Asweya Stiyo

Tiye Soumral's page

35 posts. Alias of Linnea the Diviner.


Full Name

Tiye Soumral

Race

Phrenic Pool 3/3 | Expanded Awareness 2/2 | Effects: mage armor

Gender

NG F Half-Elf Psychic (Enlightenment) 1 | HP 7/7 | AC: 16 12 (12 tch, 10 ff) | CMB 0, CMD +12 | F +1, R +2, W +6 | Init +2 | Perc +8, SM +2 | Low-Light Vision | Speed 30 ft | Immune to magic sleep effects | +2 on saves vs enchantment |

Size

M

Age

35

Alignment

NG

Deity

Nethys

Languages

Common, Elven, Azlanti, Osiriani, Aklo, Aquan, Auran

Homepage URL

https://www.myth-weavers.com/sheets/?id=3033552

Strength 10
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 14
Charisma 8

About Tiye Soumral

Tiye (TIE-yeh) Soumral
Female half-elf psychic (enlightenment) 1
NG M humanoid (human and elf)
Init +2; Senses low-light vision; Perception +8

-----------------------------------------
Defense
-----------------------------------------

AC 12 (16 w/ mage armor), touch 12, flat-footed 10 (14 w/mage armor)
HP 7 (1 HD; 1d6+1)
Fort +1, Ref +2, Will +6

-----------------------------------------
Offense
-----------------------------------------

Speed: 30 ft
Melee: dagger (+0, 1d4, crit 19-20/x2)
Ranged: telekinetic projectile (+2, 1d6, crit x2)
Space: 5 ft, Reach: 5 ft

------------------------------------------
Statistics
------------------------------------------

Str 10, Dex 14, Con 12, Int 18, Wis 14, Cha 8
Base Atk +0; CMB 0; CMD +12
Feats: Elven Spirit
Skills: Craft (Sewing) +8, Knowledge (Arcana) +8, Knowledge (History) +9, Knowledge (Religion) +8, Perception +8, Spellcraft +8, Swim +4, Use Magic Device +9
Languages: Common, Elven, Azlanti, Osiriani, Aklo, Aquan, Auran
SQ: Psychic Discipline (Enlightenment), Discipline Spells, Discipline Powers, Phrenic Pool, Phrenic Amplifications, Knacks, Spells
Combat Gear: Marbles, dagger
Other Gear: Backpack, bandolier, waterproof bag x2, brass holy symbol of Nethys, explorer's outfit (worn), traveler's outfit, diving suit, poncho, underwater goggles, bedroll, waterskin, rations x6, flint & steel, mess kit, grooming kit, scrivener's kit, scroll box, parchment x10, journal x2, artisan's tools (sewing), prismatic crystal, potion sponge x2, mirror, deck of cards, holy text (The Book of Magic), silk rope x50 ft, grappling hook, spare marbles, chalk x10, candles x10
Coin: 1 gp 1 sp

------------------------------------------
Traits
------------------------------------------

Azlanti Scholar (Campaign): +1 trait bonus on Knowledge (history), Knowledge (local), and Use Magic Device checks. One of these (Use Magic Device) is always a class skill. Gain Azlanti as a bonus language.

Pragmatic Activator (Magic): Use Intelligence for Use Magic Device checks instead of Charisma.

Special Abilities:

Low-Light Vision
Elven Immunities: Immune to magic sleep effects and get a +2 racial bonus on saving throws against enchantment spells and effects.
Keen Senses: +2 racial bonus on Perception checks.
Elf Blood: Counts as both elf and human for any effect related to race.
Dual-Minded: Gain a +2 bonus on all Will saving throws.
Fey Thoughts: Stealth and Swim are always class skills.
Favored Class Bonus (Human): Add one spell known from the psychic spell list. This spell must be at least 1 level lower than the highest spell level the psychic can cast.
Elven Spirit: You possess the elven magic racial trait of the elves, granting you a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, you receive a +2 racial bonus on Spellcraft checks made to identify the properties of magic items.
Knacks
Spells: 1st 3+1
Phrenic Pool: 1/2 psychic level + Wis modifier (3/day)
Phrenic Amplifications: Mindtouch: (The psychic can spend 1 point from her phrenic pool to probe one target’s mind if that creature is affected by the linked spell. If the target of the linked spell fails its saving throw or is hit by the spell, the psychic detects its surface thoughts (as the 3rd-round effect of detect thoughts). If the linked spell doesn’t already require an attack roll or allow a saving throw, the target can attempt a Will saving throw to avoid the thought-detection effect only; the DC is calculated using the linked spell’s level (and all other bonuses that would apply if the linked spell allowed a Will save). This amplification can be linked only to spells that affect a target or an area. If the linked spell can affect more than one creature, the psychic can attempt to detect more than one target’s thoughts by spending 1 additional point per creature beyond the first. She must select these targets when she casts the spell and spends the points. This is a mind-affecting effect.)
Psychic Discipline: Enlightenment
Discipline Spells: acute senses 1st, identify 4th, clairaudience/clairvoyance 6th, thoughtsense 8th, atonement 10th, greater arcane sight 12th, circle of clarity 14th, protection from spells 16th, overwhelming presence 18th
Discipline Powers: Expanded Awareness (Su): As a move action, you can focus on your senses and gain one of the following sensory abilities: blindsense (10 feet), darkvision (30 feet), low-light vision, or scent. This new sense lasts for 1 round per psychic level. You can use this ability a number of times per day equal to your Wisdom modifier. At 11th level, you can use expanded awareness to gain see in darkness or thoughtsense (20 feet). At 15th level, you can use it to gain lifesense.
Patient Insight (Ex): When you attempt a Heal, Knowledge, Sense Motive, or Survival check, you can spend 1 point from your phrenic pool to roll the check twice and take the higher result.

Spells Known:
Knacks:
Detect Magic
Light
Telekinetic Projectile
Message
Prestidigitation

1st level:
Acute Senses (D)
Mage Armor
Color Spray

Appearance:
Tiye is a slender young half-elf woman with the brown skin and kinky black hair of her Osiriani mother. Her ears are visibly pointed and her eyes are a startling shade of blue, the legacy of her elven father. Her features are too sharp for conventional beauty, visibly alien to human eyes. She prefers utilitarian clothing with plenty of pockets, favoring a long coat over cloaks. Her only visible weapon is a dagger. She usually keeps her hair in braids or twists.

Backstory:
Absalom is the crossroads and melting pot of the Inner Sea, and Tiye Soumral is a prime example of its people. The daughter of an Osirian diviner and Forlorn elven magus, Tiye began manifesting magic at an early age- but not a type either of her parents knew. Nobody at the Arcanamirium, where her mother Tauret taught divination and her father had studied, knew what was going on either. Tauret and Zirren were at their wits' end when a Vudran traveler approached the family in the market. He was a psychic, he explained, part of an ancient Vudran tradition of occult magic. Maninder (who only uses one name) longed for a worthy student to pass his knowledge and wisdom to, but none of the hopefuls who approached him back home had the innate talent necessary. Following omens and portents, he traveled to Absalom, and saw the light of psychic potential in a young half-elven girl in the market.

Naturally, Tiye's parents were suspicious of his intentions at first. They grilled him mercilessly under Tauret's powerful truth magic. But in the end, her spells proved that Maninder was telling the truth. He had no inappropriate interest in their daughter. His sole interest in Tiye was that of a teacher toward a student with great potential. For her part, Tiye was overjoyed to find someone who knew how to explain her magic in a way that she understood. She had feared that there was something wrong with her, that her magic was so flawed that not even the best minds of the Arcanamirium could do anything with it. Now here was someone who had mastered the same kind of magic and was willing to teach her. In the end, Tauret and Zirren allowed Maninder to tutor their daughter. Eventually he became their friend, and then an honorary uncle to Tiye.

Her mother's connections allowed her to study non-magical subjects at the Forae Logos, where she developed an intense interest in Azlanti and Ancient Osiriani history, in particular the details of Nethys' life prior to his ascension. There isn't much to be found; Nethys was notoriously tight-lipped about his mortal life when he dwelt in Sothis. But by comparing timelines of the fall of Azlant, Old-Mage Jatembe's appearance as a teacher of magic, and the first documented sightings of Nethys, Tiye became convinced that Nethys was not Garundi as most people assumed. He was in fact a survivor of Azlant who took advantage of Amaznen's death during Earthfall to cast the legendary spell that both shattered his mind and elevated him to godhood. Her mother disagreed, having been raised in Nethysian orthodoxy. Her father thought it was an interesting theory but ultimately unprovable. Maninder considered her historical timeline and agreed that it was possible.

When Tiye was a teenager, her father- always craving adventure- left on an expedition to explore a newly discovered Jistkan ruin in Thuvia. He had gone adventuring many times before, and always returned with stories and mementos of the places he had seen. This time, though, Zirren's luck ran out. He died in the desert. Both Tiye and her mother were devastated. Life goes on, though, and over time their memories of him became a comfort instead of a source of pain.

Three years ago, Tiye managed to convince her mother and teacher to let her visit the Temple of the All-Seeing Eye in Sothis. Tauret warned her to keep her theories of Nethys being Azlanti to herself, but as long as she paid lip service to the priests' teachings, they should be willing to let her look at their library. Her mother stayed in Absalom, since she had classes to teach, but Maninder accompanied his student to Sothis. While they were away, an epidemic of cholera struck Absalom. It struck so quickly that by the time Tauret realized she was sick, she was too weak to travel to a temple and buy a remove disease spell. Her colleagues only found her after it was too late. Tiye and Maninder hurried home once they heard the news, but all they could do was ensure that she had a proper funeral.

Now, Tiye has learned all that Maninder can teach her. She must venture out into the world and use her magic in order to progress any further. Shortly after he stopped teaching her, Tiye heard about the Bountiful Venture expedition to ruined Azlant in Andoran. With her parents gone and her teacher making noises about returning to Vudra, there was nothing to stop her from embarking on the journey of a lifetime. She wasn't chosen in the first round of colonists, but the second time was the charm! The company wanted her knowledge of Azlanti language and history, as well as her rare form of magic. Being able to cast spells without speaking will be a major advantage for underwater exploration. Tiye hopes to uncover evidence to either support or refute her theory about Nethys being Azlanti. Even if she doesn't, though, the new colony offers a fresh start in a place without the painful memories of Absalom.

Personality:
Tiye is an intensely driven person. She feels the pressure to live up to her parents' legacy keenly; while they assured her that they loved her no matter what, she wants to make them proud in the afterlife. The fact that her magic is so different from that taught at the Arcanamirium doesn't help. She loves learning new things, especially Azlanti and Osiriani history. It's difficult for Tiye to relate to other people who don't share her intellect and interests, but she does try. Her faith in Nethys is more of an admiration for his power and knowledge than what most people consider religious devotion. That's pretty normal in the church of the All-Seeing Eye, but devotees of other deities are often baffled by her attitude toward her patron god.

Family and Friends:
Maninder, middle-aged Vudran psychic: Tiye's mentor. Maninder followed omens and dreams to Absalom in search of a worthy student. He found Tiye, and immediately recognized her psychic potential. Her parents were at their wits' end, not knowing how to teach her to use her strange magic. After an extensive interview to determine his intentions, they allowed him to tutor their daughter. Tiye regards him as both a beloved teacher and an honorary uncle.

Zirren Soumral, Forlorn elven magus (deceased): Tiye's father. He was a talented spellcaster and warrior who adored his daughter. However, he was also a restless spirit who craved adventure. Zirren joined an adventuring group to explore Jistkan ruins in the Thuvian desert when Tiye was a teenager and died on the expedition.

Tauret Soumral nee An-Keret, Osiriani diviner (deceased): Tiye's mother. She was a powerful diviner who, after a series of disagreements with the priests of the All-Seeing Eye in Sothis, came to study at the Arcanamirium in Absalom. There she met and fell in love with Zirren. A devotee of Nethys, she taught Tiye the language, history, and religion of her people. But even Tauret's magical power couldn't save her from a cholera epidemic three years ago.