Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Or Jean could channel and heal you.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

That is the plan. Sorry for the delay, it was to create "dramatic tension" :D
Joking aside, the "website issues" hit me hard. Just now found a "workaround" to access the messageboards.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

I wanted to share my opinion and view on the current situation and buzzard's blunt but true words, as well as ask for your opinion.

The fight with the devil did take a toll on us. It was too long, we were unprepared for it and luck wasn't with us. Except the part regarding being prepared (and we couldn't know we would face darkness except from drows, and drows in this module are mysterious so we wouldn't have known either) by my account nobody is responsible of how we fared.

Now the drows. We dun goof'd. We f#&*ed up. The situation is FUBAR and that would be optimistic.

We were still hurt from the shadow demon, didn't expect the major fight right there -at least I didn't, and thinks are going ploint shaped real hard real fast.

So the thing is... what the f#%# do we do now? We are risking a TPK unless the cleric falls in the next couple rounds and you guys manage to bring the rest drow down.
So what do we do? Fight to the bitter end? If things keep escalating towards annihilation we assume the loses and the rest do a 'tactical retreat' so the party has something from which to rebuild?

I would like to know your opinion on this.

P.s.- drbuzzard, I at least am greatly enjoying the game and don't think you are being too hardcore with us. Only wanted you to know it.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

I honestly didn't think that we were that depleted.

It had only been one encounter since we slept.

I also feel that eventually, Buzzard is supposed to roll less than a 10 on a saving throw. (I cannot guarantee that eventually will come before the TPK)


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Some bad luck, that's all. If they miss Jean peeking up the corner, ir the hold person would work, if more hits had landed...
Oh well, the live of the pirate is risky.
I still hope we can manage this one. With some luck we can bring the rest down.
Or... we can jump into the water and try to swim to safety...


Owing to the fact that I don't want to do a TPK, I will probably pull a rabbit out of my hat.

Looking at the fact that this is almost over and you're supposed to be 7th to start the next one, you ding now. (though honestly I don't see how this module had enough to take you that many levels when there's just not that much stuff in it, but whatever).

Everyone level up to 6th. That might get you enough edge to win.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Dangit. I had a post written and the site went down.

Basically it was "you guys run away, I'll hold them off!"

Probably still a good idea.

-Posted with Wayfinder


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

I'd leave you, but I'm fond on Kronug.


Yea, lost a post in another thread myself. Of course the damn die roller still gave me a '2' when I redid it. Bah.

That character in that combat has failed to roll past a 5 on a d20 in 4 rounds.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

I have no problem with getting spanked here. Our default tactic has been, rush in and smash. That's worked fine up til now on combat maps conducive to it. However, this map and opponent arrangement required tactics. Which we didn't use at all.

Let's put aside the issue of pre-buffing.

1)don't get into a spot to fight 2 on 1 if you don't have to.
2)don't flurry against full plate and shield, consider not power attacking if you have trouble hitting vs the high AC tank.
3)with a melee heavy group like this debuffing AC is likely more effective than debuffing saves

So yeah...we haven't fought smart.

And I'll confess Sileth isn't doing much yet other than plink, plink with arrows that don't do all that much damage. Plus he has accuracy issues particularly vs opponents in melee. So there is enough blame to go around.

Let's see how continuing this fight as 6th levelers goes.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Statistically it's almost always better to flurry than to single attack. The only time single-attacking is more likely to land a hit than two attacks at -2 each is when I need a 20 to 22 on the die after the -2. I didn't realize that this might indeed be the case.

-Posted with Wayfinder


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Marckus wrote:

Statistically it's almost always better to flurry than to single attack. The only time single-attacking is more likely to land a hit than two attacks at -2 each is when I need a 20 to 22 on the die after the -2. I didn't realize that this might indeed be the case.

-Posted with Wayfinder

that's what I get for mouthing off before checking DPR calculator. lol sorry


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

It's cool. I'm just throwing it out there. My character does not bring a lot to the table.
I think.
I couldn't think of any way to rogue or flex my way out of this one anyway.

-Posted with Wayfinder

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Well, after leveling Kronug up a couple things happened.

The first is that I finally have Spell Sunder if buzzard allows it. Even if I don't use it, the image of being so damn angry that I yell "FOKK MAGICK!" and hit it with my sword until there's no damn magic amazes me.

Next thing in line is I have chosen Resiliency as my Rogue talent because Kronug has a tendency to pass out mid combat, and at least once a day I might be able to return to the fight. Am I allowed to Resiliency myself now? After the level up I am at 0 hp without rage, 18 during a rage so if I use Resiliency I may be of use this combat after all.


Spell sunder is legal.

You can take resiliency if you want (looks like a crap ability to me though). There are two guards standing over you waiting to see if you budge so they can stick rapiers into you though.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

@Marckus: Martial Flexibility for "Dedicated Adversary:Drow"?


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

lvl 6 changelog:

ABP: Armor attunement +1/+1, resistance +2, toughening +1, weapon attunement +1/+1

+6hp

+1bab, fort, ref, will

Magus Arcana: Prescient Attack, fcb bonus Spell Blending (Gravity Bow, Mage Armor)

+1 2nd level spell prepared
+2 magus spells in spellbook TBD

Arcane pool 7/7

Skills: +12

perception 
stealth 
spellcraft 
climb 
swim 
acrobatics 
disable device 
know: dungeoneering, arcana, local,nature, religion


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Rags Update Highlights:

Combat Trick - Improved Initiative
Hex - Flight
Added Stinking Cloud and Summon Monster to Spellbook


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Man, I was at work and all this goes on? Will ding a level.

But I'd like it to go on record that I was the only one who wanted to go with a plan besides "dive balls-first in."

If we die, personally, I blame Rags. Cause he's stinky.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage
Ulthar the Warped One wrote:
...I blame Rags. Cause he's stinky.

Keks aside, that's the wrong way, you young kronug aficionado!

The plan is:
1. We blame it on the drows, because somehow is their fault we are dumb as f&**.
2. We decide vengeance is the only possible outcome and steel our wills.
3. We all build Oath of Vengeance Paladins. Greatswords optional, Deus Vult isn't.
4. ???
5. We have succesfully taken Jerusalem.

I'm working on step 4, but the Lord works in mysterious ways.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

When the bloodrager union hears about Ulthar's lilly-livered ways, they're going to revoke his anger license.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

DEUS VULT

I'll have you know Ulthar handles his anger through an unaffiliated third party.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Soliciting opinions on using a rogue talent for "Bomber".

Would give Rags 5 bombs per day that do damage = sneak attack.

Payoff would come from using next talent gained to add "Bomber Discovery" and add something like entangle to the bombs.

@Kronug: maybe consider Defensive Roll instead of Resiliency?


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Level-up Should be finished. This was a good level for Ulthar. Iterative attack, he gets Lunge, the last feat he needs for the build (that build being Reachiest fighter), and I had to pick between Improved Initiative or Iron Will as well.

Edit: My god, could you give those bombs to Trash Panda?


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

I cannot come up with a legal way to have the raccoon throw bombs.

I am very sad.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Awww. Yeah most Rogue talents don't do much for a Witch, huh? I was gonna suggest Combat Trick for Combat Casting as a boring but useful option. But that isn't a combat feat because f~#~ common sense. Iron Guts maybe? Minor Magic for more casting? Bomber isn't great but it's better than the runners up I suppose.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Combat trick for improved initiative is ok.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Need to level... probably finish it tomorrow.
Thanks for the help DM!


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

You guys go and then I'll drop a stinking cloud on them and maybe we get lucky and they fail some saves.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean leveled :D...
At 0 HP :S


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I leveled.
And I died.

-Posted with Wayfinder


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

So here's my thoughts:

Everybody runs away, and if you're lucky, nobody else dies.
Then you find that cyphermage we rescued and have her cast a Whispering Wind or whatever to tell our casino manager that we need supplies (like an oil of Daylight/Bless Weapon) and reinforcements (namely: the new me). Then you hunker down and wait for the boat to arrive, and we try all this again.

Thoughts?


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

I'm unfamiliar with anything you just said but I like it.


You guys are pretty close to winning this actually. I'm willing to provide rezzing to anyone who drops via shenanigan after you get done. There's even something which passes for a plot device I can use to justify it.

The big baddy is about 1/2 done, and SIleth is tearing her up. If Ulthar can hold the line, and if Kronug can get back into it, I think you can turn the tide. The druid is out of decent offensive spells, and there's not much else in their kit bag.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Alright then... Let's keep kronuging away at McTanksAlot and see if we survive..


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I think he's trying to get you all killed.


There's always the possibility, but as I like this game, it would appear unlikely.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage
drbuzzard wrote:

You guys are pretty close to winning this actually. I'm willing to provide rezzing to anyone who drops via shenanigan after you get done. There's even something which passes for a plot device I can use to justify it.

The big baddy is about 1/2 done, and SIleth is tearing her up. If Ulthar can hold the line, and if Kronug can get back into it, I think you can turn the tide. The druid is out of decent offensive spells, and there's not much else in their kit bag.

I could return to the battle if you allow me to use Resiliency Rogue Talent despite not being this the round I was brought to 0.

I ask this on the ground that I am 100% sure they didn't have mid combat levelling in mid when they wrote how and when you could use the talent. Or anything on the game, to be honest.

That talent gives me 6 temporary hit points and if I am conscious I can rage, which puts me at 24.

There is hope guys, there is hope.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

I thought kronug ran out of rage?

Whether or not he is, he still has to stand up to fight, right?

I mention this because Im pretty confident Ulthar can last a couple rounds out here. If either thingy in front of him tries to close in he can make an AoO, which will be a trip. I'm willing to bet fullplates CMD isnt as high as her AC.

Edit: Just thought of this, are you counting rage rounds added from this level-up?


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

I am waiting for Ulthar to act.

Just kill her and it becomes moot.


I'm OK with you using that ability Kronug.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Indeed I am counting them. Only them, in fact.
Once again, I am almost sure they didn't count on levelling up mid combat and I did think that same way as when you level up you actual and max hp go up by X amount but technically you didn't heal anything Rage Rounds would do.

If I can't rage for those two rounds, I at least will have 6 hp. While low, it's better to die trying than die lying and without a chance at a fight.

Will wait on Buzzard answer regarding if we get the level up rage rounds or not before I post.

Oh, and I will probably attack from prone. It's a -4 to attack, but standing up I risk going down before any action unless I missed something and you can Acrobatic yourself out of that AoO.


You get the rage rounds.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Is Kronug behind the cleric now? Are he and Ulthar flanking her?


The warpriest is standing over Kronug's body (she thought he was out, and he was).

Though I suppose, she will actually advance over Marckus' stiff just to simplify things.

Then there will be a flank.

Ulthar: As for an AOO, you were 10' away from the lady last round, she can move up 5' and attack without provoking.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

So you're saying there's a chance.....

(Kronug holds action until the drow advances past him, then he stabs her in the achilles?)

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

After this, if I do die, remember Kronug as he truly is: balls-to-the-wall crazy and f@*#ing furious, with a seething hate against drows and magic f+@%ery.

Truly a testament to his career.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Your new character should be an apathetic and useless wizard that insists on being carried everywhere.

-Posted with Wayfinder

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Rags, I am thoroughly disappointed. What the f**! do you think we are? Adults?

I open the map to see your Stinking Cloud "template" and it's simply that, a template. No fart, no poop, no butt joke.

Disappointment.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Better?

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