Second Darkness beer and pretzles

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Half-Orc Brawler/Rogue 14 - HP: 38/130, AC: 32/T: 19/FF: 26 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +18-2/R: +19/W: +17 - CMB: +21 - CMD: 39, Speed: 30ft

Bait init: 1d20 + 3 ⇒ (18) + 3 = 21

Marckus does some midair karate moves to scare the critters!
Dazzling Display! Can't believe I'm actually doing this: 1d20 + 30 ⇒ (20) + 30 = 50
Critical hit! Did I scare them to death?

Silver Crusade

Resources:
ki 4/4, channels left 6/11
HP 101/101, AC 33/T 17/F 29, Init +4, Perc +21/+7 traps/darkvision, Fort +16, Ref +18, Will +18, CMB +11/28, Speed 35/climb 20
Active:

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24


Sorry, no death from fear, but they all do crap themselves.


HP 104/104 AC 31/ T 18/ FF 26/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 11/13
Marckus wrote:

[dice=Bait init]1d20+3

Marckus does some midair karate moves to scare the critters!
[dice=Dazzling Display! Can't believe I'm actually doing this]1d20+30
Critical hit! Did I scare them to death?

I think you need the Unchained intimidate skill unlock to do that


Male Human Gestalt Bloodrager/Rogue 14 || HP: 125/130 (181/186 w/rage), AC: 29 (27 w/rage [31 w/shield]) (FF: 26 T: 16)|| Init: +7, Fort: +18 (+22 w/rage) Ref: +17 Will: +15 (+18 w/rage) || Per: +20

Init: 1d20 + 7 ⇒ (12) + 7 = 19


HP 104/104 AC 31/ T 18/ FF 26/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 11/13

oops... Thought I already innitted
Init: 1d20 + 8 ⇒ (11) + 8 = 19

knowledge: 1d20 ⇒ 16
Local (Int)____+23{+14rank,+6Int, +3Class}
Arcana(Int)____+23{14+rank,+6Int, +3Class}
Dungeoneering (Int)____+23{+14rank,+6Int, +3Class}
Nature(Int)____+20{+14rank,+6Int}
Planes (Int)____+23{14+rank,+6Int, +3Class}
Religion(Int)____+20{+14rank,+6Int}

Resistances, Sr, special attacks etc etc


They are aquatic, cold, monstrous humanoids. They have cold based breath weapon, and do cold damage on bite attacks. They have no special defenses.

As Marckus us the only target, they lay into him.

4x claw, claw, bite, power attack, shaken
to hit: 1d20 ⇒ 10 damage: 1d4 + 16 ⇒ (4) + 16 = 20 miss
to hit: 1d20 ⇒ 10 damage: 1d4 + 16 ⇒ (1) + 16 = 17 miss
to hit: 1d20 ⇒ 8 damage: 1d6 + 16 ⇒ (3) + 16 = 19 cold: 1d6 ⇒ 4 miss

to hit: 1d20 ⇒ 17 damage: 1d4 + 16 ⇒ (1) + 16 = 17 hit
to hit: 1d20 ⇒ 2 damage: 1d4 + 16 ⇒ (2) + 16 = 18 miss
to hit: 1d20 ⇒ 16 damage: 1d6 + 16 ⇒ (3) + 16 = 19 cold: 1d6 ⇒ 1 miss

to hit: 1d20 ⇒ 1 damage: 1d4 + 16 ⇒ (4) + 16 = 20 miss
to hit: 1d20 ⇒ 20 damage: 1d4 + 16 ⇒ (2) + 16 = 18 hit
to hit: 1d20 ⇒ 5 damage: 1d6 + 16 ⇒ (6) + 16 = 22 cold: 1d6 ⇒ 4 miss

to hit: 1d20 ⇒ 17 damage: 1d4 + 16 ⇒ (2) + 16 = 18 hit
to hit: 1d20 ⇒ 19 damage: 1d4 + 16 ⇒ (1) + 16 = 17 hit
to hit: 1d20 ⇒ 17 damage: 1d6 + 16 ⇒ (2) + 16 = 18 cold: 1d6 ⇒ 4 hit

confirm: 1d20 ⇒ 9 damage: 1d4 + 16 ⇒ (4) + 16 = 20 fail

PCs are up.

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