GM Abraham's Emerald Spire

Game Master Abraham Z.

Emerald Spire slides
Emerald Spire quests
Knowledge Checks
Spell Templates


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Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Yanda has leveled up. She took concussive bomb so that she will stay relevant during combats with fire resistant opponents, but other than that there is not much change. Is there any magic item or spell that would allow her to damage incorporeals? I'd rather not use a discovery.


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Emerald Spire slides |

The Drowned Level (Emerald Spire 5) has been reported and chronicles are available here. Please let me know if you run into any difficulties or see any mistakes.

Shabah and Altovin, all the best with your future paths and I hope to adventure with you again somewhere down the road.

Thanks to everyone for your patience with me during this very difficult past year.

And, for the new players, welcome! I'll post some instructions soon.


Emerald Spire slides |

For those planning to play Emerald Spire 6 The Clockwork Maze, please give me the following information:

Player Name
Character Name
PFS #
Faction
Normal/Track
Day Job

Please also take a look at the slide deck (here). Add your token on the map (slide 1).

On slide 2, add your initiative, perception, fort, reflex, and will saves, along with any conditional modifiers (e.g. Perception +7 +2 unusual stonework). Please also add a larger image of your token at the top of this slide.

On slide 3, add the relevant information that will help me to fill out your chronicles later.

On slide 4, note the acceptable level ranges for the various levels of the Emerald Spire - in order to stay in tier (if you wish to play through the whole spire), some levels need to done slow track. This level is tier 4-6 and the next one is 5-7, so there is no need to slow track on this level but just fyi.

If you have not already dotted and deleted in the gameplay thread, please go ahead and do so.

Let me know if you have any questions.

Dark Archive

CN female Wayang Chaokineticist 6
Spoiler:
|AC 20, T 15, FF 16|HP: 57/57 (12 nl)|F +9, R +9, W 0 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB +1 CMD 15|Burn 2/7, Buffer 1, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 4/4

Player Name: I'm Hiding In Your Closet
Character Name: Black Sun
PFS #: 40025-23
Faction: Dark Archive
Normal/Track: Normal
Day Job: Craft (Calligraphy), Faction Pin: 1d20 + 16 ⇒ (14) + 16 = 30

Grand Lodge

Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

Here's my PC placeholder for now

Silver Crusade

LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Resources:
| Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

Thanks for sticking with it GM Abraham. Good luck and godspeed to everyone else. I am sure I will run into some of you on the boards.

Mind taking me off the character tab? Thanks.

Silver Crusade

Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

Player Name: kuey
Character Name: Uhvat Balanos
PFS #: 215076-17
Faction: Silver Crusade
Normal/Track: Normal
Day Job: Profesion (Medium): 1d20 + 11 ⇒ (17) + 11 = 28

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin
Firewarden Yanda wrote:

She will be taking land parcel D1, recovering 2 PP, buying air crystals for 50 gp to replace the ones she used, and a belt of incredible dexterity for 4000 gp.

Starting gold is 2995 so she should have enough.

She also bought a bunch of odds and ends alchemical items. Seemed fitting. but I suspect you are not one of those GMs that want the onerous burden of tracking inventory so would you prefer I not post the purchases?

Grand Lodge

Male Human Swashbuckler(rondelero)7 HP 67 AC 27, T 19; FF 18, F +7, R +13, W +9, Init +7(+9), Perc +11

Player Name Paul McCrory/grimdog73
Character Name Patros Therinor
PFS # 125049-08
Faction Grand Lodge
Normal/Track normal
Day Job none...he's a slacker


Emerald Spire slides |
Altovin Prynn wrote:

Thanks for sticking with it GM Abraham. Good luck and godspeed to everyone else. I am sure I will run into some of you on the boards.

Mind taking me off the character tab? Thanks.

Done.


Emerald Spire slides |
Firewarden Yanda wrote:
Firewarden Yanda wrote:

She will be taking land parcel D1, recovering 2 PP, buying air crystals for 50 gp to replace the ones she used, and a belt of incredible dexterity for 4000 gp.

Starting gold is 2995 so she should have enough.

She also bought a bunch of odds and ends alchemical items. Seemed fitting. but I suspect you are not one of those GMs that want the onerous burden of tracking inventory so would you prefer I not post the purchases?

I don't mind if you post them but you don't need to - I don't write those things on your chronicles, leaving it to players to manage themselves.


Emerald Spire slides |
Black Sun wrote:

Player Name: I'm Hiding In Your Closet

Character Name: Black Sun
PFS #: 40025-23
Faction: Dark Archive
Normal/Track: Normal
Day Job: [dice=Craft (Calligraphy), Faction Pin]1d20+16

Black Sun, kineticists are one of those classes that I've never really been able to wrap my head around, mechanically. I'll trust that you know how your character works, though I may ask questions from time to time just to satisfy my curiosity.

Grand Lodge

Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

Player Name: Keith Smith
Character Name: Zenae - Warrior Princess
PFS # 124312-27
Faction: Grand Lodge
Track: Normal
Day Job: (Dungeon Delver?)

Dark Archive

CN female Wayang Chaokineticist 6
Spoiler:
|AC 20, T 15, FF 16|HP: 57/57 (12 nl)|F +9, R +9, W 0 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB +1 CMD 15|Burn 2/7, Buffer 1, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 4/4
GM Abraham wrote:
Black Sun, kineticists are one of those classes that I've never really been able to wrap my head around, mechanically. I'll trust that you know how your character works, though I may ask questions from time to time just to satisfy my curiosity.

Mechanically, you can start by thinking "3.5 Warlock" (even though it fails to deliver for us true fans of that class), then departing from there.


Emerald Spire slides |
Black Sun wrote:
GM Abraham wrote:
Black Sun, kineticists are one of those classes that I've never really been able to wrap my head around, mechanically. I'll trust that you know how your character works, though I may ask questions from time to time just to satisfy my curiosity.
Mechanically, you can start by thinking "3.5 Warlock" (even though it fails to deliver for us true fans of that class), then departing from there.

Alas, that means nothing to me. I played a lot of D&D 1st and 2nd ed (I think? there were no feats or any of the things that we think of in the modern game) in the 80's and then didn't play at all for 30+ years until discovering pathfinder about 5 or 6 years ago.


On behalf of I'm Hiding In Your Closet, at his request, i'm giving a heads up.

He has been having login problems, and the solution provided on the board has proven ineffective. He has no estimate of when he is able to, awaiting further tech support, but will rejoin you as soon as possible.

Sovereign Court

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Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

The kineticist, at heart, is an elemental blaster. As they progress they can add utilitarian abilities like senses and such, or they can add special abilities to their blast attack like area affect or trip, etc. When they use their abilities it costs NL damage which the rules have made non-recoverable until after a rest. It would be no fun if they could just use a heal stick to regain their expended resources, now would it? The primary stat for a kineticist is con. There are things they can do to reduce the cost of an ability (like spend an action) or add ons they can put on the ability that cost extra damage. But the core vanilla blast is spammable since it is not all that difficult to get the cost down to 0. The blast is a lot like the alchemist bomb in that it gets bigger and better and more versatile as they go up levels. In fact, the most comparable class to the kineticist is the alchemist that specializes in bombs (like me).

The chaokineticist's element is 'void' which does gravity or negative energy damage and who's special abilities are based on those effects. Like flying if they go the gravity route.

From the character sheet I see these choices:
Basic Chaokinesis
Gravity Blast
Pushing Infusion
Emptiness
Skilled Kineticist (Void)
Pulling Infusion
Greater Skilled Kineticist (Stealth)
Weighing Infusion (DC 17)

So this character went the gravity route and looks like she likes to yank her opponents around a lot. Expect to see the NPCs get slammed into things and pinned.


Emerald Spire slides |

Just waiting for 1 or 2 players to check in. I know that I'm Hiding in Your Closet has had difficulties logging in and phaeton_nz has told me that they want to join but haven't actually shown up. Between now and Wednesday is pretty hectic for me irl anyway, so I may or may not post the first room before that. Please enjoy the tavern banter until we dive in.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 4-14 | PFS1e 6-19 | PFS1e 1-46

Ooops ... I used my real name on my signup .. not my paizo name. Zenae is mine.

Silver Crusade

Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

Just to get a few things about Uhvat out of the way first.

1. Uhvat's ectoplasmic tendril has reach of 10ft, but it can also be used to attack a target adjacent to him.
2. With combat reflexes, he can make 3 AoOs per round. Once in combat, will likely place 3 AoOs every round in spoiler in case something within range provokes. So please try to trip as many things as possible within his range. :)
3. His default marching order will be near the front to maximise the possibility of AoOs when enemies attempt to close in.
4. Spiritual combat allows him to deliver touch spells through his ectoplasmic lash. He usually combines this with chill touch, effectively allowing him to do an additional 1d6 damage for 5 strikes per casting.
5. His ectoplasmic lash can also manipulate objects 10ft away. Haven't found a use for that yet, but maybe in throwing one of the levers?


Emerald Spire slides |

Spiritual Combat functions like the Magus' Spell Combat?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Sure looks like it, complete with getting bonuses to concentration in return for to hit bonuses. Should be fun to watch.

Silver Crusade

Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

Yeah but I've seldom, if ever, used the part of spiritual combat to cast a spell with one hand and attach with a one-handed lash with the other. I usually go for two-handed lash to deliver touch spells. Does more damage and I can technically cast chill touch way before I enter combat and not worry about defensive casting.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Vampiric Touch is a nice one to cast in combat after you have taken damage. Preferably when you down one opponent and are moving to another and need healing. Once you get to 7th level, of course.


Emerald Spire slides |

Just a quick note everyone: I've heard from Grimdog (aka Patros) that he is feeling like he needs to take a step back and has decided to drop from the game. I left his stated action in place (especially since it moves us forward) but will assume that once the corridor opened up, he realized that he had forgotten his lunch back at Fort Inevitable and ran back to get it.

That leaves you with a party of 4 - which is fine with me - the Emerald Spire was actually written with parties of 4 in mind and personally I think it's often too easy for your typical 6 person group - but let me know if you all would prefer to pause the action and see if we can recruit a replacement.


Emerald Spire slides |

Zenae, when you get a chance please add common stats (e.g. hp, AC, saves, etc.) to your tagline and a copy of your full character sheet linked somewhere that I can see it when/if needed. Thx.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

I'm OK with 4. 5 is the magic number for me, but 4 works.

Dark Archive

CN female Wayang Chaokineticist 6
Spoiler:
|AC 20, T 15, FF 16|HP: 57/57 (12 nl)|F +9, R +9, W 0 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB +1 CMD 15|Burn 2/7, Buffer 1, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 4/4

More = merrier, is my inclination!

We could use some kind of proper mage...arcane OR divine, if not one of both!

Yanda, would you object to learning the Infusion Discovery going forward (I always thought it was stupid that Alchemists had to take that just to share their 'potionettes' with others, but oh well....)?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

I always thought it a pain in the butt for those trying to figure out who would need what and distributing them. I was planning on splash weapon mastery but I could take the infusion discovery. The other nice one is the ability to split a potion in two, basically providing an extra 'spell' per day.


Emerald Spire slides |

So, one vote for more players, one stated preference for another player, and no comment so far from Zenae or Uhvat. I'll go ahead and post in the recruitment thread for one more but I'd like to keep us going rather than stopping to wait. I don't want to get bogged down again. If someone responds they can just jump in.


Hello, I would love to join! :-)

And I would love to continue with you!

As I understand this post, it was really meant that I should directly jump in. So I’ll post my character details in a bit.

Thanks again for the opportunity to you GM Abraham and the rest of the players!


Emerald Spire slides |

Hey Noral, great to see you and welcome back - this is the same Spire journey that you were briefly on with Tabar way back when. Sure, post your details when you get a chance - we are just starting the level. Hope you are well.

Grand Lodge

Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

Oh .. I'm happy with more players.

Dark Archive

CN female Wayang Chaokineticist 6
Spoiler:
|AC 20, T 15, FF 16|HP: 57/57 (12 nl)|F +9, R +9, W 0 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB +1 CMD 15|Burn 2/7, Buffer 1, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 4/4

A 6th would be fine, too.


Thanks again for the warm welcome!

I am bringing my level 6 cleric.

There is some GM credit in there so I had to update the profile. I also used a boon to retrain.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Here is the profile.


GM, should I just post or will you make an introduction? I am going to bed now (Germany) but I'll post in the morning!

Also, could you please activate me as a player in the campaign tab?

I am still inactivated because I left with Tabar. :-)

Thanks!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Interesting spell choices there. Liberating Command twice, Barbed Chains, Shadow Trap, Light Prison, Dispel Magic twice? Somebody has a thing for cages and traps!

A herald caller, huh? I always liked that archetype.


Emerald Spire slides |
noral wrote:

GM, should I just post or will you make an introduction? I am going to bed now (Germany) but I'll post in the morning!

Also, could you please activate me as a player in the campaign tab?

I am still inactivated because I left with Tabar. :-)

Thanks!

Sure, go ahead and introduce your character when you have a chance. The whole group has actually only just come together (only 1 who is continuing from the previous level) and the adventure has just started, so you really haven't missed anything.

And yes, I've reactivated you.

I can't quite remember what adventure I played together with Jang - was it with Vinnie (my Vanara shaman/monk)?

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Perfect!

Yes, he adventured with Vinnie! :-)

Can you check if you really reactivated "noral" as a player? I cannot see the campaign in my tab. Thanks

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.
Firewarden Yanda wrote:

Interesting spell choices there. Liberating Command twice, Barbed Chains, Shadow Trap, Light Prison, Dispel Magic twice? Somebody has a thing for cages and traps!

A herald caller, huh? I always liked that archetype.

That is actually my typical spell selection with Jang. :-)


Emerald Spire slides |
Jangafzaar Kargar wrote:

Perfect!

Yes, he adventured with Vinnie! :-)

Can you check if you really reactivated "noral" as a player? I cannot see the campaign in my tab. Thanks

Yes, I did. Both Noral and Jang show up in my active list. Hmm, anyone have any suggestions for how to resolve this?

Have you tried dotting and deleting with Jang in the gameplay thread?

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

I am sorry GM! This was my fault. I had hidden the campaign. Now it is back!

Thanks again.

Dark Archive

CN female Wayang Chaokineticist 6
Spoiler:
|AC 20, T 15, FF 16|HP: 57/57 (12 nl)|F +9, R +9, W 0 (+2 vs shadow/MA/emotion, +1 vs reptilian EX abilities)|Init +4, Perc +8|CMB +1 CMD 15|Burn 2/7, Buffer 1, Light and Dark 1/1, Voices Say 1/1, Shadow Speaker 4/4

@Yanda/miteke/Cyclic: I don't know if you recall Black Sun's debut adventure? :)

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Hello GM,
I am super sorry but I totally forgot that I also have an animal companion.

I have not played the character since level 3 so this is the first time I would use it.

I will post its details asap.

Sorry again!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin
Black Sun wrote:
@Yanda/miteke/Cyclic: I don't know if you recall Black Sun's debut adventure? :)

I recognized the character but did not remember where I had seen her.


Emerald Spire slides |

Sorry, everyone. Busy few days. Hope to get another post up soon.


Female N, looks human (actually mostly human Ifrit) | Psychic 10 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 3/3 | Rod Piercing 3/3 | HP 93/93 + temp HP 0/0 | AC 21 T 8 FF 21 | CMD 11 | F: +11, R: +7, W: +15 | Init: +1| Perc: +14, SM: +17, Dipl (Influence): +21, Bluff (Deceive): +21 | Focused Trance 3/3 | Expanded Awareness 3/3 | Phrenic Pool 8/8 | Spells: 1st 8/8 + 1/1 CP, 2nd 6/8, 3rd 8/8, 4th 7/7, 5th 4/4 | Darkvision 60ft | Speed 20ft | Active cond:

This is Jang's animal companion 'Defaah'.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Day job profession merchant : 1d20 + 20 ⇒ (18) + 20 = 38

For the table in the slides.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

craft alchemy: 1d20 + 22 ⇒ (8) + 22 = 30

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