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![]() So, in part because I said I would and never got around to it, but mostly because I am quite desperate to see if it's possible to revive this campaign almost two weeks after it's last recruitment post, here is the last finished step of the character of Lars. Step the Fifth: Lars remembers the day he first discovered he was a scion. His father only made a brief appearance in a dream, saying that his "place would become clear to him later" before wandering off. After joining the Police Academy, he learned that he could determine if people were lying with ease and that he was suddenly much stronger than he was before. He was later told by a man he later learned was a scion himself that his disappeared father was in fact a Norse god, and suddenly many things made sense.
He remembers his first case in IA. He startled many people by going for two days without sleep or food without slowing down in the slightest in order to determine the truth in a suspected excessive use of force case. He remembers when his father visited a second time, touching his newly-issued police baton, saying it would give him power as long as he carried it before walking away suddenly ignoring any questions Lars had. It now gives him access to his powers of Justice. ![]()
![]() The problem with low-healing is that encounters have to be short or there has to be an option to leave and recover by resting. Your average rpg dungeon is designed with the assumption that if the players get wounded that's not necessarily the end of the line since they can down some potions or cast some spells and be ready to fight again. Without magical healing a three-story dungeon with two encounters a floor could take weeks. ![]()
![]() Thing about E6 is it was designed with the assumption that a fighter at high levels could take a cannonball to the chest and get up or a wizard could snap his fingers and a village would be destroyed by falling meteors. With the wounds and vigor system and the absence of conjuration and evocation those are both largely ameliorated. ![]()
![]() Andiemus' dweomercat Branded, HP changed. Melee*** 5d6 sneak attack, +18/18/17 can be used on charges or when flanking or whenever he moves so much as ten feet, can charge on difficult terrain, pounce+rake+. Range ** He has no ranged attacks worth mentioning but he can move into melee like no other. Defense *** AC's comparably low at 24, but has SR and DR, can cast Lesser Globe of Invulnerability at will and Antimagic field 1/day. Skills **** 120 points. 5 skills at net +20 or higher. Mobility: Like a Baus **** Can't fly, but can teleport and has 50 ft base ground speed, that increases when he rages. More Details: Dude is a wizard's nightmare. He can teleport at the range of most spells, drop an antimagic field once a day, drop globes of invulnerability at will and dispel magic at will, and launch full attacks whenever he charges and whenever he teleports to attack, meaning three sneak attacks whenever someone tries to hit him with a spell or is in charge range. If for whatever reason he doesn't want to leap through spacetime and ruin their day, he can instead take a number of effects whenever he is targeted by any spell and even damage them back, whether they beat his spell resistance or not. ![]()
![]() Step The First:
Lars is a cop through and through. His mother's family is a long line of cops, his father was one in a mortal form. He takes it incredibly seriously.
He has tremendous expectations of his own capabilities. He is close to being insufferably arrogant and assured of his abilities, traits only exacerbated by his discovery that he is in fact, part god. His plans often bear fruit in the long-term thus he is a consummate long-term thinker. One great example of his long-term orientation is how he went about preparing to become a police officer. He decided to become one at a young age, and went about studying anything related that he could think of. Chemistry, forensic science, criminological theory, jiu jiutsu, anything. He is a stickler for details, and rarely acts unless he feels he has all the information available or necessary to be successful. He dislikes the abuse of legitimately-acquired power more than anything else in the world. Corrupt cops, politicians on the take, abusive parents, he strongly believes in authority as a force for good so he reacts with anger at the abuse of it. That's ultimately why he went to internal affairs. Step The Second:
I would like to be able to connive. As good in a scrap as Lars is, he is much more likely to be a thinker and a schemer, so I'd like to be able to rub my hands together and have opportunities to be all "Just as planned. MUAHAHAHAHA!" every once in a while.
More specifically, I would like to have the human resources that the players have have a chance to shine. Being part of the police force is an integral part of his character, and I'd like it to mean more than just having an information source. Step The Third:
The first and biggest secret about Lars is that despite his efforts to keep titanspawn and scions alike out of the force using his position to audit the activities of any officer he comes across, there are people in power who want to get rid of him, and have him removed from his post to get their fingers into it. Specifically, there is a person in the Mayor's office and the DA's office who both are actively trying to find a way to disgrace him and have his post taken away.
Also, partly because of his meticulous planning and partly because of the ways in which he wages war against them, Lars has very little experience in dealing with titanspawn and scions directly. Because of this, he is actually slightly afraid of titanspawn because he has so little background experience to work from. The lack of information to draw on makes direct confrontation a daunting prospect. Step The Fourth:
The first person tied to Lars is his mentor in all things supernatural, Crime Reporter Shandra Grandt. She is a scion of Odin who uses her abilities and position to gather information on the activities of scions and titanspawn within the city as well as keeping an ear out for more mundane activities. She's been a scion longer than Lars has and has more experience dealing with the supernatural than he does so she is his go-to source in moments of "I don't know what this is".
The second person, tied by blood, is his half-sister Katherine Little. The Little family is quite wealthy, and the marriage of Lars' mother into them made things unusual for young Lars. He never got along with his stepfather, coming from a blue-collar family legacy into a wealthy socialite environment will do that to you, even at seven. Katherine is nine years younger than Lars, and she won't let him forget how much they don't get along. When Lars was hitting the books and practicing martial arts, Katherine was learning fine art and proper high-society etiquette. They don't actively hate each other, they just can't stand to be around each other long because they are so different. Lastly is Scion of Set, Kristoff Veils. Veils is a former sergeant pending corruption charges as Lars' first collar in Internal Affairs. He was arrested and Lars brought everything he could against the young man partly because of the drug money he was taking on the side and partly because of the nature of his parentage. Veils is probably planning a way out and vengeance using his abilities as a demigod, but in the meantime, he is safely behind bars. The last step I'll have to get to tomorrow. ![]()
![]() Ok, here it is, I will make an alias if I'm selected. Personal Story:
Thomas was a normal member of the Stag Watch, unlikely to get any real power or authority by climbing the chain of command, but at the same time competent enough that nobody complained that he would show up, walk his beat, then return home every day.
Things changed when the light came. He was asleep at the time, but awoke to find that his previously brown hair had turned bright yellow overnight, and his eyes had turned green. As the weeks passed, he realized that he was not only a bit stronger than previously, but much more precise and dexterous. He ran faster, and whenever he walked past a wizard there was a strange hum that he felt. He also noticed that his teeth and nails had sharpened to the point he could use them as weapons. One day when he was walking his beat, he was called to a house that had been placed under some sort of spell. Whenever a person walked past the front door, a mouth appeared on the wall and screamed horribly. For the first time in his life Thomas was not mystified by the workings of magic. Instead, he felt as if he had always known how these sorts of things worked, and how to get rid of it. Thomas reached out and touched the mouth, concentrating, and in a flash it was gone. After the incident with the mouth, the Raven Watch took interest in him. He learned that his powers may or may not have come from the blue flash, and that there were yet undiscovered gifts to be had. He has since developed his abilities to work with magic, now being able to detect it constantly and even teleport short distances. He now serves as a rogue wizard capturer for the Raven Watch. Crunch:
Character sheet: http://www.myth-weavers.com/sheetview.php?sheetid=744589
Gestalt: Rogue 10, Barbarian 3, Dweomercat. Job: Guard, Raven Watch Personality: Thomas is in a period of adjustment. He went from being a fairly mediocre guard to a Branded completely without warning, and is now trying to figure out his life as a branded. Because of this he is a bit of a reluctant hero despite his good nature. ![]()
![]() TarkXT wrote: I would very much like to try this. When will recruitment be closed and will you allow the use of the playtest classes from the ACG? Yes. He already allowed them, though with some caveats: Only one playtest class. No Slayer/Warpriests for example.
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![]() I'm doing the same. Lars Andersen, Scion of Vidar Calling: Internal Affairs Investigator
Attributes:
Physical(Secondary)
Strength: 2 Dex: 3 Stam: 4 Social(Tertiary) Charisma: 2 Manipulation: 4 Appearance: 1 Mental(Primary) Perception: 3 Intelligence: 5 Wits: 3 Abilities:
Academics 3 Animal Ken Art Athletics 4 Awareness 4 Brawl 4 Command 3 Control Craft Empathy 3 Fortitude 3 Integrity Investigation 5 Larceny 1 Marksmanship 2 Medicine Melee Occult Politics Presence Science (Chemistry) 3 Stealth 3 Survival Thrown Virtues:
Courage 1
Endurance 4 Expression 1 Loyalty 3 Epic Attributes, Purviews, Birthrights: Epic Stamina 2 (Holy Fortitude, Inner Furnace) Epic Strength 2 (Holy Bound, Crushing Grip) Epic Perception 2 (Predatory Focus, Unfailing Recognition) Epic Wits 2 (Instant Investigator, Meditative Focus) Epic Manipulation 1 (Stench of Guilt) Justice: Judgment (Accuse someone of something, roll Perception+Empathy to see if guilty) Relic: (1) Police Baton (Justice Purview)
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![]() All right, mythweavers is crapping out on me, but I'll put my concept here. Personal Story: Argent was always the quiet one of his siblings. He spoke occasionally, but never more than he needed to. He was a middle child in many senses. He wasn't the best warrior, or mage or even a sneak like some of his siblings, but he was always very skilled with a sword and had his tricks to hold his own.
Everything changed the day of their exile. As he was being taken away he grabbed a pair of armbands that allow him to change his clothes. Evidently The Patron was paying attention, because he would have great use for it later. While many of the septuplets were personally unharmed by the violence of the day, Argent was seriously hurt. His face was burned by magefire that started a fire in the building as well. His face was hideously scarred and his throat cut by the would-be assassins so his voice was almost completely lost. He can still talk, but he does so even less often now. His main form of communication is Drow Sign Language. He uses his armbands to maintain a mask to hide his scarred face. Between his quiet nature and the fact that he's a male drow, he's long accepted that he won't likely advance on his own power, so his best hope of acquiring power for himself is the advancement of his sisters and making himself as indispensable to them as possible. Class: Magus, Kensai. Alignment: N ![]()
![]() You know, the Haunted and Deaf thing could go very well with what I've been cooking up. A kensai who was brutalized during the kicking out from Taarysssia, smoke and blunt force trauma damaging his ability to speak and burns deforming his face. He rarely speaks verbally, communicating in Drow Sign Language and his verbal components are spoken very low and quietly, and his normal verbal communication is growly and trollish. Thus, there's an obvious affinity with a deaf sibling. ![]()
![]() I'm hoping to be in this. Dice-I-tize me captain! Focus: Intelligence, foible: charisma Strength: 1d10 + 7 ⇒ (8) + 7 = 15
So Silent Assassin makes this Strength 17
Kensai it is. ![]()
![]() Lady Sallra Qillon Evergreen wrote:
Make whole is a second-level spell. ![]()
![]() I am SO down for either game. I personally prefer Drow because manipulations and machinations are lots of fun, but Dwarves are great fun as well. I have potential character concepts for either one. I'm thinking either one of the middle children in the Drow family who is not a spellcaster but an alchemist that is studying abberations or a bodyguard of one of the royalty in the Dwarf campaign. |