GM Abraham's Emerald Spire

Game Master Abraham Z.

Emerald Spire slides
Emerald Spire quests
Knowledge Checks
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Emerald Spire slides |
Mykel Therinor wrote:
huh...i posted...site must have ate it...and game doesnt show in jt campaign tab...odd

See if it's in your campaign tab now. And please add your info on slide two and a token on slide 1. Also, what buffs, if any, do you have active when you arrive in the dungeon?

At this point we are just waiting for you to check in. Thanks.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

here i am...this site has too many bugs...

A Taldan man comes around the corner, clearly a practitioner of the rondelero swordfighting style popular in Taldor.

Hi...I'm Mykel...I was told you guys were down here and needed a hand...apologies...my summons got sent to the wrong place...


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;

Conditions:
Current time: 20:20 (the level was entered at 12:00)
=== Round 1 ===

Mykel - dmg; Two Will saves;

Yanda - 1 dmg; Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (30) (21:00); Mutagen (21:40); Heroism (21:40); Heightened Awareness; Two Will saves;

Jeydahvu - dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (5) (20:23); Shield (8 rounds); Protection From Evil (9 rounds); Two Will saves;

Onjatan - dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); Two Will saves;

Araga - dmg; DR 1/-; antiplague (21:20); Two Will saves;

Shiva - dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (ghost touch, shock, frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7); Two Will saves;

Green - dmg;

Cyan - dmg;

Brown - dmg;

Just as the pathfinders are getting used to the mysterious disappearance of doughty Dolgar and the equally mysterious appearance of Onjatan and Araga, they are joined by yet another new companion, brave Mykel Therinor. Whatever powerful magical effect has trapped them in the Tomb of Yarrix, it is apparently not more powerful than the vagaries of plot development. Be that as it may, the pathfinders decide not to waste any further time contemplating such meta-mysteries and they head through the secret door to see what awaits...

Mykel, If you had any buffs (spells, items, class abilities, etc.) that you would have activated when you first entered the dungeon, please have 8 (!) hours elapse from their duration due to a magical trap that you would have triggered entering the dungeon. If this causes them to expire and you have the ability to reactivate them before this next encounter occurs, feel free to do so, posting to that effect in your first post.

The group passes through the secret door into a new chamber. The walls of this room are carefully smoothed into strange, organic curves, and then rounded in disturbing folds like the contours of a brain. The floor is carved in small channels, like ripples in sand. The room feels cold.

As the pathfinders enter, three creatures are disgorged from the walls and move forward with obvious hostile intent!

Initiative:

Yanda: 1d20 + 7 ⇒ (10) + 7 = 17 +4 from Heightened Awareness
Shiva: 1d20 + 3 ⇒ (8) + 3 = 11
Onjatan: 1d20 + 1 ⇒ (16) + 1 = 17
Araga: 1d20 + 1 ⇒ (2) + 1 = 3
Jeydahvu: 1d20 + 4 ⇒ (17) + 4 = 21
Mykel: 1d20 + 9 ⇒ (20) + 9 = 29
Brown: 1d20 + 1 ⇒ (8) + 1 = 9
Green and Cyan: 1d20 + 0 ⇒ (11) + 0 = 11

Onjatan, no need to roll init for Araga separately - they just go on your initiative.

Regarding the Brown creature, an eerie green glow shines through the seams of this mechanical creature’s armor. It seems quite a bit like the two constructs that (some of) the group already defeated back in the entrance hall. Like those creatures, this one is also coated in some sort of brown substance.

Knowledge (Arcana) DC 16 to identify Brown:
Like other constructs, an emerald automaton is a mindless, unliving machine that exists only to follow the orders of its creator. It is a capable soldier and can wield almost any weapon its creator chooses to provide it, fighting until it or its target is destroyed. In combat, emerald automatons often wield polearms and make use of their reach. When multiple automatons are fighting together, it’s common for one to sunder a target’s shield or weapon and the rest to gang up against the target. Getting inside the reach of an emerald automaton is no guarantee of safety—the constructs are quite strong, and can strike with a powerful slam attack at need. When badly damaged, an emerald automaton begins to emit crackling green sparks of electricity that can severely shock nearby creatures.

Regarding the Green and Cyan creatures, wrapped from head to toe in ancient strips of moldering linen, these humanoids move with a shuffling gait. They are moaning in ancient speech and repeating something similar to the chant heard in the combustion chamber (the previous encounter). Their wrappings are interlaced with both black silk spider thread and faded red-brown thread once dyed with blood.

Knowledge (Religion) DC 15 to identify Green and Cyan:
Created to guard the tombs of the honored dead, mummies are ever vigilant for those who would desecrate their sacred ground.

Mummies are created through a rather lengthy and gruesome embalming process, during which all of the body’s major organs are removed and replaced with dried herbs and flowers. After this process, the flesh is anointed with sacred oils and wrapped in purified linens. The creator then finishes the ritual with a create undead spell.

Although most mummies are created merely as guardians and remain loyal to their charge until their destruction, certain powerful mummies have much more free will.

DC 30 Knowledge (history) or Knowledge (religion) to identify the wrappings:
This adornment to mummification was particular to the Cult of Shadowed Flame, a dark faith that died out long ago but was fiercely devoted to evil, and carried out human sacrifice by immolation.

As soon as the pathfinders see these monstrous creatures they all feel the tickle of despair, as they realize that they will likely never escape from this dread tomb and that they too will likely become creatures such as these!

I need TWO Will saves (fear, mind-affecting) from each of you.

I'll move the action forward after resolving the Will saves first.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

nope...no buffs...

will: 1d20 + 8 ⇒ (12) + 8 = 20
will: 1d20 + 8 ⇒ (19) + 8 = 27

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning

Distracted as Onjatan is by the layout, the sudden appearance of these things catches him somewhat off-guard.

Will: 1d20 + 9 + 1 + 1 ⇒ (4) + 9 + 1 + 1 = 15
Will: 1d20 + 9 + 1 + 1 ⇒ (20) + 9 + 1 + 1 = 31

You know what, folio reroll that first one. Start the game off right
Will reroll: 1d20 + 9 + 1 + 1 + 1 ⇒ (14) + 9 + 1 + 1 + 1 = 26

The Concordance

F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'

Will: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Will: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Unless this is a "paralyze with fear" effect, since she's immune to paralysis.

Knowledge vs brown: 1d20 + 15 ⇒ (9) + 15 = 24
Knowledge vs green/cyan: 1d20 + 8 ⇒ (12) + 8 = 20
Can't hit the DC30 now

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

will save, heroism: 1d20 + 6 + 2 ⇒ (1) + 6 + 2 = 9
will save, heroism: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

So glad she won initiative so she can run away first!

Knowledge (Arcana) DC 16 to identify Brown, heroism, heightened awareness: 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

Will, surprise: 1d20 + 10 + 1 ⇒ (3) + 10 + 1 = 14
Will, surprise: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
Arcana: 1d20 + 5 ⇒ (7) + 5 = 12
History: 1d20 + 9 ⇒ (10) + 9 = 19

===================

Taldor Shirt Reroll on 1st Will save; GM 4-star: 1d20 + 10 + 1 + 4 ⇒ (2) + 10 + 1 + 4 = 17

Scarab Sages

| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

+4 on all saves if bardic, sonic, or language dependent

Will: 1d20 + 11 ⇒ (8) + 11 = 19

Will: 1d20 + 11 ⇒ (20) + 11 = 31

Knowlege (Arcana): 1d20 + 9 ⇒ (12) + 9 = 21

Knowlege (Religion): 1d20 + 9 ⇒ (5) + 9 = 14

Knowlege (History): 1d20 + 11 ⇒ (4) + 11 = 15


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;

Conditions:
Current time: 20:20 (the level was entered at 12:00)
=== Round 1 ===

Mykel - dmg;

Yanda - 1 dmg; Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (30) (21:00); Mutagen (21:40); Heroism (21:40); Heightened Awareness; paralyzed;

Jeydahvu - dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (5) (20:23); Shield (8 rounds); Protection From Evil (9 rounds); reroll used;

Onjatan - dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used;

Araga - dmg; DR 1/-; antiplague (21:20);

Shiva - dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (ghost touch, shock, frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7);

Green - dmg;

Cyan - dmg;

Brown - dmg;

Araga recalls that the construct is an emerald automaton (much like the ones that (others in the group) fought back in the entry hall) and that the other creatures are mummies. And Shiva also recognizes the automaton.

Araga can ask one question (for each), and Shiva one about the automaton, from the list here. The way I do knowledge checks is: hit the DC you can read the spoiler (and for ease of play, everyone can read it - it's assumed that you relay the information there) and for every 5 by which you beat the DC you can ask one question from the list.

Yanda is paralyzed with fear!

GM screen:
paralysis duration: 1d4 ⇒ 4
paralysis duration: 1d4 ⇒ 4
Yanda may act again at the start of round 5 (ugh!)

The pathfinders (except poor Yanda!) may act!

The Concordance

F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'

Oh. Oh, is she the one with the lore in this group? Oh no.

Gathering her courage, Araga speaks up in what almost approaches a normal tone of voice.

"Uh..." "Freeze the mold on the automaton, and the mummies can curse whoever they hit."

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel darts forward and in a blur of steel he lashes out at the foe directly in front of him.blue

He then readies to fend off any retaliatory strikes.parry and riposte...will do two...i have combat reflexes...will spoiler them

attack, adamantine: 1d20 + 21 ⇒ (13) + 21 = 341d7 + 10 + 9 ⇒ (3) + 10 + 9 = 22

p/r:

pr1: 1d20 + 25 ⇒ (13) + 25 = 381d20 + 25 ⇒ (12) + 25 = 371d8 + 14 + 9 ⇒ (8) + 14 + 9 = 31
pr2: 1d20 + 25 ⇒ (6) + 25 = 311d20 + 25 ⇒ (18) + 25 = 431d8 + 14 + 9 ⇒ (2) + 14 + 9 = 25
+9 is precision damage, falcata has Answering

riposte crit: 1d20 + 25 ⇒ (14) + 25 = 392d8 + 28 ⇒ (1, 1) + 28 = 30

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

The dark spirit powers of Shiva continue their duties... I'm gonna assume that Jey goes after Shiva, and that she will activate: Bardic Performance (additional +1 enhancement, shock, frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent, +14 slam 15' 1d8+7) -- however not sure if the spirits would actually heal the mummies instead of damaging them, in which case please disregard, and please modify my attack rolls and dmg accordingly if she then chooses something different... ah the joys of PbP! ;)

negative dmg to green and brown: 1d8 ⇒ 7

Spirit Attack vs brown, +1 add enhancement, FROST, SHOCK: 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31
negative dmg to brown: 1d8 + 7 + 1 ⇒ (2) + 7 + 1 = 10
cold dmg: 1d6 ⇒ 3
electricity dmg: 1d6 ⇒ 3

20% miss from attacks incoming from non-adjacent foes

Jey continues his attack on the nearest foes! i.e. vs green, using 1 round of Elemental Strikes to add acid dmg, and cleaving to brown if the green attack is successful

Atk1 vs. Green, Rage, +1 add enhancement, FROST, SHOCK, Elem.Strikes(ACID): 1d20 + 19 + 1 ⇒ (3) + 19 + 1 = 23
adamantine magic slashing dmg: 2d6 + 22 + 1 ⇒ (1, 4) + 22 + 1 = 28
acid dmg: 1d6 ⇒ 2
cold dmg: 1d6 ⇒ 5
electricity dmg: 1d6 ⇒ 3

Cleave Atk vs. Brown if Atk1 succeeds, Rage, +1 add enhancement, FROST, SHOCK, Elem.Strikes(ACID): 1d20 + 19 + 1 ⇒ (15) + 19 + 1 = 35
adamantine magic slashing dmg: 2d6 + 22 + 1 ⇒ (1, 1) + 22 + 1 = 25
acid dmg: 1d6 ⇒ 1
cold dmg: 1d6 ⇒ 3
electricity dmg: 1d6 ⇒ 6

AC -2 until Jey's next turn


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;

Conditions:
Current time: 20:20 (the level was entered at 12:00)
=== Round 1 ===

Mykel - dmg; 11 non-lethal dmg; parry & riposte;

Yanda - 1 dmg; Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (30) (21:00); Mutagen (21:40); Heroism (21:40); Heightened Awareness; paralyzed;

Onjatan - dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used;

Araga - dmg; DR 1/-; antiplague (21:20);

Shiva - dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (ghost touch, shock, frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living));

Jeydahvu - 8 dmg; 13 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (5) (20:23); Shield (8 rounds); Protection From Evil (9 rounds); reroll used; -2 AC until Jey's next turn;

Green - 33 dmg;

Cyan - 17 dmg;

Brown - 35 dmg;

Mykel advances forward and as he does so he feels biting cold...

non-lethal cold dmg: 3d6 ⇒ (6, 3, 2) = 11
It does not prevent him from slashing Cyan, though he notices that it does less damage than he might have expected...

Jey too fills the sting of the cold.
non-lethal cold dmg: 3d6 ⇒ (1, 6, 6) = 13
He delays until after Shiva acts and then attacks the emerald automaton.

The spirit wisps that Shiva calls forth around her companions do not appear to have any effect They only affect living creatures

Jey is able to do plenty of damage all by himself though perhaps not quite as much as expected to Green. His follow through Cleave however, connects fully and even manages to destroy the Brown Mold clinging to the automaton.

The damage to Brown causes sparks and flashes of electricity to fly forth...
Jeydahvu Reflex: 1d20 + 4 ⇒ (5) + 4 = 9 +2 saves vs. haunts, acid, air, cold, earth, fire, electricity, or water; +1 insight bonus to saves during surprise round; +2 bonus on saving throws vs spells that you or an ally cast
Electricity dmg: 1d10 ⇒ 8
... which catch Jey as he completes his strike.

Onjatan and Shiva may act!

Scarab Sages

| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

Shiva takes a step back from the mummy and begins a new chant, calling up the ancestors and memories of thunder snow. It begins slowly, but accelerates to a blistering pace.

Weapon Song for frost & shock on everyone's weapons with Spirit Totems... that are sadly not much help this fight. Also casting Haste on the party.

special attacks for the knowledge

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning

Jeydahvu cleaned off the mold that had Araga worried. Good. She whispered that construct resists rocks. Other ones curse, so drop those first.

A rock suddenly thrusts itself out of the floor, taking the shape of a sword. Onjatan steps forwards and grasps it, then attacks the mummy on the right with enhanced speed.

Actions:

Immediate: Activate boon from chronicle #15 to gain +2 vs curses for 1 hour
Full attack: Using slashing kinetic blade on green mummy.
#1 - Attack: 1d20 + 14 ⇒ (10) + 14 = 24 and slashing damage: 4d6 + 10 ⇒ (2, 1, 5, 6) + 10 = 24
#2 - Attack: 1d20 + 9 ⇒ (18) + 9 = 27 and slashing damage: 4d6 + 10 ⇒ (4, 5, 2, 4) + 10 = 25
Haste attack - Attack: 1d20 + 14 ⇒ (11) + 14 = 25 and slashing damage: 4d6 + 10 ⇒ (1, 5, 4, 3) + 10 = 23


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;

Conditions: Haste on the party;
Current time: 20:20 (the level was entered at 12:00)
=== Round 2 ===

Mykel - dmg; 11 non-lethal dmg; parry & riposte;

Yanda - 1 dmg; Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (30) (21:00); Mutagen (21:40); Heroism (21:40); Heightened Awareness; paralyzed;

Onjatan - dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20);

Araga - dmg; DR 1/-; antiplague (21:20);

Shiva - dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (shock & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living));

Jeydahvu - 8 dmg; 13 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (5) (20:23); Shield (8 rounds); Protection From Evil (9 rounds); reroll used; -2 AC until Jey's next turn;

Green - 72 dmg;

Cyan - 61 dmg;

Brown - 35 dmg;

Shiva once again calls forth her bardic song to aid the effectiveness of her friends' weapons, and also speeds them all up. She doesn't recall any particular special attacks possessed by emerald automatons.

Onjatan's first two attacks put an end to the Green mummy and his last one wounds the Cyan mummy but does not put it down.

Cyan target, 1=M, 2=O: 1d2 ⇒ 1
Slam vs Mykel, PA: 1d20 + 12 ⇒ (2) + 12 = 14
However, the bold swashbuckler parries the slam easily and his riposte brings down Cyan.

Mykel, it's a moot point now but for future reference, tell me how you can riposte twice even with Combat Reflexes. Doesn't the Ripose use your immediate action?

Onjatan Reflex: 1d20 + 8 ⇒ (19) + 8 = 27
The electrical sparks shooting out of the damaged construct are easily eluded by Onjatan.

Emerald Automaton target, 1=M, 2=O, 3=J: 1d3 ⇒ 3
Guisarme, PA: 1d20 + 8 ⇒ (7) + 8 = 15

The construct misses Jey badly, not even managing to burst one of his images.

Start of Round 2

Pathfinders are up! The bold may act!

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Mykel steps forward to offer a flanking position if his foe survives. He slashes and hacks away at the creature.

attack1: 1d20 + 21 + 1 + 1 ⇒ (8) + 21 + 1 + 1 = 31
attack1 dmg: 1d8 + 10 + 9 + 1 ⇒ (5) + 10 + 9 + 1 = 251d6 ⇒ 51d6 ⇒ 6
attack2: 1d20 + 16 + 1 + 1 ⇒ (3) + 16 + 1 + 1 = 21
attack2 dmg: 1d8 + 10 + 9 + 1 ⇒ (6) + 10 + 9 + 1 = 261d6 ⇒ 31d6 ⇒ 1
hasted bonus: 1d20 + 21 + 1 + 1 ⇒ (7) + 21 + 1 + 1 = 30
hasted bonus dmg: 1d8 + 9 + 10 + 1 ⇒ (4) + 9 + 10 + 1 = 241d6 ⇒ 31d6 ⇒ 6

the +9 is precision damage if it matters...

so 25 plus 5 cold and 6 electric, 26 plus 3 and 1 and 24 plus 3 and 6 damage...before DR if any

Scarab Sages

| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

Shiva moves in for a thrust of her adamantine blade.

Attack, haste, flank, power attack: 1d20 + 13 + 1 + 2 - 2 ⇒ (7) + 13 + 1 + 2 - 2 = 21
damage, adamantine, Power Attack: 1d6 + 5 + 4 ⇒ (3) + 5 + 4 = 12
Shock: 1d6 ⇒ 5
Frost: 1d6 ⇒ 2

Scarab Sages

| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

Ending performance, but Lingering should keep it up for the rest of this fight

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning

"G o o d .."

A line of fire springs from Onjatan's hand and sweeps over the automaton.

Actions:

Full attack with Fire kinetic blade. This is a touch attack that allows SR.

#1: Touch Attack (haste, Araga): 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24
Fire Damage: 4d6 + 3 ⇒ (3, 2, 2, 2) + 3 = 12

#2: Touch Attack (haste, Araga): 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Fire Damage: 4d6 + 3 ⇒ (3, 2, 6, 5) + 3 = 19

Haste: Touch Attack (haste, Araga): 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
Fire Damage: 4d6 + 3 ⇒ (1, 3, 6, 1) + 3 = 14

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

Jey continues his attack, noting one of their foes has not taken the knee just yet.

Spirit Attack vs brown, +1 add enhancement, FROST, SHOCK: 1d20 + 14 + 1 ⇒ (10) + 14 + 1 = 25
negative dmg to brown: 1d8 + 7 + 1 ⇒ (7) + 7 + 1 = 15
cold dmg: 1d6 ⇒ 4
electricity dmg: 1d6 ⇒ 6

20% miss from attacks incoming from non-adjacent foes

Jey continues his attack on the nearest foe! i.e. vs brown

Atk1 vs. Brown, Rage, +1 add enhancement, FROST, SHOCK: 1d20 + 19 + 1 ⇒ (15) + 19 + 1 = 35
adamantine magic slashing dmg: 2d6 + 22 + 1 ⇒ (6, 6) + 22 + 1 = 35
cold dmg: 1d6 ⇒ 4
electricity dmg: 1d6 ⇒ 3

Atk2 vs. Brown, Rage, +1 add enhancement, FROST, SHOCK: 1d20 + 11 + 1 ⇒ (15) + 11 + 1 = 27
adamantine magic slashing dmg: 2d6 + 22 + 1 ⇒ (6, 4) + 22 + 1 = 33
cold dmg: 1d6 ⇒ 5
electricity dmg: 1d6 ⇒ 5

HASTE Atk vs. Brown, Rage, +1 add enhancement, FROST, SHOCK: 1d20 + 19 + 1 ⇒ (15) + 19 + 1 = 35
adamantine magic slashing dmg: 2d6 + 22 + 1 ⇒ (3, 4) + 22 + 1 = 30
cold dmg: 1d6 ⇒ 4
electricity dmg: 1d6 ⇒ 1

Jey then steps back from the machine...


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;

Conditions:
Current time: 20:20 (the level was entered at 12:00)
=== Out of Initiative ===

Mykel - dmg; 11 non-lethal dmg; parry & riposte;

Yanda - 1 dmg; Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (30) (21:00); Mutagen (21:40); Heroism (21:40); Heightened Awareness;

Onjatan - dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20);

Araga - dmg; DR 1/-; antiplague (21:20);

Shiva - dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (shock & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living));

Jeydahvu - 8 dmg; 13 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (5) (20:23); Shield (8 rounds); Protection From Evil (9 rounds); reroll used;

Mykel stabs at the emerald automaton and destroys it with his first strike.

Combat over - Pathfinders are victorious - any resources expended after Mykel's first stab are not used.

After a few more anxious moments, Yanda recovers from her paralysis.

There is little else of interest in the room but one of the mummies is wearing some bracers.

What would you like to do?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

"Nicely done. Though I was not able to participate, I was able to watch. Thought those things really freaked me out. May I?" she asks pointing at the bracers.

Yanda used her discerning wayfinder to cast detect magic and examines the bracers.

spellcraft, heroism: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33

Scarab Sages

| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

Shiva examines the bracers more thoroughly.

Detect Magic

Spellcraft: 1d20 + 13 ⇒ (8) + 13 = 21


Emerald Spire slides |

The bracers are bracers of falcon's aim.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Yanda will explain the properties to the others. "These bracers enhance your eyesight and make you a better shot at a distance. Unfortunately, they are only usable after they are worn for 24 hours so not likely to come into play unless we do a night-long rest. Even then it just casts the falcon aspect spell once per day. Anyone want them?"

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

Still...better than nothing... Mykel says as he hones his blade's edge after hitting the automaton.
I'll take them...if we have to take refuge and spend some time her, at least they can be useful...


Emerald Spire slides |

Where to next? There is a door to the south in this chamber. Another unexplored door at the north end of the combustion chamber. Two unexplored doors back in the time dilation trap. And of course the locked door at the other end of the map that you were unable to open.

Also, any preparations before we move on? Some of you took some dmg and various buffs will expire. I'll assume you spend 5 minutes in the current room catching your breath and examining stuff.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

I can afford 5 minutes, but...

"I think we should hurry on to the next room and come back here later to search. All my enchantments are slipping away. How about that door?" She points to the door to the south.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning

Onjatan obligingly moves towards the indicated door and checks it. He then waits a bit to give everyone a chance to gather (or object) before opening it.

T10 Perception: 10 + 16 = 26

The Concordance

F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'

Araga helps Onjatan check the door (mostly on the lower half), and also pays attention to her tremorsense, alert for anything standing on the other side.

Aid Another Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Tremorsense to 30', which doesn't seem like something most doors would block

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

Same as usual:

Wand: mirror image 1d4 + 1 ⇒ (4) + 1 = 5, shield.
Scroll: protection from evil.

After the above buffs, Jey steps fwd.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Yanda will down a false life and shield extract.

temp HP: 1d10 + 9 ⇒ (5) + 9 = 14

Scarab Sages

| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

No pre-combat buffs. Ready to kick down a door.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

can't buff...im good


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;

Conditions:
Current time: 20:25 (the level was entered at 12:00)
=== Out of Initiative ===

Mykel - dmg; 11 non-lethal dmg; parry & riposte;

Yanda - 1 dmg; 14 temp hp (05:25); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (30) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:34);

Onjatan - dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20);

Araga - dmg; DR 1/-; antiplague (21:20);

Shiva - dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (shock & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living));

Jeydahvu - 8 dmg; 13 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (5) (20:28); Shield (8 rounds); Protection From Evil (9 rounds); reroll used;

The group takes a few minutes to get themselves ready and then they advance forward through the door to the south. Although Onjatan can only hear a vague sense of - perhaps - slithering beyond the door, Araga easily senses many many tremors in the room, though she cannot discern what their source might be.

This chamber has no floor, only walls and an open pit below. The black and slightly oily walls are riddled with small holes just large enough to fit a hand or arm into—but creatures that resemble eels with leathery wings are nesting in them. There are vast numbers of them and they are slithering and flapping about; they do not appear to show any interest in the pathfinders at the doorway.

A small landing and a door lie on the opposite side of the pit at the same level. The ceiling of the chamber appears to be about 40' above. It is impossible to discern how far down the pit goes, or, indeed, if it has any bottom at all...

DC 20 Knowledge (dungeoneering):
The eel-things in the small holes are olaggi, an ancient species beloved by the seugathi and other aberrant races as pets.

Map updated

The Concordance

F Earth Wysp Improved Familiar 7 | HP -3/35 | AC 16 / 13T / 15FF | Fort +9 / Ref +6 / Will +3 | Perception +5, darkvision, tremorsense 30'

Terran:
"Dungeoneering"
Araga whispers to Onjatan, who pulls a book out and holds it down to her. She flips through it a few times before handing it back.

Dungeoneering: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21

"They were probably brought here as pets."

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning

Onjatan steps forwards, testing whether the flying eels would attack on their own. He also prods the wall, testing his connection with the underlying stonework.

Checking whether it feels like his Earth Climb talent would hold him, with the "oily" walls. Climb speed and T10 of 26 on applicable surfaces.


Emerald Spire slides |

Onjatan feels confident that his climbing ability will enable him to climb the walls without great difficulty. In addition, he notes that the entire surface is pock marked with the winged eels' nest holes which will make excellent handholds for any of his comrades who lack his climbing abilities. Climb check will be required for anyone without a Climb speed but not a very difficult one.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning

"I . c a n . c l i m b" Onjatan offers. "B u r r o w s , f o o t h o l d s .."

Gripping the wall for security, Onjatan leans over the edge and looks into the pit, then checks the ceiling.

T10 Perception (+2 vs stonework): 10 + 16 = 26
60' darkvision - can he see the bottom of the pit? If not, use basic pyrokinesis to light a pebble up and drop it down.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Considering her recent luck, Yanda holds back at first. She contemplates using her spider climb potion or her fly extract, wondering whether there might be an anti magic thing going on over the pit. She would if she were using a pit as a barrier, well, if she could which she could not.

To test her theory she casts detect magic, then holds holds her potion of invisibility over the pit to see if the enchantment fades.

Grand Lodge

male human swashbuckler(rondelero)9/brawler 1, HP 102, F +8(+1 vs poison/disease), R +16, W +8, AC 28, T 20, FF 23 Init +7(+9), Per +14 Panache 6/6

While Onjatan climbs, Mykel gets out his length of rope and ties knots in it.

This will make it easier to climb...

Scarab Sages

| Speed 30ft | Lore Master: 1/1 | Elemental Assault: 10/10 | Spells: 1st 7/7 2nd 6/6 3rd 5/5 4th 2/2 | Raging Song 31/31 | Reroll 1/1 | Active conditions: None Female Suli Skald (Spell Warrior) 10

Knowlege (dungeoneering): 1d20 + 9 ⇒ (9) + 9 = 18

I don't like this, but I have an idea...

It gets a little tight in the timing, but would I be able to use Solid Note to create stepping stones to avoid climbing the walls?


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;

Conditions:
Current time: 20:26 (the level was entered at 12:00)
=== Out of Initiative ===

Mykel - dmg; 11 non-lethal dmg; parry & riposte;

Yanda - 1 dmg; 14 temp hp (05:25); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (30) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:34);

Onjatan - dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20);

Araga - dmg; DR 1/-; antiplague (21:20);

Shiva - dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (shock & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living));

Jeydahvu - 8 dmg; 13 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (5) (20:28); Shield (8 rounds); Protection From Evil (9 rounds); reroll used;

Onjatan doesn't see anything in the pit aside from even more flying eel-things - they seem to be everywhere.

He rings the doorbell lights up a pebble and drops it into the pit. "Fool of a Took." It disappears from view and he does not hear it hit the bottom. If there is a bottom.

Yanda experiments to see if there is some kind of anti-magic effect in the pit. If there is she cannot discern it. However she senses magic emanating from the pit itself. To save some time - of an unspecified variety.

Mykel prepares a rope for climbing.

All of these activities take a bit of time. Jey, Shield and Prot Evil have expired.


Emerald Spire slides |
Shiva Parashurama wrote:

[Dice=Knowlege (dungeoneering)]1d20 +9

I don't like this, but I have an idea...

It gets a little tight in the timing, but would I be able to use Solid Note to create stepping stones to avoid climbing the walls?

I'm not sure I understand. It looks like it only creates one note so how could you use it to cross the pit? I guess you could use it to attach a rope to try to swing across?


Emerald Spire slides |

Please arrange yourselves on the map.

The Concordance

M Oread Kineticist 7 / Samurai 1 | HP 62/70 | AC 30 / 14T / 28FF | Fort +12 / Ref +8 Will +9 | Init +1 | Perception +16, darkvision, stonecunning

"W a i t .. C h e c k . s a f e t y .."

Not seeing anything, Onjatan pulls out a rope and pitons, and belays himself with just enough slack to reach the other side.

The Concordance

Active Buffs:
haste, RAGE, shield, mirror image x5, antitoxin/plague, Protection from Evil, soothe syrup/vermin repellent
Male N Oread Bloodrager 9 - Init +4, Senses: Darkvision 60 ft., Perception +16, AC 26/ touch 15/ ff 25 (+1 insight to AC during surprise); CMD 29; hp 95/103, nonlethal 13 pts., DR 1/--, F+13, R+6, W+10, Resist Acid 10, Speed 60 ft., Burrow 60 ft.

"W a i t .. I .. d o . n o t . l i k e . t h e s e . e e l s .. G e t . b e h i n d . m e .. L e t . m e . t r y . t o . c l e a r . t h e m .." says Jeydahvu.

When everyone is safely behind him, he calls upon a rain of stones to clear the eels.

Casting stone call for 2d6 ⇒ (5, 6) = 11 bludgeoning dmg everywhere in the pit as shown on map


Emerald Spire slides |
GM Abraham’s Initiative Card wrote:

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;

Conditions:
Current time: 20:26 (the level was entered at 12:00)
=== Out of Initiative ===

Mykel - dmg; 11 non-lethal dmg; parry & riposte;

Yanda - 1 dmg; 14 temp hp (05:25); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (30) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:34);

Onjatan - dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20);

Araga - dmg; DR 1/-; antiplague (21:20);

Shiva - dmg; Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (shock & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living));

Jeydahvu - 8 dmg; 13 non-lethal dmg; DR 1/-; Resist Acid 10; Darkvision 60; Antitoxin (21:10); Antiplague (21:10); Mirror Image (5) (20:28); Shield (8 rounds); Protection From Evil (9 rounds); reroll used;

GM screen:
B takes 1 dmg after DR

Jey summons a barrage of stones. Poor little winged eel pets are splattered everywhere - moral theorists may one day debate how evil this was - but for now the pathfinders simply note a few things. First, many - MANY - of the small creatures are bludgeoned to a pulp and fall into the pit, no longer able to fly, or do anything. Second, many others retreat further into their nests, screeching with alarm and outrage. If the pathfinders didn't have their attention before, that situation has certainly been rectified. Third, the stones that fall into the pit do not appear to hit the bottom - or at least if they do, no sound or indication of it is heard. The remainder of the area, however, is now difficult terrain (i.e. everywhere in the spell template on the map that is not in the pit is now difficult terrain)..

Finally, after a few moments, there is a rain of stones and dead flying eels that descends from the ceiling above the pit and falls towards the bottom. It too makes no sound of impact.

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