About Nicholae SzaboBASICS
DEFENSE
OFFENSE
Channels 3/3 DC 12 (inc. trait) (14 for Undead inc Domain bonus) 1d6 Spells Memorised/Used.
Appearance and Personality
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He is neat and very tidy, almost fastidiously so. He shaves regularly and his hair is cropped in a short military cut. Nicolae is kind but firm in his dealings with others, showing respect but expecting some degree of self discipline and responsibility in those whom he works with. His skin is dusky, his eyes brown and his hair black. He is not afraid of leadership but is used to deferring to strong and competent leadership and so can respect it from others. He enjoys bringing his insight and intellect to bear when it comes to planning and strategy. Although his goddess is a warrior and the church is known for its efforts in battle, he still prefers the 'word' over the sword. Nicolae would rather solve differences without bloodshed, but even when negotiating, he is firm and principled. And, of course, as an adventurer, he recognizes that situations exist where the sword is the only answer. As a worshiper of the Inheritor, his first goal is to speak out against and stamp out evil and injustice wherever he finds it - the truth of his goddess shines brightly wherever she stands. He will not charge into battle against unbeatable odds—his faith does not require stupidity—but he will do all that is in power to protect the innocent and show them how to stand up for themselves. Heroism in the face of danger, trusting in Iomadae, is an expression of faith for him.
Background
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Left as a foundling by unknown mother, it is clear that he is of mixed and very likely illegitimate birth - all that was left with him on the doorsteps of the Church in Sandpoint was a note with his surname, Szabo. He was named after Brother Nicholae, who discovered him. His childhood wasn't a pleasant one and would have been quite solitary if not for his childhood friends. He got more than his fair share of childhood scuffles over being a 'bastard child' or 'unmothered' and many more bruises throwing himself into combat training. As a foundling raised in the faith, his devotion to the Goddess is strong. He threw himself rigorously into battle drills (even if it meant getting more bruises) and history lessons on wars and tactics with equal fervor to that put into his religious studies. His childhood was intense but happy and he stuck close to his friends among the locals before he left Sandpoint to attend Seminary in Magnimar when he was 14. With such devotion to martial pursuits, it was thought he'd receive 'The Call' and become a Paladin but it seems Iomadae has other plans for Her servant. Nicholae is content to follow The Inheritors will and has no aspirations other than to serve her. Not long out of Seminary he has participated in a number of pilgrimages with others of his faith but with the opening of the Cathedral in Sandpoint he has decided to return to his childhood home on a pilgrimage of his own.
Traits
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While you have personally dedicated your life to a single deity, you study all religions and mortal faiths. Upon hearing that the town of Sandpoint recently completed a cathedral dedicated to the six deities most popular in the area, you had to see the place for yourself, and have arrived in time for the consecration of this holy edifice. Because of your strong faith and broad range of study, you cast all cure spells at +1 caster level, and whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy. Reactionary
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You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. Benefit: You gain a +2 trait bonus on Initiative checks.
Feats:
Skills
Profession: Soldier 1 + 7
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Skill points 1: 2 + Human + fav Class: skills. Deity: Iomadae Domain: Glory / Heroism
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Touch of Glory (Sp): You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier. Aura of Heroism (Su): At 8th level, you can emit a 30-foot aura of heroism for a number of rounds per day equal to your cleric level. Using this ability is a swift action. Allies in the area are treated as if they were under the effects of heroism. These rounds do not need to be consecutive. Domain Spells: 1st—shield of faith, 2nd—bless weapon, 3rd—heroism, 4th—holy smite, 5th—righteous might, 6th-greater heroism, 7th—holy sword, 8th—holy aura, 9th—gate.
Domain: War / Tactics
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Seize the Initiative (Su): Whenever you and your allies roll for initiative, you can grant one ally within 30 feet the ability to roll twice and take either result. This decision is made before results are revealed. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat. Domain Spells: 1st—magic weapon, 2nd—Aid, 3rd—magic vestment, 4th—divine power, 5th—greater command, 6th—blade barrier, 7th—power word blind, 8th—greater planar ally, 9th—power word kill.
Equipment - 180 starting
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-Weapons and Armour- Longsword 15gp 4lb 2 x Dagger 4gp 2lb Light Mace 5gp 4lb Sling and 10 bullets 1sp 5lbs Heavy Wooden Shield 7gp 10lb Scalemail 50gp 30lb = 61gp 1sp / 55 lbs -Equipment-
= 68gp / 36 1/2lb lbs Total remaining gold and total weight = 40.9gp / 86.5 lbs |