![]()
![]()
![]() Arc Zeon - Humanity's Zenith! wrote: Actually, this is explicitly allowed by the gestalt rules, from here: Quote: A gestalt character may trade feats for combat talent progression (under the normal rules in Spheres of Might for doing so) even if they have a High-Caster class on one side of the gestalt, but only if they have at least one class that is not a High-Caster at any level
![]()
![]() @Pasha, you're really not making it easy to state a preference. :) Both adventure paths still sound amazing! When I saw your post declaring it was War of the Burning Sky I started polishing my character ideas again with enthusiasm, and then when you changed your mind I went back to the other one with equal enthusiasm. :) ![]()
![]() Hey DBH, my handle is @eriktd with a k, and my submission's character is spelled "Cíli" with a special character over the first "i". I normally wouldn't be picky about the spelling, but without a link I imagine finding my character's profile based on your list will be more difficult if both reference names are wrong. :) ![]()
![]() All of my questions are about the character creation, which probably won't help you decide-- like, are you doing characters the same as in your Coliseum Morpheuon campaign? What do the traits look like? Are the gods of these games the Pathfinder pantheon, or something else? How does each campaign begin, and how do the characters know each other? This all goes to background and relationships, and it should also help me familiarize myself more with the settings. But don't feel like you have to satisfy my curiosity and go into all this until you're ready to put together a recruitment. :) ![]()
![]() I had made a skills character for your recruitment, Karinna Fordyce (Avenger vigilante, face skills and fighter talents), and I'd be happy to join you if you still need players. ![]()
![]() I too have been thinking about character concepts for each of these games, so that when Pasha chooses one I will be ready to write up mine fairly quickly. For Throne of Night, as I mentioned briefly before, I am thinking of a Conscript (Toxicologist) // Scholar (Harmacist). The character would be a poison specialist, obviously. Very Spheres of Might focused (Alchemy, Barrage), and pretty archetypical as a drow wielding a hand crossbow. I'm thinking very roguelike in skill choices, with Disable Device and Stealth. Depending on how many feats the characters get, this one might also be able to do some Scout and Scoundrel stuff. War of the Burning Sky has me thinking of a much more lighthearted character. I'm looking at combining two kind of goofy Spheres class archetypes that I've always wanted wanted to play: Blacksmith (Iron Chef) and Elementalist (Elemontalist). I'd style the Elemontalist into an Elemintalist, with minty-fresh cold powers, though as a skilled chef they would be able to use it to spice all sorts of dishes. I picture the character as a hearty and loyal servant type, probably of the Bosavian breed of ratfolk, and they would usually fight with improvised weapons, particularly pots and pans. Finally, for Zeitgeist, I have been noodling a character based on the "Spirit Medium" theme mentioned in the Player's Guide. My plan is a tiefling Soul Weaver (Shepherd of the Lost) // Technician (Innovator)-- my focus is on collecting souls and using them to power all manner of gadgets and gizmos. I figure the character grew up in Danor, had a good education, and got very good at crafting non-magical devices to do the things that would have been done with magic if it weren't for the Great Malice. Since no magic meant no raise dead spells, the character focused on reanimating corpses using technology instead. So the character is sort of a necromancer, but the creatures they bring to life are more like constructs. ![]()
![]() Here's Cíli (pronounced "KY-lee"), a dwarf Zen Archer who was raised by elves, recently orphaned when giants destroyed their village in the mountains. She has come to Trunau in search of her dwarven father. ![]()
![]() I've played the first book twice before too. I believe I applied for your game the last time you started it, though I don't think I got in. But the opportunity to play this adventure path with Grumbaki is compelling, as is the idea of skipping past the first part and going right to Giantslaying. ;) I'll post my dwarf-raised-by-elves Zen Archer monk character here too, and withdraw her from the other game if you choose me. EDIT: Here's Cíli (pronounced "KY-lee"), elven dwarf (or dwarven elf?). ![]()
![]() I'm a big fan of party restrictions that promote cohesion, but I know you also have to keep trapdoors open for characters of players who leave the game or who join later, so everyone being drow from the same origins is tough to make work later in the game. You'll probably also have to rewrite some of your campaign traits if the characters are not all drow. But I'm fine with that if you are, of course! I've been looking at a drow poisoner-- a Conscript // Scholar (Harmacist). Looking forward to seeing how the campaign traits and character building rules support that. :) Thanks for writing up the terrains and foes. That gives me a great overview of what the characters are likely to be doing. ![]()
![]() Pasha of the Nightsands wrote: What sort of information are you wanting about enemies and environments? Something general like caves, forests, deserts, dragons, undead, outsiders, etc? Or something more specific like some of the breakdowns I did on a few of the Azathyr's cool locations? I'm fine talking about either! Awesome! Sounds like a fun game. I was just thinking of the generic info that Paizo gives for rangers to choose their favored class features, but anything you want to share would be interesting reading! ![]()
![]() Your adaptation of Throne of Night sounds amazing! I like the idea of Kingmaker with an Underdark twist. And War of the Burning Sky seems to be very heroic, kind of like Hell's Rebels, which is certainly a fine story to tell. Does your Pathfinder adaptation include Traits? I always find Traits are the best place for me to start with concepts when making a new character. ![]()
![]() I got involved in Pathfinder Society for a while in 2016, and that's when I started posting here, but not very much until like 2018. And it looks like I applied for a Way of the Wicked game in December 2018 with a character very similar to Nibs. I guess I just have it in my head that Nibs is the character I want to play the adventure path with. :P ![]()
![]() Pasha of the Nightsands wrote: @eriktd: Duskashae looks looks pretty cool! I saw that you explicitly left a few open plot hooks I can run with down the road. Would you like the discuss those and get something worked out pre-game or would you prefer I just make it a surprise that you roll with? I'm fine with either one. Ooo, I think I'd prefer the surprise if I have a choice. I really enjoy learning more about the setting as I go, and not knowing what to expect sounds really fascinating! ![]()
![]() Here's the profile for Nibs the Wicked, as well as his background and description. Background: Nibs was caught performing a vile ceremony in his underground chamber; he had captured five others of his race and knotted their tails together before ritually killing them as part of a spell to bind a strange otherworldly being to him known as the Rat King. This evil outsider burst forth from the fresh corpses compelled to serve the novice summoner, and unfortunately for Nibs the authorities arrived immediately afterward. Yet this was not the crime that Nibs was charged with-- The authorities were looking for Nibs because he had also murdered the head librarian at one of the pre-eminent magical colleges in Matharyn, in order to gain access to an evil tome with a particularly understated title called The Conjuration of Legends. This book, inked with the blood of dark ones from ages past, would allow Nibs to realize his dream of becoming king of all the ratfolk, by ritualistically stealing the Rat King's crown and taking it for his own.
Life was not easy for Nibs, it should be said; ratfolk are among the lowest of the lower classes in Matharyn, and perhaps he would have received mercy if he had been born a human or an elf or even a halfling. Instead, his involvement with the theft at the High College allowed the patriarch of his brood, a low-stakes crime boss called Feyling, to cast him out of the tribe. So much for clan loyalty! Not that it matters much, as Nibs was captured soon after-- probably "ratted out" (so to speak) by his former boss. Nibs will certainly be executed for his crimes, but he believes that Feyling will also suffer for his betrayal, whether or not Nibs can mete out justice himself. Always outside human society looking in, Nibs grew obsessed with arcane magic and would often sit in the tunnels beneath the grand library listening to the wizards and sorcerers practicing their spells. He spent all of the pittance he received for serving the gangs on improving himself, learning to read and write and understand the basics of magic theory. But magic seemed to him the answer to all of his problems: he wouldn't have to work or serve, and he could punish those who had wronged him. Once he could understand them he began sneaking into the library and stealing books, which he read voraciously. He learned about devils and other outsiders and how they can be bound by occult rituals, and he knew he had found his calling. The Rat King lives inside all ratfolk, or so the legends told. Nibs plotted his ceremonial summoning very carefully, to ensure that the spirit would be forced to serve him and not the other way around. And yes, the creature that emerged looked exactly like him in every detail, except for brief afterimages when it moved, almost as if many identical copies of itself were overlapping the same space. But while the essence of the Rat King was summoned into this eidolon, a great deal of himself was also subsumed into the body. This permanently altered Nibs's brain chemistry, awakening a feral rat aspect that immediately became visible on his face, causing him to snarl and snap whenever he tries to speak complex arcane formulae. This makes him furious, but he tries to pretend it is perfectly normal. If he were to somehow escape imprisonment and execution, Nibs dreams of running his own empire, probably underground but eventually even on the surface. Perhaps summoning the spirit of the Rat King has inflamed these desires, but it gives him joy to picture driving Feyling and his henchmen from their burrows and alleys near the Matharyn docks, and setting up a gang of ratfolk all loyal to him instead. He would steal Feyling's own bodyguard, Berger, and make him protect Nibs instead. Perhaps he is even thinking too small-- he could imagine one day setting up and leading a criminal organization that spans all of Talingarde. With his eidolon's help, he might someday become the literal Rat King, and bring his subjects to the better life that they have been denied for too long. Description: Nibs and his eidolon appear more or less like ordinary ratfolk. His fur is dark and his eyes are black, and he wears clothing like other humanoids-- often dressed all in black like a ninja, or a deep gray cloak like a rogue. He has often pretended to be a halfling on dark nights, adopting a slightly boisterous and broguish dialect to keep surface folk from looking at him too closely. His voice is rough and whispery, with a slightly lower-class accent and an occasional growl or snarl as his sharp teeth get in the way of his words. He is generally not very clean, and looks especially dirty after being imprisoned for the journey to Branderscar. When summoned, Nibs and his eidolon both have a glowing red rune inscribed on their tongues.
Left to his own devices, Nibs is calculating and quiet. Around other creatures-- particularly those who are bigger and stronger than he is-- he is obsequious and servile, though he hates this instinct in himself. He loves magical things: scrolls, wands, wondrous trinkets of all sorts. He thinks of himself as a great and powerful wizard and enjoys things that encourage this charade. He also likes rats in general, and he devotes hours to caring for them and training them. He is afraid of cats and other creatures that typically prey on rodents, partly for himself and partly on behalf of his many pets. ![]()
![]() Hi there. I've finally got enough of my Fighter//Shadow Weaver completed that I feel able to post the profile here: Duskashae, Warden of the Broken Circle, Thrice-Masked Master of Vagaries, and Apostatic Rector-Extracessionary. I've always wanted to play a high-level shadow magic specialist, so this is my shot at it. ![]()
![]() FairyGM wrote:
Cool, cool. I am thinking I will go with a Legendary Summoner, which means he will be Unchained. I have built most of the character's chassis, now I just need to develop his background and story hooks for you. :) ![]()
![]() Grumbaki wrote:
I agree! With Con as an ability focus, I imagine something with an Incanter (Fortified Casting) // Kineticist would be pretty amazing! There's so much good 3rd-party stuff to support Kineticists. I'd love to see someone make a character like this! ![]()
![]() Pasha of the Nightsands wrote: I have a question: since a lot of people have been asking about attack bonuses over the course of the recruitment, would me posting a general range of enemy ACs- minus the high and low outliers- help people out? It couldn't hurt, but probably more useful would be confirmation that the benchmarks in this Bench-Pressing document are more or less accurate for whatever challenge rating you would assign the campaign. The character I'm designing is more of a god-wizard than a melee monster type, but the spreadsheet includes DCs for affecting enemies so that's still a useful metric to know if the characters will be effective or not. ![]()
![]() Thanks for Elephant in the Room rules, GM! That will make my roguelike summoner so much easier to pull off well. I'm almost done spec-ing him out, so I'll start on the writeup tomorrow. He's a Murderous ratfolk summoner, and the plan is for him to mess around a bit with Teamwork feats. GM, do you have a preference for Unchained vs chained summoners? I can build him either way. Also, are you using Spheres of Might? If you are, I have some additional ideas for evil that the system could enable further down the road... >;) ![]()
![]() Here's the profile for the character I am building: Duskashae, Warden of the Broken Circle, Thrice-Masked Master of Vagaries, and Apostatic Rector-Extracessionary. It's still a work in progress, as I haven't really dived into the character's background yet beyond initial ideas, but here's the basics.
![]()
![]() Pasha of the Nightsands wrote:
Oh, how embarrassing! I meant the Shadow Weaver class, since I'm going for strong City of 7 Seraphs theming. I guess I had 'master' stuck in my head because of the Master of Vagaries prestige class. Sorry I missed the restriction on Shadow-Traced. I thought I read through everything but I guess I missed a lot. :) I'll see what other templates fits. Fortunately, Shadow-Traced was just to match the flavor I'm going for, so there should be other templates that work just as well or even better. ![]()
![]() I am always up for an epic character building challenge! Kind of late to the party, but I really appreciated Grumbaki's summary of other submissions so far, since it gave me a good place to start from which I could be somewhat confident that I wasn't doing anything too similar to what somebody else was doing. What I settled on building is a kind of dark gish character, a judow legendary fighter // shadow master. The judow race was created by the kytons to fight in their battles, and so I envision this character as someone who was raised by kytons to be a true believer in their sadistic worldview, but once exposed to other perspectives they began to change their mind. Sent to spy on the Shadowed Court, they were first captured and then eventually adopted by the Masters of Vagaries. No longer lawful evil, they now favor a more neutral outlook towards others. Mechanically, my focus is on extreme versatility. I'm thinking of taking the Boon of the Well-Traveled Wanderer (Master of Vagaries 10), the Boon of the Evolution's Chosen (Alacritous CR+2, Savant CR+2, and Shadow-Traced CR+2), and the Archmage Path and Path of the Bound for mythic. GM, are these choices acceptable to you? Also, are you okay with me treating umbral magic like psychic magic for the purposes of integration with Archmage powers and abilities? ![]()
![]() GM Peachbottom wrote: That link was good, Eriktd. As someone who wants to get things done, I agree with a lot of that. Mostly what resonated with me was the caution that our gaming time is valuable and limited, and because of how much I appreciate it, I want to make sure I'm participating to the fullest. ![]()
![]() It looks like RHMG Animator is also maintaining a list, but since I have mine saved in another document I might as well post it again. Profuse apologies if I have somehow left someone off or got something wrong. Characters
Seth86: Griffith, LN human fighter (Armiger/Two-Weapon Fighter) eriktd: Karinna Fordyce/Karinna Porphyria, NG/LN human avenger vigilante AJM4885: Nicolai Antonescu, LN human diviner wizard Generic Hero: Pak Miniweathers, LG halfling paladin (Divine Hunter/Knight of Coins) DeJoker: cleric The Cartographer: Thoric Stiffbeard, LG dwarf cleric Luke_Parry: Jethryk Devarre, NG half-elf sorcerer (Tattooed Sorcerer) Critzible: Sister Llandra, N cleric (Ecclesitheurge) Mokshai: Cedric Axehammer,LN dwarf cleric AGM Lemming: Azig Bohrs, CG ratfolk investigator (Bonded Investigator) Assembler: Felicity, CG half-elf investigator (Empiricist) Veniir: Jook Renraw, LG half-orc investigator trawets71: Silvash Auerial, CG elf unchained rogue infomatic: Ettiken Kozo, N ratfolk witch Pancakes: Lara, the Crimson Whisper, N human slayer RHMG Animator: Bridgette Olivia Noya Yakov, NG half-elf fighter KoolKobold: Elwe Pyrebash, LG dwarf paladin (Stonelord) Rosc: Daranil Aldaris, elf arcanist (School Savant) markofbane: Jawn Swiftrun, CG halfling unchained rogue Interested
![]()
![]() Veniir wrote: My character is finished and posted mate. Whoops! My apologies! Somehow between this last post and the one before it your name reverted. I'll just post the whole list again with this amendment. Characters
Seth86: Griffith, LN human fighter (Armiger/Two-Weapon Fighter) eriktd: Karinna Fordyce, LN/NG human vigilante AJM4885: Nicolai Antonescu, LN human wizard (Diviner) Generic Hero: Pak Miniweathers, LG halfling paladin (Divine Hunter/Knight of Coins) DeJoker: cleric The Cartographer: Thoric Stiffbeard, LG dwarf cleric Luke_Parry: Jethryk Devarre, NG half-elf sorcerer (Tattooed Sorcerer) Critzible: Sister Llandra, N cleric (Ecclesitheurge) Mokshai: Cedric Axehammer,LN dwarf cleric AGM Lemming: Azig Bohrs, CG ratfolk investigator (Bonded Investigator) Assembler: Felicity, CG half-elf investigator (Empiricist) Veniir: Jook Renraw, LG half-orc investigator trawets71: Silvash Auerial, CG elf unchained rogue infomatic: Ettiken Kozo, ratfolk witch Interested
![]()
![]() Updating the list... Characters
Seth86: Griffith, LN human fighter (Armiger/Two-Weapon Fighter) eriktd: Karinna Fordyce, LN/NG human vigilante AJM4885: Nicolai Antonescu, LN human wizard (Diviner) Generic Hero: Pak Miniweathers, LG halfling paladin (Divine Hunter/Knight of Coins) DeJoker: cleric The Cartographer: Thoric Stiffbeard, LG dwarf cleric Luke_Parry: Jethryk Devarre, NG half-elf sorcerer (Tattooed Sorcerer) Critzible: Sister Llandra, N cleric (Ecclesitheurge) Mokshai: Cedric Axehammer,LN dwarf cleric AGM Lemming: Azig Bohrs, CG ratfolk investigator (Bonded Investigator) Assembler: Felicity, CG half-elf investigator (Empiricist) trawets71: Silvash Auerial, CG elf unchained rogue infomatic: Ettiken Kozo, ratfolk witch Interested
![]()
![]() I guess I should update the list, though there's only been a couple of changes. Characters
Seth86: Griffith, LN human fighter (Armiger/Two-Weapon Fighter) eriktd: Karinna Fordyce, LN/NG human vigilante AJM4885: Nicolai Antonescu, LN human wizard (Diviner) Generic Hero: Pak Miniweathers, LG halfling paladin (Divine Hunter/Knight of Coins) DeJoker: cleric The Cartographer: Thoric Stiffbeard, LG dwarf cleric Luke_Parry: Jethryk Devarre, NG half-elf sorcerer (Tattooed Sorcerer) Critzible: Sister Llandra, N cleric (Ecclesitheurge) Mokshai: Cedric Axehammer,LN dwarf cleric AGM Lemming: Azig Bohrs, CG ratfolk investigator (Bonded Investigator) Assembler: Felicity, CG half-elf investigator (Empiricist) Veniir: Jook Renraw, LG half-orc investigator Interested
![]()
![]() It's been a few days, so I might as well update this list I'm maintaining. :) Characters
Seth86: Griffith, LN human fighter (Armiger/Two-Weapon Fighter) eriktd: Karinna Fordyce, LN/NG human vigilante AJM4885: Nicolai Antonescu, LN human wizard (Diviner) Generic Hero: Pak Miniweathers, LG halfling paladin (Divine Hunter/Knight of Coins) DeJoker: cleric The Cartographer: Thoric Stiffbeard, LG dwarf cleric Luke_Parry: Jethryk Devarre, NG half-elf sorcerer (Tattooed Sorcerer) Critzible: Sister Llandra, N cleric (Ecclesitheurge) Mokshai: Cedric Axehammer,LN dwarf cleric AGM Lemming: Azig Bohrs, CG ratfolk investigator (Bonded Investigator) Assembler: Felicity, CG half-elf investigator (Empiricist) Interested
![]()
![]() I've posted a recruitment thread for my Epic Wrath of the Righteous (with extra epic) game! As I say in the notice, I'm initially opening it just to everyone in this thread, with a pretty quick deadline (this Friday evening). If enough of us here are interested and can put together applications by then, I'll cast it and get us started. Otherwise, I'll extend it until February and open it to the general population of the boards. I hope to see some of you there! ![]()
![]() I’ve added some brief notes about Dahlia Churchmouse’s background and description to her character profile page. ![]()
![]() I updated the list. Again, apologies for anything I don't have right! Characters
Seth86: Griffith, LN human fighter (Armiger/Two-Weapon Fighter) eriktd: Karinna Porphyria, LN/NG human vigilante AJM4885: Nicolai Antonescu, LN human wizard Generic Hero: Pak Miniweathers, LG halfling paladin (Divine Hunter/Knight of Coins) DeJoker: cleric The Cartographer: Thoric Stiffbeard, LG dwarf cleric Luke_Parry: Jethryk Devarre, NG half-elf sorcerer (Tattooed Sorcerer) Critzible: Sister Llandra, N cleric (Ecclesitheurge) Interested
|