Half-Orc Warrior

Hakak Bloody Axe's page

358 posts. Organized Play character for Iron Killer.


Full Name

Hakak Bloody Axe

Race

Half-Orc

Classes/Levels

Barbarian/3 HP 20/37

Gender

Male

Size

Medium

Age

16

Special Abilities

Darkvision, Intimidating, Orc Ferocity, Fast Movement, Rage, Favored Class Bonus

Alignment

CN

Location

Sandpoint

Languages

Common, Orc

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 8
Charisma 12

About Hakak Bloody Axe

Stat Block:
Hakak
Half-Orc Barbarian 3
CG Medium Humanoid (human/orc)
Init +4; Senses Darkvision 60ft, Perception +5
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Defense
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AC 16, touch 12, flat-footed 14(+4 armor, +2 Dex)
hp 37 (3d12+6+3(Favored Class))
Fort +5, Ref +3, Will +2
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Offense
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Speed 40 ft.
Melee Blood Bringer (Greataxe) +6 (1d12+4/x3) and
+1 Longsword +7 (1d8+3/19-20/x2) and
Silver Dagger +6 (1d4+3/19-20/x2) and
MWK Handaxe +7 (1d6+3/x3) and
Unarmed strike +5 (1d3+3/x2)
Special attacks Rage-16 rounds/day (10 3rd level barbarian/3 Berserker of the Society/3 Favored class bonus)
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Statistics
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Str 16, Dex 14, Con 14, Int 10, Wis 8, Cha 12
Base Atk +3; CMB +6; CMD 18
Feats Ferocious Resolve, Combat Reflexes
Traits Berserker of the Society, Outlander (Exile)
Rage powers Lesser fiend totem
Skills Acrobatics +4, Craft (Weapons) +5, Handle Animals +5, Intimidate +9, Perception +5, Ride +4, Survival +5
Languages Common, Orc
Combat Gear Barbarian's Kit, Chain Shirt, Blood Bringer (Greataxe), +1 Longsword, Silver Dagger, MWK Handaxe, 12 gp
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TRACKED RESOURCES
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Rage-16/16 rounds
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Special Abilities
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Intimidating-+2 Intimidate
Orc Ferocity-once per day when his hp drops below 0 but he is not killed he may fight for 1 more round
Fast Movement-+10 to base speed
Rage-6 rounds per day, +2 Str and Con, +2 Will saves, -2 AC, fatigued for 2x the rounds raged
Favored Class Bonus-+1 rage per day per level of Barbarian
Lesser fiend totem-While raging, the barbarian grows a pair of large horns, gaining a gore attack. This attack is a primary attack (unless she is also attacking with weapons, in which case it is a secondary attack) and is made at the barbarian's full base attack bonus (–5 if it is a secondary attack). The gore attack deals 1d8 points of piercing damage (1d6 if Small) plus the barbarian's Strength modifier (1/2 if it is a secondary attack).
Trap sense +1-At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level). Trap sense bonuses gained from multiple classes stack.

Background:
After a really hard night of drinking Hakak's human father somehow ended up in bad with Hakak's orc mother. After realizing what he had done Hakak's father quickly proceeded to run back to his home in Sandpoint hoping to wash himself from the experience entirely. Unfortunately Hakak was conceived on that drunken night and his mother would never let him forget how much of a mistake he was. After years of picked on and ridiculed by the other young orcs for being a half blood and his mothers scorn of his existence Hakak was run out of town, so he decided to track down his father and live with him. Now this also didn't end well, he was able to find his father but his father wanted nothing more then to never see his son again. Enraged by his father's disdain toward him that he lashed out and hit his father square in the face, now Hakak having grown up in an orc village didn't understand how fragile a human could be and ended up killing his father with just that one hit. Instead of this act scaring or scaring young Hakak it actually empowered him, for once he felt strong and powerful. It was this single act that sent Hakak down his path to becoming a savage barbarian.

There was one thing Hakak knew though he couldn't stay in his father's house for he knew he would get blamed, rightfully so, for his father's death and be carted off to jail so Hakak ran and ended up living on the streets of Sandpoint doing odd jobs to feed himself. It was during one of these mercenary jobs that he somehow was noticed by the Pathfinder Society and also where he met this group of adventures.