Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug's ready.
·Hp went up by 7. Actual HP 55, 70while raging.
·Skills went up by 1 except for linguistics which remains the same.
·BAB wentup by 1.
·ABP provides with a +2 bonus to a physical stat, Strength in this case.
·Feat chosen: Extra Rage Power, which I chose to be Witch Hunter.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft
Quote:
·Feat chosen: Extra Rage Power, which I chose to be Witch Hunter.

Hey.....

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Worry not, Raccoon-boy, for the good witches are the ones that aid Kronug. Or the dead ones.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Let's just hope there's not too much overlap in those demographics.

-Posted with Wayfinder


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Sorry for the delays. Will have Ulthar done tonight.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Leveled and ready to go. Level five is easy for ulthar:

  • Level bonus to a stat goes to Charisma, as all mages would do well to keep their casting stat up.
  • More sneak attack and Uncanny Dodge: The Improvening.
  • Raging Vitality feat, so as to not insta-die if/when Ulthar gets knocked the f+&! out. Would have used my Rogue talent from level 4 to take the feat already, but Raging Vitality is not a combat feat. Makes perfect sense. Rage is best used to review shows we don't like and celebrate soccer victories. Not combat.


  • Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

    Ulthar, you only get a level bonus to a stat at every 4 levels.

    As for me, I got 9 HP out of the deal. I also grabbed Dazzling Display and Weapon Specialization so I can break bricks with my head and scare everybody.


    Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

    Oh yeah, doy.


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    So, I saw fast progression APB in the recruitment thread. What exactly does "fast progression" entail exactly?


    Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
    Trash Panda - Raccoon Familiar:
    HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

    Two levels above, so 5th level characters have the bonuses normally granted to 7th level characters.


    Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

    Oh

    Well then.

    I do have stat bumps, just not the one I thought I did. (I have a character in a separate game who got to level four almost simultaneously, I must have mixed them up.)

    Will fix.


    Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

    Alright, now we're cooking with witch gas. Good thing I had to go back and read everything through too, I really shorted myself on HP.


    HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

    Sileth is leveled up to 5th

    5th lvl changes:

    +2 dex ABP
    +5 hp class
    +1 hp con
    feat Dazzling Display
    magus bonus feat Intensify Spell
    +1 1rst and 2nd lvl spells memorized
    2 spells in spellbook: Scorching Ray, Invisibility
    fcb:1/6th magus arcana
    Skills 12 ranks
    perception
    stealth
    spellcraft
    climb
    swim
    acrobatics
    disable device
    know: dungeoneering, arcana, local,nature, religion

    Grand Lodge

    Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
    Temporary Effects:
    21 NL damage

    I see Punchy and Archy have picked Dazzling Display... are we, are we gonna do THE TRICK(tm) to Sneak Attack murderize everything?

    Cuz I upped my strength to murderize better, and while there's no kill like overkill, this might result in uberkill.


    Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
    Trash Panda - Raccoon Familiar:
    HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

    I note that half of us still can't see in the dark and every bad guy from here on out is probably going to have the ability to cast darkness.

    I'm not really worried about the uberkill....


    muahahahaha


    Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

    Darkvision still doesnt help against magical darkness anyway. So rest assured, everyones hosed.


    Actually it depends on the type of darkness. It works against the basic form, but the greater stuff is too much for it.


    Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
    Trash Panda - Raccoon Familiar:
    HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

    yeah, the bad guys will use basic darkness to obstruct vision and then see through it with their own darkvision.

    it'll be fun


    Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

    Squishy humans.

    -Posted with Wayfinder


    HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
    Kronug the Kellid wrote:

    I see Punchy and Archy have picked Dazzling Display... are we, are we gonna do THE TRICK(tm) to Sneak Attack murderize everything?

    Cuz I upped my strength to murderize better, and while there's no kill like overkill, this might result in uberkill.

    I do see potential for abuse if the whole party goes this route. Sileth is taking it because ranged sneak attacking is pretty limited w/o using THE TRICK. He can't just 5ft step into flanking like you meleers. but if it becomes a problem we can dial it back (maybe only 1/2 SA damage for ranged SAs when using Shatter Defenses)


    Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

    I don't know "the trick". I just looked at some feats and built an intimidate character.

    -Posted with Wayfinder

    Grand Lodge

    Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
    Temporary Effects:
    21 NL damage

    The TRICK involces intimidating real nice, and using a follow up feat on Dazzling Display (Shattered Defenses) to make demoralized uglies be flat-footed, therefore sneeeki beeki murderizing them.

    It's a usual staple for ranged rogues, who otherwise utterly suck. In a party where everybody is a rogue... it could prove too much if everybody takes it.

    That said, it isn't half as broke-o as full casters later levels, as concealment, darkness and such still f$@% you over sneak attack.


    Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

    Also elementals, oozes, anything with fortification, all things SA doesn't do well with. SA itself isn't half as good as a fighter full attack at killing stuff, but with four people doing it, maybe we could add enough damage to rival like, two fighters.

    Doing that on top of regular reliable damage from Kronug, Marckus and Ulthar would be a good chunk of damage yes. But, if the GM makes the choice to make everyone have rogue levels, then chooses three combat-focused PC's, I have to assume they'd be prepared for "the trick."


    Are you implying that innocent little old me would try to screw you people over? For shame.

    You should simply state it, as it is true.


    Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
    Trash Panda - Raccoon Familiar:
    HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

    Any of you chickens gonna walk in that cave?

    Grand Lodge

    Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
    Temporary Effects:
    21 NL damage

    You said the magic words,Rocket Racoon McWitchie.

    Quick question, buzzard, are there any glowing sticks or stuff that is trying to prevent Kronug's freedom? Cuz that shit gonna go down faster than Bodyface TheFighter.


    Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

    Go ahead Mr. "I'm relying on the rogue's hit die to keep me alive".

    Or maybe Marckus, he's super proud of his darkvision.


    Not that I know of. Yet.

    Grand Lodge

    Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
    Temporary Effects:
    21 NL damage
    Ulthar the Warped One wrote:
    Go ahead Mr. "I'm relying on the rogue's hit die to keep me alive".

    Bruh, I might be.


    Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

    Actually, you ninja'd me with your offer, I was referring to the elf witch, known for their bravery and how messy they die. Although, Evasion seems like an undervalued rogue ability. If they had better defensive rogue talents (there are two good ones), and a good will save, you really could rely on the rogue class to survive.


    Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
    Trash Panda - Raccoon Familiar:
    HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

    Kronug .... hit them with the sharp edge you doughnut-munching son-of-a-goatherd.


    Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
    Trash Panda - Raccoon Familiar:
    HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

    I really should have taken the beast-bonded archetype so I could give a feat to the raccoon and make him proficient in crossbows.


    Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

    Maybe buzzard will work with you. He's a terribly gracious GM.
    *snicker*

    -Posted with Wayfinder


    Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
    Trash Panda - Raccoon Familiar:
    HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

    It doesn't combine with the archetype I did take, but I haven't actually done anything with any features from that archetype.

    It would be amusing at 10th level to be able to possess my raccoon if I'm killed.


    I suppose you can (though I am unfamiliar with the archetype and every time I allow an archetype I don't know, it bites me in the buttocks. ).


    Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

    I am in favor of your raccoon biting buzzard in the caboose.

    -Posted with Wayfinder

    Grand Lodge

    Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
    Temporary Effects:
    21 NL damage

    FYI: Next feat is totally going to be blind-fighting.


    Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

    Also FYI: Forgot to include upgraded Rage HP from Raging Vitality.


    Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

    Jean Level 5:
    +2 Ability: DEX (16 => 18) Automatic Bonus Progression
    HP: HD8 (Rogue or Cleric) => 5 +2 CON +1 Favored Class = +8 New total 43
    Reflex: +1 (DEX Increase)
    Feat: Dodge
    Channel energy 3d6
    +1 Level 3 Cleric Spell Prayer
    +1 Domain Level 3 Cleric Spell Magic Vestment (Tactics subdomain)
    +1 Level 3 Bonus Cleric Spell Deadly Juggernaut
    +1 Concentration checks (Level)
    Sneak attack +3d6
    Skill Ranks: +8 (Rogue)
    Acrobatics +8 => +9
    Bluff +9 => +10
    Diplomacy +9 => +10
    Heal +7 => +8
    Intimidate +9 => +10
    Perception +9 => +10
    Sense Motive +9 => +10
    Stealth +8 => +9

    Automatic Bonus Progression:
    3rd Resistance +1
    4th Armor attunement +1, weapon attunement +1
    5th Deflection +1
    6th Mental prowess +2
    7th Physical prowess +2

    Grand Lodge

    Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
    Temporary Effects:
    21 NL damage

    Please Jean, tell me you know a way to cast Deadly Juggernaut on others. That spell could as well be named 'Kronug's Kronuging'


    Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

    No, I can't. Nice spell, right?


    Been reading over the knowledge section of skills, and trying to reconcile the wildly different interpretations of how much a knowledge check gives about a critter. Given that the text actually says that 'exceeding by 5 grants one piece of information', I think I'm going to conform to that.

    Thus, if you ask a specific question about one thing (say, immunities) I will answer it. If you ask something hugely broad like 'special defenses' the answer will be 'yes, it has some' and I will probably name one of them.

    Hence asking specific questions will get answers, fishing will merely waste your bait.

    Spell like abilities will yield the highest level one (most likely to stand out in memory).

    Grand Lodge

    Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
    Temporary Effects:
    21 NL damage

    As Hit Points is a tad too meta and nobody will ever choose that useless spell which says you the remaining hp of everyone around... could we get a brief description of how bloody the things are?

    No need to do it for everything, as if we are facing fifty goblins we can guess they don't have that much hp and will vary from no blood to highly bloodied to deady ded. But perhaps for big bads like this demon?

    I ask mostly because, for example, if I know the remaining enemy is on the brink of death but so do I, I can choose to last hit it... but if he is not that hurt at all, I better be doing a Conan and leaving my friends to their deaths.


    I will generally inform people if something is ailing. This critter, though, hasn't been hit yet, and given its properties, probably won't show much.


    Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

    Wouldn't that mean that to know everything that, for instance, a kobold can do, I'd need to be something like a 20th level wizard with Skill Focus: knowledge?

    -Posted with Wayfinder


    Considering how little a kobold can do, no.

    What I've said is that people ask for special defenses and expect to know resistances, immunities, and if they have SR. That's quite a bit to get from one check.

    As for the subsets and I'll give the information pertaining to the subset. When a skill description says one piece of information, I take it at its meaning.

    I suppose people should also know abilities which are common to a type (ie demons immune to electricity, devils immune to fire, etc.) at the base level of getting the type.


    Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

    Right. All I meant is that, at some level of division, things get ridiculous.
    DC 10 critter? Okay, attacks? Immunities, resistances, regeneration? Spells? SLAs? Extraordinary abilities? Movement types? Senses? Okay just roll a 55 on your knowledge check and you can know basically everything about that horse you're fighting.

    -Posted with Wayfinder


    Yes, but one check getting a laundry list is also rather ridiculous.

    As I said, I think I will grant common abilities to type on the base (which is actually better than normal), but just because you scrape up the name of an obscure demon in your head, you probably wouldn't know every spell it could cast.


    Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

    Well *I* would, but the rule makes sense for mortals.
    Yeah I mean it's your game so do what you want. I just like to grace others with my unsolicited opinions.

    -Posted with Wayfinder

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