
eriktd |
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Other potentials: Is anyone doing roguish things at the moment? (traps, lockpicking, and such)
Several of the characters in this thread so far have Disable Device and other trap-related skills (at least three of them, and last time I checked there were only four potential submissions). :)
I might as well include the info here, since we're on a new page.
CHARACTERS
Grumbaki: Kardin Shieldshatter, dwarf Gunsmith blacksmith (Techsmith) 5 // incanter 5 // Mad Shootist 1
Philo Pharynx: Tavius, deva Skyseer elementalist 1 / hedgewitch 4 // incanter 5 // Applied Astronomist 1
eriktd: Lacrimadia, tiefling Spirit Medium incanter 1 / soul weaver (Shepherd of the Lost) 4 // technician (Innovator) 5 // Urban Empath 1
Violant: Ana Brunas, catfolk Technologist gunslinger (Gunfighter / Musket Master / Siege Gunner) 5 // technician 5 // Steamsuit Pilot 1
EXPRESSED INTEREST
Master Han Del of the Web
Fury of the Tempest (kineticist?)
ChrisAsmadi
johnsedwa
Monkeygod
ObsessiveCompulsiveWolf (Oceanshieldwolf)
Crisischild
Trevor86
pad300
namo
Slyness
(My apologies if I got anything wrong about anyone's applications. Let me know and I'll update this list!)

Fury of the Tempest |

@Fury of the Tempest: Fair point on the Light Element! I'd agree that Illusion or Light are both appropriate for associated spheres.
Arhcetypes that replace Metakinesis would replace the options that, in turn, replace it, as well as completely removing Metakinesis options from the Utility Wild Talent Pool. Does that sound fair?
Sounds perfect to me, I'll start working on my Light/Void Fusion Kineticist | ??? soon!

Monkeygod |

It's taken me longer than expected, but I've settled on a concept:
An Eladrin Vekeshi Mystic who is going to lean heavily into the three-fold aspect of Srasama.
A couple of questions: The Eladrin entry doesn't have a section on starting languages, any suggestions?
Also, how are you handling FCB? Are we getting one per side of the gestalt? And what about races that lack any sort of FCB or just ones that don't have any for a given class?

namo |

Thanks for the answers.
Could you clarify what you meant about Deft Maneuvers and Improved Feint? I'm fairly sure you're asking if they can both modify the Feint CM, but a few other potential interpretations I could read into it. Just wanting to be sure so I can answer what you're asking and not some other question entirely.
From the Feat Tax site:
Improved Trip, Improved Disarm, Improved Dirty Trick, Improved Feint, Improved Reposition, Improved Steal
Gone. Replaced with Deft Maneuvers.
Deft Maneuvers
New. You do not provoke an attack of opportunity when performing a trip, disarm, dirty trick, feint, reposition, or steal combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats.
Deft Maneuvers purportedly replaces Improved Feint, but seems to only grant +2 to the feint Bluff check (since feinting doesn't provoke AoOs in the first place), when Improved Feint is about feinting as a move action.
A/ So does Deft Maneuver allow to feint as a move action? Or does Improved Feint continue to exist separately? (I'm aware the Fencing sphere has a talent for that.)B/ Do companions / mechanoids / ... get maxed HP as well, do they roll, or take average?
C/ Is it OK if I use a Myth-Weavers sheet? Though I'll probably have a spreadsheet for Tinker stuff, but the main info would be on MW.
D/ Lastly, what do you look for in applications? Background? Personality? Quirks? Made-up NPCs? Secrets? All of the above?

eriktd |

From the Feat Tax site:
Quote:Improved Trip, Improved Disarm, Improved Dirty Trick, Improved Feint, Improved Reposition, Improved Steal
Gone. Replaced with Deft Maneuvers.
Deft Maneuvers
New. You do not provoke an attack of opportunity when performing a trip, disarm, dirty trick, feint, reposition, or steal combat maneuver. In addition, you receive a +2 bonus on checks with these combat maneuvers. Now a prerequisite for the relevant greater combat maneuver feats.
Deft Maneuvers purportedly replaces Improved Feint, but seems to only grant +2 to the feint Bluff check (since feinting doesn't provoke AoOs in the first place), when Improved Feint is about feinting as a move action.
A/ So does Deft Maneuver allow to feint as a move action? Or does Improved Feint continue to exist separately? (I'm aware the Fencing sphere has a talent for that.)
There's a PDF from the creators of the Elephant in the Room houserules that updates their ruleset to be more comprehensive. The Deft Maneuvers feat in that PDF reads:
Deft Maneuvers (Combat)
You are skilled in a variety of dextrous combat maneuvers.
Prerequisite: Dex 13.
Benefit: You do not provoke an attack of opportunity when performing a trip or disarm combat maneuver. In addition, you receive a +2 bonus on checks with trip and disarm combat maneuvers, and you can make a Bluff check to feint in combat as a move action.You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to trip or disarm you.
Normal: You provoke an attack of opportunity when performing a trip or disarm combat maneuver. Feinting in combat is a standard action.
Those rules are specifically for core Pathfinder only, which doesn't have dirty trick, reposition, or steal maneuvers, but since those are mentioned in the original houserules, I think most people play as if they are covered by Deft Maneuvers as well.

Fury of the Tempest |

Got further questions as I work out my character.
Is the Tinker As Guile Sphere optional? It would be nice for my Power/Guile built to be capable of poking around with the Tinker Sphere without needing to go into a Martial Progression for it.
There is also the Tinker Utility Talents, are they allowed, even if the former is not?

Gearmaster of the Turning Age |

@Monkeygod: Eladrin would speak Elven and Common based on the languages listed for Elfaivar, the eladrin's home nation. It's on page 30 of the player's guide, if I recall.
I'm handling FCB the same as I did in my Coliseum Morpheuon recruitment: there's no race restrictions on which FCBs you can take and you get an FCB for both sides of the gestalt.
There's no official writeup on Srasama, or really any of the gods for that matter, but I can give a few details on her faith from the time before she was slain. Just let me know what you'd like information on.
@namo: As eriktd pointed out, the feat tax PDF was revised to cover that.
Everything in the game has max HP per HD: PCs, their companions, NPCs, monsters, etc.
Myth-Weavers sheets are fine, as a few of my Coliseum Morpheuon players used those for their characters.
I honestly take a comprehensive look at characters in most of my games. Since the setting is so very important in Zeitgeist though, I'll probably be keeping an eye out for characters that seamlessly fit in.
@Fury of the Tempest: The Tinker As Guile Sphere optional rule is permitted for anyone who wants to go that route.
Tinker Utility Talents are also fair game.

Fury of the Tempest |

I'm handling FCB the same as I did in my Coliseum Morpheuon recruitment: there's no race restrictions on which FCBs you can take and you get an FCB for both sides of the gestalt.
Oh, that's pretty nice. Won't mean much currently, but next level? Oh boy!
@Fury of the Tempest: The Tinker As Guile Sphere optional rule is permitted for anyone who wants to go that route.
Tinker Utility Talents are also fair game.
Yay! Now I no longer need to be a martial character, thanks Pasha!

eriktd |

I've been getting occasional Bad Gateway errors on the spheresofpower.wikidot.com site, which was really frustrating me because it means I can't look up the thing I was checking for like an hour until the error message goes away. I'm sure some of us here have also been experiencing this.
However, I found a solution: If you edit the URL and add a forward slash ("/") after the page name, it seems to circumvent the problem. So if you are trying to look at "http://spheresofpower.wikidot.com/tinker", instead try "http://spheresofpower.wikidot.com/tinker/" and you should be good to go. Unless, of course, it's the increased volume of folks from this recruitment that is causing the error. ;)