pad300 wrote:
Trebuchet and a parachute;-)
1. Congratulate your players on cleverly beating the challenge you’ve put before them. That is their job after all.
TxSam88 wrote:
Ammunition that hits a target is usually considered to be destroyed.
MrCharisma wrote:
Yep
Tectorman wrote: Ki, I think, should be pronounced as "key", rhyming with "tree". That said, my preference is that it be spelled "chi" and pronounced as the first part of the word "cheese", simply because I don't think a Monk's mystical energy should sound like the mundane thing you put in a door. So you prefer it sound more mystical, like cheese? ;-)
VoodistMonk wrote:
My point is, if the gm gives him a sphere of annihilation there is going to be an enemy that can counter it. Pretty boring adventure otherwise. Horribly bad if an enemy gains control of it. How do you walk around with it anyway? It’s not like you can pick it up and put it in your pocket. It sound more like a curse than a boon.
The Piazo site is acting weird right now. I'll make an alias once it starts cooperating! Thomus is part of the Izzet League. He believes that was created by a high ranking member of the League named Parmon List. Parmon told Thomus that he was created as a guard against the people out to get Parmon. (In truth Parmon is suffering from early stage dementia and has created Thomas from his old lab assistant.) I'll flesh out the background a bit more in the next few days. Let me know if there are any problems!
I'd be interested in playing this.
Thomus Dhampir magus (bladebound): Thomus Dhampir magus (bladebound) 5 (Pathfinder RPG Bestiary 2 89, Pathfinder RPG Ultimate Magic 9, 47) N Medium humanoid (dhampir) Init +6; Senses darkvision 60 ft., low-light vision; Perception +9 -------------------- Defense -------------------- AC 20, touch 15, flat-footed 16 (+5 armor, +1 deflection, +4 Dex) hp 47 (5d8+15) Fort +6, Ref +6, Will +5; +2 vs. disease and mind-affecting effects Defensive Abilities negative energy affinity; Resist undead resistance -------------------- Offense -------------------- Speed 30 ft. Melee black blade +9 (1d6+6/18-20) Ranged longbow +7 (1d8/×3) Special Attacks arcane pool (+2, 4 points), spell combat, spell recall, spellstrike Magus (Bladebound) Spells Prepared (CL 5th; concentration +8) 2nd—darkness, frigid touch[UM], glitterdust (DC 15) 1st—ray of enfeeblement (DC 14), shield, shocking grasp (3) 0 (at will)—detect magic, mage hand, open/close (DC 13), prestidigitation -------------------- Statistics -------------------- Str 12, Dex 18, Con 12, Int 16, Wis 11, Cha 12 Base Atk +3; CMB +4; CMD 19 Feats Dervish Dance[ISWG], Intensified Spell[APG], Toughness, Weapon Finesse Traits magical lineage, reactionary Skills Bluff +4, Climb +4, Diplomacy +5, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (planes) +7, Perception +9, Perform (dance) +3, Sense Motive +4, Spellcraft +10, Stealth +4, Swim +4, Use Magic Device +5; Racial Modifiers +2 Bluff, +2 Perception Languages Common SQ black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: unbreakable, resist level drain Other Gear +1 chain shirt, arrows (20), longbow, belt of incredible dexterity +2, cloak of resistance +1, handy haversack, ring of protection +1, belt pouch, flint and steel, ink, inkpen, magus starting spellbook, silk rope (50 ft.), soap, spell component pouch, trail rations (5), waterskin, 1,721 gp, 2 sp -------------------- Special Abilities -------------------- Arcane Pool +2 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers. Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own. Black Blade: Arcane Pool (2/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities. Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points. Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min. Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held. Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty. Darkvision (60 feet) You can see in the dark (black and white only). Dervish Dance Use Dex modifier instead of Str modifier with scimitar Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap). Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead. Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD. Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other. Spell Recall (Su) Spend your Arcane Pool to recall spells you have already cast. Spellstrike (Su) Deliver touch spells as part of a melee attack. Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
So she’s a chicken that can change shape. That has all sorts of possibilities! She failed her save to keep her mental stats so she has the mentality of a chicken. However she possibly can change shape instinctively based on circumstance? Throw her in the water and she becomes a fish. Threaten her, she’s a wolf. Toss her off a cliff, she’s an eagle. Pull her out of a hat, she’s a rabbit (bonus points if she becomes the demonic rabbit from the Twilight episode). Once the threat has passed, she’s a chicken again. Let the roleplay commence...
pfsrd wrote: Activating a command word magic item is a standard action and does not provoke attacks of opportunity. Generally, unless the items description says otherwise, activating any item is a standard action. Here’s the link
4d6 ⇒ (6, 5, 3, 5) = 19 = 16
4d6 ⇒ (5, 3, 2, 4) = 14 = 12
First set looks good...
So here's Kevin again. This time with gear and as a NPC class. Summoner will be the direction he'll be going in.
Statblock: Kevin Male young human (Varisian) expert 1 (Pathfinder RPG Bestiary 295) NG Small humanoid (human) Init +2; Senses Perception +5 -------------------- Defense -------------------- AC 16, touch 13, flat-footed 14 (+3 armor, +2 Dex, +1 size) hp 8 (1d8) Fort +0, Ref +2, Will +3 -------------------- Offense -------------------- Speed 30 ft. (20 ft. in armor) Melee bayonet -1 (1d4-2) or dagger -1 (1d3-2/19-20) Ranged light crossbow +3 (1d6/19-20) -------------------- Statistics -------------------- Str 6, Dex 15, Con 10, Int 12, Wis 12, Cha 18 Base Atk +0; CMB -3; CMD 9 Feats Augment Summoning, Spell Focus (conjuration) Traits ambassador, focused mind Skills Acrobatics -1 (-5 to jump), Diplomacy +10, Perception +5, Ride +3, Sense Motive +5, Spellcraft +2, Stealth +7, Swim -4, Use Magic Device +8 Languages Common, Sylvan, Varisian Other Gear hide shirt, bayonet[APG], dagger, light crossbow, backpack, basic maps (major landmarks only), bedroll, belt pouch, flint and steel, masterwork backpack[APG], mess kit[UE], sack, torch (3), twine (50')[APG], waffle iron[UE], waterskin (2), 28 gp, 7 sp, 6 cp -------------------- Special Abilities -------------------- Augment Summoning Summoned creatures have +4 to Strength and Constitution. Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
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