Coldwater's Abomination Vaults

Game Master Quentin Coldwater

Maps
Loot sheet

Initiatives:

[dice=Cherry Berry]1d20+17[/dice]
[dice=Dorianna]1d20+17[/dice]
[dice=Kvit]1d20+15[/dice]
[dice=Lough]1d20+15[/dice]

[dice=Dorianna's Battle Cry]1d20+20[/dice]

Cherry Berry 98/98
Dorianna 134/134
Kvit 60/60
Lough 107/107


1,801 to 1,850 of 2,054 << first < prev | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | next > last >>

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- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 3/4 4: 2/3 5: 1/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

Works for me.

for both items really. Welcome to the group Farol, and a quick retreat sounds like a good idea.


Cherry Berry wrote:

Works for me.

for both items really. Welcome to the group Farol, and a quick retreat sounds like a good idea.

Thank you! ANd i hope you recover soon!


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N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

And here comes Dorianna, For Items:

7th lvl: Cloak of illusions
6th lvl: Staff of control
5th lvl: Armor potency rune
4th lvl: +1 striking
4th lvl: Lifting belt

For money i got, adventurer's pack ;), Pendant of Ocult + Demon Mask,

I went with Kvit proposal and Dropped thievery ;) I got assurance in Medicine + Battle Medicine + Continual Recovery (no ward medic yet :().

For Spells she has: Soothe (just in case ;)), Winning Streak, Fear, Slow, Heroism (so buffs and debuffs)


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N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Awesome, (an unofficial) welcome to the team Dorianna!


Slides Loot sheet

Looks good, welcome to the team! :)

(Do you have healer's tools? Can't do Medicine without them. :P)

I've seen Summoners in action, and I know their action economy gets tangled up sometimes. I'd like to propose the following house rule, if everyone agrees: Act Together lets you split up your actions so you effectively have four actions to spend between the two of you. So you could cast a spell, and your eidolon can use a two-action activity (such as a breath weapon, or a spell of their own, or whatever).

Normally, if the master uses two actions, the eidolon can use two separate one-action activities, but not combine them into one two-action thing. I've seen people get annoyed by that, and it makes sense to me that as long as you're only spending four actions in total, you can split them up however you want. This might be too strong, I don't know, so I reserve the right to revoke this house rule later on, but this seems like an easy fix. Do people agree to this houserule?

---

Also, looking through your statblock, I see your eidolon is large. I'd just like to warn you that there are a lot of small corridors and rooms in this dungeon, so that might pose a bit of an issue. Feel free to train out of it if it becomes a problem.
Also, could you maybe organise your statblock a little bit more in your profile? You probably did a quick and dirty writeup, but a character progression would be good to have, so I can see what you picked up when.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Seems like an easy way to simplify the act together ability. I agree it might make them more effective, but as a player benefiting from it, I'm okay with it.

And as a wizard who has cast maybe two AoE in this whole dungeon, yes, it's right spaces. A large Eidolon will be hard to get around and I'm afraid will end up blocking LoS often.

GM Kwinten wrote:
... It spits a glob of venom at you as a warning, which catches Kka straight in the face. She shrieks as the venom burns her eyes, and you quickly retreat...

That's a heck of a "warning"!


Slides Loot sheet

I had to find some way to get you back topside. :)


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N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Healer's tools? I have money for them ;)

Ok, for action econonomy - I assumed that I would not be able to do two 2-action thingies ;) Just like PC on haste, I don't even have optiosn for that to be honest so I am fine with that rule, but I will not benefit with current set-up.

Eidolon being large - yeah that was my assumption to be more disruptive, but I do get a point that it may make things more dificult, I have the spell to make Eidolon large, so I can drop the feat, and make her large when needed to.

For Statblock, I did the character in pathbuilder, I can share the link for ease of reading, or with a bit of time recreate it in paizo profile.

TODO: buy healer tools, change feats for eidolon ;) Thank you for warm welcome ;)


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N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Loving this intro and character choice so far!

...

One thing I want to bring up now before it becomes problematic, is that I think Dorianna is technically a child, right? If so, let's keep that in mind with our comments or things that might happen. Child endangerment and such.

If anyone has any issues or triggers with this situation, you should feel free to speak up or PM GM kwinten. (Or me if you want.)

...

Waiting for Lough and/or Cherry before adding more to the convo. Kvit's going to need a little convincing and/or arm-twisting to go along with this.


N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Yeah I have the argument that being 10 as Ratfolk would make her almost adult and as Goblin straight up adult ;) (( I am not sure how old she truly is)

I also will try to play her as a child but without taking us into: 'We can't cut this zombie into pieces we have the child onboard' ;)

========================

If we find problematic to take child on the journey, you can head along and she would trail you ;)


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Good ideas on convincing Kvit for sure. Middle age for a ratfolk is ~20. I'm assuming Kvit is close to 40 if not over. And if she just follows along we'll have no choice but to keep her safe while down there.

And so far how you're playing her is perfectly fine and great! I can't remember exactly how old she was, but I thought she was in the 10ish range. I could be entirely wrong though.

If it really becomes an issue we can always handwaved she's an adult or something. I just wanted to bring it up now instead of if it becomes an issue.


N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Ok, added section about progression, I will be clearing my character sheets with time.

===============

Should I be starting with 2 Hero Points? ;)

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

I play a "child" character as well in a different game.

I'm down to play with Dorianna as proposed, and will request a "veil" or "x-card" if needed.

That said, I enjoy the fantasy of young people rising up to be heroes, and do not anticipate this as a problem. And willing to respect the boundaries of the other players too.

Cheers!


Slides Loot sheet

Yes, it's absolutely okay to request an "X card" for anything, don't feel afraid to do so. I wasn't planning on putting Dorianna in any specific harm, or at least not something I wouldn't put any other PC in. But if anyone is uncomfortable with child endangerment, I'll keep that in mind.

---

For Dorianna's age, nothing is specified, but it is described she's on the cusp of puberty. A quick search tells me that's typically between 8 and 13 for girls. In my mind she was in the 10-12 range, definitely on the more mature side, but still very much a child. But feel free to give your own twist to the character. :)


N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

I am fine not mentioning her age, in my mind she was around or above 10 (stuffed griffin was soemthing to pull her lower), but in the world without sophisticated toys, having stuffed pet is not decisive.

And yeah the idea of growing her into becoming adventurer is my plan + changing the balance between, first Dorianna going after her Eidolon and later on her becoming the brains.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

This is the awaken portal ritual. If I recall, the one on the first floor has been stripped of all its silver so I don't think will work without repairs.

The others should cost nothing, but get more difficult as you descend. It takes 1 hour to try. Kvit has +17 occultism and +19 arcana, so can do either. Dorianna looks like +10 Arcana and +11 occultism. Lough is also +12 occultism, so we should go with that.


N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2
Kvit the Ruin Delver wrote:

This is the awaken portal ritual. If I recall, the one on the first floor has been stripped of all its silver so I don't think will work without repairs.

The others should cost nothing, but get more difficult as you descend. It takes 1 hour to try. Kvit has +17 occultism and +19 arcana, so can do either. Dorianna looks like +10 Arcana and +11 occultism. Lough is also +12 occultism, so we should go with that.

Ugh, I remember someone disected Rituals for one of the PFS scenarios, the rules as written for secondary casters said:

Critical Success You gain a +2 circumstance bonus to the primary check.
Success No bonus or penalty.
Failure You take a –4 circumstance penalty to the primary check.
Critical Failure As failure, and you reduce the degree of success of the primary skill check by one step.

So effectively only crit success gives any bonus => most people suggest doing rituals without the secondary caster

However, I am happy to RP aiding on the ritual ;)


Slides Loot sheet

I can't find it, but I believe the intention was that if you don't have a secondary caster, you automatically crit fail on that check. So a secondary caster isn't there to make the primary check easier, but to not make it worse.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

It looks like Awaken portal has "up to five" secondary casters. So the minimum is 0. If you look at something like Animate Object it says "Secondary Casters: 1".

I think if you don't have the required secondary casters you just can't make the attempt. But I suppose a particularly reckless player could say they try anyway and you'd just rule they crit fail. Ritual Rules

For Awaken Portal, the DC is tied to the DC by level. So with a +19 arcana (and/or assurance) Kvit could easily succeed on the topmost level

We're 9? floors down? So that'd be DC 26. With a +19, Kvit has a pretty decent chance to succeed. But with a +11/12 for secondary checks will be very hard.


N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Duh, had ot be better at reading the names ;) Sorry, corrected my post. Ready to go down


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

@Dorianna I added a section for you for wishlist on the loot sheet. We'll have some loot to go through once we're done with this level. (It's linked at the top of GM Kwinten's posts and the top of the campaign threads here.)


N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2
Kvit the Ruin Delver wrote:
@Dorianna I added a section for you for wishlist on the loot sheet. We'll have some loot to go through once we're done with this level. (It's linked at the top of GM Kwinten's posts and the top of the campaign threads here.)

Thank you! If I get it right you mark there things form Loot that you would like, right? so I can put there items that I would like to take from the things that were found?

And if this is true, do we have a plan for Gloom blade? I ask as in theory, Eidolon uses potency runes form weapons that Summoner invest, Dorianna can carry a sword, and since the story happens in the darkness Eidolon would get +2 to hit, as long as I keep her outside of the light.

At the same time it is 900 gp ;)


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

It is more general than that, like what you might want to buy with party funds after we sell loot.

If it's on the loot sheet, like the glom blade, absolutely feel free to use it for now and we'll sort out during downtime of we're going to keep or sell it or divide up loot that people want. The armbands of athleticism you can use too if you plan to have your eidolon use athletics for something.

Which brings up a good point. We have been putting loot in collectively and trying to fairly give people things off their wishlists as we go. If you have any questions or issues with that, maybe we can sort that out before the next downtime.

And I think the gloomblade would require Dorianna to stay in dim light/darkness, not the eidolon since Dorianna is wielding it.


Slides Loot sheet

By the way, I intended the drow to be a somewhat friendly group, especially since you're friends with Falxi. I sorta kinda roped you into being their prisoners to avoid direct conflict, but I didn't mean to cause problems with you not wanting to serve them (mainly Cherry Berry helping them conquer your own community), so I'm open to retconning and/or creative solutions to this conundrum.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

I see it as a temporary truce so we can deal with the rest of the floor. It doesn't mean we have to be/stay friends. If Cherry or Dorianna don't want to go along with it, we can discuss for sure.

Kvit fully plans to figure a way to "betray" them and get them to fight the other groups.

No GM eyes!:
One idea was to get one of the other two factions to talk, convince them to pretend to be weakened by spreading rumors or pretending to assault the third faction. So the drow attack.


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 3/4 4: 2/3 5: 1/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

Sorry for not posting the last couple of days, and lots and lots of home drama I hope to get finished and post tomorrow.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Hope you're feeling better from hurting yourself too!


N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Yeah Cherry it is fine, I also think we are in fact waiting for the GM ;)


- LG Fruit Leshy | Cleric 9 | HP 98/98 | AC 24 | F +17 R +16 W +20 | speed 25 ft | Perc +17(lowlight) | Hero Point 1/3 | Focus: 2/2 | Spells: 1: 4/5 2: 4/4 3: 3/4 4: 2/3 5: 1/2 | Heals: 2/5 | Berry: 1 | Spell DC 27 | active condition: | Exploration activity: Search

A bit, then of course I was reinjured playing with my nephews, my AC unit has failed just before record setting highs, etc.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Kwinten wrote:
That's a miss, if I understand Lough's header right.

I actually didn't fully adjust my header, but yes, that's a miss.

AC 26 (base) or 28 (shield / defend), plus active ikon.

Recently, I have been choosing to lead combat with an ikon that grants +2 status bonus vs ranged attacks (only). I think this fits Lough's style the best, as he prefers melee, and would like to survive to getting there. Still getting used to the class.

So, current "Initiative AC" is 28 or 30 vs ranged.

I will fix my header.

=)

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Kvit the Ruin Delver wrote:
Is the spider at ground level then?
GM Kwinten wrote:
Everyone is up! The spider is still in the air.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Thanks, missed that reading through.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Maybe a marking on the map with how high?


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

I usually look for that info in the combat tracker, but that'd also work.


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Slides Loot sheet

I posted the information about the spider in this post, which is *checks* whelp, three months ago. I still had that information in my brain, but I don't blame you if you didn't. Stupid me making assumptions again. Will mark in the future.

EDIT: Also, Lough, thanks for the explanation. The Exemplar is still a black box to me, I need to look into it some more to fully grok it.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

No worries. I knew he was up in the ceiling last time we were interacted with it. Just checking if that was the same. I mentioned we probably needed to poke it before combat and Lough rolled a slag claw melee attack so I was confused.


N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2
Kvit wrote:


@Dorianna Took a minute to understand how that reads at first, but I love it. Interesting way to show their link/tandem communication.

Thanks, I would have explained my intentions ... but i was winging it ;) I wanted to show back and forth in between those. and I was not sure how to do it.


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Yeah, I think it works fine.

One of the reasons I stopped having sneakers make his own separate post. It was annoying to have to write three-four posts for a simple back-and-forth interaction between wizard and familiar.

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
GM Kwinten wrote:
EDIT: Also, Lough, thanks for the explanation. The Exemplar is still a black box to me, I need to look into it some more to fully grok it.

Yeah.

Even outside of PbP, having multiple rotating Immanence (passive) abilities that can come into play during transitions between Modes (Encounter / Exploration etc) is fiddly to track. I'm trying to craft each micro-change with hyperlinks in my combat posts, both for my own understanding, as well as communicating the complexity as succinctly as possible for GM / teammates. That said, even given these troubles, I am having fun with it, even as I admit the sheer post-crafting swallows some of my narrative time...

Thanks all for bearing with!

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Spider owes Lough a Will Save vs Captivating Charm!


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N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Question that I hate asking but I think is necessary, do you have botting rules? And if not should we make those?

Should we bot Cherry?


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N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Holy Moly! I think that's the first time Lough's been down?

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

You guys got this!

=)


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Slides Loot sheet

Good news! Lough forgot to add Dorianna's help, and that, combined with the Frightened, means he makes it! And with Cherry Berry's Blossoms, he immediately reduces it by 2 stages, making him poison-free!

I'm not sure if the lowered DC from Frightened is supposed to carry over from pre-Frightened poison, but the way I read it, Frightened just lowers DCs, regardless of when the Frightened was applied. Which doesn't really make sense for poison, but on the other hand, if the Frightened was applied first, it also doesn't make sense that the poison grows stronger (or remains static) as the frighten wears off.

TL;DR: Lough is poison-free!


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

Woo!

I think frightened lowering/raising the DC regardless of when the poison is applied is mainly just to make tracking it simpler, so you don't have to keep track of what fear level something was at when it applied a certain status effect.

To make it make sense, You could consider it almost a morale/perception thing instead. Lough, seeing the bug cower in fear, perceives the creature as weaker now and has an easier time fighting off the poison.

...

Different topic, I was looking into the sneak attack on eidolon, and while definitely a cool/good idea, I wasn't able to find anything to support that it would work RAW. It's only 1d6 though, so maybe it's okay as a house rule.

sneak attacker archetype feat
rogue sneak attack


Slides Loot sheet

Yeah, I decided to do the current (frightened) DC just because it's easier. I had a quick chat with friends and they mostly agreed that current DC is easier for tracking reasons. So yeah, it's a bit of a placebo effect, but that's okay.

How do the others feel about Aesephna inheriting Dorianna's sneak attack? By RAW it doesn't work and it's "only" a d6, but that's still quite a boost. By that logic, she could potentially inherit a lot more bonuses. Is this a fair buff to give to Farol's character?


N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

If it was Dorianna attacking, it'd be a d6. It's just the eidolon instead. So from a pure math perspective, it doesn't matter if Dorianna or aesephna is benefiting from it as long as only one gets the benefits. (Like if Farol wants Aesephna to home rule the benefit from the sneak attack, Dorianna doesn't get the benefit.)

From a RAW perspective, it doesn't work. But I also can't see a way to "break" anything by giving it to the eidolon instead. But it's not correct RAW. And we'd probably have to say "only this is inherited".

I'm okay either way. But I would suggest that if you decide that it will not be allowed, then let it stand for this combat and give Farol a chance to retrain it since the feat choice is basically invalidated.


N Female Human Summoner 9 | HP 134/134 | AC 27 | F +17 R +18 W +16 | Perc +15 (+2 Init) | Stealth +16 | Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 2

Yeah, I looked at it and tried googling and the consensus it that it should not work for Eidolon ...

The thing that may sway you to say it is not over powered is that it works only for agile/ finesse attacks => the weaker of the two from Eidolon d6 attack and not d8. So if attacking flat-footed enemy the attack would deal 3d6 (min 3 max 18 avg 9) and not 2d8 (min 2 max 16 avg 8), on second attack it makes bigger difference as it is extra +1 to hit from agile.

All in all, if we want to make things simple I can look for another feat to take ;) It does not make or break my build in any way, I was more 'inspired by Palandri' saying: you need to deal plenty of dmg (and Eidolon does just some damage ;))

======================

Regarding DC and frightened, yeah it's iffy. The common ruling is that for casters the DC is impacted, so if there is ongoing effect from the spell the DC changes with boost/de-boosts. Applying it to poison seems consistent, altho DC is venom related and not creature related (not really true statement for monsters, but for Alchemists definitely the case). So I can see it both ways. In our current situation it saves our butts, and in such cases I always rule in favor of the players ;) (but that is me)


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N Male Ratfolk (Longsnout) Wizard 9 | HP 60/60 | AC 26 | F +14 R +18 W +16 | Perc +13 (+2 Init, scent 30ft, imprecise) | Stealth +15| Speed 25ft | Focus 2/2 | Exploration: Search | Hero Points: 1

One final point to maybe sway us... Letting Aesephna use sneak attack means there's a little bit of Kka still with us.

Verdant Wheel

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Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions

Beloved Games and Fellow Gamers,

I am flying out early tomorrow to visit the West Coast of my country, staying for nearly two weeks, and back by the 1st of next month. The travel days will be especially long. My posting will most certainly slow somewhat, but I will do my best to engage when I can find a pocket here and there.

Cheers!

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