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About OmmerraAn adventurous and curious young woman with a mysterious past embarks on a journey to investigate an island colony's troubles-- and perhaps discover more about her own origins and the lost empire of Azlant. Background: Ommerra's earliest memories are hazy, floating in warm water and hearing harsh voices.
As a young girl, she was found on the seashore near Claes by a kindly family of halfling beachcombers, who took her in and cared for her as their own. They discovered that she had an incredible affinity for languages, which they encouraged. As she grew older, her strange origins drove her to question everything and learn as much as she could about the world around her. Her family supported this quality by bringing her books about the history of the lost continent of Azlant, which she would read voraciously before trading back for new ones. Many of these books were fairy tales, others books of facts and famous figures, and some talked about the magic of their ancient bloodlines, or the flora and fauna of the islands that sank into the sea. Last year, one of Ommerra's older adopted siblings joined a government-sponsored expedition to explore and colonize the islands, as a sailor on the ship Peregrine. After returning from delivering the first group of people and supplies, they wrote home to share what they knew. Apparently the sponsors were considering sending a second trip of specialists, and if Ommerra traveled to Almas she could apply for a position. Excited, she put this plan into action, and after an impressive interview she was soon on the open water heading for the Isle of Ancorato. Description:
Ommerra has tanned skin and light-colored hair that she dyes blue. She also has vibrant purple eyes that are slightly larger than normal for a human. She dresses in simple travelers' clothes, light and easy to move in. There is an indefinably alien quality about her that does not seem quite part of this world. Her enthusiasm is infectious, and her curiosity is nearly boundless. Name Ommerra
Abilities Str 12 (+1), Dex 12 (+1), Con 14 (+2), Int 14+2 (+3), Wis 14 (+2), Cha 8 (-1)
HP 10/10 (8[HD]+2[CON])
Fortitude +2 (+0[base]+2[CON])
BAB +0 Weapons
Human Aquatic Ancestry, Focused Study Favored Class Bonus Investigator, +1/3 inspiration points Investigator (Questioner) 1 inspiration (half level+INT), inspiration for subterfuge, spells (CL 1), trapfinding +1 Investigator Spells (CL 1)
Feats Racial Heritage (Gillman) (level 1), Skill Focus* (Linguistics) (human) Skills Diplomacy 0+0 (trait), Disable Device 1+5* (masterwork tool +2), Knowledge (dungeoneering) 1+6* (free inspiration), Knowledge (history) 1+6* (free inspiration), Knowledge (local) 1+6* (free inspiration), Knowledge (nature) 1+6* (free inspiration), Knowledge (planes) 1+6* (free inspiration), Linguistics 1+9* (free inspiration), Perception 1+5* (trapfinding +1), Sense Motive 1+5, Stealth 1+4* (free inspiration), Swim 1+4 Languages Aboleth, Aquan, Azlanti, Common*, Halfling Equipment bell x3 (3 gp), compass (10 gp), diving suit (10 gp), earplug x2 (.06 gp), fishing kit (.5 gp), hammock (.1 gp), longspear (5 gp), magnet (.5 gp), masterwork thieves' tools (100 gp), parchment x5 (1 gp), scrivener's kit (2 gp), scroll case x2 (2 gp), scroll of cure light wounds (25 gp), signal whistle (.8 gp), sorcerer's kit (9 gp: backpack, bedroll, belt pouch, canteen, flint and steel, iron pot, mess kit, soap, 10x torches, 5x trail rations), spell component pouch (5 gp), traveler's outfit (free), underwater goggles (5 gp), wandermeal x4 (.04 gp), waterproof bag x2 (1 gp) Background Questions: 1. What is your character’s name?
Her parents call her "Ommerra," or sometimes "Ommerra Beachcomber" after their profession/hobby. They decided this was the girl's name when they found her and taught her to speak Common. 2. How old is your character?
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?
4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
5. Where was your character born? Where were you raised? By who?
6. Who are your parents? Are they alive? What do they do for a living?
7. Do you have any other family or friends?
8. What is your character’s marital status? Kids?
9. What is your character’s alignment?
10. What is your character’s moral code?
11. Does your character have goals?
12. Is your character religious?
13. What are your character’s personal beliefs?
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
15. Why does your character adventure? Why did your character accept the job?
16. How does your character view his/her role as an adventurer?
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
18. How does your character get along with others?
19. Is there anything that your character hates?
20. Is there anything that your character fears?
Build notes:
Ommerra is designed primarily as a support character, specializing in aid another during combat (at level 1 she grants a +5 bonus) and providing lots of skill and spell utility starting with knowledges and trapfinding and then developing exceptional face skills (Bluff, Diplomacy, Intimidate) by level 3. Also at level 3, she will be able to aid another as a move or swift action, and at level 5 her bonus granted will increase to +7. She's more like a bard than a rogue or an alchemist! :) |