Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Discuss


Two things:
A) If you wish to modify your build within the campaign constraints now that you know who is on your team, feel free.
B) Your only arcane caster is a magus, so one might say you are a touch magic poor. You are quite melee heavy with 4 out of 6.

Also if you are going to have to be absent, warn me and I'll bot you for a while. If I'm not warned, I get irate.


Unnamed

I'm pretty bashy

Basically a barbarian but went with the bloodrager

Buzz I might add primalist archetype just to have more options down the road


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

Thanks for the catch on the Constitution. I will always take more HP and Fort!


It would be a good idea to put stats into your name display. You do this by filling out the race or class/level line in the alias description. It makes it easier for me to run things since it is a quick reference.

I generally like
AC/touch AC/FF AC, saves, CMD, init mod, perception mod, HP


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

Yeah I noticed that. Will do.


Thanks for the invite drbuzzard, couldn't decide between oracle or sorcerer, since our cleric dropped. I guess oracle of life is better than no healing at all... Now If I could only cast fire balls ;)


Unnamed

Gonna swap hatred for ancient enmity

Might swap hardy for the one that gives toughness

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

The proud kellid says "I'm sorry, for even if I'm a mighty son of the plains the flu is a powerful enemy"


I am waiting for the 2 other players to check in. If I don't hear from them today, they get bumped and I will switch to the others from recruitment if they are still interested..

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug knows nothing of sophist maths, Kronug knows only the weight of gold.

Kronug requires assistance as to how much money he has earned already. Please, pretty please.


Not like you folks are betting much. A couple gold. Meh. This is time wastage to see if the rest show and I can start beating on you with mooks.


Unnamed

yea just tossing in a little gold here and there to kill the time.

im just gonna keep letting it ride

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Well, with 2 gold I can buy more mead. Fair enough.

Seconding mook beating, by the way. Kronug's muscles need some flexing!


Unnamed

I think Dwarfus an Kronug will get along just fine

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

As only Crom could have planned it!


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I forgot to stay up on recruitment. My bad.

So we have a:

bloodrager
barbarian
fighter
oracle
magus

and me, a brawler.
That certainly is a disturbing lack of magic.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Marckus wrote:

I forgot to stay up on recruitment. My bad.

So we have a:

bloodrager
barbarian
fighter
oracle
magus

and me, a brawler.
That certainly is a disturbing lack of magic.

And my archer magus spells are buff and single target attack ala snowball. Not mook killer stuff. So while he's magic. Definitely does not fill the mage slot. He fills the ranged attack slot.


Sileth wrote:
Marckus wrote:

I forgot to stay up on recruitment. My bad.

So we have a:

bloodrager
barbarian
fighter
oracle
magus

and me, a brawler.
That certainly is a disturbing lack of magic.

And my archer magus spells are buff and single target attack ala snowball. Not mook killer stuff. So while he's magic. Definitely does not fill the mage slot. He fills the ranged attack slot.

Hey I did my part, as an oracle of life I've got the healing part down.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

As if we needed something else than big muscles and bad jokes. If we can't kill the baddies we'll laugh them to death, for Crom!


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I'm going to avoid posting with Marckus tonight so I can mull over alterations and have time to read the explosive gameplay thread. Just a heads up.


I'll be starting up the mook bashing in the morning. Try to be ready.


one of these days someone is going to have to explain to me how 'blind combat' works... I've seen people use a couple of different methods, it all seemed a little vague... like the blind leading the blind...


If you know the square the enemy is in, you can attack it. The target is assumed to have full concealment, so 50% miss chance. Sneak attack (or other precision damage) is not possible when the target has concealment (barring certain feats or such).

Movement can be done at half speed with no penalty or full if you can make an acrobatics check (DC set by conditions). You cannot charge blind.

Generally a perception check to determine enemy location is a move action, but I let it slide here.


cool, the 50% part and movement at half is what I had read. What should the perception check be to determine what square they are in? Or can sighted players give that information?


Normal DC is just a 20 to locate the square when blind. It can be increased if they are hiding.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Luckily for Kronug, he has powerful hearing muscles. That said I'll have to invest in scent, what with smelling the fear of these dogs and stuff.


Unnamed

so i am unsure about how it works. going under and dropping out of rage means i now have -HP of lethal, on top of all my non-lethal. Do I still need to stabilize?[


Yes.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

My fault, I'm at 3 HP thanks to rage. All praise the rage!


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I don't want to ruin the party, but spell combat requires a light/one-handed melee weapon and a free hand. It's not for bows.
Unless there's a feat or archetype I don't know about, of course.


It's the archetype which allows it.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Go to Magus Eldritch Archer.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Oh! Never knew about that one. Cool.

-Posted with Wayfinder


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

yup new archetype released w/in past couple of months


Came out in a splatbook. Not allowed in PFS if you are curious (if it was, everyone would dip it in archers since it would mean a free attack).

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Plus snowball shenanigans ala shocking grasp, if I recall correctly. It isn't as absurdly hardcore as 15-20 crits, but ey, it's nice.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

there's a huge tradeoff with shocking grasp vs snowball

shocking grasp
melee
high crit weapons 15-20
hold the charge so you are gonna hit with that spell at some point
SR

snowball
ranged
crit range w/ bow 20 (horrible), and with crit spell is still x2 not x3
no hold the charge= chance for spell to be wasted
No SR

edit: because of the risk of losing the spell (no hold the charge) it is much better to just use spell combat and avoid spellstrike. RTA vs Ranged Attack.

in fact the only time Sileth will use Spellstrike is with Cantrips

edit#2: would probably be better to use crossbows (better crit range). But I've never used or liked them


The game is very close to impossible to make a decent crossbowman. Even with Bolt Ace, you can't get something really workable till higher level, and I don't think it ever catches up with a longbowman. I have fiddled with the builds quite a bit trying, but I think it just isn't possible.

I have a 13th level bolt ace in one game here, and he's pretty good. However I think a normal bowman would have been better. The fact that they even nerfed the bolt ace says everything you need to know about what the devs think of crossbows.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

I think there must be a better weapon than longbow for a Kensai/Eldritch archer maybe a thrown weapon.

Kensai is mostly about crits and with the longbow crit range 20 ....the kensai is mostly wasted.

Just started playing a higher level kensai so the importance of crit range is really being driven home.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I've often thought it was absurd to make the repeating crossbow an exotic weapon, given it's simple design and centuries of use. Maybe a reasonable approach to that would help crossbowman builds.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

3.5 showed both less and more love for crossbows. On one hand you had the Great Crossbow with 18-20 crits and 2d6 or 2d8 damage (don't recall exactly now). On the other hand the only means for Dex to Damage where either half dex under 30 ft with a mostly wasted feat or full Dex as precission damage with an obscure feat from Dragon Magazines.

So Pathfinder is an improvement even if a poor one.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Drbuzzard, I've just realised i dun goofed. I'm actually at 1 HP, because I don't have DR until lvl 2. Don't know what happened to my poor kellid mind, sorry.


Nivea Formen wrote:
I guess I was not paying attention. Just to be clear, I have a +1 spell resistance right now?

You have a +1 resistance bonus on saving throws. Resistance is one of the 'types' of bonuses you can have on things. There's morale, luck, enhancement and a bunch of others. The point in labeling bonuses is because like bonuses do not stack (except in rare cases).

Next level by the chart, your weapon and armor become +1.

The point of Automatic Bonus Progression is for one of two reasons:
A) So you can have people get the bonuses they need to be balanced without using up the slots which might otherwise contain 'interesting' magic items. For example, if you have a cloak of resistance, you can't have a cloak of elvenkind.
B) Removing magic items altogether, so that your abilities are all inherent to you, and you aren't draped out like a christmas tree full of ornaments. This way you can't actually lose magic items, but you also can't have all kinds of quirky abilities from them.

B requires the +2 level adjustment on the table, which is what we are using.

I'm doing it because there are so damn many magic items out there, that I've regularly had players in other games pop up ones I've never heard of which I really don't think are balanced very well. Also as this is a 3.5 module being converted over, I would just as soon cut my work load and not have to worry about magic items, and you people having what you need to be balanced.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

In case I need a roll-off with that thug, Initiative: 1d20 + 2 ⇒ (6) + 2 = 8


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

A note to Hyder, as far as I know you cannot "aid another" on purely mental checks, such as sense motive or knowledge skills.


ok, wasn't sure, I knew we couldn't for knowledge skills, never thought about sense motive but that makes sense.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft
drbuzzard wrote:
Don't assume this guy is a chump, or the encounter will be easy.

So... if we assume he's a chump, the encounter will be easy?

-Posted with Wayfinder

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

I think it won't be us who will take have an easy time... anyway, let's crush this traitorous dog.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

I think it won't be us who will have an easy time... anyway, let's crush this traitorous dog.

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