GM Abraham's Emerald Spire

Game Master Abraham Z.

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Emerald Spire slides |
Heccuba wrote:
Dasus I hope you are feeling better

Yes, sending you good thoughts!

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

We have not heard from him in a while, I hope all is well.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

GM, I wonder if it might not be time to look for another player? It has been almost a month since we have heard anything from Dasus.


Emerald Spire slides |

Yes, this is probably a good idea. I'll post in the recruitment thread and see if we get someone. If Dasus comes back we can easily just continue with him and any new player who wishes to join.

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Hello. I would like to throw my hat in the ring for the replacement spot. I am definitely a frontliner, but I'm not sure about going through the whole spire. I played floor 1 already but not 2.

Obviously, if you get a front-liner who wants to do the whole run, I'll bow out.

Silver Crusade

Male Half-orc Paladin 4 (Redeemer) AC 23, T 11, FF 19 | F +10/R+6/W+6 | HP 16/36 | CMB +6, CMD 18/17F | Init +1 | Perception -2 | Condition: None

Still alive, but still coughing just enough that dictating is painful. So yeah, replacement is cool and hopefully I can rejoin eventually.

It doesn't seem to be anything serious, it's not getting worse, and I was tested earlier this week to make sure wasn't pneumonia. (It isn't.)

I'm starting to think it's a mild food allergy making me cough. Going to do a little experimenting to see if cutting back on anything particular helps. But who knows how long it will take. :-(

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I hope you feel better soon

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

The reason that I suggested getting another player after a month is bec7ae I got in trouble DMing a PFS gmae for keeping a character after the player left, we were in the middle if a fight and it would not have been a good thing to lose the character but I got in trouble nonetheless.


Emerald Spire slides |
Ylosani wrote:

Hello. I would like to throw my hat in the ring for the replacement spot. I am definitely a frontliner, but I'm not sure about going through the whole spire. I played floor 1 already but not 2.

Obviously, if you get a front-liner who wants to do the whole run, I'll bow out.

Welcome Ylosani! Go ahead and dot in to the gameplay thread. The party is (hopefully) nearing the end of the first fight. We'll have you join in when the fight is over. Someone else also expressed interest and if they show up I'll be happy to have them as well, and then when we get to the end of the level we can take stock.


Emerald Spire slides |
Dasus wrote:

Still alive, but still coughing just enough that dictating is painful. So yeah, replacement is cool and hopefully I can rejoin eventually.

It doesn't seem to be anything serious, it's not getting worse, and I was tested earlier this week to make sure wasn't pneumonia. (It isn't.)

I'm starting to think it's a mild food allergy making me cough. Going to do a little experimenting to see if cutting back on anything particular helps. But who knows how long it will take. :-(

Glad to hear from you! Please take as long as you need and we'll welcome you back in whenever you feel able. With your permission, I'll keep botting Dasus just until the end of this fight (which I think is likely nearly over), just to keep the gameplay flow moving.


Emerald Spire slides |
Heccuba wrote:
The reason that I suggested getting another player after a month is bec7ae I got in trouble DMing a PFS gmae for keeping a character after the player left, we were in the middle if a fight and it would not have been a good thing to lose the character but I got in trouble nonetheless.

Yes, agreed. The only reason I thought it was ok was because Dasus had told us he might be unwell for a bit and had told us to bot him as needed. But it will be better to have another PC aboard and then Dasus can jump back in when he's feeling better.


Emerald Spire slides |

Just wanted to alert everyone that I've had some interest in joining the game, both for one or two players who would jump in now (as soon as this fight ends), and another couple of players who would like to jump in for other levels (that they may have missed when the previously played through). I hope that's suitable to everyone and it means that our group size may ebb and flow between 4 and 6 as we go along.

Silver Crusade

LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Resources:
| Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

That is fine with me. Always happy with more company in this dungeon. Only slightly biased as I was a fill in as well. Lol.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

What might our numbers look like per level?

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

I just saw the PM. Is there a slot still open for this character on spire level 3?


Emerald Spire slides |
Firewarden Yanda wrote:

I just saw the PM. Is there a slot still open for this character on spire level 3?

Yes, you and one other person expressed interest, so I'll take both of you, bumping us up to a party of 5 (with Dasus temporarily dropping out for health reasons). Go ahead and dot into the gameplay thread.


Emerald Spire slides |
Heccuba wrote:
What might our numbers look like per level?

Hard to say but right now we will be at 5 (two new additions joining us, at least for this level, and one leaving us, hopefully only temporarily). We'll reevaluate when we get to the end of this level and see who wants to continue through the whole spire (at least one of the new PCs expressed uncertainty about that), whether Dasus is ready to rejoin, and whether either of the other folks who've expressed interest in joining just for certain specific levels are still interested. We'll also need to see how the difficulty level feels for everyone. The Spire was written with parties of 4 in mind but I played it with parties of 6, and some levels felt too easy for us, but we were also a pretty optimized bunch.

In short, let's get through level 3 with this party of 5, and see how it looks after that.

Also, please polish off these two dudes! Neither of them has been scratched yet! :-)

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Sounds like a plan.

The Exchange

Male Human Bard 4 hp 27 (4d8+4) AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex) Fort +2, Ref +7, Will +6; +4 vs. bardic performance, language-dependent, and sonic +8 Perception +2 Int

Romulus is always happy to have new teammates. Let's do this!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

So which are the active characters? Is this the right list?

Altovin
Dasus
Heccuba
Romulus
and my character, Yanda, of course


Emerald Spire slides |

The active group is now:
Altovin
Heccuba
Romulus
Yanda
Ylosani

Dasus has faded away (due to IRL health concerns - get well soon, Dasus!) but will hopefully return when he's able.

Yanda and Ylosani can act once their turn in the initiative comes up but please go ahead and add your tokens on the stairs at the upper left of the map. Also please add your relevant info on the third slide when you have a chance.

Regarding what is happening, a quick recap: the Emerald Spire is a mysterious dungeon just a short distance from Fort Inevitable, a small town in the River Kingdoms that is ruled by Hellknights. Little is known about the Spire but there appears to be a massive green ?needle? monolith? something? that runs through its various levels, descending to a depth known to no pathfinder.

The party previously encountered a band of goblins on level 1 (the Tower Ruins) and undead and creepy spiders on level 2 (the Cellars) - I took over as GM part way through level 2. After a lengthy convalescence back in Fort Inevitable (there was some unpleasantness involving poison), they have just now reentered the Spire, descending to its 3rd level (Splinterden). This room is the first room the group has entered and they have encountered two humans who are clearly hostile. One of these humans rang a very loud bell, first a single time, and then again with two peals of greater urgency.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

So we have a witch, bard (archer), life oracle (mostly), and alchemist bomber. So far it looks like we all like to stay in the back. I hope Ylosani is a melee character.


Emerald Spire slides |
Firewarden Yanda wrote:
So we have a witch, bard (archer), life oracle (mostly), and alchemist bomber. So far it looks like we all like to stay in the back. I hope Ylosani is a melee character.

The GM smiles an evil smile... "What could possibly go wrong?"

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Lolo, she does great things from a distance or up close to Romulus :)

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

Yanda brought a mule. Did any of the other characters bring a mount/beast of burden?

Is there a place to keep it while we delve?

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

As a samurai, Ylosani has a horse somewhere...I assume he's tied to a tree outside the spire.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Animals tend not to do well in dungeon crawls.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

Which is fine. It is a pack animal and has extra acid and fire flasks as well as some other heavy gear that it would be nice to get at between encounters.


Emerald Spire slides |
Ylosani wrote:
As a samurai, Ylosani has a horse somewhere...I assume he's tied to a tree outside the spire.

So far, both the horse and the mule could have accompanied you up to this point. You have descended some stairs (many, actually), but nothing that they couldn't handle. Whether or not you wish to bring them with you, or leave them tied up outside the spire, or happily back munching oats in the stables of Fort Inevitable, is up to you.

As a general rule, I don't believe in unfairly penalizing PCs for the nature of their build. Some characters are built around their mounts and I would allow them to bring in into the spire, though of course there will be some areas where it may present unique challenges! For the mount... :-)

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

Yanda is happy to leave the mule in the room at the bottom of the stairs. it should be fine while they expore around, as long as they are not teleported far away or something.

Silver Crusade

LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
Resources:
| Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

Hard to say as Jaidz is NG and a lot of NG canon paladin codes do not explicitly say to intervene on evil acts.

It is harder to intervene in PbP space as I dont get to till after it happens and PvP isn't allowed so it gets rather difficult.

Jaidz biggest thing is courage and potential. So I kind of brushed it off instead of potential party conflict atm.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I really thought that they had died. I guess that is what I get for not using a heal check to see if they were still alive.

Sovereign Court

Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

Ylosani doesn't care about his horse at all. He hasn't even bothered naming it.

I'm working on his riding skills but for next level when I get to use a boon that will let him ride an axebeak.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

that would be neat, to see a bird riding a bird :)


Emerald Spire slides |
Heccuba wrote:
I really thought that they had died. I guess that is what I get for not using a heal check to see if they were still alive.

Ha, no worries!

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Sorry about the lag in posting. I went to an early Palm Sunday Mass, had to go grocery shopping, grabbed dinner, ate, laid down and fell asleep :)


Emerald Spire slides |

I will be traveling Wednesday to Sunday and will be able to post only sporadically.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Have fun!

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

FYI: The Easter Triduum has begun. I may or may not be around that much this weekend.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 52/66 (8 non-lethal damage) | AC/FF/Tch: 29/20/18 20/15/15 | CMD 25 21 | Fort/Ref/Will +9/15/4 +8/14/5 | Init: +5 +5 | Speed 30 ft | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +11, Sleight of Hand +1, Spellcraft +12, Stealth +10, Survival +9, UMD +12 | Active Conditions: ant haul, false life (0/0), protection from arrows (90/90), ablative barrier (30/45), barkskin (+4), mutagen (+2 dex/NA), heroism, targeted bomb admixture, blessing of fervor (+2)

Hey, any of you know if there are any alchemical creations to put out fires. I really would love for Yanda to get something like that but could not find anything.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

I'm not sure. Let me see what I can find.

Dark Archive

Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

Joyous Easter and a Blessed Passover


Emerald Spire slides |

Hmm, I'm wondering if my posts are confusing for some of you? It seems like some important details are getting lost in the shuffle. Let me know if there's anything I can do to make it easier for you to follow them.


Emerald Spire slides |

Metagame summary of the situation for anyone who is feeling lost:

  • 1) At this point the only hostile creature on the map is the (as yet unidentified) Green, which attacked him when Ylosani opened the door.
  • 2) You've seen Green attack Ylosani with its (blinding) spit and with a single bite attack that missed; it appears to have many mouths; it also has an audible confusion-inducing gibbering effect - once someone saves against this they are immune to it from then on; the gibbering has currently ceased (due to it being asleep), though everyone who failed their save is still confused at least for the moment.
  • 3) Green is currently sleeping (from Heccuba's hex) and prone but if Ylosani's impending attack hits it (or it takes damage from another source), it will wake up; there could be A LOT riding on the 50% miss chance of his attack.
  • 4) There is a large fire in the corridor; everyone who passes through it, or who is in it at the start of their turn, takes 1d6 fire dmg.
  • 5) At the end of each round I'm rolling to see if the fire spreads (using this chart, which comes from a paizo AP, and is the only ruleset I've found for handling whether or not a fire spreads); this means that even if you are not currently in the fire you are at risk of taking 1d6 fire dmg if it spreads into your square.
  • 6) You have not currently found any supplies for putting out the fire, but it's clear that this is the lair of an organized semi-military (uniforms, etc.) human group, so there must be water and other supplies somewhere.
  • 7) Book (Heccuba's familiar) is currently unconscious and dying, and about to take another 1d6 fire from being in the fire. I'm assuming that Heccuba has him tucked into her cloak and could simply carry her out of the fire on her turn.
  • 8) Heccuba is also in the fire and at risk of falling unconscious from fire dmg at the start of her next turn; if she does not fall unconscious she can (and probably should) simply walk out of the fire.
  • 9) If it's not already obvious, you have invaded an organized settlement that is set up to defend itself; twice already reinforcements have arrived (once in response to the pulling of the alarm bell, and once in response to you setting off a bomb just outside their door). You don't know whether there are other inhabitants here or whether they are aware of your invasion, but it's not unreasonable to think that others may arrive at some point.
  • 10) If I've left anything out or if you have any questions or concerns please don't hesitate to let me know, either here, or by PM.

  • Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    That is her plan.

    Sovereign Court

    Init +1, Perception +7, Low-Light Vision M Tengu Order of the Shield Samurai 3 [HP 12/28 (25), NL2, AC 21 /ff 10 /t 11, Fort +5, Ref +2, Will +2, Spd 30' (20’ in armor)

    I think my previous confusion was that you had on the card "Pending a save from Ylosani." It would have been clearer if you would have said "Saves for Ylosani rolled, pending confirmation if he's going to use Resolve." I didn't know that the saves had already been rolled and was waiting for my turn to roll them.


    Emerald Spire slides |
    Ylosani wrote:
    I think my previous confusion was that you had on the card "Pending a save from Ylosani." It would have been clearer if you would have said "Saves for Ylosani rolled, pending confirmation if he's going to use Resolve." I didn't know that the saves had already been rolled and was waiting for my turn to roll them.

    Ah, ok, that's good to know. I try to keep the text in the initiative card fairly brief so sorry for the confusion! I think you have one use of Resolve remaining, yes? (Your profile says you only have 1 use, and you've used it once, but I think as a 3rd level samurai you should have 2 uses?). Unless you have another suggestion for how to streamline it, I'll just plan to put any saves you make in a spoiler so you can decide whether or not you are using it before you look.

    Dark Archive

    Init +7; Senses Perception +4 ————— Defense ————— AC 11, touch 11, flat-footed 10 (+1 Dex) hp 14 (1d6+2) Fort +1, Ref +1, Will +4 (+2 Trait bonus vs. mind-affecting spells and effects from demons)

    I do think it is ridiculous that the assumption would be that people would stay in fire.

    Silver Crusade

    LG Male Gnome Paladin (Chosen One) 2/Oracle (Seeker) 1 | HP: 35/35 | AC: 21 T: 13 FF: 19 | CMB: 3, CMD: 15 | F: 7 R: 1 W: 6* | Init: 2 | Speed 20ft | Active conditions: 21 CLW Charges Used
    Resources:
    | Racial Spell Like Ability: 4/4 | Oracle Spells: (1st): 3/4 | Share Will: 1/1 | Smite Evil: 1/1 | Lay On Hands: 1/4

    I knew that gate was gonna be trouble but Altovin wouldn't have thought of it lol. At least they didnt open it and heal the other two.


    Emerald Spire slides |
    Altovin Prynn wrote:
    I knew that gate was gonna be trouble but Altovin wouldn't have thought of it lol. At least they didnt open it and heal the other two.

    Haha. I would have done that but unfortunately the lever is on your side. :-(

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