Trail of the Hunted

Game Master Two-Hands

A tale of desperate survival set against the invasion of a ruthless hobgoblin army; the Ironfang Legion!


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Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)
Macharius Fallstar wrote:
I like that idea.

Excellent! And thanks for the connection ! :)


Bearskin 1 | HP 15/15 Nonlethal 00/15 | AC 14 T 10 FF 14 | CMB +4, CMD 16 | F: +5, R: +0, W: +5| Init: +0 | Perc: +7 | Greataxe: +4 (1d12+6/×3) | Speed 30**/30ft | Active Conditions: *Longstrider 1hr*| Special Abilities Enlarge: 4/6 |
Spells Per Day:
Level 0: Create Water, Purify Food Drink, Stabilize | Level 1: Enlarge Person (D, 1/1); Goodberry (0/1); Longstrider (0/1) | Level 2: TBD
GM Two-Hands wrote:
@Moragul, I'm gonna assume you've made your way to the tavern by now :)

Sorry, game start coincided with big changes in my business, so I've been quite busy. I assure you I am here.


Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Reknar wrote:

Hey @Valtyra, do you mind if I ask why you rolled a Knowledge (Local) for the Hobgoblins on your last post?

I am just curious to understand why people love so much pre-emptive rolling of dice. And it looks awfully like a 'filler' roll. So I had to ask. Hope it is ok to talk openly.

From an in game perspective a bunch of hobgoblins (who aren't in any way common in Phaendar from what I can tell) burst in the door attacking. The first thoughts anyone would have would be trying to figure out what the hell is going on.

I figure we all know enough to know a hobgoblin when we see one, but what else do I know? Do I know theyu're inherently militaristic? Do I know the way the fight? Are they structured and organized or like goblins all random chaos?

I didn't take the Ironfang Survivor trail so do I even know that the Ironfang Legion exists? All of these things impact character reaction and some of the conversation that would unfold afterward, assuming we survive the fight. At the beginning, more information helps to flesh out a character's actions and RP.

Hope that satisfies your curiousity.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
Valtyra Slate wrote:
Reknar wrote:

Hey @Valtyra, do you mind if I ask why you rolled a Knowledge (Local) for the Hobgoblins on your last post?

I am just curious to understand why people love so much pre-emptive rolling of dice. And it looks awfully like a 'filler' roll. So I had to ask. Hope it is ok to talk openly.

From an in game perspective a bunch of hobgoblins (who aren't in any way common in Phaendar from what I can tell) burst in the door attacking. The first thoughts anyone would have would be trying to figure out what the hell is going on.

I figure we all know enough to know a hobgoblin when we see one, but what else do I know? Do I know theyu're inherently militaristic? Do I know the way the fight? Are they structured and organized or like goblins all random chaos?

I didn't take the Ironfang Survivor trail so do I even know that the Ironfang Legion exists? All of these things impact character reaction and some of the conversation that would unfold afterward, assuming we survive the fight. At the beginning, more information helps to flesh out a character's actions and RP.

Hope that satisfies your curiousity.

Since I saw none of those questions asked (in OOC for example) alongside the roll, it just felt like something thrown out into the void without any purpose.

Thank you for clarifying.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
Moragul Bearskin wrote:
GM Two-Hands wrote:
@Moragul, I'm gonna assume you've made your way to the tavern by now :)
Sorry, game start coincided with big changes in my business, so I've been quite busy. I assure you I am here.

Moragul, I was looking at your profile, and I see two ability stat blocks.

One has:

Strength 18
Dexterity 10
Constitution 16
Intelligence 10
Wisdom 16
Charisma 8

And the other (I believe the correct one) has:

Str 16, Dex 10, Con 14, Int 10, Wis 14, Cha 8

Just thought I would drop a line and let you know ;)


Female Elf Hunter 1
Character Information:
[HP: 10/10]; [Armor Class: 18; Touch: 14; Flat Footed: 14]; [BAB: +0; CMB: +4; CMD: 16]; [Saves: Fortitude: +3*; Reflex: +6*; Will: +1* (+2 Racial bonus against enchantment spells or effects)]; [Immunities: Sleep]; [Initiative: +6]; [Low-light Vision, Perception: +7]

GM Two-Hands, I'm currently unable to move my token (is anyone else having this problem?) and it looks like I will need a token for Shi'ra as well.


Bearskin 1 | HP 15/15 Nonlethal 00/15 | AC 14 T 10 FF 14 | CMB +4, CMD 16 | F: +5, R: +0, W: +5| Init: +0 | Perc: +7 | Greataxe: +4 (1d12+6/×3) | Speed 30**/30ft | Active Conditions: *Longstrider 1hr*| Special Abilities Enlarge: 4/6 |
Spells Per Day:
Level 0: Create Water, Purify Food Drink, Stabilize | Level 1: Enlarge Person (D, 1/1); Goodberry (0/1); Longstrider (0/1) | Level 2: TBD

Be sure to post on roll 20 and state who your character is so Dos-Manos can assign the right token to you.


Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

Getting to use his best spell Tern one is satisfying.


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Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)

"Tern" One? I don't know if that word play was intentional, but I do know it's awesome :)


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| Roll20 link | |Campaign tracker link |

@AJM / Aelethea, Great suggestion, I'll throw the link into my bio for ease of access. Also, token permissions should be good to go :)

Craig wrote:
"Tern" One? I don't know if that word play was intentional, but I do know it's awesome :)

I agree with this so hard, I'm a sucker for puns. Well played there Tern :)

Also, FYI with the enemy tokens, the red dot notes a damaged enemy and the snail icon represents movement being somehow impaired (in this case he is currently down in Tern's 5ft ditch, regretting skipping out on long jump practice).


Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Reknar wrote:
Valtyra Slate wrote:
Reknar wrote:

Hey @Valtyra, do you mind if I ask why you rolled a Knowledge (Local) for the Hobgoblins on your last post?

I am just curious to understand why people love so much pre-emptive rolling of dice. And it looks awfully like a 'filler' roll. So I had to ask. Hope it is ok to talk openly.

From an in game perspective a bunch of hobgoblins (who aren't in any way common in Phaendar from what I can tell) burst in the door attacking. The first thoughts anyone would have would be trying to figure out what the hell is going on.

I figure we all know enough to know a hobgoblin when we see one, but what else do I know? Do I know theyu're inherently militaristic? Do I know the way the fight? Are they structured and organized or like goblins all random chaos?

I didn't take the Ironfang Survivor trail so do I even know that the Ironfang Legion exists? All of these things impact character reaction and some of the conversation that would unfold afterward, assuming we survive the fight. At the beginning, more information helps to flesh out a character's actions and RP.

Hope that satisfies your curiousity.

Since I saw none of those questions asked (in OOC for example) alongside the roll, it just felt like something thrown out into the void without any purpose.

Thank you for clarifying.

Okay.


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To clear the air on this one too, I'm perfectly fine with how Valtyra handled the roll. By rolling the dice any OOC questions are implied, and I can give an appropriate response either in the next enemy turn post, or in the discussion thread if we're still waiting for people to finish their actions. I think we have to trust that everyone is doing the right thing here; if any has gripes or concerns within the game I'd ask that you please message me about it privately first.

I'd like to leave it there for now, let's just move past it and try to have some fun. I'm so excited that this is finally off the ground, I've wanted to get involved in PbP for a long time now and I'd hate to kick things off on a sour note.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
GM Two-Hands wrote:

To clear the air on this one too, I'm perfectly fine with how Valtyra handled the roll. By rolling the dice any OOC questions are implied, and I can give an appropriate response either in the next enemy turn post, or in the discussion thread if we're still waiting for people to finish their actions. I think we have to trust that everyone is doing the right thing here; if any has gripes or concerns within the game I'd ask that you please message me about it privately first.

I'd like to leave it there for now, let's just move past it and try to have some fun. I'm so excited that this is finally off the ground, I've wanted to get involved in PbP for a long time now and I'd hate to kick things off on a sour note.

More than fair!


Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

I do like that different posting times means I can come home in the morning to see posting and then post myself during the day.


| Roll20 link | |Campaign tracker link |

@Tern, glad you appreciate my upside down time difference :).

@Reknar, FYI I think you use the rules for cover when attacking from the second line (target has +4 AC). I found them on AoN, see the below quote for the reference I used. You still hit anyways, just wanted to let you know that's how I'm going to handle it moving forward.

AoN Reference: Cover Rules wrote:
When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target’s square goes through a wall (including a low wall). When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.


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Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

There is even a feat for it!


Bearskin 1 | HP 15/15 Nonlethal 00/15 | AC 14 T 10 FF 14 | CMB +4, CMD 16 | F: +5, R: +0, W: +5| Init: +0 | Perc: +7 | Greataxe: +4 (1d12+6/×3) | Speed 30**/30ft | Active Conditions: *Longstrider 1hr*| Special Abilities Enlarge: 4/6 |
Spells Per Day:
Level 0: Create Water, Purify Food Drink, Stabilize | Level 1: Enlarge Person (D, 1/1); Goodberry (0/1); Longstrider (0/1) | Level 2: TBD

On my 'to play' list is an Occultist that uses Phalanx Formation and Shield Brace modeled after Greek hoplites


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
GM Two-Hands wrote:

@Tern, glad you appreciate my upside down time difference :).

@Reknar, FYI I think you use the rules for cover when attacking from the second line (target has +4 AC). I found them on AoN, see the below quote for the reference I used. You still hit anyways, just wanted to let you know that's how I'm going to handle it moving forward.

AoN Reference: Cover Rules wrote:
When making a melee attack against an adjacent target, your target has cover if any line from any corner of your square to the target’s square goes through a wall (including a low wall). When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.

Gotcha! It is not my plan to fight from the second line very often - I am betting on a reach weapon more for AoOs etc, hopefully when we get the gang more coordinated ;)

But it is good to have it as an option.

Tern Bismeth wrote:
There is even a feat for it!

Yep, that is a good one. I was asking because I’ve seen a lot of discussion around the www whether it would be +4 or +2 to AC. I think if you are fighting around a corner it is +2? So some argue it is a similar situation.

But +4 works for me. Game on! ;)


Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

It is the same in either case. Corner cover is +4 just like soft cover. The reason they call it soft cover is because it only applies to ranged/reach. Though creatures with reach and larger than medium size can get around the corner cover.

I'm not this sharp on rules all the time. One of my active campaigns just had it come up in combat.


Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5

Shooting ino melee is -4 without Precise Shot, even for spellcasting.


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Just waiting on Aelethea to finsish the current turn. If there's no response in 24hrs I'll bot some actions and carry on.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6
Tern Bismeth wrote:

It is the same in either case. Corner cover is +4 just like soft cover. The reason they call it soft cover is because it only applies to ranged/reach. Though creatures with reach and larger than medium size can get around the corner cover.

I'm not this sharp on rules all the time. One of my active campaigns just had it come up in combat.

Yeah, I meant some argue it is Partial Cover and not Soft Cover.


Female Elf Hunter 1
Character Information:
[HP: 10/10]; [Armor Class: 18; Touch: 14; Flat Footed: 14]; [BAB: +0; CMB: +4; CMD: 16]; [Saves: Fortitude: +3*; Reflex: +6*; Will: +1* (+2 Racial bonus against enchantment spells or effects)]; [Immunities: Sleep]; [Initiative: +6]; [Low-light Vision, Perception: +7]

Got home from vacation last night and just woke up. Give me a minute to drink the Juice of Sapho (coffee) and set my mind in motion.


Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Valtyra Slate wrote:
Shooting ino melee is -4 without Precise Shot, even for spellcasting.

Yes.


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Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)

Yeah, that's part of the reason my Cleric has been more on 'stabilize' and close approach. Hope no one thinks I was slacking ;)


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@Aelethea, no stress! Hope you didn't feel I was rushing you, I just wanted to keep the gang updated as to my plans.


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Also, I've forgotten to narrate it so far but the NPCs in the room are still in shock. They've been moving toward the back room to hide, I've been too caught up in the combat to include that little bit of ambient action!


Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

Do people need to reroll to confirm a nat 20 DM?


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Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5

That's standard unless specified otherwise, roll to confirm all crits even if it's a natural 20.


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Yeah, this is true. If I recall correctly, in PF1e a nat 20 is considered a threat. You need to roll a second time with the same bonus, and if that hits it confirms the critical.


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I hope you guys don't feel that I'm rushing you by posting. I just had some extra time this evening and wanted to give you all something to react to / discuss as a group before moving ahead. I may be time-limited tomorrow, so feel free to post actions / discuss plans with each other/ do proper introductions etc if I'm unable to put something down here.

Also, from this point I'll be tracking your provision points. This represents the level of supplies you scavenge, and will come into play layer on. I'll be putting them next to the roll20 link on my alias for ease of viewing.

The Roll20 page has been updated to show the map of Phaendar for your reference.


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Hope it is ok I am putting some posts in advance also.
Have some time on my hands this Sunday :P


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Hey GM2H, whereabouts in town would Reknar's childhood house be located?


Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)

Lot to respond to, so forgive if Craig missed someone. :)

GM Two-hands, thanks for handling the supply tracking, I'm lazy about stuff like that myself.

I also appreciate letting me slip in his family, at least one of them, to help further personalize the stakes for him.

I imagine when if they get out, Craig's going to be dealing with some guilt. A servant of Erastil deserting his home and town? Be ready for some lawful good brooding at times when he has time for it at all :)


Bearskin 1 | HP 15/15 Nonlethal 00/15 | AC 14 T 10 FF 14 | CMB +4, CMD 16 | F: +5, R: +0, W: +5| Init: +0 | Perc: +7 | Greataxe: +4 (1d12+6/×3) | Speed 30**/30ft | Active Conditions: *Longstrider 1hr*| Special Abilities Enlarge: 4/6 |
Spells Per Day:
Level 0: Create Water, Purify Food Drink, Stabilize | Level 1: Enlarge Person (D, 1/1); Goodberry (0/1); Longstrider (0/1) | Level 2: TBD
GM Two-Hands wrote:
I hope you guys don't feel that I'm rushing you by posting.

That's fine. One of the nice things about PbP is that narrative time-travel is pretty easy.


| Roll20 link | |Campaign tracker link |
Reknar wrote:
Hey GM2H, whereabouts in town would Reknar's childhood house be located?

Your adopted parents were farmers, right? I'd say their home is probably located a decent distance outside of town; far enough away that once they notice Phaendar is on fire that your folks would have time to get moving in the opposite direction.


Female Elf Hunter 1
Character Information:
[HP: 10/10]; [Armor Class: 18; Touch: 14; Flat Footed: 14]; [BAB: +0; CMB: +4; CMD: 16]; [Saves: Fortitude: +3*; Reflex: +6*; Will: +1* (+2 Racial bonus against enchantment spells or effects)]; [Immunities: Sleep]; [Initiative: +6]; [Low-light Vision, Perception: +7]

Sorry, everyone for the delay. I was on Spring Break with my daughter last week and then with the seven hour round trip to drop her off at college yesterday my brain was just mush.


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No need to apologise! Glad to have you back, hope you had a great time on your break :)


Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5

So.... split up and hit two locations at once to save time, or travel in force for better odds of survival?


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

I find it very risky to split up, but will go with the majority vote.


| Roll20 link | |Campaign tracker link |

While we're at it, how would you seasoned pbp DMs recommend I run it if you do split? Update both groups each post with dividers/spoilers to section it off, or an individual post per group?


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Female Elf Hunter 1
Character Information:
[HP: 10/10]; [Armor Class: 18; Touch: 14; Flat Footed: 14]; [BAB: +0; CMB: +4; CMD: 16]; [Saves: Fortitude: +3*; Reflex: +6*; Will: +1* (+2 Racial bonus against enchantment spells or effects)]; [Immunities: Sleep]; [Initiative: +6]; [Low-light Vision, Perception: +7]

I would just spoiler the two groups in a single post


Half-Orc Bard 1 / Init +2; Senses darkvision 60 ft.; Perception +4 / AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex) hp 10/10 / Fort +4, Ref +6, Will +4 / Inspire Courage left: 1/6

Agreed with Aelethea - if we split, spoiler the two groups in one post.

Other PbP forums have very interesting features, like split threads with restricted viewing, etc. But not Paizo :)


Male Human Cleric 1 (HP 8/9; AC 15(t12,ff13); F+3,R+2,+6;Init +1, Perc +4)

Craig is cautious about splitting and his suggestion is stay together at first and see, then if they must split to split do so


Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

Don't like splitting the group, but time is a factor and we are a party of seven plus pets.

Edit: That and weight limit will hit some of us hard. By some of us I apparently mean me. Craig is the only one other than Tern with a low strength score. I cannot emphasize how rare that is. I have seen entire parties chosen with the highest str score being a 15!


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So we did the unthinkable; we split the party. I think it's a rock solid plan though, and if you pull it off the rewards in the long term are significantly better so kudos to you guys!

Sorry to push things along again, I felt it was appropriate and I wanted to maintain momentum. If any has any actions they would have done prior to leaving the tavern feel free to let me know here, or at the start of your next post. If nobody says otherwise, I'm going to assume the loot is divvied up as per Reknar's suggestion, so if you haven't done so already amend your equipment accordingly. If anyone wants to fill in the gaps and take any of he unclaimed gear go for it. See below for the list

Masterwork backpack - Reknar
Heavy crossbow - ??
20 bolts - ??
10 masterwork bolts - ??
8 potions of guidance - 1 each, someone can take an extra.
1st-level wand of magic missile (11 charges) - Tern
Divine scrolls (calm animals, cure light wounds, magic stone) - Craig
Tin ring decorated with rabbits - ?? (if anyone want to make a trained spellcraft to identify this you can prior to stepping out.


Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2

Oh no.


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That was a wild post! Please forgive me if I make any mistakes for this part, there are a lot of moving parts. Roll20 has been updated, apologies for the map quality but if you zoom in to 100% or more it should suffice. If I've placed your tokens in a spot that you're not happy with, feel free to shift them within reason. Please don't shift yourself into the other group :P


| Roll20 link | |Campaign tracker link |

My bad on the map guys, forgot to change the player tab to the new one. Adjusting that now


| Roll20 link | |Campaign tracker link |

Just an FYI gang, I'm about to head off on a cross country drive. As Val and Aelethea haven't put anything up yet, I'll hold off on my post until tomorrow. Likely roughly 24hrs from this post, just wanted to let you guys know. If anyone who has already acted wants to update the map, it should be all good now so feel free to do that :)

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