Yet Another ... Rise of the Runelords PBP
Game Master
ziltmilt
Starting in the sleepy coastal town of Sandpoint, danger lurks.
Selia D'Averam wrote: As for the encumbrance, my movement speed is unaffected by what I carry due to the Oracle Curse, Lame. The weight was having an enormous impact on some skills. I didn't even look at your movement speed.
Male Half-Orc Barbarian/3 HP 20/37
I'm back with most of my sanity intact.
8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Sounds perfect for Hakak :) congrats and welcome back
Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3
The question is, are the in-laws intact?
Male Half-Orc Barbarian/3 HP 20/37
Some of the nieces and nephews were thrown around a bit in the pool, but we all survived.
Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3
Ahh, I see. I'll try to keep an eye on that and note when she drops her pack (when she has one on her).
I was very busy this weekend and did not get a chance to look at where I'm mistaken on my sheet.
I believe I added to these for level 2:
Acrobatics
Diplomacy
Knowledge (Nature)
Use Magic Device
I will try and take a look tonight. If this is correct, then I didn't apply the +1 HP as opposed to taking a skill point.
Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3
Changes made:
Acrobatics + 1
Diplomacy + 1
Know (nature) + 1
Know (planes) + 1
I will also be adding:
Spellcraft + 2 (putting me at a total of 5)
I'm really digging this current encounter. I can't wait to see how it turns out. Hope you all are enjoying it as much as me.
Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3
Yeah, totally, which is why it blows that I'm going to be miA for this weekend. Be back on Sunday, maybe, for me so Saturday night for most of you I'd imagine.
8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Whatever. This is the worst session of Twilight: The Sparkling RPG I've ever been in!
BTW, I think my kids wants to get in on the action here. I told him you guys need a wizard type, so he'll probably link up when/if you guys get out of the tunnels and back into town. We can say he was supposed to join you at the Festival but was simply late in arriving.
Long promised, much delayed ...
a list of NPCs and a short description of their background, your history with them, etc
NPC List
Selia D'Averam wrote: Changes made:
Acrobatics + 1
Diplomacy + 1
Know (nature) + 1
Know (planes) + 1
I will also be adding:
Spellcraft + 2 (putting me at a total of 5)
Well, i'm still showing that you're overspent by 2 ranks. You get 12 total ranks, right?
Acrobatics 1
Climb 1
Diplomacy 1
Escape Artist 1
Fly 2
Know Nature 1
Know Planes 1
Ride 1
Spellcraft 2
Stealth 1
Swim 1
Use Magic Device 1
So, i've got 14 ranks down for you. Where can I take off 2?
Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3
I shouldn't have any points in climb or escape artist, so those two can go.
Selia D'Averam wrote: I shouldn't have any points in climb or escape artist, so those two can go. OK, cool beans!
This has been an interesting couple of rounds, because of the critical role of height & weight. These are normally very bland, boring numbers, but were critical in this exchange.
Anyone have a chance to check out the link I provided a few days ago? It's a list of most of the NPCs you know or have encountered in Sandpoint so far. Please give it a look-over when you get a chance. Familiarity with these people will increase your odds of success in your endeavors.
Selia, what additional 0-level spell do you now know as a result of becoming 2nd level?
Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3
I was planning on taking Purify Food/Water once we have had a chance to rest. I didn't think I would have the spell until I had done so?
8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Before we get too far away from it, I just wanted to say I really enjoyed the catacombs! The mapping was a little hard to follow, but the fight with the quasit was a lot of fun!
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
I gotta agree there - that was a cool ass combat and the GM handled it really well.
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
It wouldn't be bad to get some better armor but doubt the local armory will have full plate on hand. Best we could likely have on hand is chain or maybe banded.
Ranger (guide) 8| AC 18(22) | HP 86/86
The dagger would be useful for Lliedr, he may as well keep it. I'm sure more useful items will show up.
How about that?? We just hit 1000 posts!
8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
ziltmilt wrote: How about that?? We just hit 1000 posts! Sounds like a great time for experience points and leveling up to 3rd :D
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
That NPC list is really good. Some ideas brewing.
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
Looking forward to getting some more loot and better equipment that said I think the GM cut us some slack in levelling us when he did so. All things equal, we should be ok if we play it safe.
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
Male Half-Orc Barbarian/3 HP 20/37
Think of it as Zilt holding us in suspense about the outcome of Selia's bluff.
Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3
Yeah, I like to think we may have thrown a little of a curve in here and he's figuring out what to do :D
It could be like that WWII Fall of Germany, last days of Hitler parody thing they keep showing where they speak German but dubb in translations about Chuck Norris or whatever...
http://www.youtube.com/watch?v=ZrHmcpRAZNs
[Officer]... And so, they have effectively neutralised the threat at the start of the encounter.
[Hitler]... No No... The Goblin, he will reckonise the voice. There will be a combat encounter.
Officers look uneasy and hesitate.
[Officer] She got a '23' Bluff on the bluff check...
[Another] There is no way that the Goblin can make a sense motive check to beat that.
[Yet Another] It will fall for the ruse.
At that point the Hitler actor loses it, with shaking hands he takes off his glasses.
Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3
That would be from the movie Downfall about the last days of the Third Reich based on the journals of Hitler's secretary.
Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3
Haha, that deserves an Internet gold medal. If you were to expound upon that, it would be great!
My apologies for the delay. I've been lazy this week.
Male Half-Orc Barbarian/3 HP 20/37
Hey Nicholae, send me the rest of your translations and I'll make the video for you.
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
sorry, the site was down tonight when i tried to do an upadte. it's a bit late for me now ... i'll put one up in the morning.
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
So... off the record, did we just smart our way through an encounter that would have had us fighting 8-10 undead? Would be gratifying.
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
These zombies would have been a good addition to the goblins.
Male Half-Orc Barbarian/3 HP 20/37
Well I always preferred subtraction, so who's up for subtracting a few zombies from this game?
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
That's the plan... Now what's this about a magic sword?
Male Half-Orc Barbarian/3 HP 20/37
According to the NPC description the goblin expert said he has a magic longsword sized for a human that is his prized possession.
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
Oh crap - that'll teach me to pay more attention.
Male Half-Orc Barbarian/3 HP 20/37
Yeah I put the whole thing a post back before we bluffed him.
Nicholae Szabo wrote: So... off the record, did we just smart our way through an encounter that would have had us fighting 8-10 undead? Would be gratifying. You definitely fooled big K. The zombies are in deep pits with fastened lids to keep them from wandering around.
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
All zombies celestially fried and out now?
Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
I am loving this game. Wondering why I never played this earlier.
Coming levels I'll be taking class bonus to HPs - taking me to 28. As soon as I get some real money I'll get myself better armour. My goal will be to act as party anvil, allowing our barb and pally to act as they will. Will also take Profession: Soldier and buff up my knowledge skills.
I do want to increase my offensive ability though so will likely take Weapon focus: Longsword over power attack.
My stat increase at 4 and 8 will go to Wis so I am a decent caster.
Hopefully this will allow me to fill many roles... Decent combat, good defence and soak ability, decent caster and healer - augmented by our oracle.
Male Half-Orc Barbarian/3 HP 20/37
The only question is can this campaign last to level 8. I've noticed that it's a amazing for a campaign to last long enough for the characters reach 4th level in PBP and to reach 8th is pretty much unheard of. Either the GM runs out of things to do in the campaign or he tries to continue with the characters in a different story line and the players deside to move on to other things, with both ending it's the same result, the players disband and go their separate way meeting up here and there under different aliases but it's never the same. Don't get me wrong I am loving this campaign and would absolutely love to continue after this it ends further developing Hakak and his relationship with all of you, I just have a hard time thinking that far ahead with what I've seen in so many other games.
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