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"I don't know if I'm in the mood for storytelling, Ameiko, but I will stay down here, for you. As to Hemlock's request, I would like to be on the road at first light... I will see what the others say, though." Selia lays her hand over Jubrayl's wound after he motions to it. Her hands glow slightly as her spell takes hold. Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
She looks satisfied with her work and says, "You really need to be more careful, Jubrayl. I don't want anything happening to any of you, not now." "What say the rest of you on waiting in the morning? I would like to be after Father Tobyn's tomb robber as soon as possible and waiting out the night already has me tied in knots. Mayhaps one or two of us can stay while the others ride out?" ![]()
I am going to be out of town this weekend, starting tomorrow morning. I will be returning on Sunday. I am unsure if I will have Internet access. Selia will continue to hang back, making sure she is a safe distance from any foes. If you need to control her, Ziltmilt, she will likely continue using her crossbow. If things get real hairy, she will use her summon monster spell. ![]()
Name: Saravyn D'Averam
Background:
Born to a retired soldier and a librarian, Saravyn grew up with a considerably wide education. His mother, once a recruit in the [elven] military, taught him group tactics and basic weaponry alongside the more formal education he received from his father. He quickly grew to love reading, about acts both heroic and magical, and decided at a young age that he wanted to be both. His parents worked together to ensure that he could do so, providing tutors for him as needed. At the age of thirty seven, Saravyn decided that he would formally follow the path of the magical. Saravyn left his home shortly after his decision, to apprentice with a minor wizard. Here, his training truly began. While most of the other students he meet were fascinated by magicks that were meant to destroy objects, Saravyn used his rudimentary knowledge of military tactics to adapt magic to act as an ally, instead of a mere weapon. He adopted an owl as a familiar, in honor of his father, the librarian. He learned very quickly that the owl, Soar, by name, was a very valuable partner in his endeavors. The ability to extend some spells out to Soar made his application of tactics that much more valuable. His studies lead him to believe that a wizard’s familiar could become even more autonomous and he hopes to one day achieve such a level of skill. After training with multiple wizards, Saravyn now seeks to use his magic to garner the heroism he has read about. However, things are not as easy as he thought they would be. All of his time spent studying has left him stunted in the ways of society. Making friends was never a priority for him and he is now finding it difficult to meet those who would help him make into the history books. Thoughts of a lone attempt to make a name for himself do not sit well with him and he has resigned himself to take whatever opportunity walks through the door.
Personality: Saravyn is very serious and business-like in his endeavors. A life of studying and training has made him very poor at communicating with others that have not studied the same things he has. Jokes tend to fly right over his head. His goals are to emulate the heroes in his books through intelligence and planning.
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Thank you for the quick replies! 2d6 + 6 ⇒ (5, 5) + 6 = 16
Hmm... This is a pretty average spread. I am going to try something new and go with a Dwarven Cleric. I would like to look at some stuff at home before deciding on this though. Edit: Removed archetype and a question |