
|  Kronug the Kellid | 
 
	
 
                
                
              
            
            On my phone at the moment, can't place myself. If a kind soul can do it, I should be near the dwarfest Dwarf in the dworfld.
Drawing his broadsword Kronug stands up, sending his chair flying to the ground. "Crom's muscled biceps! What sorcery is this? A WIZARD'S WORK!"

| Dwarfus Maximus | 
 
	
 
                
                
              
            
            placed, placed Hyder too since he was at the same table
Dwarfus also rises, when Kronug draws his sword, rapidly he unwraps the chain from his waist letting the heavy ball hang near his feet.
I was thinking bar fight...something more dangerous? Could be fun
Then he looks down at the grid.
Ha! It is fighting time! He steps away the gaming table.

|  Kronug the Kellid | 
 
	
 
                
                
              
            
            I think it should be noted, for theater of the mind sake, that Kronug is only wearing an armored kilt. Kronug's chiseled torso is a gift from Crom and he thinks should be exposed always. He also doesn't have the horned helmet, I think is better if I earn it.

| Dwarfus Maximus | 
 
	
 
                
                
              
            
            Dwarfus wears armor cause thats what a dwarf would do. You can't be the dwarfiest dwarf and not wear armor. The only reason he can not use a shield is because he has an ancient super dwarfy weapon

|  Kronug the Kellid | 
 
	
 
                
                
              
            
            Kronug respect and supports traditions. Except magical ones. Wizards suck.

| Marckus | 
 
	
 
                
                
              
            
            Marckus sees the big man draw his sword and spits an indignant "Ha!"
He then waits a moment to see what trouble the man is starting and how many bouncers jump on top of him.
Edit: ninja'd!
All of a sudden, a bright flash accosts Marckus right in the... mind, apparently.
Will: 1d20 + 3 ⇒ (5) + 3 = 8
I'm so good at d20 rolls you guys.

|  Kronug the Kellid | 
 
	
 
                
                
              
            
            Will Save: 1d20 + 1 ⇒ (10) + 1 = 11
11. 13 if it's against fear, because Kronug only fears himself... and spiders.

| Dwarfus Maximus | 
 
	
 
                
                
              
            
            1d20 + 3 ⇒ (17) + 3 = 20+2 more if spell or SLA

| Nivea Formen | 
 
	
 
                
                
              
            
            What the heck was that! I nearly wet myself.
Will Save: 1d20 + 0 ⇒ (2) + 0 = 2
Jeez. Hey Marckus you think your bad at rolling a d20?  Well, feast your eyes on this!

| drbuzzard | 
 
	
 
                
                
              
            
            Everyone who failed to get 13 + on their will save is blind for
1d4 + 1 ⇒ (3) + 1 = 4 rounds
Right after the blast goes off, a woman and a bunch (8) of thugs draw weapons(saps) and she speaks [b]"All right, folks! Drop to the ground and don’t try anything stupid and we might let you live!”[b]
The woman is dressed rather well, while the thugs are wearing white t-shirts each with a number on it between 1 and 8. Seems a touch daring as fashion statements go.
The room you are in is fairly packed with patrons and most of them take to the floor as instructed.
Give me initiative rolls.
init for baddies: 1d20 + 6 ⇒ (2) + 6 = 8

|  Kronug the Kellid | 
 
	
 
                
                
              
            
            "Who says that! Show your face to Kronug and prepare to meet your god!"
Initiative: 1d20 + 2 ⇒ (10) + 2 = 12

| Nivea Formen | 
 
	
 
                
                
              
            
            Geez, six rounds.
Nivea reaches out and "accidently" grabs the first succubus that runs by him.
Whoops, sorry mam. I can't see.
He then lifts his shield up in front of him and draws his sword with the other hand.
Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
What does the blindness condition do?

| Dwarfus Maximus | 
 
	
 
                
                
              
            
            1d20 + 4 ⇒ (13) + 4 = 17 init

| Dwarfus Maximus | 
 
	
 
                
                
              
            
            init
Worst shirts ever! he moves to within 10 feet of 6, raging and he swings his Dorn Dergar
Dorn DergarRage/PA: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22 for 1d10 + 6 + 3 ⇒ (4) + 6 + 3 = 13
I'm phone posting can you move me

| Dwarfus Maximus | 
 
	
 
                
                
              
            
            Dwarfus sends a spray of red spittle as bits of barbarian chew fly from his mouth as he roars with laughter
Ya don't bring a little stick to a fight boys!
Dwarfus totally just did a bugs bunny and pulled out the big gun

|  Kronug the Kellid | 
 
	
 
                
                
              
            
            "I heard that blow! Dwarfus, I'm going to help! AAAAAAAARG"
Rage Protocols: Activated. Current mission: bashing fashionally uncultured thugs.
With a mighty roar and metaphorically destroying his shirt, Kronug charges number 5, blinded by his rage (He thinks)
Power Attack: 1d20 + 7 ⇒ (9) + 7 = 16
I'll roll a d20 for concealment. DM decides if I hit or not (Over or under 10)
Concealment: 1d20 ⇒ 18
DAMAGE: 1d10 + 7 + 3 ⇒ (4) + 7 + 3 = 14

| Dwarfus Maximus | 
 
	
 
                
                
              
            
            I'm hoping one of them does try to hit me!

|  Kronug the Kellid | 
 
	
 
                
                
              
            
            True, hadn't thought about that. Let's try and perceive her. If he can't he charges anyway, trying to reach somebody around her with his strike.
Perception: 1d20 + 3 ⇒ (4) + 3 = 7

|  Kronug the Kellid | 
 
	
 
                
                
              
            
            "You tripped me, cowards! Face me like men and not dogs!"
Oops

| Dwarfus Maximus | 
 
	
 
                
                
              
            
            ya need to lift your knees when ya run. Or open your eyes!. Dwarfus calls

| Marckus | 
 
	
 
                
                
              
            
            initiative: 1d20 + 2 ⇒ (11) + 2 = 13
Marckus dodges into a corner and rubs at his eyes. He can tell by the spots that his eyes still work, just not right this second. "Just gotta bide my time..."
delay
-Posted with Wayfinder

|  Kronug the Kellid | 
 
	
 
                
                
              
            
            Kronug, still ragingly flailing in the ground, shouts back to the dwarf "For Crom's hairy armpit! I'd do it if it weren't for that damned wizard!"

| Hyder Troseddol | 
'This should be just temporary, Ouch, I wonder what that thud was,' Hyder rubs his eyes as he moves further back under the table.
perception: 1d20 + 7 ⇒ (6) + 7 = 13
stealth: 1d20 + 11 ⇒ (19) + 11 = 30
so round one action for Hyder: two move actions to get under the table and hide, I hate blind combat! three more rounds to go.

| drbuzzard | 
 
	
 
                
                
              
            
            The female begins to sing an encouraging tune to hearten her thugs. Since they are generic, it sounds rather like Girl from Ipanema. Oddly enough the musicians in the casino provide the jazz accompaniment.
Then most of the thugs move to engage the bouncers who are trying to intervene. Two of them, however, take exception to the dwarf pulping one of their company, so move to flank and swat him.
Dwarf gets an AOO (or 2 if he has combat reflexes, but I doubt it).
Then they attack.
to hit: 1d20 ⇒ 9 damage: 1d6 + 3 ⇒ (2) + 3 = 5 miss
to hit: 1d20 ⇒ 6 damage: 1d6 + 3 ⇒ (1) + 3 = 4 miss
note, I never show attack bonuses or save bonuses for foes
A figure in wizardly looking robes emerges from the privy and moves down near the singer.
PCs are up again.
Seth action for round 1
Rest actions for round 2.

| Sileth | 
 
	
 
                
                
              
            
            breaking out of his shock at these turn of events...Sileth avoids the swings of the thug in front of him and leaps on to the bar to find a better firing position
swift: action activate empty quiver style
acrobatics to avoid AOO from villian #3: 1d20 + 8 ⇒ (10) + 8 = 18
move: leap on to the bar
standard: fire arrow at bard. but if it looks like the wizard is allied with the thugs I will fire at him
ranged attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 ⇒ 3

| Nivea Formen | 
 
	
 
                
                
              
            
            Nivea hides his head and upper body behind his shield while waving his sword around like a kid trying to kill a piñata at his birthday.  Sticking his sword arm straight out he is all wrist and no arm movement.
Blast! I can't see someone tell me where to swing my sword!
He then rubs his eyes and peaks above the shield to get a look.
perception: 1d20 + 4 ⇒ (20) + 4 = 24

| Marckus | 
 
	
 
                
                
              
            
            Marckus starts feeling around for a door, fairly certain he'd seen one nearby.
Is that a door next to me? Or just a doorway? I'll crawl through if it's a doorway, otherwise I'll stand up and open it for my turn this round.

| Dwarfus Maximus | 
 
	
 
                
                
              
            
            AOO. Dorn DergarRage/PA: 1d20 + 5 - 1 ⇒ (18) + 5 - 1 = 22 for 1d10 + 6 + 3 ⇒ (8) + 6 + 3 = 17 Dwarfus bashes in the head of the first attacker then takes a 5 ft step away and launches the massive steel ball again but he misses
. Dorn DergarRage/PA: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 6 for 1d10 + 6 + 3 ⇒ (6) + 6 + 3 = 15

|  Kronug the Kellid | 
 
	
 
                
                
              
            
            Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Kronug stands up, this time he has heard the brawl near him and Dwarfus laugh when thumping someone, and charges the men attacking his friend.
Move to stand, standard to partial charge
Falcata Power Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Concealment: 1d20 ⇒ 20
Damage: 1d8 + 10 ⇒ (7) + 10 = 17
Confirmation: 1d20 + 7 ⇒ (9) + 7 = 16
Crit Extra Damage: 2d10 + 20 ⇒ (7, 2) + 20 = 29
Normal Damage: 17. Total Crit Damage: 46. 
If he managed to hear numbers 3 or 5 and this is a confirmed crit, someone's getting reaaaaally hurt 
 
	
 
     
    