Yet Another ... Rise of the Runelords PBP

Game Master ziltmilt

Starting in the sleepy coastal town of Sandpoint, danger lurks.


351 to 400 of 1,118 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Hakak could care less if the goblins in front of him are the "friendly" goblins or not. They have weapons and charged at the group so in his mind that constitutes hostility and he'll defend the group till either they drop or he does.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Lleidr raises a good point... if the gobbos aren't home then thats baaaaad.


Jubrayl: I'm coming back to try to get rid of the sleeping dogs and the goblin druid, if possible. We can try the bridge later

So ... sounds he's turning around. If you guys are finished discussing, I'll update once we're all in.

Grand Lodge

Great... back in game. You've got a good kid there mate.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

Selia isn't particularly tactics savvy or anything, so she will follow the others.


We're only waiting on Selia; I hate to move on without her and I know she'll post on Monday. You all mind waiting a day?

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

That's fine it's going to be a pretty crazy weekend here anyways.


Well ... waiting for that last player is really slowing down our pace. How do you all feel about instituting a daily posting deadline? If you happen to miss it, I'll put in a basic combat action for you. So, missing a deadline should only be a problem while the group is fighting.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

That sounds OK by me.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

groovy

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

That works for me. Though if you think about it the ones who are responding, and maybe the only ones who may respond, are the ones who don't have the problem of posting on time.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

I am due to fly o/seas on short notice for a project - I will have delayed posting for the next 3 days. I hope this does not equal 'No posting' and will try to put something up.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

My apologies for the late post! A shake-up at work involving a project change for myself along with not feeling well made it difficult to get to the PC! Things should be good now on the work front, though.

I am OK with keeping the pace moving, though. If I am ever unable to post, Selia will attempt to keep her distance and pick off outliers!


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Everyone add +1 to hit and on saves vs fear.

That said guys? We need to do the maximum amount of damage and carnage in the minimum amount of time. We should aim to drop about 30-40 gobbos and withdraw to the town. If there is light portable loot, we needs grab that too. I know I'd kill for a set of full plate.

In any case this raid will have them off balance. Our next assault should come at night by sea with a diversion attack.

Diversion attack. The town sends out a group of about 10 or so guards to set a section of the woods on fire - Gobbo's LOVE fire. They'll be looking that way

At that time, at night (say zenith of a set particular star as the signal) we'll be on a skiff or sail boat and head in to the rock where the fort is based. We'll set lines and climb up from behind and get in that way.

Attacking the fort now? Unless we can get that gate open? Its all sorts of bad.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

All is well?


Fine on my end. I thought we were waiting on a couple more players.


Yeah, we need responses from Ned and Selia. i'll wait till this evening and then fill in the blanks myself if i have to.


Quick update ... I'll be out of town this weekend. After Friday, there won't be another update till sometime on Tues., 5/13.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Sounds like good motivation to get another round in.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

On business travel for the next 24 hours.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Business travel, wife hieing off to Europe and sickness caused a drop in posting. Will be online again soon.

Everyone else still here?


Ranger (guide) 8| AC 18(22) | HP 86/86

Yep

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Still defending the pack as they make their way threw the brambles.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Yup, just waiting for that lazy Zilt to get back from vacation and post again :)


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

cool


Well, it's pretty evident we've lost Selia. I'll see if another friend can jump in and play her.

In the meantime, I propose we go to new turns every weekday, with 1 turn over the weekend. How's that sound? I think everyone that's left has been very punctual with checking in each day.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Fair nuff... I get a little bummed when people just drop out. At least a PM or a post or something is the least that can be done. That said, what do we need for our little band of lunatics? We've Melee in Hakak, we've skill in Lleidr (with a touch of arcane), we've missile in Ned... I think we need Arcane. Lleidr will need a few more levels in sorcerer before he has some serious arcane 'chops'.

May I go as far as to recommend getting to a '5th' player? I always like 5 for AP PbPs as it doesnt throw things TOO out of whack and at the same time its a buffer for an attrition.

I find things like Inquisitors make an excellent addition for a 5th. combining combat, skill (esp. with the right traits) and divine magic. Magi aren't bad for arcane and combat either. Witches are good 5ths with arcane power and some healing potential - I make 'blaster' witches so I can have debuff, area control and blow em up potential to go with my healing hexes etc.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Sounds good. I'll do my best to keep up with the faster play rate :)


I've got a vacation coming up in a few days guys and I'm going to be offline the entire time. Weds. night (6/11) will be my last post for about a week and a half.

The next posting after my vacation will be Sunday, 6/22.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

okay

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

I guess we better get rid of some goblins before tomorrow then now shouldn't we.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

I thought I'd volunteer to run the game til you get back, Zilt. I promise I'll be totally fair and honest getting the group to 15th level by the time your vacation's over :)


Sounds like a plan!

So, i just uploaded the latest results. The next post will be 6/22.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Sigh...I'm bored. Used to pass the time while GM looked up rules and whatnot playing Dice Fight. Play is simple. I roll all my dice. Challenger rolls all theirs. Higher result of each pairing wins; winner gets loser's die. Ties are pushes. Winner declared when they have everyone else's dice. Anyone want to try to beat:

d4: 1d4 ⇒ 4
d6: 1d6 ⇒ 1
d8: 1d8 ⇒ 8
d10: 1d10 ⇒ 7
d12: 1d12 ⇒ 12
d20: 1d20 ⇒ 7

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

You should got players before you rolled because those are some darn good ones. But what the hell I'll give it a shot.
1d4 ⇒ 4
1d6 ⇒ 2
1d8 ⇒ 7
1d10 ⇒ 7
1d12 ⇒ 8
1d20 ⇒ 7

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Split the 4s, I get your 6, you get my 8,split the 10s, you get my 12, and split the 20s. Now how do we do round 2, since I have your d6 and you have my d8 and d12?


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Lots o' ties. If I understood probability better, I'd say more.

I usually did this with a larger group, 5 or more, so it moved around more, but if no one else wants to, we go go a second round.

This is where it got a little tricky to my often addled head. Just to start with the basic, my current dice inventory is: 1 d4, 0 d6, 2 d8, 1 d10, 2 d12, and 1 d20.

When we roll, since I have 0 d6, I can either opt to have no roll, auto losing, neither losing nor gaining a die. Or, I can use one of my extra dice (currently, one of my d8's or d12's) as a d6, with a 7 or higher counting as 6.

Likewise, when you roll, since you have 0 d8, you can either not roll, or you can use one of your extra dice (currently just one of your d6's) as a d8. Obviously you can't roll better than 6, but that's still close against my d8.

Oh, and crits. Almost forgot them. If you roll a 20, pick one of the other dice pairings from that round, roll your d20 again, and use your new number (even if it's lower) but still capping at whatever is the highest result for that pairing's die type.

Clear as mud? Drink more and it'll make more sense :)


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

So, yeah, if no one else is rolling, I'll go again against you.

I am going to use one of my d8's as a d6.

Using the d8 for the d6 is sort of a gentlemen's/wus move, but since this is more sparring than street brawling, it's a nice learning to play move. If I felt more cut throat, I could've used a d12. As is, with a pair of bad rolls, I'm possibly going to lose both my d8's...

d4: 1d4 ⇒ 1
d6: 1d8 ⇒ 2, capped at 6
d8: 1d8 ⇒ 6
d10: 1d10 ⇒ 4
d12: 1d12 ⇒ 5
d20: 1d20 ⇒ 15

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

I'm going to skip d8 and d12, taking the auto loose.
1d4 ⇒ 2
1d6 ⇒ 3
1d10 ⇒ 9
1d20 ⇒ 13

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Well kind of sucks first I lost my my d12 and now my d20. Ok, round 3.
d4: 1d4 ⇒ 1
d6: 1d6 ⇒ 3
d8: 1d8 ⇒ 1
d10: 1d10 ⇒ 4
d12: 1d10 ⇒ 6
And this is when you take all my dice.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

This would be a good time to make a comeback, but your round 2 results gave you some inventory to burn through. Just for bookkeeping, I'm showing I have 0 d4, 0 d6, 1 d8, 0 d10, 2 d12, and 2 d20. To try and get some of that back, I'll use a d20 for d10 and a d12 for d6. I have to skip the d4 since I don't have one or any more extra dice.

d4 = auto lose
d6: 1d12 ⇒ 3, capped at 6
d8: 1d8 ⇒ 6
d10: 1d20 ⇒ 19, capped at 10
d12: 1d12 ⇒ 7
d20 = auto win

Yikes, yeah, not all your dice, but I got the big number ones. I could blow it on the next round, though.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Round 4

I have 0 d4, 0 d6, 2 d8, 2 d10, 2 d12, and 2 d20.
I'm going to use a d8 for a d4, and a d10 for a d6.
I want to give you a quick, honorable death, but no need to leave myself to open to a final strike :)

d4: 1d8 ⇒ 4, capped at 4
d6: 1d10 ⇒ 1, capped at 6
d8: 1d8 ⇒ 2, auto win unless you sub a die in
d10: 1d10 ⇒ 5, same
d12: 1d12 ⇒ 4, same
d20: 1d20 ⇒ 2, same, and roll for possible crit

Crap.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Heh

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Ok, let's see if I can get back in this.
d4: 1d4 ⇒ 2
d6: 1d6 ⇒ 3
d8: 1d4 ⇒ 4
d20: 1d6 ⇒ 2

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

So I now have 1d4, 2d6, 1d8, and 1d10.
d4: 1d4 ⇒ 2
d6: 1d6 ⇒ 3
d8: 1d8 ⇒ 3
d10: 1d10 ⇒ 1
d12: 1d6 ⇒ 6


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Round 5

I have 1 d4, 0 d6, 1 d8, 1 d10, 2 d12, and 2 d20
I'll use 1 of my d12's as a d6.

d4: 1d4 ⇒ 3
d6: 1d12 ⇒ 5, capped at 6
d8: 1d8 ⇒ 5
d10: 1d10 ⇒ 2
d12: 1d12 ⇒ 3
d20: auto win


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

I think I got you this round...

Round 6

2 d4, 1 d6, 2 d8, 2 d10, 1 d12, and 2 d20

d6: 1d6 ⇒ 1
d12: 1d12 ⇒ 6

The other rolls are auto-wins since you don't have any extra dice to sub in.

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Player's eyes start to burn with the fiery of a raging barbarian as he shakes his dice above his head and yells "LET'S DO THIS THING!!! as he throws his two remaining dice at the table.
d6: 1d6 ⇒ 3
d12: 1d12 ⇒ 3
Well at least I still have 2 dice.

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Lets see if I can stay alive for one more round.
d4: 1d6 ⇒ 2, capped at 4
d6: 1d6 ⇒ 2
All other rolls are auto-lose since I have no other dice.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Round 7

Rage all you want, my friend, the only thing that disturbs the smooth operating halfling is the spittle flying in my direction :)

2 d4, 0 d6, 2 d8, 2 d10, 2 d12, and 2 d20
I'll use one of my d10's for a d6

d4: 1d4 ⇒ 4
d6: 1d10 ⇒ 1, capped at 6
d8 = auto-win
d10 = auto-win
d12 = auto-win
d20 = auto-win, rolling for crit d20: 1d20 ⇒ 6

Dammit!

351 to 400 of 1,118 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Yet Another ... Rise of the Runelords PBP Discussion All Messageboards

Want to post a reply? Sign in.