Harsk

Torgald Frostbeard's page

109 posts. Alias of Grumbaki.


Race

HP (22/22) AC (21/13/19) Saves (5/6/4, +2 Hardy) Initiative (+3) CMD (18)

Classes/Levels

MA (5/5)

Alignment

CG

Languages

Common, Undercommon, Orcish

Strength 16
Dexterity 16
Constitution 15
Intelligence 11
Wisdom 18
Charisma 10

About Torgald Frostbeard

To Hit: +2 (BaB) + 3 (Str) -1 (PA) = +4
Damage: 1d6 (Base) + 1d6 (Cold) +1 (Trait) +4 (Str) + 3 (PA) = 2d6+8
With Aspect

To Hit: +2 (BaB) + 4 (Str) -1 (PA) = +5
Damage: 1d6 (Base) + 1d6 (Cold) +1 (Trait) +6 (Str) + 3 (PA) = 2d6+10

Race, Traits, Stats:

Race: Dwarf
* Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
* Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver * Defense when resisting a bull rush or trip attempt while standing on the ground.
* Stonecunning: Dwarves gain a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
* Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
* Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
* Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.
* Greed

Trait
* Shield Bearer (Learned from human trainers as a Silver Shield- You have survived many battles thanks to your skill with your shield. When performing a shield bash, you deal 1 additional point of damage. Also, once per day on your turn as a free action, you may provide one adjacent ally a +2 trait bonus to his Armor Class. This bonus lasts for 1 round, so long as you and the target remain adjacent to one another. You can only use this ability if you are using a shield. You retain your shield bonus to your armor class when using this ability.)

Feats, Skills, Equipment:

Feats
Lvl 1: Improved Shield Bash, Power Attack

Skills
* Perception (+9)
* Survival (+9, then track)
* Knowledge Nature (+5)
* Swim (+8 / +4 ACP)

Background Skills
* Profession Brewer: +11
* Linguistics: +2

Equipment 1170
* Dragonhide Breastplate (700)
* Spiked Darkwood Heavy Shield (267)
* Masterwork Backpack with fighter’s kit (57)
* Masterwork Brewer’s Tools (50)
* 96 gold

Elementalist Shifter:

Elemental Speech
* When in her elemental aspect, an elementalist shifter gains the benefit of tongues with creatures of the elemental subtype that matches her elemental aspect

Shifter Aspect
* At 1st level, a shifter gains her first aspect—a category of animal to which her body and soul have become supernaturally attuned. She can shift into her aspect’s minor form (see Aspects) for a number of minutes per day equal to 3 + her shifter level. The duration need not be consecutive but must be spent in 1-minute increments. Shifting into a minor form is a swift action, while ending the effect is a free action that can be taken only on the shifter’s turn. Until a shifter reaches 9th level and gains the chimeric aspect class feature, she can assume only one minor form at a time. Shifting to a new aspect (or aspects, in the case of chimeric aspects or greater chimeric aspects) ends all minor forms currently manifested. The minor forms of aspects are not polymorph effects, and the shifter does not lose the benefits of a minor form while affected by polymorph effects.
* Water Minor Form: You gain a +2 enhancement bonus to your Strength score. This bonus increases to +4 at 8th level and to +6 at 15th level.

Elemental Strike
* At 1st level, as a swift action, an elementalist shifter can charge her melee attacks with elemental energy. The elementalist shifter can charge her attacks only with an element she has chosen with elemental aspect. Once charged, each melee attack the elementalist shifter makes until the start of her next turn deals an additional 1d6 points of energy damage based on the element she chooses when taking this action (see Elemental Aspects). This additional damage increases by 1d6 at 4th level and every 4 levels thereafter, to a maximum of 6d6 points of energy damage at 20th level. An elementalist shifter can’t use elemental strike while under a polymorph effect

Defensive Instinct
* At 2nd level, when unarmored, not using a shield, unencumbered, and conscious, the shifter adds her Wisdom bonus (if any) to her AC and CMD. If she is wearing nonmetal armor or using a nonmetal shield, she instead adds half her Wisdom bonus to her AC (minimum 0). In addition, the shifter gains a +1 bonus to her AC and CMD at 4th level. This bonus increases by 1 for every 4 shifter levels thereafter (up to a maximum of +5 at 20th level).
* These bonuses to AC apply even against touch attacks and when the shifter is flat-footed. She loses these bonuses when she is immobilized or helpless. These bonuses do not stack with the monk AC bonus class feature

Background:

Torgald was born in the Five King Mountains, just one dwarf amongst many. A solitary soul who should have followed in the footsteps of his father, his father’s father, and his…etc. This would be the case if it were not for his great, great, great grandfather, a druid of some notoriety in his time. A druid whose powers came from a connection opened up between his own soul and the elemental planes. A connection which remained dormant in the family line all the way until young Torgald inherited it. As a youth he knew not what it was that made him different, only that he was. From as early as he could remember he recoiled at the touch of metal, a sure sign that there was something fundamentally wrong with him. Stricken by a sense of not belonging and a burning desire to see the world he left home, not knowing what it was that he was seeking.

It was while traveling that he found himself working in a town’s brewery when he met a halfling by the name of Colewin Binderbook. The two drank together, with the dwarf impressed by how the Paladin could handle his drink. As time went on the dwarf confided his deep dissatisfaction in his current life. He was wandering without a purpose, looking for something which he could not define. He wanted to do something important. To make a difference. To be more than the disappoint that he had been seen as his entire life. Seeing the size of the dwarf, and the halfling took a chance on him, and offered a chance to join the Silver Shields. It was, afterall, a chance to both travel and to do something worthwhile. The dwarf accepted, not seeing what he had to lose….