| Full Name |
Petre Costu |
| Race |
HP 9/9 | AC 15 T11 F14 | Fort 3 Ref 1 Will 5 | Speed 30 | Dagger +0/+1 1d4 19-20 | CMB 0 CMD 11 F10 | |
| Classes/Levels |
Dart +1 1d4 | Init +5 | Percep +3 | SM +7 | Effects: |
About Petre Costu
Petre Costu
Male human (Varisian) cleric (varisian pilgrim) of Hanspur 1 (Pathfinder Campaign Setting: Inner Sea Magic)
CN Medium humanoid (human)
Init +5; Senses Perception +3
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 9 (1d8+1)
Fort +3, Ref +1, Will +5
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee dagger +0 (1d4/19-20)
Ranged dart +1 (1d4)
Special Attacks caravan bond, ocean/sea/water variant channeling 5/day (DC 12, 1d6 plus 1 channel bonus)
Cleric (Varisian Pilgrim) Spells Prepared (CL 1st; concentration +4)
. . 1st—air bubble[UC], bless, hydraulic push[D,APG]
. . 0 (at will)—guidance, light, resistance
. . D Domain spell; Domains Travel (Exploration[APG] subdomain), Water (Rivers subdomain)
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Statistics
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Str 11, Dex 13, Con 12, Int 12, Wis 16, Cha 14
Base Atk +0; CMB +0; CMD 11
Feats Celestial Guidance, Improved Initiative
Traits expert explorer, fast-talker
Skills Bluff +7, Craft (mapmaking) +5, Knowledge (geography) +2 (+4 to learn about the stars or planets), Knowledge (nature) +3, Knowledge (religion) +5, Sense Motive +7, Survival +8 (+10 to avoid becoming lost when using a Mapmaker's Kit as you travel, +10 to avoid becoming lost)
Languages Common, Gnome, Varisian
SQ current flow, door sight
Other Gear chain shirt, dagger, dart (10), bedroll, canteen[UE], cards[UE], compass[APG], flint and steel, ink (2), inkpen (2), journal[UE] (2), mapmaker's kit[APG], marked cards[APG], masterwork backpack[APG], measuring cord (10 ft.) (2), paper (10), powder[APG] (2), scroll case, silk rope (50 ft.), spell component pouch, trail rations (4), waterproof bag[UE], wooden holy symbol of Hanspur, 3 sp
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Special Abilities
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Caravan Bond (4 companions) (Su) After a minute of group prayer, may use a domain-granted power on up to 4 travelling companions within 30 feet.
Celestial Guidance (1/night) Reroll a Knowledge check you failed earlier that day, using Kow (geo) if you wish.
Cleric (Varisian Pilgrim) Domain (Exploration)
Cleric (Varisian Pilgrim) Domain (Rivers) Freshwater rivers and streams are the lifeblood of both you and the land.
Current Flow (1 rounds, 6/day) (Su) As a free action, +10 ft to land or swim speed & bonus to swim.
Door Sight (6/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Ocean/Sea/Water Variant Channeling (±1 Sacred) Climb & Swim bonus/enhanced harm for aquatic creatures
Ocean/Sea/Water Variant Channeling 1d6 plus 1 channel bonus (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.