Brand - Human - Male
Neutral Good Ranger Tidal Hunter 1
Background:
Brand is the son of Varik and Ilsa. Varik had met Ilsa when he was a guard for an envoy to the lands of the Linnorm Kings. He courted her for the three years he was there and they were married. After his duty was done he returned to his home outside of Almas.
Varik took up a fisherman’s trade. As a former soldier, he taught his son all the basics of the soldier’s trade as well as how to sail a boat and find the right areas to drop nets. Brand wanted to be just like his father and took to the training. His mother was a proponent of this as well and told Brand numerous stories of the northern warriors fighting and sailing prowess. Brand proved to be a good pupil. Although shorter than many, standing just under five and half feet tall, he was broad shouldered with an athletic build.
As a child and into young adulthood Brand particularly took to the sea and would spend numerous hours swimming, exploring, and hunting the shoals. It was during one such outing in which he met his first gillman, Ankaris. Like himself, the gillman was young and they became friends although they could not initially understand one another. By working together, playing games, hunting, telling stories they eventually taught each other their language. During this time, Brand’s relationship with the wild and the ocean in particular grew stronger. Whether it was an innate magic or something shared by his gillman friend, Brand found he was able to stay under the water much longer than anyone he knew.
As the years passed, Brand grew as a warrior, as a survivalist in and around the sea, and surprisingly as a scholar of ancient Azlanti history. He took up the spear for its ease of use above and below the surface of the water. Surprisingly, for his birthday, his mother gifted him a great spear named Giant’s Lament, a dwarven giant-sticker, that had been in her family for seven generations. His friends claimed he was making up for his short stature, some for other things, but the lethality of the weapon could not be denied. His activities did not change much. As a young man he hunted, he fished, and he helped defend the area from monstrous creatures from inland and from the deep.
Recently, Brand heard of the opportunities being offered by the Bountiful Venture Company and went to volunteer. Ankaris had mentioned the ruins of old Azlant and Brand had done a lot of reading on the place. It would be fun and interesting to perhaps see the place for himself.
Defense:
Initiative +4 (Dex 2, trait 2)
AC 16, touch 12, Flat Footed 14 (+2 Dex, +4 Armor)
HP 13 (10 + 2 Con + 1 FCB)
Fort +4 (2 class, 2 Con) Ref +4 (2 class, 2 Dex) Will +1 (0 class, 1 Wis)
Ranged
Dagger +4 to hit (1d4+3/19 x2, 10’ range)
Xbow +3 (1d8/19 x2, 80’ range)
Statistics:
Str 17 Dex 14 Con 14 Int 10 Wis 12 Cha 8
BAB +1, CMB +4, CMD 16
Stat Building
Base Str 15 Dex 14 Con 12 Int 10 Wis 12 Cha 8
Cost Str 7 Dex 5 Con 2 Int 0 Wis 2 Cha -2
Race Str +2 Con +2
Level
Total Str 17 Dex 14 Con 14 Int 10 Wis 12 Cha 8
> Favored Enemy: monstrous humanoids
> Waterborn (Su) A tidal hunter can breathe water for up to 10 minutes per ranger level each day.
> Keen scent: gains the scent ability as per the universal monster rules. The creature can notice other creatures by scent in a 180-foot radius underwater
Human Racial Traits:
>Dual talent: +2 to 2 ability scores (replaces skilled and bonus feat)
>Size: Medium
>Speed: 30 ft
Traits:
Azlanti Scholar: You gain a +1 trait bonus on Knowledge (history), Knowledge (local), and Use Magic Device checks, and one of these skills is a class skill for you. In addition, you gain Azlanti as a bonus language.
Ancestral Weapon: You begin play with a masterwork melee weapon made of cold iron. You must be proficient with this weapon, and its combined cost cannot exceed 500 gp. You gain a +1 trait bonus on attack rolls with weapons made of the selected material.
Gear:
Pathfinder Kit*
Belt Pouch* (whetstone, flint and steel, chalk x5, signal whistle, loose change: gold and silver) 2.2#