That one drops he oh so powerful hand crossbow, and pulls a short sword to attack.
to hit:1d20 ⇒ 1damage:1d6 + 2 ⇒ (4) + 2 = 6 nevermind, I guess there's a reason he sticks to the crossbow
The other two keep shooting at Kronug because they think he is too sexy for his shirt.
to hit:1d20 ⇒ 10damage:1d4 + 2 ⇒ (3) + 2 = 5 hit
to hit:1d20 ⇒ 7damage:1d4 + 2 ⇒ (1) + 2 = 3 miss
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
No AoO? Can Jean use his ability to teleport back of the one that miss him and make space for the others?
There's no way to show it on the map, but they are basically in a curved row. The one adjacent to you dropped his range weapon, and pulled a melee weapon to avoid an AOO.
You can TP to the back if you want, as you can see it.
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
Excellent! Jean will do that, and wait for the others to attack, so he can flank. Thanks.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
as the drow are targeting Kronug in his sexy shirt.... Can Sileth take a 5ft step adjacent to Kronug and gain line of sight on the drow shooting at the big meatshield ?
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
buffs: Mirror Images 5, Haste xtra attack, BoF +2 to hit ac and reflex, Shield, Fly, Ablative Barrier
current AC 28
Sileth takes a 5ft step next to the hulking meatshield and now that he is sniffing range detects a faint but still palpable whiff of eau de pew. DAMN....I don't think he has bathed once since I met him
Doing his best to ignore the debilitating cloud Sileth quickly casts
Glitterdust DC16 at as many drow as possible:
Glitterdust
A fantastic collection of adventures, magic, monsters, new rules, and more for fey and forest-themed campaigns using Pathfinder and 5E!
School conjuration (creation); Level bard 2, bloodrager 2, magus 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2; Elemental School earth 2, metal 2
CASTING
Casting Time 1 standard action
Components V, S, M (ground mica)
EFFECT
Range medium (100 ft. + 10 ft./level)
Area creatures and objects within 10-ft.-radius spread
Duration 1 round/level
Saving Throw Will negates (blinding only); Spell Resistance no
DESCRIPTION
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.
Any creature covered by the dust takes a -40 penalty on Stealth checks.
maybe you backstabby guys will like some blind opponents
and then follows up with 2 arrows at however looks affected by the spell
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
Yes, Jean would like some blind opponents... if he don't get blinded himself.
At least they are not Hentaicles. :S
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage
Swapping BoF to extra move speed
The kellid follows after Jean, climbing the stairs until he bumps into the first drow, whom he promptly tries to behead.
Power Witch Hunting Reckless Attack:1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31 Damage:1d8 + 18 + 2 ⇒ (6) + 18 + 2 = 26 "Welcome to Kronug's! Soup of the day is Drow's blood with a touch of Dying's tears!"
As the melee guy least inhibited by the tentacle drop, I have no strong feelings one way or the other. Maybe Kronug will learn something about himself.
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
Jean tries to hold his breath, so he is not affected by the spell.
Will Save:1d20 + 11 ⇒ (10) + 11 = 21
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
Jean was worried to get all shiny on the insides :P
But Jean, you could fart glitter! They'd have to let you be an honorary elf by then.
Ulthar will move and try to hit whichever of the drow is in the most immediate stabbing range.I assume I won't be able to full attack though. Fervor to AC and to-hit.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage
Kronug, confused by the seemingly noneuclidean nature of the tower, believes he should move to attack the closest Drow.
He can't be entirely sure, though, and that makes him angrier.
All the things, all the time:1d20 + 15 + 2 ⇒ (8) + 15 + 2 = 25 Damage:1d8 + 18 + 2 ⇒ (5) + 18 + 2 = 25
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
Can we get the map updated so I know where to put Jean, and who to attack? Thanks
As I have mentioned before, I can't actually put things on the map for this since you are on a 3d stairway which wraps around the inside of the tower wall. Assume it is a spiral. Right now at the bottom end of the spiral is Ulthar, then Kronug, then a single standing Drow, then you. At the top of the stairs by the entrance to the roof, are 3 more drow puking their guys out.
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
But I think it shows Drow that have died already...
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
Excellent! "Besmara has bless us today! Anyone hurt?"
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage
Kronug would never suggest it, in fact he'd probably need restraining if we do it... but we could bring the pukers alive for interrogation and to earn points eith the knife ears.
"Judging by the amount of blood, I say it's been Crom the one blessing us." says the kellid as he kicks a downed drow a couple times, just for good measure "We should check on them elfnecks out there to see if they are a-okay."
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
uh ok....
Knowing how the universe works Sileth shakes off that childish impulse to wear his pretty shiny new toy now and waits to do a full disinfect and appraisal of it till they get back to base camp.
tbh I'm not sure if the +1ac is worth the 10%asf....i'll have to think about it...but probably not
You get back to camp, and things appear to be in dissaray. Looks like something bad must have happened. You are escorted to see Queen Landwhale.
She is actually a bit marked up with bandaged cuts and other signs of having been in a fight.
she begins to speak.
"We were raided by da drow. It was close but we fought dem off. "
“Da battle has been brutal,” Eviana says with a clenched jaw, “but I feel that we still have a chance at victory. wit da aid of dese heroes here, our ferces have managed to clear a path to da Academy of Arts. We won’t be able to hold this raht fer long, though. da time fer our decisive strike has come. I would like yinz to participate in da attack. We have limited ferces to commit here, wit our kin spread so far arahnd da city or holding da raht to da Academy, so you’ll be one of three small teams moving agin da building. It is my hope that we can capture or keel da drow leadership, secure access to da Armageddon Echo portal, and finally bring this war to a close. I can understand if yinz feel this is beyond you, and I would find another group if one was available, but this is jest not an option. I need you. Will yinz take on this last mission?"
Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)
Jean bows.
"My Queen, the drow will rue the day when they raise their weapons against you! We will make them pay!"
He seems very relieved they won't stay in camp for now.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Seeing Marckus get head slapped for asking about his armor order... Sileth keeps quiet deciding that now would not be a good time to ask about upgrading his armor order to Celestial plate
Two things:
A) If you wish to modify your build within the campaign constraints now that you know who is on your team, feel free.
B) Your only arcane caster is a magus, so one might say you are a touch magic poor. You are quite melee heavy with 4 out of 6.
Also if you are going to have to be absent, warn me and I'll bot you for a while. If I'm not warned, I get irate.
It would be a good idea to put stats into your name display. You do this by filling out the race or class/level line in the alias description. It makes it easier for me to run things since it is a quick reference.
I generally like
AC/touch AC/FF AC, saves, CMD, init mod, perception mod, HP
Thanks for the invite drbuzzard, couldn't decide between oracle or sorcerer, since our cleric dropped. I guess oracle of life is better than no healing at all... Now If I could only cast fire balls ;)
I am waiting for the 2 other players to check in. If I don't hear from them today, they get bumped and I will switch to the others from recruitment if they are still interested..
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Marckus wrote:
I forgot to stay up on recruitment. My bad.
So we have a:
bloodrager
barbarian
fighter
oracle
magus
and me, a brawler.
That certainly is a disturbing lack of magic.
And my archer magus spells are buff and single target attack ala snowball. Not mook killer stuff. So while he's magic. Definitely does not fill the mage slot. He fills the ranged attack slot.
and me, a brawler.
That certainly is a disturbing lack of magic.
And my archer magus spells are buff and single target attack ala snowball. Not mook killer stuff. So while he's magic. Definitely does not fill the mage slot. He fills the ranged attack slot.
Hey I did my part, as an oracle of life I've got the healing part down.
one of these days someone is going to have to explain to me how 'blind combat' works... I've seen people use a couple of different methods, it all seemed a little vague... like the blind leading the blind...
If you know the square the enemy is in, you can attack it. The target is assumed to have full concealment, so 50% miss chance. Sneak attack (or other precision damage) is not possible when the target has concealment (barring certain feats or such).
Movement can be done at half speed with no penalty or full if you can make an acrobatics check (DC set by conditions). You cannot charge blind.
Generally a perception check to determine enemy location is a move action, but I let it slide here.
cool, the 50% part and movement at half is what I had read. What should the perception check be to determine what square they are in? Or can sighted players give that information?
so i am unsure about how it works. going under and dropping out of rage means i now have -HP of lethal, on top of all my non-lethal. Do I still need to stabilize?[
I don't want to ruin the party, but spell combat requires a light/one-handed melee weapon and a free hand. It's not for bows.
Unless there's a feat or archetype I don't know about, of course.
HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
there's a huge tradeoff with shocking grasp vs snowball
shocking grasp
melee
high crit weapons 15-20
hold the charge so you are gonna hit with that spell at some point
SR
snowball
ranged
crit range w/ bow 20 (horrible), and with crit spell is still x2 not x3
no hold the charge= chance for spell to be wasted
No SR
edit: because of the risk of losing the spell (no hold the charge) it is much better to just use spell combat and avoid spellstrike. RTA vs Ranged Attack.
in fact the only time Sileth will use Spellstrike is with Cantrips
edit#2: would probably be better to use crossbows (better crit range). But I've never used or liked them
The game is very close to impossible to make a decent crossbowman. Even with Bolt Ace, you can't get something really workable till higher level, and I don't think it ever catches up with a longbowman. I have fiddled with the builds quite a bit trying, but I think it just isn't possible.
I have a 13th level bolt ace in one game here, and he's pretty good. However I think a normal bowman would have been better. The fact that they even nerfed the bolt ace says everything you need to know about what the devs think of crossbows.
I've often thought it was absurd to make the repeating crossbow an exotic weapon, given it's simple design and centuries of use. Maybe a reasonable approach to that would help crossbowman builds.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage
3.5 showed both less and more love for crossbows. On one hand you had the Great Crossbow with 18-20 crits and 2d6 or 2d8 damage (don't recall exactly now). On the other hand the only means for Dex to Damage where either half dex under 30 ft with a mostly wasted feat or full Dex as precission damage with an obscure feat from Dragon Magazines.
So Pathfinder is an improvement even if a poor one.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage
Drbuzzard, I've just realised i dun goofed. I'm actually at 1 HP, because I don't have DR until lvl 2. Don't know what happened to my poor kellid mind, sorry.
I guess I was not paying attention. Just to be clear, I have a +1 spell resistance right now?
You have a +1 resistance bonus on saving throws. Resistance is one of the 'types' of bonuses you can have on things. There's morale, luck, enhancement and a bunch of others. The point in labeling bonuses is because like bonuses do not stack (except in rare cases).
Next level by the chart, your weapon and armor become +1.
The point of Automatic Bonus Progression is for one of two reasons:
A) So you can have people get the bonuses they need to be balanced without using up the slots which might otherwise contain 'interesting' magic items. For example, if you have a cloak of resistance, you can't have a cloak of elvenkind.
B) Removing magic items altogether, so that your abilities are all inherent to you, and you aren't draped out like a christmas tree full of ornaments. This way you can't actually lose magic items, but you also can't have all kinds of quirky abilities from them.
B requires the +2 level adjustment on the table, which is what we are using.
I'm doing it because there are so damn many magic items out there, that I've regularly had players in other games pop up ones I've never heard of which I really don't think are balanced very well. Also as this is a 3.5 module being converted over, I would just as soon cut my work load and not have to worry about magic items, and you people having what you need to be balanced.