
| Nicholae Szabo | 
 
	
 
                
                
              
            
            I am due to fly o/seas on short notice for a project - I will have delayed posting for the next 3 days. I hope this does not equal 'No posting' and will try to put something up.

|  Selia D'Averam | 
 
	
 
                
                
              
            
            My apologies for the late post! A shake-up at work involving a project change for myself along with not feeling well made it difficult to get to the PC! Things should be good now on the work front, though.
I am OK with keeping the pace moving, though. If I am ever unable to post, Selia will attempt to keep her distance and pick off outliers!

| Nicholae Szabo | 
 
	
 
                
                
              
            
            Everyone add +1 to hit and on saves vs fear.
That said guys? We need to do the maximum amount of damage and carnage in the minimum amount of time. We should aim to drop about 30-40 gobbos and withdraw to the town. If there is light portable loot, we needs grab that too. I know I'd kill for a set of full plate.
In any case this raid will have them off balance. Our next assault should come at night by sea with a diversion attack.
Diversion attack. The town sends out a group of about 10 or so guards to set a section of the woods on fire - Gobbo's LOVE fire. They'll be looking that way
At that time, at night (say zenith of a set particular star as the signal) we'll be on a skiff or sail boat and head in to the rock where the fort is based. We'll set lines and climb up from behind and get in that way.
Attacking the fort now? Unless we can get that gate open? Its all sorts of bad.

| Nicholae Szabo | 
 
	
 
                
                
              
            
            Business travel, wife hieing off to Europe and sickness caused a drop in posting. Will be online again soon.
Everyone else still here?

| Nicholae Szabo | 
 
	
 
                
                
              
            
            Fair nuff... I get a little bummed when people just drop out. At least a PM or a post or something is the least that can be done. That said, what do we need for our little band of lunatics? We've Melee in Hakak, we've skill in Lleidr (with a touch of arcane), we've missile in Ned... I think we need Arcane. Lleidr will need a few more levels in sorcerer before he has some serious arcane 'chops'.
May I go as far as to recommend getting to a '5th' player? I always like 5 for AP PbPs as it doesnt throw things TOO out of whack and at the same time its a buffer for an attrition.
I find things like Inquisitors make an excellent addition for a 5th. combining combat, skill (esp. with the right traits) and divine magic. Magi aren't bad for arcane and combat either. Witches are good 5ths with arcane power and some healing potential - I make 'blaster' witches so I can have debuff, area control and blow em up potential to go with my healing hexes etc.

| Lleidr | 
 
	
 
                
                
              
            
            I thought I'd volunteer to run the game til you get back, Zilt. I promise I'll be totally fair and honest getting the group to 15th level by the time your vacation's over :)

| Lleidr | 
 
	
 
                
                
              
            
            Sigh...I'm bored. Used to pass the time while GM looked up rules and whatnot playing Dice Fight. Play is simple. I roll all my dice. Challenger rolls all theirs. Higher result of each pairing wins; winner gets loser's die. Ties are pushes. Winner declared when they have everyone else's dice. Anyone want to try to beat:
d4: 1d4 ⇒ 4
d6: 1d6 ⇒ 1
d8: 1d8 ⇒ 8
d10: 1d10 ⇒ 7
d12: 1d12 ⇒ 12
d20: 1d20 ⇒ 7

| Lleidr | 
 
	
 
                
                
              
            
            Lots o' ties. If I understood probability better, I'd say more.
I usually did this with a larger group, 5 or more, so it moved around more, but if no one else wants to, we go go a second round.
This is where it got a little tricky to my often addled head. Just to start with the basic, my current dice inventory is: 1 d4, 0 d6, 2 d8, 1 d10, 2 d12, and 1 d20.
When we roll, since I have 0 d6, I can either opt to have no roll, auto losing, neither losing nor gaining a die. Or, I can use one of my extra dice (currently, one of my d8's or d12's) as a d6, with a 7 or higher counting as 6.
Likewise, when you roll, since you have 0 d8, you can either not roll, or you can use one of your extra dice (currently just one of your d6's) as a d8. Obviously you can't roll better than 6, but that's still close against my d8.
Oh, and crits. Almost forgot them. If you roll a 20, pick one of the other dice pairings from that round, roll your d20 again, and use your new number (even if it's lower) but still capping at whatever is the highest result for that pairing's die type.
Clear as mud? Drink more and it'll make more sense :)

| Lleidr | 
 
	
 
                
                
              
            
            So, yeah, if no one else is rolling, I'll go again against you.
I am going to use one of my d8's as a d6.
Using the d8 for the d6 is sort of a gentlemen's/wus move, but since this is more sparring than street brawling, it's a nice learning to play move. If I felt more cut throat, I could've used a d12. As is, with a pair of bad rolls, I'm possibly going to lose both my d8's...
d4: 1d4 ⇒ 1
d6: 1d8 ⇒ 2, capped at 6
d8: 1d8 ⇒ 6
d10: 1d10 ⇒ 4
d12: 1d12 ⇒ 5
d20: 1d20 ⇒ 15

| Lleidr | 
 
	
 
                
                
              
            
            This would be a good time to make a comeback, but your round 2 results gave you some inventory to burn through. Just for bookkeeping, I'm showing I have 0 d4, 0 d6, 1 d8, 0 d10, 2 d12, and 2 d20. To try and get some of that back, I'll use a d20 for d10 and a d12 for d6. I have to skip the d4 since I don't have one or any more extra dice.
d4 = auto lose
d6: 1d12 ⇒ 3, capped at 6
d8: 1d8 ⇒ 6
d10: 1d20 ⇒ 19, capped at 10
d12: 1d12 ⇒ 7
d20 = auto win
Yikes, yeah, not all your dice, but I got the big number ones. I could blow it on the next round, though.

| Lleidr | 
 
	
 
                
                
              
            
            Round 4
I have 0 d4, 0 d6, 2 d8, 2 d10, 2 d12, and 2 d20.
I'm going to use a d8 for a d4, and a d10 for a d6.
I want to give you a quick, honorable death, but no need to leave myself to open to a final strike :)
d4: 1d8 ⇒ 4, capped at 4
d6: 1d10 ⇒ 1, capped at 6
d8: 1d8 ⇒ 2, auto win unless you sub a die in
d10: 1d10 ⇒ 5, same
d12: 1d12 ⇒ 4, same
d20: 1d20 ⇒ 2, same, and roll for possible crit
Crap.

| Lleidr | 
 
	
 
                
                
              
            
            Round 5
I have 1 d4, 0 d6, 1 d8, 1 d10, 2 d12, and 2 d20
I'll use 1 of my d12's as a d6.
d4: 1d4 ⇒ 3
d6: 1d12 ⇒ 5, capped at 6
d8: 1d8 ⇒ 5
d10: 1d10 ⇒ 2
d12: 1d12 ⇒ 3
d20: auto win

| Lleidr | 
 
	
 
                
                
              
            
            I think I got you this round...
Round 6
2 d4, 1 d6, 2 d8, 2 d10, 1 d12, and 2 d20
d6: 1d6 ⇒ 1
d12: 1d12 ⇒ 6
The other rolls are auto-wins since you don't have any extra dice to sub in.

| Lleidr | 
 
	
 
                
                
              
            
            Round 7
Rage all you want, my friend, the only thing that disturbs the smooth operating halfling is the spittle flying in my direction :)
2 d4, 0 d6, 2 d8, 2 d10, 2 d12, and 2 d20
I'll use one of my d10's for a d6
d4: 1d4 ⇒ 4
d6: 1d10 ⇒ 1, capped at 6
d8 = auto-win
d10 = auto-win
d12 = auto-win
d20 = auto-win, rolling for crit d20: 1d20 ⇒ 6
Dammit!
 
	
 
     
     
     
	
  
	
 