Yet Another ... Rise of the Runelords PBP

Game Master ziltmilt

Starting in the sleepy coastal town of Sandpoint, danger lurks.


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8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Speaker for the Dead wrote:
Lleidr: where does the -1 come from in damage for your bow?

My below average Strength score.


Ranger (guide) 8| AC 18(22) | HP 86/86

I thought that a regular shortbow does a set amount of damage regardless of your strength. If you had a bonus to your strength you wouldn't get that either (unless it's composite bow with a strength bonus).


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Zilt was helpful enough to generate a chacter sheet for me using something called Hero Lab, and it had a -1 adjustment to all of my weapons' damages. I double checked here Shortbow and it confirmed the low Strength penalty. Bummer, but I'll put up with it 'til Lleidr can acquire that Belt of Physical Perfection +6.


Ranger (guide) 8| AC 18(22) | HP 86/86

Cool. Did not know that.


Thought I'd respond about roll20 over here in the Discussion area. It's a good idea, and I'm familiar with how roll20 works. It's got functionality very much the same as Maptool.

But I've run the Runelords AP once already using Maptool, so if I were to switch to roll20, I'd have to redo a mammoth amount of work. One of the big reasons I wanted to revisit Runelords was that much of the map work was already done, plus I could use the framework to adjudicate any NPC actions in combat very quickly. All of that previous Maptool work would have to be abandoned and redone if I used roll20 instead.


We're getting really close to a special moment in the AP. To refresh your memories, I highly recommend that you re-read the Background post about a quarter of the way down from the top on Page 1 of the Gameplay thread.

We've lost a couple of the players that are mentioned, and there's a bad reference to a 'young' Ned, but other than that, the info is relevant, and for this moment to have the most impact, it's helpful if you as players are familiar with the names.

I hope you're enjoying the game so far. Feel free to let me know if you'd like anything done differently.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Are we gonna be recruiting again?


I wasn't planning on it, there's 6 of you now, and the AP is meant for only 4 characters. There may be a wizard in the future, but other than that, it seems like you guys have it covered!


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Channel energy is a wierd feature. Glad clerics got it and it can be groovy but for many its an unreliably mediocre mass healing effect or hammer mook undead effect. I've seen crappy rolls all too often.

That said? Saves using a spell.


Honestly, I think Life mystery oracles do it better.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

Yep . Agreed but Clerics have better stuff overall. That said the other oracle mysteries? Wow.


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

rolling HPs:

HP: 1d10 + 1 ⇒ (2) + 1 = 3

Well...


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

You can re-roll that Jubrayl.

Mine?

1d8 ⇒ 2

Under half, sooooo....

1d8 ⇒ 5

5, just as wanted :D


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

Oh. Ok.

NEW HPs: 1d10 + 1 ⇒ (7) + 1 = 8


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)

You Pallys get groovy saves


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

Divine Grace. Lord's got my back, yo.

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

HP: 1d12 + 2 ⇒ (5) + 2 = 7
Roll <half so lets try again
1d12 + 2 ⇒ (1) + 2 = 3
That's even worse
1d12 + 2 ⇒ (4) + 2 = 6
I just can't seem to roll a 6 or higher
1d12 + 2 ⇒ (10) + 2 = 12
About time

Grand Lodge

2nd level we may be but we are still largely equipped like newb characters. We'll have to be a wee bit more cautious than normal for level 2


Ranger (guide) 8| AC 18(22) | HP 86/86

HP: 1d10 ⇒ 8


Looks like we've got a few more that need to be updated for 2nd level: Lleidr, Selia, Hakak.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

HP Roll: 1d8 + 2 ⇒ (3) + 2 = 5

Are we re-rolling if the base roll < half, or if the modified roll is < half?

If the former is the case:

HP Roll: 1d8 + 2 ⇒ (6) + 2 = 8

I will be updating my character information page tonight when I get home.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Hey, sorry I'm running so behind on posting. Seems like I've lost days to Christmas-related crap.

So, second level rogue. I suppose I should get around to figuring out how to post more info or my character sheet on here, but for now...

hp: 1d8 + 1 ⇒ (2) + 1 = 3
hp REROLL: 1d8 + 1 ⇒ (2) + 1 = 3
hp REROLL: 1d8 + 1 ⇒ (1) + 1 = 2
hp REROLL: 1d8 + 1 ⇒ (7) + 1 = 8

+7 skill points
+1 Acrobatics
+1 Bluff
+1 Disable Device
+1 Perception
+1 Stealth
+1 Survival
+1 Use Magic Device

+1 BAB

+1 Reflex save

Rogue feature: Evasion (no damage instead of 1/2 w/REF save)
Rogue feature: Rogue Talent: Combat Trick: Agile Maneuvers (use DEX instead of STR to determine CMB)


Very nice everyone. Hey, since it's the holidays, let's take a break and pick back up on Saturday.


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Happy whatever :)!


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

Yeah, happy whatever!

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Hakak's profile is now completely updated. Since we are going to be taking a break, happy whatever to all and to all a good night.

Grand Lodge

Merry Christmas all


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5
Lleidr wrote:

Rogue feature: Rogue Talent: Combat Trick: Agile Maneuvers (use DEX instead of STR to determine CMB)

Upon a more sober reading of the rules, I'd like to change this to:

Rogue feature: Rogue Talent: Finesse Rogue (gain Weapon Finesse as a bonus feat [with Light weapons {and other specific weapons}, use DEX instead of STR modifier to attack rolls])

Oh, and my Favored Class (Rogue) feature for 2nd level is +1 hp again.


Jubrayl, you've got these bonuses for your skills;

Diplomacy +7
Knowledge Religion +4
Knowledge Local +5
Sense Motive +7

but i'm coming up with these:

Dip +8 (after adding 1 rank)
KNO Religion +4
KNO Local +5
Sense Motive +6 (after adding 2 ranks)


Nicholae, shouldn't your hp = 22 instead of 20?

Toughness Feat +3 hp
1st level +10 hp
2nd level +9 hp

I also don't know what the 'Student of Faith' trait is. I'm also showing your carried weight = 108 lbs; maybe you're not carrying everything you've got listed?


Hakak,

Got some questions on your sheet:

- What favored bonuses are you using for lvl 1 & lvl 2? I think you chose +1 hp and +1 rage round/day

- if you chose +1 hp for both levels, then your hp is 28, but i've got 27

- if you put a rank into Acrobatics, then your skill bonus is +6, not +3; otherwise, it's +2 with no ranks

- assuming you put a rank into Acrobatics, I'm showing you're overspent by 1 rank in your skills

- What's in the Barbarian kit? I can't find it in UE or any other source

- not sure if you know this, but if you use your great axe in combat, you're not going to get the benefit of your buckler


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

I took the skill point for favored class at level one, the Hit point at level two. I only have one rank in Sense Motive. Diplomacy is the only skill I have two ranks in.


Jubrayl Elhan wrote:
I took the skill point for favored class at level one, the Hit point at level two. I only have one rank in Sense Motive. Diplomacy is the only skill I have two ranks in.

Then, your skills should look like this:

Dip +9 (after adding 2 ranks)
KNO Religion +4
KNO Local +5
Sense Motive +5 (after adding 1 rank)


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
ziltmilt wrote:

Nicholae, shouldn't your hp = 22 instead of 20?

Toughness Feat +3 hp
1st level +10 hp
2nd level +9 hp

I also don't know what the 'Student of Faith' trait is. I'm also showing your carried weight = 108 lbs; maybe you're not carrying everything you've got listed?

- roll was 5. 5 + con = 7... Up to 20. Happy to take 22.

- Student of faith is right out of the RotRL players guide. +1 channel. Heal spells as if one level higher.

- will do an encumberance audit in a min.

Edit: not sure where you are getting 108.

Arms and armour are 55lbs. Cleric kit is 32lbs

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Lets work these out
-HP-1st level was 15 (12 from hit die, 2 from Con, 1 from favored class bonus) 2nd level is 28 (15 from 1st level, 10 from HD roll, 2 from Con, 1 from favored class bonus)
-Acrobatics-With the Chain Shirt and Buckler I have a -3 armor check penalty which would cut my Acrobatics in half
-Skill ranks-Barbarians get 4+Int bonus, so Hakak gets 4 per level totaling 8 at 2nd level. 1 rank in Acrobatics and Craft (Weapons) and 2 ranks in Intimidate, Perception, and Survival.
-Barbarian kit-As stated in UE consists of a backpack, a belt pouch, a blanket, flint & steel, iron pot, rope, soap, torches (10), trail rations (5 days), & waterskin.
-Buckler-This one is my bad, when I looked back into it the buckler actually hurts me without giving me any benefits so I'm going to be ditching it like a bad habit and reducing my armor check penalty to -2.


Hakak Bloody Axe wrote:


-Barbarian kit-As stated in UE consists of a backpack, a belt pouch, a blanket, flint & steel, iron pot, rope, soap, torches (10), trail rations (5 days), & waterskin.

I don't know why i was having a problem finding this in the book yesterday. I couldn't find it online, but I finally came across it this morning in UE.

You're stats are looking good, big man.


Nicholae Szabo wrote:


- Student of faith is right out of the RotRL players guide. +1 channel. Heal spells as if one level higher.

- will do an encumberance audit in a min.

Edit: not sure where you are getting 108.

Arms and armour are 55lbs. Cleric kit is 32lbs

OK, i see the trait now. Thanks! And, I see the Cleric's kit. Minor quibble - I'm showing your total weight = 95 lbs, not 87. I'm using Herolab, and their calculation for carried weight seems a little off to me.


Selia D'Averam wrote:

Are we re-rolling if the base roll < half, or if the modified roll is < half?

I don't think I ever answered this. Yes, re-roll if the base roll is less than half.


Selia, I'm having trouble figuring out where your skill ranks went. I think you took +1 skill point for both of your Favored Class bonuses so far. Can you tell me where you placed those skill ranks?

It looks like you're also due for a new 0-level spell.

I'm also showing that the weight of your gear has got you carrying a heavy load, which will really slow you down. Can we assume for the moment that your gear is back at the inn? Your weapons and armor alone are just under a Light Load for you.


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

Figured out the Diplomacy thing. Jubrayl has the Truespeaker alternate racial trait which ditches his +2 racial bonus.


Init +2|AC15(17)/Touch10/Flatfoot15|CMD 12||HP 13[13]| Fort:+4 ;Ref:+0 ;Wil:+5|Percept +9/Sense Motive +9. Longsword +10 1d8+4 CMB +6 Channel (4d6) l 0/[3] Male Half Varisian Human Cleric of Iomadae/1 (Favoured Class)
ziltmilt wrote:
Nicholae Szabo wrote:


- Student of faith is right out of the RotRL players guide. +1 channel. Heal spells as if one level higher.

- will do an encumberance audit in a min.

Edit: not sure where you are getting 108.

Arms and armour are 55lbs. Cleric kit is 32lbs

OK, i see the trait now. Thanks! And, I see the Cleric's kit. Minor quibble - I'm showing your total weight = 95 lbs, not 87. I'm using Herolab, and their calculation for carried weight seems a little off to me.

Do a manual calc. I am pretty sure I am on the ball or close too stated numbers.


Nicholae Szabo wrote:


Do a manual calc. I am pretty sure I am on the ball or close too stated numbers.

It's odd that HL would be off by 10% of the real number, but it's close enough that it doesn't matter.


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

My typo seems to indicate that our friendly neighborhood paladin likes to narrate his own adventures...


8th lvl Halfling (Rogue 6/Sorcerer 2); 22, 2'10", 32#; Str 8, Dex 20, Con 13, Int 8, Wis 9, Cha 16; AC: 21 (touch 17, ff n/a); hp 64; Initiative +5

Happy New Year, all youse guys! My resolution for this game is to get back to using way too many faux-Halfling phrases in my posts.

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

Happy New Year, my resolution for this game is to smash more heads and try not to die in the process.


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

My New Year's resolution is to finally use smite evil.


Ranger (guide) 8| AC 18(22) | HP 86/86

<grin>

Grand Lodge

Male Half-Orc Barbarian/3 HP 20/37

For the next couple days I'll be away having "family time" with my wife's family so my posts might be a nonexistent. Zilt I'm giving you my permission to DMPC Hakak to keep the story moving along in my absence.


Male Aasimar Paladin 3/HP 31/AC,Touch,FF 20, 12,18/ Fort,Ref,Will 6,5,6/CMD 15/Init 2/Perception 1. Smite Evil 1/1, Lay on Hands, 3/3

Try to sound excited.

Grand Lodge

Female Human Oracle 3 HP:28/28 AC:14:11:13 Init:+1 Per:-1 Saves:3:2:2 Attack Bonus:spear +2, crossbow +3

I am going to need to double check my stuff at home. I cannot seem to find where I messed up.

As for the encumbrance, my movement speed is unaffected by what I carry due to the Oracle Curse, Lame. However, I am OK with leaving the pack at the inn, as we (the characters) were not expecting a prolonged trip with this outing.

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