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About Tsia Troian MalynovaKnown aliases/AKA: Silver Dawn, Needleberry, Bittertree
DEFENSE
OFFENSE
STATISTICS
Spells Known (2/day; CL 1; concentration +4) 1st- burning hands, cure light wounds, enlarge person, heightened awareness
Spellbook:
1st- 0 - Equipment:
Combat Gear Silken ceremonial armour, armoured kilt, shortbow and 20 arrows, rapier, dagger, cold iron travelling kettle; Alchemical tricks ; Other Gear Backpack, scholar’s outfit, belt pouch, spellbook, spell component pouch, bedroll, mess kit, iron pot, 5 days' trail rations, flint and steel, whetstone, soap, scroll case, potion vial, 1 oz. ink and pen, 3 pieces of chalk, 5 sheets parchment, waterskin, 10 torches, rope (50 ft.), thieves’ tools, artisan’s (embroiderer’s/dressmaker's) tools, 10 sewing needles, 2 gp, 9 sp, 5 cp
Treasure Signet ring, her implements (shoulder, eyes, feet, hands slots): finest muslin veil, with leafy border, boots with additional decoration inside reversible lace-up flap, embellishments to her usual dress and armour, black gloves absolutely covered with multicolour stylized florals (less realist than her veil) Party resources, pooled or to be divided:
SPECIAL ABILITIES Implements (Su): Mental focus: 6 points
Conjuration: Focus: points
Resonant Power: Casting Focus (Su): Can add implement as an additional focus component to any conjuration spell with duration in rounds/level. For purposes of duration (add after any other effects), adds 1 to CL for every 2 points of mental focus stored in the implement (to a max equal to occultist level).
Servitor (Sp): As standard action, expend 1 point of mental focus to summon a servitor, as summon monster I, but only a single creature, for 1 minute. At 4th level and every 3 levels thereafter, level increases by 1, to a maximum of summon monster VII at 19th level. Only one servitor at a time. Can expend 1 point of mental focus as a free action to extend the duration of an active servitor by 1 minute. Divination: Focus: points
Resonant Power: Third Eye (Su): Implement grants a +1 insight bonus on Perception checks per 2 points of mental focus stored in it, to max. of occultist’s level. At 3rd + level, and 3+ focus in it, also lowlight vision; at 5th+ level and 6+ focus, also darkvision 60’; at 7th+ level and 9+ focus also see invisibility, at 13th+ level and 12+ focus, also blindsense 60’, . at 19th+ level and 15+ focus, also blindsight 30’.
Sudden Insight (Sp): Can expend 1 point of mental focus as a free action before any ability check, attack roll, or skill check to gain an insight bonus equal to 1/2 occultist level (min. +1). Only once per turn, and if it’s not used by the end of turn, lose benefit. Evocation: Focus: points
Resonant Power: Intense Focus (Su): Can add the implement as an additional focus component for damaging instantaneous evocation spells or focus powers. Spell or focus power deals 1 additional point of damage of the same type to each creature for every 2 points of mental focus invested in the implement, to a maximum of 1 + 1 for every 2 occultist levels.
Energy Ray (Sp): As standard action (provokes AoO), expend 1 point of mental focus for an energy ray as a ranged touch attack. Range of 30’, deals damage of 1d6 + 1d6 points / 2 occultist levels you possess beyond 1st. Choose from: acid, cold, electricity, or fire. Shape Mastery (Su): As part of casting an evocation spell with an area of effect, expend mental focus points up to Int mod to exclude equal number of squares from the area. Transmutation: Focus: points
Resonant Power: Physical Enhancement (Su): Select a physical ability score. Implement grants a +2 temp enhancement bonus for every 3 points of mental focus invested in the implement (to a max of +2 at 1st level, plus an additional 2 / 6 occultist levels).
Legacy Weapon (Su): As a standard action, expend 1 point of mental focus, touch a weapon to grant it an enhancement bonus equal to 1 + 1 / 6 occultist levels (to a max of +4 at 18th level). Stacks with those of the weapon, to a max of +5. Can also imbue any one weapon special ability with an equivalent enhancement bonus up to max bonus by reducing proportionate amount. (Item must have an enhancement bonus of at least +1.) These bonuses last for 1 minute. 10-minute background:
5 key concept elements: Embroiderer and dressmaker: Tsia is never without at least one project somewhere about her person, and almost always has one in hand when one sees her, so her dedication shows in her work: seeing what she’s able to do with her needle rather clarifies why some bards talk about spell-binding, or weaving a dweomer, or other textile metaphors for magic. She is happy to talk about both for hours, and if she ever meets a mage with as much enthusiasm for the craft, hapless non-initiates might need to turn to one another for conversation. Fortunately, she does have other interests, and she tries not to bore anyone with her personal obsessions. Disarmingly demure: In fact, Tsia is remarkably unobtrusive for a very tall elf with a taste for finery and a gentlewoman’s confidence (her family is of knightly rank) in her own worth. Maybe it’s her preference for dark colours and ability to work quietly for long stretches of time, but then again, the next day she might opt for an ensemble worked in an eye-catching array of brilliant silks, or keep another part of her mind occupied while at her stitching by singing, so the truth is probably closer to a carefully cultivated talent for not intruding on anyone’s attention. Fashionista: If one does notice the elven lady, for whatever reason, not only will she be impeccably dressed, but she will never be, for example, simply sitting correctly. Tsia doesn’t so much strike an attitude so much as drapes herself elegantly wherever she settles, as if to quietly announce how one might best live in a given space. Dangerously sharp: Occasionally the mask slips, and Tsia will comment on a discussion in her vicinity that reveals the depth of her reflection on the subject, if it’s one that interests her, and more than one careless historian or pompous wizard has been nonplussed by a mild, timely observation from the young woman happily stitching away in the corner. She doesn’t see it herself, since she’s a dilettante by her people’s standards when it comes to magic. So far was she from stressing her talents in that vein in applying to the Bountiful Venture, that it only became clear how much magic she had after the Peregrine set sail, and word probably hasn’t gone round all the colonists yet, except as the sort of rumour that tends to follow elves generally. Hidden depths: It doesn’t help that Tsia isn’t the sort of elf that one often sees around the Inner Sea, but an ilverani, from the elven lands within Iobaria, no less, at the far south of the snowcaster elves’ range. How she got to the Inner Sea and on the way to Azlant is a long story only partially explained by her interest not only in the history of non-elven cultures in the troubled neighbourhood of her homeland as far back as the Age of Darkness and beyond, but across Avistan too. There’s also a less edifying tale of a series of misunderstandings about the value of an embroiderer’s work, or how Tsia comes from a place where haggling, or just outright naming a price for her labour rather than acknowledging an obligation of patronal support, would be terribly gauche. It hasn’t always been easy to maintain the standards she does, and she manages by intelligence, creativity, and a potentially alarming capacity to consider the limits of respectable magic. Important people:
Physical appearance:
Tsia is remarkably tall, even for an elf, and lean: her general aspect is rather like that of a northern dryad glimpsed across a darkling glade, though without vegetal features. Instead, she is pale as alabaster, with the radiant white hair common to her people, and eyes as midnight blue as the depths beneath the transparent ice of a lake frozen in the depths of the northern winter. She dresses her hair simply, usually loose, though sometimes with the addition of a few long braids for variety. She is pretty, but self-effacing enough that most people only briefly notice her face before their attention moves on. As one might expect from an embroiderer and seamstress, Tsia dresses beautifully and thoughtfully as an absolute rule, in clothes of her own design and construction that show her every inch a knight’s daughter, richly embroidered in the traditional motifs of her people, but with twists that innovate while keeping true to the roots that denote true artistry. In particular, her designs work not only between realism and abstraction, but also between the fanciful and practical in simply breathtaking ways. Accordingly, dripping in jewels and precious metals is unnecessary, though she’ll take any silk and precious wire that comes her way gratefully, and would hardly object if some rich gems did so as well. She prefers dark colours, and some of her favourite pieces go beyond the ilverani’s favoured blues to midnight black brightened somewhat unexpectedly by fiery embroidery in reds and – tastefully – a hint of gold here and there. She would be all too happy to discuss individual design elements in lavish detail with anyone interested, and to swap ideas. She has absolutely not been trained to get stuck into the press of battle, but her ingenuity has managed to put together some very light armour, drawing metal wire and scattering tiny studs in protective density over a set of silk robes, reinforced by some pleating (that is to say, plating) at the skirt. The results are more decorative than they are strictly protective. |