Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I leveled. So OP.

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Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Working on it...


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Okay guys, want to just go at the next midnight? I can take Nivea and go through the back. Someone should pick the lock though so we can be more sneaky.

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HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Is there any way to access the catwalk other than from the first floor?

-Posted with Wayfinder


From the map it looks like you get to it from the second floor.

2nd floor


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

It looks like we would have to climb one story and then get through a window. If Sileth could accomplish those skill checks (climb and lock pick) it would be a great advantage for him attacking from up high.

While in town we could purchase a levitation potion. Then it's just a matter of picking the locks.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Skills:
Climb +5
DD +9
Stealth +10

Think I can handle everything, but the climb may be doubtful..Maybe instead of the potion maybe we can save money by buying a ladder

Now with Precise Shot maybe I can contribute a little


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean Level 3:
HP: HD8 => 5 +1 CON +1 Favored Class = +7 New total 24
8 Skill Ranks (Rogue)
Acrobatics +6 => +7
Bluff +7 => +8
Diplomacy +7 => +8
Heal +2 => +6
Intimidate +7 => +8
Perception +7 => +8
Sense Motive +7 => +8
Stealth +3 => +7
+1 BAB
+1 Fort (Rogue)
+1 Ref (Cleric)
+1 Will (Rogue)
Channel energy 2d6
1 level 2 spell, 1 level 2 domain spell, 1 level 2 wisdom bonus spell
Sneak attack +2d6
Trap sense +1 (Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps)
+1 Concentration checks
Feat: Weapon Focus (Rapier)


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Is this the same day as the swamp ambush, or the next day? I want to change my +1 weapon to my ax if possible.

-Posted with Wayfinder


I'm assuming you spent the night with your ranger pal, so next day.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

@DrB

Snowball is to the Eldritch Archer Magus, what Shocking Grasp is to the standard Magus.

If we eliminate the Stagger effect would that make it acceptable to you?

Shocking Grasp and Snowball are both 1d6dam /level spells

SG allows SR, and SB does not
BUT
SG will crit on a 15-20 with imp crit
whereas SB will crit on only on a 20 because I will not be wasting a feat on imp critical (ray)
And with SG if I miss with a melee weapon the spell is held until I hit.
But with SB the spell misses and is wasted.

If Stagger is eliminated I think SB will be on the same power level as SG, dramatically less actually.

Thoughts?

-Posted with Wayfinder


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Actually SG also buffs the melee attack to-hit, which is awesome. And SB isn't a ray, so you can't take feats to modify it (shy of PBS).

-Posted with Wayfinder


Snowball allows a ranged touch attack for 1d6 per level with a stagger effect at first level. That is simply broken as hell.

Shocking grasp requires you to be in melee range to deliver which means something. Now your case is a bit special since you have the ability to launch ranged attacks for spells, but in that case we're looking at SG with you needing to land an arrow vs. a touch attack for the same damage.

(The crit comparison is utterly irrelevant since you are comparing a melee build vs. yours).

Truth be told it should have been at least a second level spell since it is superior to scorching ray (in some ways, but not all). Now scorching ray does cap out higher, but cold damage is less commonly resisted and the stagger effect is huge.

Now this line:

Quote:
Snowball is to the Eldritch Archer Magus, what Shocking Grasp is to the standard Magus.

doesn't make much sense to me at all. Shocking Grasp is the same to the Eldritch Archer as it is to the standard Magus. You launch the spell with an attack. Just in your case you get to do so with the safety of distance and the inherent action economy advantage which comes with ranged attacks.

I see standard Magi throw snowball all the time since it is quite good. Heck, in PFS, I don't know that I've seen an arcane caster with access to the spell not take it.

It seems that I gave it a pass or at least implied that via PM, so I will allow it without the stagger, but any other non core spells will very likely get flushed. You are welcome to ask, but no response can be assumed to be a 'no'.

I've seen the obnoxious combat monsters that Magi get to be with levels and some optimization, and limiting spells to core will do little enough to restrain that. Given that this party already has something of a width of optimization levels, I'm going to have trouble creating balanced encounters as is.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I would argue that ranged touch, on the average for low levels, is worse than touch due to the common -4/-8 ranged attacks suffer from.
But, to be clear, I don't care if he keeps snowball or not. I've never used it personally. I like the classics.

Also, this might be my only non-caster ever. And certainly isn't optimized. I hope I don't die.

-Posted with Wayfinder


Male Human Gestalt Rogue/Shield Fighter 3 AC: 22; touch: 12; FF: 17; Fort: +5, Ref: +2; Will: +0; CMD: 19, Init: +6, Perception: +5, HP: 38

F the PRD. Does nobody use the core rulebook anymore? All this extra crap. What's the point of Combat Reflexes if you can't use it the way it's intended.


I can't conveniently cut and paste from the core rulebook. I guarantee that rule is also in the Core Rulebook, even if you don't happen to have read it.

Combat reflexes still grants extra AOOs for provoking, even if not for movement. You would certainly be able to tag a different target for provoking actions in the same round, or the same target for other things (say he moved and did a ranged attack, or cast a spell).

Of course this rule does go back to D&D 3.5, so if you are longing for the 'good old days' when you could do it, you have only been doing it wrong all along.

From the 3.5 SRD
Combat Reflexes and Additional Attacks of Opportunity: If you have the Combat Reflexes feat you can add your Dexterity modifier to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.

As such that has never been the way Combat Reflexes has been intended, so perhaps you shouldn't grouse about it.


Oh, if the online resources give you a rash, try page 180 in your core rulebook, second column on the top. The bolded text is there too.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Buzzard, maybe it's just me but I have no idea what you're talking about.

-Posted with Wayfinder


Oops, posting in the wrong thread. Derp.


Were I a betting man, I would say Nivea bailed.


I am a betting man. In fact I'm sitting at a poker table right now. Unfortunately I think you're right and so can't take the other side of that bet.

-Posted with Wayfinder


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

On vacation til Sunday. I will have net access but posting rate will be greatly reduced. Please bot me if necessary.

-Posted with Wayfinder


I expect these trogs are a bit annoying, but you're almost done with them. There is a reason they don't just run.


Sorry about the delay, have houseguests ATM.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

I am about to board my flight. I will be on vacation until next sunday. I will have internet access but my ability to post will be significantly reduced. I will try to keep up. But please bot me if necessary


Traveling this week. Posting will be spotty.


Unnamed

Sorry been a really busy time of late. I'm not vanishing or anything


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

what is not clear about my sheet? Im not being a dick. Im serious. I may have done my math wrong, but other than that I don't see what is wrong with it.

Is it the parenthesis? How would you like me to represent if the number changes from what is usually is.

Everything else is spoiled and labeled pretty clearly I thought.


You just cleaned it up (there was no 3rd level feat before, and your HP were wrong).

Things like BAB are nice. Base HP/Rage HP.

I guess I'm spoiled by the nice output one gets from Hero Lab (which also isn't perfect, but is close enough).


Once everyone is leveled up, I'll get onto book 2.


Given that ABP removes the utility magic items as well, I will probably throw the ones in that you find in the module, but there will be no magic shop or crafting.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Okay, Kronug is up to date already!

·Hp went up to 45. And I realised I was using half HD instead of half +1, so added those 3 hp too.

HP explained:

First Level: 12 + 2 CON + 1 Favored Class(Barbarian)
Second Level: 6+1 + 2 CON + 1 FC
Third Level: 6+1 + 2 CON + 1 FC
Fourth Level: 6+1 + 2 CON + 1 FC
... So 15 + 10 + 10 + 10 = 45. And 3 hp per level while raging, which make it 57.

·BAB went up to 4, same as Fort and Ref Saves
·Gained 10 skill points (8 base, 1 int, 1 human). Seven of which went to upgrade Acrobatics, Bluff, Disable Device, Intimidate, Knowledge(Local), Perception and Stealth. The other three have been used to buy Linguistics, Swim(2 points here) and Use Magic Device.
·Gained a language from his point in Linguistics. Said language is Undercommon, and he can only read it properly using his "Undercommon for Dummies: Tourist Guide to Menzoberranzan" as an aide.
·Gained another 2 rounds of rage per day, for a total of 10
·Gained a Rage Power, which is Superstition because Kronug and Conan hate damned mucked wizards and warlocks even more than damned mucked swashbucklers.
·Gained a Rogue Talent, which is Got your back because he already picked Combat Trick at level 2 and so Cornugon Smash/Intimidating Prowess will have to wait. Oh, and he has recently discovered how much fun flanking is.
·Gained Mental Prowess +2 from Automatic Bonus Progression, which went to Charisma. His Charisma is now 16, which makes him the most handsome of the squad... unless Jean chooses charisma too.

And that's all. I don't recall Buzzard's stance on "Outta Core" Rage Powers and Rogue Talents, so please confirm that those I chose are okerino ^^


I'm only limiting spells to core. The rest of the stuff, feel free.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sorry for the delay . Been contemplating options... Will level up Sileth tomorrow

-Posted with Wayfinder


Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline

updating now


Unnamed

main things are I gain +5 feet reach due to black blood

Untouchable gives me SR 12

still figuring out my talent


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I'm basically levelled.

-Posted with Wayfinder


Unnamed

took trap spotter


Unnamed

what is our auto advancement called? i need to look it up


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Automatic bonus progression. It's from Unchained. You get +2 to a mental state this level.

-Posted with Wayfinder


OK, do you people want to keep the Golden Goblin, or sell it off? This is one of the considerations. Selling it off takes work, but so does keeping it (you would need to hire a manager).

As you are likely offsite to adventure, a manager would be necessary. Cost of upkeep with a manager is 300 per month. Income is (1d20+8)x20. So you will net a whole 80 GP a month on average.

Not exactly sure how Saul managed to pay you folks anything given these rules. I suppose the module just want to avoid giving you much in the way of easy money.

Selling the place takes a bunch of time, and yields a down payment of maybe 5k and then 200-500 per month payments till it is all done (total sale price is 20k).

Alternatively since I consider the matter a PITA, assume it is a base of operations that pays for itself and not much more than that.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Let's just hire a manager and leave it be. I don't want to put in the work to sell it.

-Posted with Wayfinder


We'll assume you hire a manager and it provides you with a place to stay in Riddleport and dat to day maintenance costs (ammo, food, etc). Expensive stuff, it won't help with.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Sounds fair.
Almost finished leveling.
BTW: Hadn't take into account the Automatic Bonus Progression!


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean Level 4:
+1 Ability: CON (13 => 14) Level 4
+2 Ability: WIS (14 => 16) Automatic Bonus Progression
HP: HD8 (Rogue or Cleric) => 5 +1 CON +1 Favored Class +4 CON 14 = +11 New total 35
BAB: +1 (Rogue or Cleric)
Fort: +1 +1 CON 14 (Cleric)
Reflex: +1 (Rogue)
Will: +1 (Cleric) +1 WIS 16
+1 Level 1 Cleric Spell
+1 Level 2 Cleric Spell
+1 Concentration checks +1 WIS 16
Rogue talent: Offensive Defense
Uncanny dodge
Skill Ranks: +8 (Rogue)
Acrobatics +7 => +8
Bluff +8 => +9
Diplomacy +8 => +9
Intimidate +8 => +9
Perception +8 => +9
Sense Motive +8 => +9
Stealth +7 => +8

With WIS 14 => 16
Heal +6 => +7
Perception +9 => +10
Profession (Sailor) +8 => +9
Sense Motive +9 => +10

Automatic Bonus Progression:
3rd Resistance +1
4th Armor attunement +1, weapon attunement +1
5th Deflection +1
6th Mental prowess +2

Sell: Rapier (+10 gp)
Buy: Alchemist Fire (-20 gp)

Ready!


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth has been leveled up as follows:

4th lvl changes:
+1 dex lvl up
+2 int ABP
+5hp
+1hp Con
+1bab
Rogue talent Surprise Attack
2 spells in Spellbook: Mirror Image, Glitterdust
+1 fort,wis, ref
Kensai: Perfect Strike
Magus Arcane Pool increases to 6pts


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Kronug, I think you need to update your HP header after those channels.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Just to not take precious space from Ganeplay, I did start with the falcata.

It's been a long time since then, but I did ask you about naming it a "broadsword" for extra Conanesque feeling.

But it's indeed a falcata, I swear by Crom.

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