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Onjatan started holding his breath last turn, but still rolled vs the smoke. Does it not count because he started holding his breath after the smoke started? The answer will affect his actions.
Is there anything visible under the gash in the floor? Onjatan has darkvision, so the lighting shouldn't be a problem.

GM Abraham |

Araga is burrowing, somewhere under the flow of oil. Does she still need to attempt saves vs the fire? Also, the tracker still has her down for nonlethal damage from the smoke that she didn't breathe
Good catch - updated.

GM Abraham |

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;
Conditions: Good Hope on the party (+2 morale on saves, attacks, ability checks, skill checks, and weapon damage) (20:36); Haste on the party (exp before Shiva turn on round 11);
Current time: 20:26 (the level was entered at 12:00)
=== Round 3 ===Shiva - 9 dmg; 4 non-lethal dmg Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (fire & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living)); Solid Note;
Mykel - 12 dmg; 11 non-lethal dmg; parry & riposte; blessed weapon (good & crits auto-confirm, 20:27); air bladder;
Onjatan - 29 dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20);
Kinetic Cover (orange line) 1 hp remaining;on fire (1d6 fire on your turn);Araga - 17 dmg; DR 1/-; antiplague (21:20);
on fire (1d6 fire on your turn);Yanda - 1 dmg; 7 temp hp (05:25); resist fire 20 (21:56); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (23) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:34); Fly (20:35); air crystal;
Araga burrows into the floor. This helps to put out the fire that was burning on her. She also finds, beneath the flooring, a network of pipes. If she wants to tell Onjatan and the others about this she'll have to surface again, potentially reexposing her to the flames.

GM Abraham |

Onjatan started holding his breath last turn, but still rolled vs the smoke. Does it not count because he started holding his breath after the smoke started? The answer will affect his actions.
Is there anything visible under the gash in the floor? Onjatan has darkvision, so the lighting shouldn't be a problem.
Without air crystals or an air breathing spell or something else similar you can't evade the smoke just by holding your breath.
Onjatan doesn't see anything under the floor so far but all he has accomplished so far is take a divot of stone out of it (think of it like a wedge of turf that you might knock out if you are an unskilled golfer - you sense that it would require multiple rounds of hard effort to disassemble the floor to a significant degree)

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Shiva relies on her elemental resistance to charge through the flames and joins the group on the landing.

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"C h e c k . d o o r" Onjatana replies to Yanda, referring to the apparently-magicish door with all the seals. "F i n d . m e c h a n i s m" he adds, as the thin film of oil he got on himself burns.
"Put me out" is left unsaid, but it's probably implied.
Assuming the room full of fire is a source of "continuous damage." Need to make a Concentration check of DC 10+(10/2)+3 to use his kineticist SLAs
Concentration: 1d20 + 12 ⇒ (4) + 12 = 16
Onjatan tries concentrating through the pain, focusing on creating another stone heavy pick to use on the broken flooring. Araga said there should be a mechanism here somewhere.
At this point, it does matter if Good Hope applies to Concentration checks or not. Opinions seem to be divided on whether they're "ability checks", or just "ability-based checks". If it applies, he does the following:
Onjatan swings with haste-boosted speed, striking thrice.
Damage 1: 4d6 + 9 ⇒ (6, 4, 5, 2) + 9 = 26
Damage 2: 4d6 + 9 ⇒ (1, 5, 6, 4) + 9 = 25
Damage 3: 4d6 + 9 ⇒ (2, 4, 5, 1) + 9 = 21
Edit: Add 2 to each damage roll from Good Hope (Kinetic Blade specifically creates a weapon, so that's not ambiguous.) +8 damage, counting last turn's attack.
At hardness 8 and 15 hp/inch, that would be 4.8 inches of stone so far
Next round, use faction card boon for +3 on the roll against fire

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Oh, there the pipes were. Araga considers what she knows of engineering and compares it to what fluid movement she can feel. Then, trying to stay underground and away from the actively-flaming grooves, she tries to block the oil flow.
Trying to use Engineering to find a good feed pipe to target, closer to the source and away from the heat. Intention is to make the oil stop flowing to the ignition mechanism. Piping tends to be softer metals, so maybe try crushing a pipe closed? Or drain the reservoir into an underground crack? Not sure what she senses, so I can't be too specific with the actions. Could roll Strength, bludgeoning damage rolls, or whatever else you think would be appropriate (but not Disable Device; untrained in that)
Knowledge (Engineering): 1d20 + 18 ⇒ (20) + 18 = 38

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Yanda moves to examine the door and the locking mechanism, also checking for traps.
perception, heroism: 1d20 + 12 + 2 ⇒ (17) + 12 + 2 = 31

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Lead and wax seals lie broken on the floor before the door.
Are these melting in the heat, or are they unaffected?

GM Abraham |

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;
Conditions: Good Hope on the party (+2 morale on saves, attacks, ability checks, skill checks, and weapon damage) (20:36); Haste on the party (exp before Shiva turn on round 11);
Current time: 20:26 (the level was entered at 12:00)
=== Round 4 ===Shiva - 25 dmg; 4 non-lethal dmg Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (fire & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living)); Solid Note; on fire (1d6 fire on your turn);
Mykel - 22 dmg; 11 non-lethal dmg; parry & riposte; blessed weapon (good & crits auto-confirm, 20:27); air bladder; Round 3 actions still available;
Onjatan - 45 dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20); on fire (1d6 fire on your turn);
Araga - 17 dmg; DR 1/-; antiplague (21:20);
on fire (1d6 fire on your turn);Yanda - 1 dmg; 7 temp hp (05:25); resist fire 20 (21:56); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (23) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:34); Fly (20:35); air crystal;
Shiva walks through the flames and stands to the side of the far door, ready for what may come next.
Onjatan attempts to create another stone pick to bash the floor but the pain from being on fire distracts him and he loses the spell. Good Hope doesn't boost concentration checks. Sorry.
fire dmg: 1d6 ⇒ 6
The results of Araga's Knowledge check can be delivered once if she resurfaces.
Yanda thinks that the far door is neither locked nor trapped. Technically these are supposed to be secret rolls - no one ever plays it that way in 1e but it is better to reduce metagaming - in the future please put your Perception/Sense Motive/Disable Device rolls in a spoiler and I'll just tell you the (non-numeric) result.
Mykel, you still have actions available if you want them. I'll move to the next round but we can easily retcon them in.
Start of Round 4
Fire dmg: 4d6 ⇒ (3, 6, 6, 6) = 21
Yanda Reflex: 1d20 + 17 ⇒ (11) + 17 = 28 +6 vs. poisons, +1 vs. acid and cold, greater pentacle talisman (2nd save)
Shiva Reflex: 1d20 + 8 ⇒ (3) + 8 = 11 +4 vs. bardic performance, language-dependent, and sonic
Onjatan Reflex: 1d20 + 8 ⇒ (16) + 8 = 24
Araga Reflex: 1d20 + 6 ⇒ (20) + 6 = 26 Improved Evasion
Mykel Reflex: 1d20 + 16 ⇒ (19) + 16 = 35
Yanda continues to be unbothered by the fire.
Shiva catches fire, though her fire resistance reduces the impact somewhat.
Onjatan dodges the worst of the fire this time, though he remains on fire.
Araga is underground and unaffected by the fire. Waste of a nat 20!
Mykel dodges the worst of the fire.
Yanda Fort: 1d20 + 11 ⇒ (8) + 11 = 19 +6 vs. poisons, +1 vs. acid and cold, lesser talisman of freedom, greater pentacle talisman (2nd save)
Shiva Fort: 1d20 + 12 ⇒ (20) + 12 = 32 +4 vs. bardic performance, language-dependent, and sonic
Onjatan Fort: 1d20 + 12 ⇒ (2) + 12 = 14 Antitoxin and Antiplague (+5 vs poison/disease)
Araga Fort: 1d20 + 9 ⇒ (4) + 9 = 13 Antiplague (+5 vs disease). Elemental immunities
Mykel fort: 1d20 + 8 ⇒ (11) + 8 = 19 +1 disease/poison
Everyone but Onjatan avoids the ill effects of the smoke this round; poor Onjatan spends the round coughing and hacking No actions available this round.
The bold may act!

GM Abraham |

GM Abraham wrote:Lead and wax seals lie broken on the floor before the door.Are these melting in the heat, or are they unaffected?
The lead is unaffected but the wax shows some signs of melting from the fire.

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The results of Araga's Knowledge check can be deliveredonceif she resurfaces.
That wasn't "knowledge to be delivered", that was "knowledge on what Araga personally can do to best stop the oil". Her action last round was acting on that knowledge roll.

GM Abraham |

GM Abraham wrote:The results of Araga's Knowledge check can be deliveredThat wasn't "knowledge to be delivered", that was "knowledge on what Araga personally can do to best stop the oil". Her action last round was acting on that knowledge roll.onceif she resurfaces.
She doesn't think there is anything that she personally can do.

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Onjatan dodges the worst of the fire this time, though he remains on fire.
+2 on the Fortitude from Good Hope, though I doubt 16 saved
Per the base rules for catching on fire, burning characters "must make another Reflex saving throw", with success resulting in the fire going out. Is that not the case for this fire?

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Mykel motions to the door and makes a hacking motion with his hands.
When he lands, he'll start hacking away at the door.
damage, adamatine: 1d8 + 10 ⇒ (7) + 10 = 17
damage: 1d8 + 10 ⇒ (6) + 10 = 16
damage: 1d8 + 10 ⇒ (6) + 10 = 16
unsure if haste is still active...if nto disregard the last roll

GM Abraham |

GM Abraham wrote:Onjatan dodges the worst of the fire this time, though he remains on fire.+2 on the Fortitude from Good Hope, though I doubt 16 saved
Per the base rules for catching on fire, burning characters "must make another Reflex saving throw", with success resulting in the fire going out. Is that not the case for this fire?
You need to do something - like rolling on the ground, dousing with water, etc. - to attempt a Reflex to put the fire out.

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Taking an acid flask in hand and crossing her fingers, Yanda opens the door.

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Onjatan coughs.
You need to do something - like rolling on the ground, dousing with water, etc. - to attempt a Reflex to put the fire out.
What kind of action would that be?
GM Abraham wrote:Onjatan dodges the worst of the fire this time, though he remains on fire.+2 on the Fortitude from Good Hope, though I doubt 16 saved
Did 16 save vs the smoke?

GM Abraham |

Onjatan coughs.
GM Abraham wrote:You need to do something - like rolling on the ground, dousing with water, etc. - to attempt a Reflex to put the fire out.What kind of action would that be?
Onjatan wrote:Did 16 save vs the smoke?GM Abraham wrote:Onjatan dodges the worst of the fire this time, though he remains on fire.+2 on the Fortitude from Good Hope, though I doubt 16 saved
Onjatan, yes, sorry, I keep forgetting to add Good Hope to the saves. 16 is sufficient to avoid the smoke for the round so you can act in Round 4 (which is about to be renamed Round 1)

GM Abraham |

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;
Conditions: Good Hope on the party (+2 morale on saves, attacks, ability checks, skill checks, and weapon damage) (20:36); Haste on the party, rounds 1-3);
Current time: 20:26 (the level was entered at 12:00)
=== Round 1 (new encounter) (aka Round 4 of fire/smoke) ===Yanda - 1 dmg; 7 temp hp (05:25); resist fire 20 (21:56); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (23) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:34); Fly (20:35); air crystal;
Mykel - 22 dmg; 11 non-lethal dmg; parry & riposte; blessed weapon (good & crits auto-confirm, 20:27); air bladder;
Shiva - 25 dmg; 4 non-lethal dmg Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10;
Bardic Performance (fire & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living));on fire (1d6 fire on your turn);Green - dmg;
Yellow - dmg;
Red - dmg;
Onjatan - 45 dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20); on fire (1d6 fire on your turn); shaken, with an additional -2 penalty on fear effects;
Araga - 17 dmg; DR 1/-; antiplague (21:20); burrowing underground;
Ok the timeline is a bit wonky at the moment, as happens sometimes in pbp. Mykel had his round 3 actions still available and has posted that he is opening the far door so I'm going to say that this occurs at the very end of round 3. Opening the door triggers the beginning of a new initiative roll for everyone and I'm going to call this Round 1 for the sake of simplicity for this new encounter.
As this new encounter begins, Araga is still underground, no one is debilitated by the smoke (at least for the current round), and both Onjatan and Shiva are on fire (though Shiva has little risk due to Resist Fire 5).
All the buffs you had going are still in effect, including Good Hope and Haste. I'm going to say that Haste has 3 rounds of duration remaining at this point (calculating that there were at least 2 rounds of activity between the death of the Bebilith and the opening of the door to the Firefall chamber), so you'll have Haste going for round 1-3. I hope that seems fair.
As the fire rages around them, Mykel chooses to open the door on the landing, the one surrounded by ancient runes of warding and protection and broken seals. He attempts to bash the door down but quickly realizes that the door is not locked (or trapped) and it opens easily.
A large stone sarcophagus rests atop a raised dais in the center of this room. The air is filled with the smell of decay. The chamber is filled with greenish smoke, bones litter the floor, and the walls are carved into laughing, horned devil faces—each belching greenish smoke and swarms of hellish insects. The room buzzes and rattles and stinks.
Map updated.
Yanda Will: 1d20 + 6 ⇒ (16) + 6 = 22 reroll vs. control, talisman of freedom, greater pentacle talisman (2nd save)
Shiva Will: 1d20 + 11 ⇒ (7) + 11 = 18 +4 vs. bardic performance, language-dependent, and sonic
Onjatan Will: 1d20 + 9 ⇒ (1) + 9 = 10 +1 vs mind-affecting, extra +1 if spell or SLA (+2 if psychic source). +1 (morale) to allies within 10’ vs mind-affecting Onjatan isn’t already suffering from
Mykel will: 1d20 + 8 ⇒ (19) + 8 = 27
The sturdy pathfinders are undisturbed by the hellish vision of the room except for Onjatan, who has been having a string of unfortunate luck! Onjatan, I would ask you if you want to reroll but I see you've already used your reroll. You are shaken, with an additional -2 penalty on fear effects.
There are three creatures waiting for the pathfinders in the chamber. One (Red) is a humanoid wrapped from head to toe in ancient strips of moldering linen; she moves with a shuffling gait.
Yanda Perception: 1d20 + 12 ⇒ (3) + 12 = 15
Shiva Perception: 1d20 + 13 ⇒ (20) + 13 = 33
Onjatan Perception: 1d20 + 16 ⇒ (19) + 16 = 35 Stonecunning (automatic Perception check within 10' of unusual stonework, with extra +2 bonus.)
Mykel Perception: 1d20 + 13 ⇒ (5) + 13 = 18
The other two foes (Green and Yellow), are seething creatures, each deftly wielding a vicious, saw-toothed glaive, while below its toothy maw writhes a hideous, twitching beard.
Yanda: 1d20 + 7 ⇒ (15) + 7 = 22
Shiva: 1d20 + 3 ⇒ (8) + 3 = 11
Onjatan: 1d20 + 1 ⇒ (1) + 1 = 2
Mykel: 1d20 + 9 ⇒ (12) + 9 = 21
Red: 1d20 + 1 ⇒ (9) + 1 = 10
Green & Yellow: 1d20 + 6 ⇒ (2) + 6 = 8
Ugh, Onjatan, I really hope that exhausts your nat 1 rolls for awhile!
Start of Round 1
Pathfinders are up! The bold may act!

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knowledge (planes): 1d20 + 7 ⇒ (9) + 7 = 16
I just reread this lately. For a knowledge roll a successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. So if that DC 15 is the target Yanda would get an answer to what are its resistances, which will probably affect her action.

GM Abraham |

[dice=knowledge (planes)]1d20+7
I just reread this lately. For a knowledge roll a successful check allows you to remember a bit of useful information about that monster. For every 5 points by which your check result exceeds the DC, you recall another piece of useful information. So if that DC 15 is the target Yanda would get an answer to what are its resistances, which will probably affect her action.
There's wide variation in how Knowledge checks are done. This is the way that I was taught (and which I've seen lots of other GMs use over the years) but of course some GMs are more or less generous. In my approach, what you get for making the check itself is a) basic knowledge of what the creature is (the text you can read in the spoiler - once someone makes the check everyone can open the spoiler, though note that you can't make a check until it's your turn) and b) the initial info about creature type, alignment, etc., which I forgot to give you, so here it is: Bearded Devils are typically LE Medium outsiders with the devil, evil, extraplanar, and lawful subtypes. Further categories of information (such as resistances, special attacks, defenses, immunities, weakest save, etc.) require beating the DC by multiples of 5 (one for each question).

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And... does the results of that Perception check actually do anything for us? Give the opportunity to make a different Knowledge check for a template or something?
Still need to know the type of action it takes to put Onjatan out
Knowledge (Planes): 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
Resistances once it gets down to Onjatan's turn, or special attacks if someone else gets resistances

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And, for that matter...
Onjatan hadn't gone yet when Shiva ran through the door. But Shiva's going again before Onjatan does. Can Onjatan get his "old round 4" action to move out of the room and put the fire out? Otherwise I have the feeling he'll get dropped in here and burn to death.

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Targetting a creature wrapped in old cloth with fire makes a good bet, so...
Yanda launches her alchemist's fire and then a bomb at the 'mummy'. Then she floats back to make some room (fly skill is at +21 so no roll needed).
miss direction: 1d8 ⇒ 5

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Knowlege (Religion, red), good hope: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Knowlege (Planes), green/yellow, good hope: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32
Why is the red one wet?
special attacks, special defenses, & special abilities on green/yellow
Spotting devils Shiva immediately calls up her ancestors as well as illusions of herself.
Mirror Image: 1d4 + 3 ⇒ (3) + 3 = 6
The spirits reach for the nearby devil.
Spirit Totem Attack: 1d20 + 14 ⇒ (19) + 14 = 33
negative energy damage: 1d8 + 7 ⇒ (5) + 7 = 12

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Mykel moves in to the closest one and lashes out with his blade and readies to fend off any strike in return.
attack, adamantine, blessed: 1d20 + 21 ⇒ (17) + 21 = 38
damage: 1d8 + 10 + 9 ⇒ (4) + 10 + 9 = 23
crit?: 1d20 + 21 ⇒ (14) + 21 = 35
crit damage: 2d8 + 20 + 18 ⇒ (1, 2) + 20 + 18 = 41
parry: 1d20 + 25 ⇒ (15) + 25 = 40
riposte: 1d20 + 25 ⇒ (15) + 25 = 40
damage: 1d8 + 14 + 9 ⇒ (6) + 14 + 9 = 29
spirit attack: 1d20 + 14 ⇒ (19) + 14 = 33
dmg: 1d8 + 7 ⇒ (7) + 7 = 14
the +9 for damage is precision damage if it matters...the +18 on the crit is precision...

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Please add 2 to Yanda's damage and splash damage for good hope and +1 to the to hit for haste. Adding an additional attack for haste here:
crap! Looks like my bad rolls are back. Please, no will saves right now :)
miss direction: 1d8 ⇒ 6

GM Abraham |

And, for that matter...
Onjatan hadn't gone yet when Shiva ran through the door. But Shiva's going again before Onjatan does. Can Onjatan get his "old round 4" action to move out of the room and put the fire out? Otherwise I have the feeling he'll get dropped in here and burn to death.
Mykel, not Shiva, opened the door at the end of Round 3 (Shiva also posted to that effect but technically Mykel was the only one with Round 3 actions remaining). Then the initiative order got reset for a new encounter. So no one missed out on their Round 4 actions (and I didn't proc any actions that had been posted aside from Mykel opening the door). Hope that makes sense.

GM Abraham |

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;
Conditions: Good Hope on the party (+2 morale on saves, attacks, ability checks, skill checks, and weapon damage) (20:36); Haste on the party, rounds 1-3);
Current time: 20:26 (the level was entered at 12:00)
=== Round 1 (new encounter) (aka Round 4 of fire/smoke) ===Yanda - 1 dmg; 7 temp hp (05:25); resist fire 20 (21:56); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (23) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:34); Fly (20:35); air crystal;
Mykel - 22 dmg; 11 non-lethal dmg; parry & riposte; blessed weapon (good & crits auto-confirm, 20:27); air bladder; Despair immune;
Shiva - 25 dmg; 4 non-lethal dmg Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10;
Bardic Performance (fire & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living));Mirror Image (6);
Green - 67 dmg;Yellow - dmg;
Red - dmg;
Onjatan - 39 dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20);
on fire (1d6 fire on your turn);shaken, with an additional -2 penalty on fear effects; Bearded Devils Knowledge (Resistances or Special Attacks);Araga - 17 dmg; DR 1/-; antiplague (21:20); burrowing underground;
Both Shiva and Onjatan are able to notice that the cloth-shrouded creature at the back of the room has some sort of liquid dripping from her bandages. The meaning or significance of this is not yet clear.
Onjatan, it appears that I misread the module and thought that the alchemist's fire rules applied to this trap (i.e. you would have to use a full-round action to put out the fire) but it turns out that you are correct that simply making a save on your turn (no action required) puts out the fire.
Onjatan Reflex to put out fire: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Retconning the 6 dmg taken by Onjatan from the 2nd round of being on fire.
Yanda, you don't actually have line of sight to Red from where you are. Would you like to revise this to a move into the room and a single bomb? Also, I forgot to mention but you can see through the door that the bearded devils are wielding glaives (reach weapons). In case that matters.
Shiva moves into the room but manages to stay far (enough) away from the vicious looking weapons the devils are holding. From her vantage point she can now see all the creatures and is able to determine that Green and Yellow are Bearded Devils, typically Medium Outsiders with the Devil, Evil, Extraplanar, and Lawful subtypes. She recalls that their filthy beards are weapons in their own right that can cause a nasty disease. She recalls that when they attack with their glaives the wounds bleed profusely. They have no special defenses. And she recalls that they can see perfectly in the dark, even in magical darknesses such as deeper darkness.
She surrounds herself with multiple images of herself and sends her spirits to attack Green.
Shiva, did you start a performance? I'm assuming that you can do it as a swift action, yes? So you should have the actions to do so but am I right in thinking that the spirits are only in effect when your performance is going?
Presuming that the spirits are indeed in effect... Shiva's spirits land first blood of the fight, tearing into the Green devil.
Mykel moves into the room to engage the nearest devil. Updating your position on the map. As he moves closer to the Red creature at the back of the tomb he feels a growing sense of horror.
Mykel will: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Fortunately he is able to fight it off like the hero he is and he moves in to engage Green. He strikes a savage blow that shows that even devils have vital organs.
Crit confirmed. In the future, please don't add the damage again in the crit line - I nearly added them both - much easier for me if you just do the normal dmg line and then another line of how much additional dmg would be added if it was a crit. Thx.
And then, just for good measure, the spirits swirling around Mykel finish off the poor Green devil before it ever had a chance to swing its glaive once.
Shiva Reflex: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Shiva is no longer on fire.
Just need Yanda to retcon to take into consideration that she can't see Red from her current position.

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Yanda, you don't actually have line of sight to Red from where you are. Would you like to revise this to a move into the room and a single bomb? Also, I forgot to mention but you can see through the door that the bearded devils are wielding glaives (reach weapons). In case that matters.
Yanda fired and then stepped out of line of sight. When she started her turn and fired she was right in the doorway and 40' from the mummy

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It's a move action until 13. Shiva stepped in after Mykel opened the door. If opening the door triggered combat before she could walk in Shiva would still be outside the room with song and mirror image active.

GM Abraham |

It's a move action until 13. Shiva stepped in after Mykel opened the door. If opening the door triggered combat before she could walk in Shiva would still be outside the room with song and mirror image active.
Yes, that's what happened. I executed Mykel's action (open the door) and then we rolled initiative. So none of the earlier posted (round 4) actions occurred. I'll move you outside of the room. That means that your spirits wouldn't have been in range to attack Green but it doesn't matter since Mykel's falcata crit would have been sufficient to kill it even without that dmg.
So, just to clarify, party members now have Fire and Frost on their weapons, yes?

GM Abraham |

the falcata is a 3x crit weapon,,,so i had the regular damage in the attack oine and the extra crit damage in the second batch
Got it - then it was plenty to put him out of his devilish existence.

GM Abraham |

GM Abraham wrote:Yanda, you don't actually have line of sight to Red from where you are. Would you like to revise this to a move into the room and a single bomb? Also, I forgot to mention but you can see through the door that the bearded devils are wielding glaives (reach weapons). In case that matters.Yanda fired and then stepped out of line of sight. When she started her turn and fired she was right in the doorway and 40' from the mummy
Ok. And is 40' the range increment for your bombs? And what dmg do your bombs do on a miss? Does the splash still have the Reflex save rider even when you miss?

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20' increment on the bomb, thus the -2 to hit, 10' increment on the alchemist fire, thus the -6 to his on that. Both were include in the rolls.
The alchemist fire does 10 splash damage and the bomb does 15, thanks to good hope. Only the bomb provides a reflex save for half, the alchemist fire does full damage.
The one that actually hit (the only one I did not roll a nat 1 on) does 25 and causes the mummy to catch fire.

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Drawing on his resolve to finish the mission, Onjatan stares the room right in its metaphorical eyes.
Resolve to have rolled that save-vs-fear twice and taken the better
Will (with Good Hope and aura): 1d20 + 9 + 2 + 1 ⇒ (17) + 9 + 2 + 1 = 29 +1 if spell or SLA (+2 if psychic source), +2 if curse

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Shiva Parashurama wrote:It's a move action until 13. Shiva stepped in after Mykel opened the door. If opening the door triggered combat before she could walk in Shiva would still be outside the room with song and mirror image active.Yes, that's what happened. I executed Mykel's action (open the door) and then we rolled initiative. So none of the earlier posted (round 4) actions occurred. I'll move you outside of the room. That means that your spirits wouldn't have been in range to attack Green but it doesn't matter since Mykel's falcata crit would have been sufficient to kill it even without that dmg.
So, just to clarify, party members now have Fire and Frost on their weapons, yes?
Since no resistances came to mind with her knowledge check, yes she would stick to the default fire & frost

GM Abraham |

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;
Conditions: Good Hope on the party (+2 morale on saves, attacks, ability checks, skill checks, and weapon damage) (20:36); Haste on the party, rounds 1-3);
Current time: 20:26 (the level was entered at 12:00)
=== Round 1 (new encounter) (aka Round 4 of fire/smoke) ===Yanda - 1 dmg; 7 temp hp (05:25); resist fire 20 (21:56); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (23) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:34); Fly (20:35); air crystal; Two Will saves;
Mykel - 22 dmg; 11 non-lethal dmg; parry & riposte; blessed weapon (good & crits auto-confirm, 20:27); air bladder; Despair immune; Two Will saves;
Shiva - 25 dmg; 4 non-lethal dmg Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (fire & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living)); Mirror Image (6); Two Will saves;
Green - 67 dmg;Yellow - dmg;
Red - 15 dmg;
Onjatan - 39 dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20);
on fire (1d6 fire on your turn);shaken, with an additional -2 penalty on fear effects;Two Will saves;Araga - 17 dmg; DR 1/-; antiplague (21:20); burrowing underground;
Yanda hurls an alchemist's fire and two bombs into the room before stepping back. The alchemist's fire misses badly, skittering away harmlessly. The first bomb hits solidly, though the brave firewarden notes that the liquid dripping from her foe seems to soak up some of the fire. Resistance The mummy catches fire but merely laughs with delight! (not going to bother tracking the fire dmg since it's incapable of doing anything to her)
Seeing that the creature has resistance to fire, Yanda perhaps alters her strategy. If you would have used a different bomb or resource after seeing the fire resistance feel free to retcon that, though it only matters for your resource management since it was a auto-fail regardless from the nat 1.
Meanwhile, Onjatan steels himself to resist the vision of hell in the room! Resolve successful!
The remaining bearded devil advances with its glaive and pokes at Mykel.
Glaive, PA: 1d20 + 10 ⇒ (15) + 10 = 25
20% Miss chance for non-adjacent: 1d100 ⇒ 78
It misses however, and looks at its glaive with a puzzled expression.
Mykel, can you use parry/riposte against an attack from 10' away?
Angry at seeing one of her pet devils destroyed, the Red mummy advances forward. "You dare disturb the resting place of I, Yarrix!?! You shall rue the day!" She gestures and casts a spell.
A cold cloying miasma of greasy darkness fills the space, obscuring the pathfinders' vision!
In addition, as Yarrix moves forward, the adventurers find themselves filled with anxious feelings, as if they suddenly recalled that the pathfinder society entrance exam is tomorrow and they had forgotten to study!
I need two Will saves from everyone. The first save is vs a mind-affecting fear affect for everyone but Mykel and it is vs a spell aura, with the emotion, fear, and mind-affecting traits for Mykel. The second save (everyone) is vs a spell with the evocation and evil tags. (Note, I'm not rolling these for you in case you may wish to activate various abilities before rolling).
spell dmg: 3d8 ⇒ (2, 6, 4) = 12
Even after the spell has been cast, the darkness seems to linger. Concealment (20% miss chance) for any non-adjacent attacks. Total concealment (50% miss chance) for any takes that are more than 20' away.
In addition, the firestorm continues to rage outside the tomb chamber itself.
fire dmg: 4d6 ⇒ (3, 1, 4, 2) = 10
Please note if you wish to use any special abilities (resolve, panache, etc.) before looking in the spoilers
Yanda Reflex: 1d20 + 17 ⇒ (1) + 17 = 18 +6 vs. poisons, +1 vs. acid and cold, greater pentacle talisman (2nd save)
Shiva Reflex: 1d20 + 8 ⇒ (19) + 8 = 27 +4 vs. bardic performance, language-dependent, and sonic
Onjatan Reflex: 1d20 + 8 ⇒ (1) + 8 = 9
Yanda Fort: 1d20 + 11 ⇒ (12) + 11 = 23 +6 vs. poisons, +1 vs. acid and cold, lesser talisman of freedom, greater pentacle talisman (2nd save)
Shiva Fort: 1d20 + 12 ⇒ (9) + 12 = 21 +4 vs. bardic performance, language-dependent, and sonic
Onjatan Fort: 1d20 + 12 ⇒ (6) + 12 = 18 Antitoxin and Antiplague (+5 vs poison/disease)
Pathfinders are up but probably best to not post your actions until I have a chance to tell you the results of all these saves.
Onjatan recalls that Bearded Devils are resistant to acid and cold, as well as weapons that are not either good or silver. They also have spell resistance.

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Reflex Saves vs fire for half, catch fire on a fail
This is why I asked about getting Onjatan out of the furnace before rolling initiative on the boss fight. He's now taken two rounds of burning with no turn in between, and no chance to move out.
Any chance of that actually happening at the bottom of the initiative, so that it goes off after Onjatan (pending saves) has a chance to move?
Onjatan recalls that Bearded Devils are resistant to acid and cold, as well as weapons that are not either good or silver. They also have spell resistance.
Does he also know the general information/assumptions from the Devil subtype?
The first save is vs a mind-affecting fear affect for everyone but Mykel and it is vs a spell aura, with the emotion, fear, and mind-affecting traits
I assume it's not from a psychic source? I think this module probably predates that, but worth asking

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Seeing that the creature has resistance to fire, Yanda perhaps alters her strategy. If you would have used a different bomb or resource after seeing the fire resistance feel free to retcon that, though it only matters for your resource management since it was a auto-fail regardless from the nat 1.
she would have used a concussive bomb on the second try doing 15 splash damage.
will vs. fear, heroism: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
will vs. evil evocation, heroism: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
+6 vs. poisons - alchemist poison resistance
+1 vs. earth/acid - boon from The Cosmic Captive
+1 vs. water/cold - boon from The Cosmic Captive

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Rolling while awaiting previous questions
Good Hope, trait bonus, boon bonus. Assumes this isn't psychic
Will vs Fear: 1d20 + 9 + 2 + 1 + 1 ⇒ (17) + 9 + 2 + 1 + 1 = 30
Good Hope, class bonus vs Evil
Will vs Evil: 1d20 + 9 + 2 + 2 ⇒ (9) + 9 + 2 + 2 = 22

GM Abraham |

Quote:Reflex Saves vs fire for half, catch fire on a failThis is why I asked about getting Onjatan out of the furnace before rolling initiative on the boss fight. He's now taken two rounds of burning with no turn in between, and no chance to move out.
Any chance of that actually happening at the bottom of the initiative, so that it goes off after Onjatan (pending saves) has a chance to move?
Good catch - I had previously posted the fire dmg and saves vs the fire and smoke for the start of round 4 before Mykel posted his (end of round 3) action of opening the door. So the just posted fire dmg should not have occurred for any of you - I'll retcon that. The next installment of fire dmg won't occur until the start of the next round and you can all see that the fire doesn't reach inside the tomb so you can avoid it by stepping inside if you wish. The smoke does seem to be reaching there however.

GM Abraham |

Quote:Onjatan recalls that Bearded Devils are resistant to acid and cold, as well as weapons that are not either good or silver. They also have spell resistance.Does he also know the general information/assumptions from the Devil subtype?
Yes, though those assumptions may not always be true in the case of specific monsters.
The first save is vs a mind-affecting fear affect for everyone but Mykel and it is vs a spell aura, with the emotion, fear, and mind-affecting traits
I assume it's not from a psychic source? I think this module probably predates that, but worth asking
No way for you to know that. I don't actually recall whether this module was written before the psychic materials came out.

GM Abraham |

Reminders for GM: Shiva - counterspell (spell warrior archetype); Onjatan - Stonecunning; Araga - tremorsense;
Conditions: Good Hope on the party (+2 morale on saves, attacks, ability checks, skill checks, and weapon damage) (20:36); Haste on the party, rounds 1-3);
Current time: 20:26 (the level was entered at 12:00)
=== Round 1 (new encounter) (aka Round 4 of fire/smoke) ===Firefall at the top of the round
Yanda - 1 dmg; 4 temp hp (05:25); resist fire 20 (21:56); Darkvision 60; Ant Haul (21:00); Prot Arrows (90) (21:00); Ablative Barrier (20) (21:00); Mutagen (21:40); Heroism (21:40); Shield (20:34); Fly (20:35); air crystal; Depair immune;
Mykel - 34 dmg; 11 non-lethal dmg; parry & riposte; blessed weapon (good & crits auto-confirm, 20:27); air bladder; Despair immune; Shaken (-2 to attacks, saves, skill checks); Sickened (round 1/?) (-2 to attacks, dmg rolls, saves, skill checks);
Shiva - 25 dmg; 4 non-lethal dmg Lowlight vision; DR 1/-; resist acid/cold/elec/fire 5; resist negative 10; Bardic Performance (fire & frost to party weapons & Spirit Totem: 20% miss chance vs non-adjacent, 1d8 vs adjacent (living), +14 slam 15' 1d8+7 (vs living)); Mirror Image (6); Two Will saves;
Yellow - dmg;
Red - 15 dmg;
Onjatan - 42 dmg; DR 3/adamantine; antiplague (21:20); antitoxin (21:20); reroll used; +2 vs curses (21:20); Despair immune;
Araga - 17 dmg; DR 1/-; antiplague (21:20); burrowing underground;
Retcon: negate the most recent fire dmg and smoke saves (good thing if you look at the spoilers - that's a lot of nat 1's for y'all so far!
Even brave Mykel feels himself shaken by the aura of doom that seems to surround him! He also takes the full impact of the spell that Yarrix cast, causing not only damage but making him feel sick! Mykel, you are now Shaken and Sickened.
Yanda easily resists falling into the emotion of despair and takes only very minor dmg from Red's spell. (3 points of dmg, off both your temp hp and Ablative Barrier)
Onjatan does the same, taking only a small scratch from the spell.
Still need two Will saves from Shiva. Onjatan may act.

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Quote:I assume it's not from a psychic source? I think this module probably predates that, but worth askingNo way for you to know that. I don't actually recall whether this module was written before the psychic materials came out.
Onjatan has a bonus against mind-affecting spells from a psychic source; I just needed to know for the purposes of using the correct bonus on the roll. Turned out to have not mattered, with that roll.

GM Abraham |

GM Abraham wrote:I assume it's not from a psychic source? I think this module probably predates that, but worth askingNo way for you to know that. I don't actually recall whether this module was written before the psychic materials came out.
Onjatan has a bonus against mind-affecting spells from a psychic source; I just needed to know for the purposes of using the correct bonus on the roll. Turned out to have not mattered, with that roll.
For conditional modifiers like that I typically just add them with ooc tags. Which can be tedious when you have a lot of them, as some of my characters do.