14 CMD28* | F+10* R+12** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 8/9 YR 1/1 | spells 1st-3/6 2nd-3/5 3rd-4/5 4th-2/3 | effects/conditions false life 11h, freedom of movement 110m, glibness 110m, heightened awareness 110m, heroism 110m, message 11m, remove fear 10m, see invisibility 110m

I decided to have Jack drink barkskin potions instead, so Xallis can cast more hastes. ;)


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M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 17/17 Stm 10/10 | conditions: none | effects: darkvision 7h, Rapid Response, see invisibility 70m

All right, I've updated the loot sheet and leveled Mahmoud up.

I marked the treasures that I imagine we don't want to use as sold, so that we have a sense of how much treasure we have.

We have 10,333 gp marked on the coin part of the sheet. I assume that's gold left over from the last time we sold stuff? We will get 14,609 more gp if we sell everything I marked. That is approximately 24,000 gp to divide between the three of us, or about 8,000 gp each.


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Since I'm leaving early tomorrow morning on a vacation for two weeks, I might as well post the list of applicants I've been maintaining one last time. Apologies for any errors!

CHARACTERS SUBMITTED

Grumbaki: Kardin Shieldshatter, dwarf Gunsmith blacksmith (Techsmith) 5 // incanter 5 // Mad Shootist 1

Philo Pharynx: Tavius, deva Skyseer elementalist 1 / hedgewitch 4 // incanter 5 // Applied Astronomist 1

eriktd: Lacrimadia, tiefling Spirit Medium incanter 1 / soul weaver (Shepherd of the Lost) 4 // technician (Innovator) 5 // Urban Empath 1

ChrisAsmadi: Annalina "Lina" Vell, deva Docker striker (Voidrusher) 5 // summoner (Champion Summoner / Sphere Summoner / Void Conduit) 5 // Notorious Celebrity 1

Violant: Ana Brunas, catfolk Technologist gunslinger (Gunfighter / Musket Master / Siege Gunner) 5 // technician 5 // Steamsuit Pilot 1

Crisischild: Captain Zephyr Aetherlock, human Yerasol Veteran armorist (Martial Armorist) 5 // conscript 5 // Monument of War 1

namo: Léonie Crouet, human Technologist conscript 5 // rogue (Ghost Stepper / Shade) 5 // Steamsuit Pilot 1

Slyness: Ayreth, changeling Eschatologist druid (Spirit Mender) 5 // hedgewitch 5 // Logos 1

Johnny_Panic: Lady Calista Lisia Da Romano, drow Vekeshi Mystic eliciter 5 // investigator (Detective) 5 // Vekeshi Excoriant 1

Fury of the Tempest: Arcantos Asari, kitsune Docker kineticist (Fusion Kineticist / Legendary Kineticist / Sphere Kineticist) 5 // incanter 1 / hedge witch (Guileful Hedgewitch) 4 // Notorious Celebrity 1

EXPRESSED INTEREST

Master Han Del of the Web
johnsedwa
Monkeygod: eladarin Vekeshi Mystic
ObsessiveCompulsiveWolf
Trevor86
pad300
Hassan Ahmed: Gabriel XIII, human (Theme?) armiger 5 // symbiat 5 // (prestige class?)


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Updated the interest list for the new page. Again, apologies for anything that I've gotten wrong!

CHARACTERS SUBMITTED

Grumbaki: Kardin Shieldshatter, dwarf Gunsmith blacksmith (Techsmith) 5 // incanter 5 // Mad Shootist 1

Philo Pharynx: Tavius, deva Skyseer elementalist 1 / hedgewitch 4 // incanter 5 // Applied Astronomist 1

eriktd: Lacrimadia, tiefling Spirit Medium incanter 1 / soul weaver (Shepherd of the Lost) 4 // technician (Innovator) 5 // Urban Empath 1

ChrisAsmadi: Annaline "Lina" Vell, deva Docker striker (Voidrusher) 5 // summoner (Champion Summoner / Sphere Summoner / Void Conduit) 5 // Notorious Celebrity 1

Violant: Ana Brunas, catfolk Technologist gunslinger (Gunfighter / Musket Master / Siege Gunner) 5 // technician 5 // Steamsuit Pilot 1

Crisischild: Captain Zephyr Aetherlock, human Yerasol Veteran armorist (Martial Armorist) 5 // conscript 5 // Monument of War 1

Slyness: Ayreth, changeling Eschatologist druid (Spirit Mender) 5 // hedgewitch 5 // Logos 1

Johnny_Panic: Lady Calista Lisia DaRomano, drow (Theme?) eliciter 5 // investigator (Detective) 5 // (prestige class?) 1

EXPRESSED INTEREST

Master Han Del of the Web
Fury of the Tempest: Docker kineticist
johnsedwa
Monkeygod: eladarin Vekeshi Mystic
ObsessiveCompulsiveWolf
Trevor86
pad300
namo


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M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 17/17 Stm 10/10 | conditions: none | effects: darkvision 7h, Rapid Response, see invisibility 70m

Mahmoud is fine with a fight, but willing to parley if Tribim or Aerith takes the lead. When talks break down, he's always ready to throw his weapon. Especially vs these guys, I think their bravado just annoys him.


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Slyness wrote:
Other potentials: Is anyone doing roguish things at the moment? (traps, lockpicking, and such)

Several of the characters in this thread so far have Disable Device and other trap-related skills (at least three of them, and last time I checked there were only four potential submissions). :)

I might as well include the info here, since we're on a new page.

CHARACTERS

Grumbaki: Kardin Shieldshatter, dwarf Gunsmith blacksmith (Techsmith) 5 // incanter 5 // Mad Shootist 1

Philo Pharynx: Tavius, deva Skyseer elementalist 1 / hedgewitch 4 // incanter 5 // Applied Astronomist 1

eriktd: Lacrimadia, tiefling Spirit Medium incanter 1 / soul weaver (Shepherd of the Lost) 4 // technician (Innovator) 5 // Urban Empath 1

Violant: Ana Brunas, catfolk Technologist gunslinger (Gunfighter / Musket Master / Siege Gunner) 5 // technician 5 // Steamsuit Pilot 1

EXPRESSED INTEREST

Master Han Del of the Web
Fury of the Tempest (kineticist?)
ChrisAsmadi
johnsedwa
Monkeygod
ObsessiveCompulsiveWolf (Oceanshieldwolf)
Crisischild
Trevor86
pad300
namo
Slyness

(My apologies if I got anything wrong about anyone's applications. Let me know and I'll update this list!)


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F LG mouse swashbuckler 1 | HP 13/13 | AC18 T14 FF14 | CMB+0 CMD14 | F+2 R+6 W+0* | Init+4 Per+4 SM+4 | panache 2/2 resolve 1/1 | conditions/effects: none

Looks good to me! Excellent choices of artwork, too!


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F LG mouse swashbuckler 1 | HP 13/13 | AC18 T14 FF14 | CMB+0 CMD14 | F+2 R+6 W+0* | Init+4 Per+4 SM+4 | panache 2/2 resolve 1/1 | conditions/effects: none

Dahlia is startled by Squawkowk's question. "Oh! Did you intend for me to wear that? I-- well, I have never worn such colorful things in my life, for my sisters usually prefer to be the center of attention more than me, and so such gaily-worn pieces of apparel typically found their way to them in our household. So I had thought it was a sort of totem, or a favor received before a tournament. I would think it would look much more fetching on you! Would you like to try it? I should like very much to see that."


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M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 17/17 Stm 10/10 | conditions: none | effects: darkvision 7h, Rapid Response, see invisibility 70m

Mahmoud shrugs. "As a messenger of Pharasma, it is not very good at its job," he jokes, deadpan. He watches it carefully to see if it indicates they should follow it, or if it seems like it might follow them to the temple.


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M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 17/17 Stm 10/10 | conditions: none | effects: darkvision 7h, Rapid Response, see invisibility 70m

Mahmoud studies the judge as his companions make their arguments to see how they are landing. He shakes his head no and nods yes when their tactics seem to him to be hitting the mark.

Sense Motive: 1d20 + 6 ⇒ (11) + 6 = 17

No worries, Aerith, you're doing great!


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F LG mouse swashbuckler 1 | HP 13/13 | AC18 T14 FF14 | CMB+0 CMD14 | F+2 R+6 W+0* | Init+4 Per+4 SM+4 | panache 2/2 resolve 1/1 | conditions/effects: none

Dahlia nods to Kizzirark, a bit nervously but also with a healthy respect for his abilities. "If we are dividing our forces between inside and outside the gate, perhaps Squawkowk and I should remain without and try to surround the creatures who stay with the beetle?" She frowns pensively. "We might want to have some sort of signal to open the gate again if there is a need," she adds.


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F LG mouse swashbuckler 1 | HP 13/13 | AC18 T14 FF14 | CMB+0 CMD14 | F+2 R+6 W+0* | Init+4 Per+4 SM+4 | panache 2/2 resolve 1/1 | conditions/effects: none

At first, Dahlia hesitates for a moment-- her natural inclination to immediately pledge her sword in defense of the innocent tempered somewhat by her being mindful of their mission. She is not sure if her companions will be as willing to leap to Oleg and Svetlana's aid. Then Bertram and Rowan and Squawkowk and Tawneystripe all respond positively, and Dahlia feels reassured. "Of course, master mouse, we are now engaged in your cause. My good right arm is yours for the duration. If we can divide the enemy and catch them unawares, all to the good!" She frowns slightly as the cat seems to advocate for (and even relish) killing the creatures, and she privately hopes that they can avoid wanton murder, though she recognizes that taking captives will be difficult. She thinks, This is the frontier, I suppose, and perhaps there are different rules out here in the Green. Still, they are people, with thoughts and dreams like us, and slaughtering them mislikes me.


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I am always up for an epic character building challenge! Kind of late to the party, but I really appreciated Grumbaki's summary of other submissions so far, since it gave me a good place to start from which I could be somewhat confident that I wasn't doing anything too similar to what somebody else was doing.

What I settled on building is a kind of dark gish character, a judow legendary fighter // shadow master. The judow race was created by the kytons to fight in their battles, and so I envision this character as someone who was raised by kytons to be a true believer in their sadistic worldview, but once exposed to other perspectives they began to change their mind. Sent to spy on the Shadowed Court, they were first captured and then eventually adopted by the Masters of Vagaries. No longer lawful evil, they now favor a more neutral outlook towards others.

Mechanically, my focus is on extreme versatility. I'm thinking of taking the Boon of the Well-Traveled Wanderer (Master of Vagaries 10), the Boon of the Evolution's Chosen (Alacritous CR+2, Savant CR+2, and Shadow-Traced CR+2), and the Archmage Path and Path of the Bound for mythic. GM, are these choices acceptable to you? Also, are you okay with me treating umbral magic like psychic magic for the purposes of integration with Archmage powers and abilities?


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M CG half-orc fighter 9 | HP 85/85 | AC23** T12* FF23** | CMB+14** CMD26* | F+10 R+5 W+10 | Init+0 Per+14 SM+6 | effects: none

Jack laughs uproariously. "It's a deal, knight-father! All the gods know I favor a jug of holy sack, but I shall give thanks to yours especially when next we carouse together!" He gives Henrika a side glance, sensing a bit of caution and disapproval in her look. "You heard him, Ren! It's a divine commandment!"


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M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 17/17 Stm 10/10 | conditions: none | effects: darkvision 7h, Rapid Response, see invisibility 70m

Mahmoud raises an eyebrow at the rogue's tortured justification, but follows Tribim anyway. :)

I've added the items to our loot sheet.


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Sorry folks, I got really busy this last couple of weeks, and I've been lagging in all of my games. Please bear with us a little longer? I'm hoping I can put another post together on Sunday, when things will finally start to calm down a little and I can devote some time to gaming on my laptop instead of my phone.


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M NG human investigator 3 | HP 24/24 | AC15 T12 FF13 | F+4* R+6* W+6* (+1 vs aberrations) | CMD13 PSD13 | init+2 | Per+7** SM+8* | formulae 2/3 HD 2/3 HH 1/3 inspiration 3/5 MF 1/1 | conditions: none | effects: none

Ephra'im hastily (Ha!) checks Tessa for physical injuries, and when he doesn't find any he shakes his head sadly. "The creature has stolen your voice, as I feared. It should return in a little while. I wonder what it does with it while it has it?" He looks curiously into the direction of the darkness and muses.


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F LG mouse swashbuckler 1 | HP 13/13 | AC18 T14 FF14 | CMB+0 CMD14 | F+2 R+6 W+0* | Init+4 Per+4 SM+4 | panache 2/2 resolve 1/1 | conditions/effects: none

Dahlia trembles with excitement as she waits at the gate with her parents and the collection of gentlemice gathered to greet the new arrivals. She silently marvels at their strange forms of dress and the half-overheard snatches of conversation in their exotic tongues, her mouth involuntarily forming a little 'O' of wonder. With her head bowed in awe, she stares at everything and everyone from the folds of her monk's cowl and listens to the soft and subtle clink of her chain coif as she turns her head this way and that. Then, at the signal, the group makes their way to their place beside one of the long banquet-tables.

Her father, Thaddeus Churchmouse, is given a seat of honor for his family and household, due to his standing in the community. He lounges comfortably as they await the festivities, his half-moon glasses sparkling in the fire-light, snacking on cheese and crackers while they wait for the servers to bring the first course. Dahlia's youngest sisters mill and dance about the room behind them, giggling to themselves and occasionally bursting out with gales of laughter. Mrs. Churchmouse sits opposite Dahlia's father, gossiping with Mrs. Gillyweed about the latest scandal concerning Mr. Titmouse and his second wife, seemingly unaware of the behavior of her husband and four daughters. Dahlia loves her parents, but she worries that the lack of a firm hand in her family's upbringing will bring shame upon their name. She especially fears that young Camellia is becoming the most determined flirtmouse ever to rouge her whiskers. Dahlia stands dutifully behind her father, regretting that she must leave them all for now, and soaking up the comforting warmth of their presence as much as she can.

She looks over at her eldest sister, Lily, who even at this festive occasion has her nose stuck in the pages of a book-- a dreary tome about the history of the abbey's grain production and developments in seed efficiency. She is only a year behind Dahlia, and takes after their mother's coloring and style of dress more than that of their father. Lily is such a serious maid, she thinks, and it will fall to her to watch over Camellia and Poppy when I am gone. She sighs, resolving to tell them she loves them and will miss them as often as she can before the expedition departs. "I love you papa," she murmurs to him, placing her hand on his shoulder, and he smiles absently and clasps it in his. She smiles at her mother when she catches her eye, and mama smiles back.


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M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 17/17 Stm 10/10 | conditions: none | effects: darkvision 7h, Rapid Response, see invisibility 70m

I agree we should get the plate armor for Epperson if he can wear it. These are really cool items, YBD! I don't think Mahmoud has any particular interest in any of them-- he'd not turn his nose up at them if we found them, but I'm not sure he'd spend his hard-earned adventuring gold on any of them. :)


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Good luck everyone! I’m putting together a Recruitment post for Monkeygod’s Gestalt Wrath of the Righteous game that should be ready this week. That might be another chance at a slightly-less-epic-but-still-epic game for those of us who don’t get in this one. :)


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M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 17/17 Stm 10/10 | conditions: none | effects: darkvision 7h, Rapid Response, see invisibility 70m

Thanks YBD! Scary solstice and a happy new year, everyone!


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Kintargo GM wrote:
Eriktd: I don't actually mind if you want to make her a halfling aasimar. The caution against other planestouched was intended more as "it'll be harder to get in as one of these" than "don't do these at all." Sorry if that was unclear to everyone. That being said, I do definitely find the idea of her having grown up with a celestial-touched being and not quite having the same abilities. Ooh, also her fears will be interesting to play with if she gets in...

Well, while of course I want to maximize my chances to get in, I am actually pleased with how Seannon turned out as a halfling, moreso than if she was aasimar. It could be that she does have some celestial blood, too faint to affect her race, and that it manifests instead through her oracle class abilities rather than through her ancestry. If she gets in the game and it should happen to come up-- like, say, devils and other evil outsiders recognize that she has the stink of Elysium about her-- I would be very happy to play that out.

For her fears, I tried to come up with several broad ones and one specific one (that seems likely to come up at least occasionally from Proclamation the Third in the Player's Guide). I know halflings are supposed to be Fearless, but I traded that racial trait away. ;) Anyway, hopefully there are lots of levers here for you to pull-- I want her to be very easy to draw into conflicts, but I don't mind playing that she's terrified about it the whole time.


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M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 17/17 Stm 10/10 | conditions: none | effects: darkvision 7h, Rapid Response, see invisibility 70m

Mahmoud considers. "The undead we fought were so weak, I thought they might be summoned of desperation. But I do not know much about the art of necromancy. I would think that the bloody footprints are either the summoner or a ruse."

He follows Tribim, staying within thirty feet to be able to attack any creatures he disturbs.


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F NG Tiefling Druid 4 // Magus 4 | HP 35/35 | AC 17 T 12 FF 15 | CMB +2 CMD 14 | F +6+1 R +3*+1 W +9+1 | Init +6 Per +14* (darkvision) SM +7* | AP 5/5 SS 0/1 | familiar HP 17/17 | druid spells 1st:2/5 2nd:3+5/3+5 | magus spells 1st:4/4 2nd:2/2 | effects/conditions tears to wine +2 40m

Will save (DC 14): 1d20 + 9 ⇒ (13) + 9 = 22

I'd like to try and identify them before I proceed to have Zhandar attack them, but I've given a suggested action below-- unless what she learns suggests this isn't a good strategy, like that they have blindsight or something like that.

Zhandar's eyes widen as she realizes what they are facing, and she quickly casts a spell with the hope of blinding them while diminishing the effects of their lights.

She casts obscuring mist. Because she cast ashen path on the party earlier, all of us can see through the fog, though other creatures cannot. It might be that because they are effectively in darkness within the cloud, it could interrupt the fascination effect.


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M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 17/17 Stm 10/10 | conditions: none | effects: darkvision 7h, Rapid Response, see invisibility 70m

Mahmoud quickly reorients himself, and shoots Aerith an admiring look, as if to say That is powerful magic! He draws and throws his magical dagger at the scroll from his new position.

Ranged attack (dagger), Barrage, Deadly Aim, Deific Obedience, Melee Archer: 1d20 + 8 - 2 - 1 + 2 + 1 ⇒ (9) + 8 - 2 - 1 + 2 + 1 = 17
Damage (magic, piercing), Deadly Aim, Melee Archer: 1d4 + 4 + 2 + 1 ⇒ (2) + 4 + 2 + 1 = 9

Bonus ranged attack (dagger), Barrage, Deadly Aim, Deific Obedience, Melee Archer: 1d20 + 8 - 2 - 1 + 2 + 1 ⇒ (17) + 8 - 2 - 1 + 2 + 1 = 25
Damage (magic, piercing), Deadly Aim, Melee Archer: 1d4 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11


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M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 17/17 Stm 10/10 | conditions: none | effects: darkvision 7h, Rapid Response, see invisibility 70m

Unlikely Mahmoud will beat that roll! :)

Survival: 1d20 + 6 ⇒ (18) + 6 = 24

Well how about that?

Mahmoud studies the tracks next to Tribim. Together they meet each other's eyes and look forward to see where the tracks lead. Gesturing with a finger to his lips, Mahmoud suggests that they try to proceed quietly.

Stealth: 1d20 + 4 ⇒ (10) + 4 = 14


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Aelanurel Silvermist wrote:
When shall we three meet again? In thunder, lightning, or in rain? When the hurly-burly's done. When the battle's lost and won. ;-)

"There was a pause.

"Finally another voice said in far more ordinary tones: 'Well, I can do next Tuesday.'"


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GM, do you have any general thoughts on the flaws that players have come up with? Like, are we more or less hitting what you hoped for in that character feature? I guess you'll probably get into more detail with the players who have characters selected, but if you're willing to say more about what you had in mind, I suspect all of our applications could benefit. :)


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M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 17/17 Stm 10/10 | conditions: none | effects: darkvision 7h, Rapid Response, see invisibility 70m

I'll assume both Aerith and Tribim loaned Mahmoud 77.53 gp and buy the enchanted dagger. :)


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M N human cleric 7//fighter 7 | HP 67/67 | AC25*** T24** FF20* | F+10* R+9** (+1 ruins) W+10** (+5 fear) | CMD25 MSD 16 PSD17* (+6 vs demoralize) | init+12** (+2 ruins, +3 RR) | Per+18 SM+7 | BB 4/4 Fa 10/10 Fe 6/6 HD 7/7 MF 1/1 RS 1/1 SaA 7/7 SaW 7/7 SLAs SP 17/17 Stm 10/10 | conditions: none | effects: darkvision 7h, Rapid Response, see invisibility 70m

Since no one has responded, I guess that means we are at an impasse. What do you think we should do, YBD?


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M ratfolk fighter 1//summoner 1 | HP 13/13 | AC17 T13 FF15 | F+4 R+2 W+2 | CMB+1 CMD13 | init+4 | Per+6* SM+1* | SM 4/4 | spells 1st-2/2 | effects: none || eidolon HP 11/11 | F+3 R+2 W+2 | CMB+1 CMD13 | Init+2 | Per+4 SM+0 | effects: none || familiar HP 10/10 | F+3 R+5 W+3 | CMB-2 CMD11 | Init+3 | Per+5 SM+2 | effects: message 1m

Nibs slinks into the carriage with his familiar and his eidolon hovering around him seemingly for protection, and has obvious trepidation about the journey as his fur is ruffled and trembles as they start moving. He alternates between watching the others and what he can see of the view out the windows.

He looks back as introductions are made, and sighs to himself. In answer to Felix he says "You could call us 'furries'?" His eidolon snickers again, and he bares his teeth slightly as a sort of half-smile. "We usually simply say 'ratfolk'-- either plural or singular-- and ignore the grammatical problems that causes. It's better than 'vermen' or 'ratmen'. If you really want to impress us for some reason, use 'people'."

Later, he continues. "I suppose in the interest of our new partnership, I should present the rest of my little coterie. As a ratfolk, I am always more comfortable in a swarm, so to speak. My eidolon, who I often refer to as my valet, is named Jacques." (pronounced zhock) He points to the otherworldly creature that looks almost a twin of Nibs, who bows floridly. Then Nibs indicates the rat next to him that is slightly bigger than he is. "And this stalwart creature is Bower." Bower doesn't bow.

Finally, Nibs looks around at the group through narrowed eyes. "Do you want me to use your titles when I address you, milords and miladies, or may I use a more familiar mode when we are alone? Also, should I pretend I can't hear you when you're whispering to each other?"