GM Abraham's Emerald Spire

Game Master Abraham Z.

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Emerald Spire slides |

Sorry for the posting delay, everyone. Things have been a bit hectic. Will try to get chronicles and something for gameplay posted this weekend.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Thanks for the update. :)

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

We ready to move on to the next level?


Emerald Spire slides |

Sorry for the delay, everyone. Tomorrow is the last day of classes for the semester for me so I've been preoccupied with the grading backlog etc. I anticipate being able to move us forward again very soon. Thanks for your patience.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

No problems. I'll just poke the thread every once in a while so it doesn't get lonely.

Grand Lodge

Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

Same .... be hear until the Chronicles come out.. Thinking of starting my own game of the next level for people to play - assuming there is interest.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

What game?

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.
Zenae WP wrote:

Same .... be hear until the Chronicles come out.. Thinking of starting my own game of the next level for people to play - assuming there is interest.

You should post in flaxseed recruitment, I’m sure there’s interest!!

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

I’m almost finished leveling up to 7.

Defaah as a dinosaur does not fit the spire so Jang has asked Erastil to give him the power to gain a new form for Defaah.

His new companion will be a giant mosquito with the unexpected intellectual archetype.

I also took the improved spell sharing feat for Jang and his companion.

Grand Lodge

Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

Would it please be possible to get the Chronicles out for the Clockwork level? I'm going to need them for Zenae soon.

Thanks.


Emerald Spire slides |

Yep, sorry again for the long delay. Will get 'em done tomorrow.


Emerald Spire slides |

Everyone, once again my apologies for the long delay in getting these chronicles to you - I make no excuses and hope it hasn't detracted from the fun of our adventure.

Chronicles should be downloadable here. Please let me know if you encounter any problems or see any mistakes.

For those who are continuing on, I hope to have our next adventure launched tomorrow. For everyone else, good luck in your travels!

Grand Lodge

Female Half Orc Fighter - 5 | hp:-10/53 NL:0 | AC 16 | Init:+2 | BAB:5, MAB:9, RAB:7 | F:7, R:3, W:1 | Perc:5 | CLW Wand: 18c

thanks

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Please don’t worry about timing GM!!

This is just a game. :-D

I would love to continue.

I’ll be a little bit slow until end of next week as I’m GMing for PaizoCon and have preparations to do.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Thanks for getting those out and being a trooper through all this. Looking forward to the next level.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Looking forward to starting with this group.

Silver Crusade

Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

Whew, finally updated my character sheet. Nothing terribly exciting. He can now detect undead at will.

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Hello GM Abraham, is it ok to continue now?

See below also for my Jang's new animal companion.


Giant Mosquito, N Medium (counts as Large) | Vermin Companion 7 (Unexpected Intellectual) | HP 59/59 | AC 25 T 15 FF 19 | CMB +4, CMD 24 | F: +9, R: +9 (Evasion), W: +3 (+4 ench.) | Init: +4 | Perc: +11 | Speed 20 ft., fly 60 ft. (good) | Active conditions: None

Here is the giant mosquito companion!


Emerald Spire slides |

Yes! My apologies for the long delay, everyone. We will get started on Monday (I've got my hands full with childcare and the 4th of July holiday this weekend). Thanks for your patience!

The Exchange

Male NG Dwarf from Qadira | Cleric of Erastil (formerly Shelyn) 7 | DR5/bludgeoning 35/35 | HP 63/71 | AC 20 T 12 FF 18 | CMB +3, CMD 18 | F: +14, R: +9, W: +17 | Init: +2 | Perc: +19 | SM: +13 | Dipl.: +21 | Rooted Vitality 1/1 | Reroll 1/1 | Darkvision | Speed 20ft | Active conditions: resist electricity 20, defending bone.

Thanks for everything!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

That would be awesome.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Looking forward to it!


Emerald Spire slides |

Ugh, sorry everyone. I once again got a little delayed/distracted. I'm going to try to get our gameplay thread going today but first I have to figure out why the paizo forum decided to move this game to inactive (I didn't do it). I'm hoping that posting, either here in Discussion, or in Gameplay, will reactivate it. Let's see.

Edit - looks like posting in Gameplay reactivated the game.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Kala's been enjoying the time off. Continuing to learn to read. (She's about at a second grade reading level now. Yay!) Chilling with Stinky. Going to therapy to deal with her self confidence issues. Hunting and curing jerky so she can spoil reward Stinky, using it all up, and doing it all again. Good bonding time. All that jazz. It's been a good vacation, and she's ready to get back to work.


Emerald Spire slides |

Ok, everyone I'm ready to go! Thank you again to all of you for your patience.

A few bookkeeping things:

First, a reminder that this is a tier 5-7 adventure. I believe you are all in that range but just in case you aren't, let me know!

Second, I've added your tokens on slide one. Please let me know that you are here by moving your token on to the stairs or the squares just past it.

Third, Kala and Jang, please add tokens for your animal companions, both on slide 1 and slide 3.

Fourth, everyone please check your information on slide 2 - I think the day job info there may be copied over from the previous level so if so please redo it.

Fifth, everyone please add or review your Init, Perception, and Saves on slide 3 - I copied this from the last level so I expect the information is out of date for several of you.

Thanks and looking forward to this - I hope y'all have fun!

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Day Job roll

alchemy: 1d20 + 23 ⇒ (4) + 23 = 27
alchemy reroll: 1d20 + 23 ⇒ (3) + 23 = 26

It all looks good to me.

Silver Crusade

Oread Spiritualist(Ectoplasmatist)/Monk(UC) L8/1| HP: 84/84 THP: 17 | AC:24+4 T:18 FF:22+4 20% miss | CMB:+13+2 CMD:31 | Saves F:14+2 R:10+2 W:14+2 | Init:+4 | Per:+17+2 | Spd: 30 | Reroll: 1/1 | Spells: L1 2/5 L2 3/5 L3 2/3 | Stun Fist: 3/3 | Conditions: endure elements (24h); false life (8h); heroism (80m); blur (8m); shield (8m); chill touch (6/8)

profession medium: 1d20 + 11 ⇒ (7) + 11 = 18

Ok have done as requested. Moved Uhvat to the front, because that's where he'll always try to be.

Oh yes, Uhvat bought a pair of boots of striding and springing, so now he can move 30ft like normal people. :)

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Done!

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

@GM Abraham: Just a reminder, because even I had forgotten if I already did this.

Kala, daughter of Krokum wrote:

Thanks! Looking forward it this.

...

@GM Abraham: Can you make a note on Kala's Chronicle that she has cast Masterwork Transformation on her grandfather's cold iron warhammer? I had put off doing it until she was accepted into a game so it could be properly recorded. The cost is:

300 for mstwk - 24 for cold iron warhammer = 276 gp.

Thanks!


Emerald Spire slides |
Kala, daughter of Krokum wrote:

@GM Abraham: Just a reminder, because even I had forgotten if I already did this.

Kala, daughter of Krokum wrote:

Thanks! Looking forward it this.

...

@GM Abraham: Can you make a note on Kala's Chronicle that she has cast Masterwork Transformation on her grandfather's cold iron warhammer? I had put off doing it until she was accepted into a game so it could be properly recorded. The cost is:

300 for mstwk - 24 for cold iron warhammer = 276 gp.

Thanks!

I'll try to remember but please feel free to remind me when we get to the end of the level (I won't prepare the chronicles until then). I generally don't add GM notes on purchases to chronicles, trusting players to do that themselves, but of course I will if you want me to. But you might need to remind me when we get to the end. :-)

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Hello GM,
I hope it is ok that I do not bring Jang into the game. The dungeon crawling does not fit to his character well.

I chose another character that I would like to bring for the whole journey and who has an academic interest in the emerald spire.

It is my gun wielding Wayang who is level 5.

craft alchemy day job, tool, crafter's fortune, alchemist 1/2 level: 1d20 + 17 ⇒ (16) + 17 = 33


Emerald Spire slides |
Tofang Siyaah wrote:

Hello GM,

I hope it is ok that I do not bring Jang into the game. The dungeon crawling does not fit to his character well.

I chose another character that I would like to bring for the whole journey and who has an academic interest in the emerald spire.

It is my gun wielding Wayang who is level 5.

[dice=craft alchemy day job, tool, crafter's fortune, alchemist 1/2 level]d20+17

Yep, sure, no problem for me. And the Spire is pretty much a dungeon crawl the whole way through (they make some modest efforts to give it some narrative but in the end each level was written by a different author and it is definitely first and foremost a massive dungeon crawl).


Emerald Spire slides |

Tofang, it looks like you have a companion riding dog too? Please also add their saves on slide 3. Thx.


Emerald Spire slides |

Sorry everyone, it appears I've confused you with my way of handling PC saves. Generally speaking, unless there is some good reason not to, I will usually roll your saves for you (hence the request for the full dice expression on slide 3, so I can just copy and paste as needed). The first GM that I ever played PbP with did it that way and I've usually stuck with that approach since I feel that it makes the gameplay thread flow much more easily (especially for me as the GM, since I don't have to continually pause the action to wait for die rolls from y'all which are essentially passive). So, for example, if you look at the Reflex Saves spoiler in my previous post, you'll see that I already rolled for everyone (and adjusted your hp accordingly in the initiative card). Even though I didn't have everyone's modifiers, as luck would have it I was still able to parse the rolls (for example - I didn't know what the dog's modifier was, but it made the DC on the die so it was moot). In short, I'll use the results I rolled, rather than the rolls that Kala, Stinky, and Yanda just made.

Of course none of this precludes you using an ability like your paizo tshirt 1/scenario reroll. Basically, it just means that you are getting to see the DC and the result before you have to decide whether or not to use the reroll (as opposed to at an in-person table where you would have to decide to use the reroll before knowing the result). Sometimes, when the stakes are high, or your die roll is ambiguous about whether or not you may have passed, I'll post the results in a spoiler and ask you to decide whether or not you are using a reroll before looking at the spoiler. In short, please don't feel like me rolling the saves for you is limiting your play options (e.g. just because I've posted the roll, you still have the ability to, say, use an immediate action to do something that would modify those results). I hope this all seems fair and makes sense. Let me know if you have any questions.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

Sounds good. I missed the spoiler and played follow the leader on making the roll myself. I prefer the idea that you roll the saves anywat.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Ah. Fair enough. My bad.

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Thanks GM!!

~

On the riding dog. Yes only 13 hp. ;-)

Tofang auto succeeds on the DC 5 ride check. Moving a mount in combat is a free action then.

The riding dog is combat trained already. A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a DC 10 Ride check.

But Tofang will never try to make the riding dog attack or do any other trick and that is the only action that would necessitate Tofang to spend a move action as this is no animal companion and also require a handle animal check. But Tofang won’t do that anyway.

So the riding dog gives Tofang extra mobility with two move actions of the dog and it is a free action to steer the dog and Tofang still will have his own move and standard actions.


Emerald Spire slides |

How is the dog combat trained? (I was so immersed in all these rules awhile back when I was building my cavalier, but it's been awhile!)

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Hi GM!

The dog comes combat trained with the purchase. But actually that is irrelevant because I’ll never direct the dog to attack anyway because Combat trained only allows to simultaneously attack with better action economy.

Fight with a Combat-Trained Mount: If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action.

Grand Lodge

Male wolverine 6 | HP -17/48 | AC 24, T 13, FF 21 | CMB +7, CMD 20 | Fort +8, Ref +8, Will +3* (see Defense spoiler) | Init +3 | Perception +5 | Speed 30ft | Climb 10 ft | Burrow 10 ft | Active conditions: Dead

@GM Abraham: In checking Kala's transactions, I realized that I had purchased barding for Stinky, but didn't put it on his character sheet. Is that something I can add now, or should I wait until it makes sense in the narrative?

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin
GM Abraham wrote:

Tofang recalls that fiendish creatures - such as these - are resistant to fire, cold, and spells. Let me know if you want to change your action as a result of this knowledge.

Also, are you sure that you can reach the spot you moved to? Note that all the squares in the room are difficult terrain.

Hi GM, as the dog has 40 ft movement and can move independently of Tofang’s actions the 80 ft movement are enough to get to that spot.

No change to my actions.


Emerald Spire slides |
Stinky the Wolverine wrote:
@GM Abraham: In checking Kala's transactions, I realized that I had purchased barding for Stinky, but didn't put it on his character sheet. Is that something I can add now, or should I wait until it makes sense in the narrative?

Sure, go ahead and add it now. No worries.


Emerald Spire slides |
Tofang Siyaah wrote:
GM Abraham wrote:

Tofang recalls that fiendish creatures - such as these - are resistant to fire, cold, and spells. Let me know if you want to change your action as a result of this knowledge.

Also, are you sure that you can reach the spot you moved to? Note that all the squares in the room are difficult terrain.

Hi GM, as the dog has 40 ft movement and can move independently of Tofang’s actions the 80 ft movement are enough to get to that spot.

No change to my actions.

Ah, got it. Ok thanks for the clarification.


Emerald Spire slides |

Things are a little hectic the next couple days (roof getting replaced) - might not have a chance to update in gameplay until Friday.

Sovereign Court

Female L/N Sylph Alchemist/9 | HP: 50/66; 14 NL (0/14 false life) | AC/FF/Tch: 28/20/18 20/15/15 | CMD 23 21 | Fort/Ref/Will +11/17/6 +9/15/4 | Init: +5 +5 | Speed 30 ft | darkvision | Disable Device +18, Fly +19, Heal +12, Kn Arc +10, Kn Dung +7, Kn Local +15, Kn Nat +12, Kn Planes +7, Perception +12, Spellcraft +12 | Active Conditions: ant haul, protection from arrows (90/90), ablative barrier (45/45), mutagen (dex), heroism, barkskin (+4), false life, fly, resist fire-20, shield, fly, reduce person, antitoxin

I will be on vacation too (Thus-Mon). I'm pretty good at keeping up while vacationing but there are two 10+ hour drives involved so I may not be able to respond promptly at times.

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

Good luck and have fun, respectively!


Emerald Spire slides |

Gosh, I'm sorry it's been a week! I have my daughter with me full time right now and she's running me into the ground the way only a four year old can (not complaining - it's great - just not leaving me much time for other stuff). Will get an update out now.

The Concordance

Male N Wayang | Alchemist (gun chemist, mindchemist) 6 | HP 57/57 | With Barkskin & cogn.: AC 28 T 15 FF 25, Normal: AC 23 T 16 FF 18 | CMB +2, CMD 17 | F: +9, R: +12, W: +7 | Init: +5 | Perc: +11 | Alch. ordnance 11/11 | Folio Reroll 1/1 | Chaldira Reroll 1/1 | Darkvision | Speed 20ft, on riding dog 40ft | Riding Dog HP 13/13 | Familiar HP 28/28 | Active conditions: Heightened Awareness, Barkskin

Please don’t worry! We’re here for the long run. :-)

Grand Lodge

Female CG Human Hunter 8 | HP 81/81 | AC 19, T 12, FF 18 | CMB +10, CMD 21 | Fort +10 (see Traits), Ref +8, Will +6 | Init +1 | Perception +15, Sense Motive +11 | Animal Focus avail: 8/8 | Spells 1st: 5/5; 2nd: 5/5; 3rd: 2/2 Speed 30ft | Active conditions: none

I totally understand! Have fun, make good memories, and all that jazz! :)

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