GM Abraham's Emerald Spire

Game Master Abraham Z.

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Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Yanda will give the wand a try, since you asked...

umd, heroism: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26

She can also activate wands of CLW for anyone interested. She will not bother healing herself at this point, so she has the time.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning

Not knowing how long they were going to wait, Onjatan has Yanda intersperse uses of his CLW wand while waiting for the Infernal Healing to complete its task.

2 uses of Infernal healing on Araga, and 3 on Onjatan

Araga CLW:
1d8 + 1 ⇒ (7) + 1 = 8
1d8 + 1 ⇒ (8) + 1 = 9

Onjatan CLW:
1d8 + 1 ⇒ (2) + 1 = 3
1d8 + 1 ⇒ (8) + 1 = 9
1d8 + 1 ⇒ (4) + 1 = 5
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (3) + 1 = 4

Araga is now at full HP, and Onjatan is at 69/70 HP

While waiting, he checks the fire room to make sure nothing is sneaking up from behind, then checks the exit door for traps.

Perception vs enemies in smoke room: 1d20 + 18 ⇒ (17) + 18 = 35
Perception vs door (+2 vs unusual stonework): 1d20 + 18 ⇒ (5) + 18 = 23

The Concordance

F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'

Araga waits for a bit, then leans in towards Yanda and quietly says "Thank you" before retreating to Onjatan's space.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel will get Yanda to use his wand on him after she's healed the others.

clwx6: 6d8 + 6 ⇒ (3, 4, 5, 5, 5, 4) + 6 = 32
clwx2: 2d8 + 2 ⇒ (5, 8) + 2 = 15

3 off max..i'm ok with that...

Scarab Sages

| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

CLW wand x8: 8d8 + 8 ⇒ (5, 6, 1, 4, 5, 8, 3, 4) + 8 = 44


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;

Conditions: Good Hope(20:36);
Current time: 20:36 (the level was entered at 12:00)
=== Out of Initiative ===

Yanda - 16 dmg; 15 non-lethal dmg; resist fire 20 (21:56); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (5) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:34); Fly (20:35);

Mykel - 3 dmg; parry & riposte; blessed weapon (good & crits auto-confirm, 20:27);

Shiva - 1 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance ([b]+1 & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living)); Mirror Image (6);

Onjatan - 1 dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20);

Araga - dmg; DR 1/-; antiplague (21:20);

Shiva recognizes that the items are a Staff of Fire and a Ring of Protection +2.

The party takes some time to heal themselves and rest after the arduous battle.

Looking around, they see nothing else of interest in the chamber, nor any secret doors.

Where would you like to go and do you want to return the way you came (back over the pit of eels) or go through the locked door at the far end of the tomb? Btw, I misspoke when I said that Yarrix has the key. She certainly doesn't since the whole idea was to lock her in there where she could never harm anyone! So if you want to go through the locked door you'll have to deal with the lock.

Also note that some of your buffs have expired, as noted above.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

I can maybe smash the lock...my blade is fairly effective at it...there has to be a key somewhere...

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning

"A r a g a ?."

The Concordance

F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'

Araga consults her tremorsense, then briefly dips through the floor to check whether anything had moved in while the Pathfinders were elsewhere. There was that room where they lost hours, so there could have been time for things to move in.

She comes back and reports her findings.

T10 Stealth: 10 + 19 = 29
T10 Perception: 10 + 5 = 15

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning

Onjatan seems to remember something, and reaches into his backpack. He pulls out a skeleton key and gives it a try.

Disable Device: 1d20 + 10 ⇒ (5) + 10 = 15

No good.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

"Well, give me a crack at it first. I love to test my skills with locks. If anyone has any buff spells to boost my attempt, lay them on me."

For the fun of it she uses one of her extracts of reduce person to give her an edge (9 minutes duration).

disable device, mutagen, heroism, tools, reduce person: 1d20 + 14 + 2 + 2 + 2 + 1 ⇒ (13) + 14 + 2 + 2 + 2 + 1 = 34

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning

Onjatan pulls his jade wayfinder from his belt and briefly touches it to Yanda's shoulder.

Guidance (+1 competence bonus)

Scarab Sages

| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

Ring of Protection +2, slight upgrade for me if no one else needs it... and a Staff of Fire. I don't think any of us can make much use of the staff.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

"I might be able to make use of the staff, though I probably have better things to if we are in a fight than risk it not activating."


Emerald Spire slides |

Araga slips underneath the locked door and finds that the room with the statues is just as it was previously. As silent as the grave.

Meanwhile, Yanda is able to unlock the door.

Sorry again for the long delay - there's only a couple of things left on this level so we should be able to wrap it up soon. That said, I'm at a conference this weekend so I won't be able to post again until Sunday. That said, you basically have two options at this point: head through the door and investigate the room with the statues more thoroughly (you pretty much zipped by it before due to concern about your buffs expiring) and the other area of the map that is still covered up. Which would you like to explore?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

"Well, I still have a few buffs extracts working, so let's head north and deal with the area there that we have not explored yet," she suggests, referring to the door to the north of the octagonal room.

Right before opening the door, though, she will down an extract of fly and then shield.

Scarab Sages

| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

How much longer will they last?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

"About a half hour."

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Sounds like a plan to me...

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning

Onjatan briefly checks the door for traps.

T10 Perception: 10 + 16 = 26

The Concordance

F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'

With a bit of a lift from Onjatan, Araga goes into the wall above the door. She takes a quick peek down from ceiling level before coming back and reporting.


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;

Conditions:
Current time: 20:36 (the level was entered at 12:00)
=== Out of Initiative ===

Yanda - 16 dmg; 15 non-lethal dmg; resist fire 20 (21:56); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (5) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:45); Fly (20:45); Reduce Person (20:45);

Mykel - 3 dmg; parry & riposte;

Shiva - 1 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (+1 & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living));

Onjatan - 1 dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20);

Araga - dmg; DR 1/-; antiplague (21:20);

After unlocking the door the pathfinders traverse back through the statue room and make their way past the fearsome pit trap to the as yet unopened door. Araga passes through the wall to reconnoitre.

GM Screen:

Araga Will: 1d20 + 3 ⇒ (12) + 3 = 15 Elemental immunities
Araga Will: 1d20 + 3 ⇒ (4) + 3 = 7 Elemental immunities
Araga Will: 1d20 + 3 ⇒ (12) + 3 = 15 Elemental immunities
Self dmg: 3d8 + 12 ⇒ (4, 4, 3) + 12 = 23 (+2 from str, +2 from resonance); less 3 for her DR; 20 dmg to Araga and 3 failed saves in a row.

She does not immediately return.

Onjatan, please remind me about the nature of the mental link between you and Araga? I don't think you have telepathy do you? Any other form of mental linkage (the specific wording would be helpful)?

What would you all like to do? Go ahead and move yourselves to the position you would like to be just outside the door on the map.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning

Did Araga not pick anything up on Tremorsense before going through?

Onjatan and Araga have the standard master/familiar empathic link. If her emotions started going weird he'd probably open the door before the third round.

Quote:
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

And technically, on a nitpicky tangent... according to this FAQ, Araga isn't able to carry anything. Which means "damage to self with item in hand" isn't technically possible. I think it's still reasonable, mind, but just thought it an interesting loophole Paizo wrote themselves into.


Emerald Spire slides |

Araga did not detect anything with her Tremorsense before passing through the wall.

Onjatan can sense something unsettling in Araga though what exactly may be happening with her is unclear.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Yanda placed.

Scarab Sages

| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

in position

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

argh...thought i placed my token...can someone add me to the map please? im on my tablet...ty!


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;

Conditions:
Current time: 20:36 (the level was entered at 12:00)
=== Round 1 ===

Yanda - 16 dmg; 15 non-lethal dmg; resist fire 20 (21:56); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (5) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:45); Fly (20:45); Reduce Person (20:45);

Onjatan - 1 dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20);

Araga - ? dmg; DR 1/-; antiplague (21:20); health unclear - unmoving on the ground;

? - dmg;

Mykel - 3 dmg; parry & riposte;

Shiva - 1 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (+1 & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living));

GM screen:

Araga Will: 1d20 + 3 ⇒ (13) + 3 = 16 Elemental immunities
Araga Will: 1d20 + 3 ⇒ (3) + 3 = 6 Elemental immunities Permanently insane!
Araga Will: 1d20 + 3 ⇒ (5) + 3 = 8 Elemental immunities
Self dmg: 3d8 + 12 ⇒ (8, 4, 8) + 12 = 32 (+2 from str, +2 from resonance); less 3 for her DR; 49 total dmg to Araga and 6 failed saves in a row: permanently insane, unconscious, and dying dead (exactly, at -14 hp and 14 Con).

Note to self:
S (left): levitate 15' up (web wand)
S (middle): levitate 15' up (mm wand)
S (right): mind fog but no saves until the group enters (mm wand)

The group waits for Araga's return but she does not reappear. Onjatan's empathic link with Araga detects some sort of a shift - while previously he sensed something unsettling or confusing, now the emotions coming from her are more jumbled, chaotic, even mad. And then - abruptly - the linkage cuts off altogether! Onjatan can no longer sense any emotions coming from his familiar, but in almost the same moment there is an audible thud which the entire group can hear! Onjatan opens the door and sees the unmoving body of Araga directly in front of him. The chamber is filled with a blue fog that obscures vision beyond 5'.

Map updated but since you can only see the first 5' square I've only uncovered that much so far. But the door is open (and Araga is on the ground in the first square). If you wish to move in beyond that first square just use an arrow to show me where you want to move and I'll let you know what happens - the fog only obscures vision beyond 5' so you would see any obstacle before you actually walked into it.

Initiative:

Yanda: 1d20 + 7 ⇒ (17) + 7 = 24
Shiva: 1d20 + 3 ⇒ (9) + 3 = 12
Onjatan: 1d20 + 1 ⇒ (20) + 1 = 21
Mykel: 1d20 + 9 ⇒ (4) + 9 = 13
?: 1d20 + 9 ⇒ (10) + 9 = 19

Pathfinders are up! The bold (Yanda and Onjatan) may act!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Yanda figures whatever is in the room is most likely hostile and just sends a flask of acid just north of Aranga which will do 8 acid damage in a 3x3 square. (Meaning just north enough not to splash Aranga).

to hit ranged touch, heroism, reduce person, range: 1d20 + 15 + 2 + 1 - 2 ⇒ (4) + 15 + 2 + 1 - 2 = 20

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning

Onjatan quickly checks his surroundings.

Two questions:
1) I assume whatever happened to Araga did not depend on her breathing in the fog? Because elementals don't breathe.
2) Any loose rocks that could be used to push her out of the fog? Barring that, can Onjatan's warhammer roll her out without Onjatan himself getting in there?

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

can we tell if something is right beside Araga? I am willing to dart in and grab them. i can fend off one attack.


Emerald Spire slides |

Yanda hurls a flask of acid into the room. Other than hearing it shatter when it hits the floor, she is unable to tell if it had any other effect.

Not breathing dependent.

No loose rocks. You can pick up Araga and/or touch to deliver a spell and/or make a heal check and/or give a potion, all from your current adjacent square, as usual rules for what you can do from adjacent.

no way to know if something is in the room or where they may be.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning

Working quickly, Onjatan reaches into the room, grabs Araga, and deposits her against the wall.

Pick up the tiny-sized sorta-rock and lay her out of the way. The questions about his warhammer or rocks were mostly about keeping Onjatan from coming into contact with the mist


Emerald Spire slides |

Araga is unresponsive but easily moved out of (hopefully) harm’s way.

You still have a standard action. Heal check? Something else?

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning
GM Abraham wrote:

Araga is unresponsive but easily moved out of (hopefully) harm’s way.

You still have a standard action. Heal check? Something else?

Was assuming it was at least a standard to move her out. If not...

Heal: 1d20 + 9 ⇒ (7) + 9 = 16


Emerald Spire slides |

Alas, Araga is dead.

Exactly -14 hp, after factoring her DR. Onjatan please remove whatever benefits you get from your familiar. I’ll post what happens next later tonight or possibly tomorrow.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning
GM Abraham wrote:

Alas, Araga is dead.

Exactly -14 hp, after factoring her DR. Onjatan please remove whatever benefits you get from your familiar. I’ll post what happens next later tonight or possibly tomorrow.

Per the talent that grants a familiar, Araga jumps back into Onjatan's mind when she dies. So... what does she know?

GM Only:

EDIT: And there is absolutely no way Onjatan would have waited for six rounds to go after her. None. He was expecting her back at two rounds, and sent her in when they were ready to open the door. And was this an area effect that hit her, or a targeted effect? Because she's pretty stealthy.


Emerald Spire slides |

Onjatan receives Araga back into his mind after she dies. Unfortunately, her mind is all a jumble, as if before she died she went mad. Onjatan, per the talent you quoted, you have Alertness but no other benefits from your familiar.

Since this would have happened back when she died - her corpse falling to the floor was the source of the loud thump you all heard - we can rewind the action to that point and Yanda and Onjatan can have their actions back. No reason for you to use your turn recovering Aragas body if you already know she’s dead. So… the door is still closed, you don’t know about the fog yet, and we are in initiative, with Yanda and Onjatan both to act.

Onjatan, exactly two rounds passed after she burrowed through the wall. I’m not sure where you are getting 6 rounds from? After telling you what you you learned from round 1: unclear jumbled thoughts, I waited a bit to see if anyone wanted to do anything, then processed the stated action: opening the door after 2 rounds. Unfortunately 2 rounds is what it took for Araga to die. Sending your familiar ahead to scout is a high risk high reward strategy; in this case it didn’t work out. After the fight is over I’ll be happy to explain what happened.

Also, everyone, this fight could be very dangerous. Good time to review all those misc chronicle boons.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning
GM Abraham wrote:


Onjatan, exactly two rounds passed after she burrowed through the wall. I’m not sure where you are getting 6 rounds from? After telling you what you you learned from round 1: unclear jumbled thoughts, I waited a bit to see if anyone wanted to do anything, then processed the stated action: opening the door after 2 rounds. Unfortunately 2 rounds is what it took for Araga to die. Sending your familiar ahead to scout is a high risk high reward strategy; in this case it didn’t work out. After the fight is over I’ll be happy to explain what happened.

GM Only:

From this post. The first post had her take 23-3 "self dmg" over three failed saves, and the second post gave her an additional 32-3 damage plus (specifically) 6 failed saves. That's the right kind of dice for a confusion roll, which would normally be once per round. Unless you're saying she somehow damaged herself for 3d8+12 damage per round? While not showing anything odd on the emotional side of things?

I mean if that's the case, fine, but it seemed both really odd and like it was taking several rounds.

I would hardly call this "send the familiar ahead to scout." From my perspective, we lined up on a corner and asked the rogue to poke their head around the corner. The rogue climbed up 10' or so, so she wasn't where anyone would be watching for someone coming around the corner, carefully poked her head barely through the wall instead of around the corner... and then rapidly punched herself in the throat three times per round? That's not "normal risks of scouting", that's "author wants you dead right now" levels of pain.

Onjatan starts reaching for the door, then jerks slightly and pauses.

"A r a g a . d i e d .."

He appears to be listening. "M a y . b e . i n s a n e .. C o n f u s e d .. M u d d l e d .."


Emerald Spire slides |

oops I goofed something. Will have to do some retcon. Probably not until tomorrow.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

At least you caught it now.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

waiting to post until GM does his retcon...


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;

Conditions:
Current time: 20:36 (the level was entered at 12:00)
=== Round 1 ===

Yanda - 16 dmg; 15 non-lethal dmg; resist fire 20 (21:56); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (5) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:45); Fly (20:45); Reduce Person (20:45);

Onjatan - 1 dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20);

Araga - ? dmg; DR 1/-; antiplague (21:20);

? - dmg;

Mykel - 3 dmg; parry & riposte;

Shiva - 1 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (+1 & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living));

Ok, I made a dumb mistake and in addition I made a rules interpretation that on reflection could just as easily be interpreted another way which will hopefully be marginally helpful to you all. So... retcon:

GM eyes only - no peaking!:
First round: Araga pokes her nose out of the wall. Fails 3 saves (L1, M1, R1). Takes dmg *only once.*
Self dmg, with Str and resonance and DR: 1d8 + 4 - 1 ⇒ (7) + 4 - 1 = 10 Araga takes 10 dmg and is confused.

Second round: Araga fails 3 more saves (L2, M2, R2). Takes dmg *only once.*
Self dmg, with Str and resonance and DR: 1d8 + 4 - 1 ⇒ (4) + 4 - 1 = 7 Araga takes 7 more dmg (total dmg is 17) and is confused.

Then Onjatan opens the door and initiative is rolled: start of round 1.

Here's what has happened so far:

After Onjatan boosts Araga up and she burrows through the wall above the door at first he senses nothing particular from her, except perhaps the sweaty (do elementals sweat? probably not...) exertion of burrowing through the stone wall. But then something shifts: he isn't entirely sure what's going on with her but there is something unclear in her mind.

A second round passes (as previously stated by Onjatan, barring something else happening he will open the door after 2 rounds) during which... Onjatan continues to sense unclear muddled thoughts/emotions coming from Araga.

Onjatan opens the door. Araga is not immediately visible through the open doorway. Fog fills the room so only the 5' square immediately in front of the pathfinders can be seen.

Initiative is rolled.

Yanda and Onjatan can act. Yanda has her acid flask back. Araga cannot be seen (at least from your current position) but from Onjatan's empathic link you know that she is still alive and still has abnormal thoughts/emotions at present.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning

"S o m e t h i n g . h a p p e n e d .. I m m e d i a t e .. M e n t a l .."

No creatures nearby on the ground or this wall. Stealth was unhelpful. A trap? Gaze, maybe, or a ghost.

Onjatan pulls out a pair of smoked goggles and snaps them on. He then holds his breath, steps into the room, and looks up to where Araga should be.

Tremorsense didn't go off, so there shouldn't be anyone in the immediate vicinity unless they moved in (barring extremely special cases.) No delay, so either it was an AoE or someone got very lucky to spot Araga in time and won initiative (or were themselves stealthed). The most-likely candidates would be either a gaze-type situation (or a hypnotic pattern, or the like) or a trap. Can't do anything about a trap, but weird mist he might be able to help mitigate. Unsure if Araga's moved away in the last round, but Onjatan knows where she would have been aiming to emerge.


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;

Conditions:
Current time: 20:36 (the level was entered at 12:00)
=== Round 1 ===

Yanda - 16 dmg; 15 non-lethal dmg; resist fire 20 (21:56); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (5) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:45); Fly (20:45); Reduce Person (20:45);

Onjatan - 1 dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20); smoked goggles; Will saves needed (AMG); Will (AMR);

Araga - ? dmg; DR 1/-; antiplague (21:20);

? - dmg;

Mykel - 3 dmg; parry & riposte;

Shiva - 1 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (+1 & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living));

Onjatan adds smoked goggles to his defenses and steps into the room. He immediately sees Araga - looking rather out of sorts - partially emerged from the wall just above him. You couldn't see her while you were still in the hall because as I understand it she came out of the wall just above the door. I don't see Araga's token on the map anymore - did you possibly remove it? Can you please add it?

I need two Will saves from Onjatan.

Yanda is up!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

The cloud looks nasty so she downs an antitoxin.


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;

Conditions:
Current time: 20:36 (the level was entered at 12:00)
=== Round 1 ===

Yanda - 16 dmg; 15 non-lethal dmg; resist fire 20 (21:56); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (5) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:45); Fly (20:45); Reduce Person (20:45); antitoxin;

Onjatan - 1 dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20); smoked goggles; Will saves needed (AMG); Will (AMR);

Araga - ? dmg; DR 1/-; antiplague (21:20);

? - dmg;

Mykel - 3 dmg; parry & riposte;

Shiva - 1 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (+1 & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living));

Yanda retrieves and drinks an antitoxin.

I'll wait to post until we see the result of Onjatan's Will saves.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning
GM Abraham wrote:
You couldn't see her while you were still in the hall because as I understand it she came out of the wall just above the door. I don't see Araga's token on the map anymore - did you possibly remove it? Can you please add it?

Right on the positioning. I removed her when she "died".

GM Abraham wrote:
I need two Will saves from Onjatan.

Saves are +1 vs mind-affecting spell (or +2 if from a psychic source), +2 vs curse. +8 vs any attack a blind creature would be immune to. Already includes his aura bonus. Assuming this effect doesn't have an elemental descriptor.

Would also like to swift-action activate a boon for "if from an undead, +2 on these saves"
Will: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
Will: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21

If relevant, Onjatan will activate his Ichimeiyo Champion trait. Not sure what effect the failed save will have.


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;

Conditions:
Current time: 20:36 (the level was entered at 12:00)
=== Round 1 ===

Yanda - 16 dmg; 15 non-lethal dmg; resist fire 20 (21:56); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (5) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:45); Fly (20:45); Reduce Person (20:45); antitoxin;

Onjatan - 1 dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20); smoked goggles;

Araga - 17 dmg; DR 1/-; antiplague (21:20);

? - dmg;

Mykel - 3 dmg; parry & riposte;

Shiva - 1 dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (+1 & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living));

Onjatan:
You are confused and you hear a voice in your mind telling you to punch yourself in the face. Somehow this seems very reasonable and you decide that's what you're going to do.

You've already used all your actions for this round so that's what you'll do at the start of your next turn, dealing 1d8+Str+any other relevant modifiers (Araga's resonance aura?) to yourself. When your next turn comes around please roleplay this however seems best to you but obviously don't explain - in or out of character - what is happening to the others. Any questions?

Also, save your Ichimeiyo trait for now - you might need it later!

GM screen:
Green Round 1 immediate action used on Onjatan.

Araga - no Will vs Yellow due to out of range (still at 2 failed saves).
Araga Will vs Green: 1d20 + 3 ⇒ (14) + 3 = 17 Elemental immunities (3 failed saves).
Araga Will vs Red: 1d20 + 3 ⇒ (17) + 3 = 20 Elemental immunities (0 failed saves).

Green's immediate action already used on Onjatan so roll normally for Araga:
Araga confusion: 1d100 ⇒ 15 act normally

Onjatan:
Araga is able to act normally, though through your empathic link even in your confused state you can sense that she is still confused. You - as a player - can choose actions for Araga, though Onjatan - as a character - is still confused and cannot do or communicate anything useful. Also, you can now see that Araga has taken 17 dmg.

Araga is up!

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