Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I plan to wield that ballista.

-Posted with Wayfinder


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Before we move to engage, Rags spends 10 minutes communing with the spirits in order to activate his Heaven's Leap hex.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Before the fun starts Sileth will cast Shield, Fly and Mirror Image: 1d4 + 2 ⇒ (3) + 2 = 5


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Where do we arrive from?


There is a discussion tab also. You might consider reading it.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Rags waits about 100' to the west of the tower as his team sneaks forward.

If/when it looks like the drow notice the sneakers, he will blanket the rooftop of the tower in a Stinking Cloud.

If, by some miracle, the team closes within 30' without being seen he will go ahead and lay the fart magic on the evil doers.

stealth: 1d20 + 15 ⇒ (11) + 15 = 26

perception: 1d20 + 13 ⇒ (7) + 13 = 20


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth joins Rags hoping to sneak up stealthily looking for a target to snipe, hoping that we can sneak up unseen so Sileth can get a full round of attacks removing one drow from the top level before Rags casts the cloud

stealth: 1d20 + 15 ⇒ (15) + 15 = 30
perception: 1d20 + 12 ⇒ (17) + 12 = 29

Current AC 26, Images 5/5, Shield, Ablative Barrier


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Before closing in Jean casts on Himself:
-Shield of Faith: +1 Deflection Bonus to AC for 7 minutes
- Mirror Image: 1d4 + 2 ⇒ (2) + 2 = 4 images for 7 minutes
- Weapon of Awe: +2 sacred bonus on damage rolls in both his weapons, for 7 minutes
- Deadly Juggernaut: Luck bonus for each kill he makes for 7 minutes.
- Divine Power: +2 luck bonus on attack rolls, weapon damage rolls, Strength checks, and Strength-based skill checks. +7 temporary HP for 6 rounds (remaining).
And he casts on everyone:
- Protection from Evil (Communal): The target is immune to any attempts to possess or exercise mental control over him. Prevents bodily contact by evil summoned creatures.
- Blessing of Fervor: Choice of several bonuses. The first one 30' speed increase for the "closing up" group, for 7 rounds.
---
Jean closes in together with Sileth.
Perception Check: 1d20 + 13 ⇒ (5) + 13 = 18
Stealth Check: 1d20 + 12 ⇒ (5) + 12 = 17


7d20 ⇒ (9, 3, 5, 6, 1, 10, 19) = 53

Rags and Sileth are making good progress stealthily flying over the tower to rain down pain. Jean, however decides to trundle along on the ground in their wake, finding empty cans of PBR to kick at most every opportunity.

3 of the seven Drow up top of the tower hear Jean, and get shots off at him.

to hit: 1d20 ⇒ 16 damage: 1d8 + 3 ⇒ (5) + 3 = 8 image: 1d5 ⇒ 5 hit, pop
to hit: 1d20 ⇒ 20 damage: 1d8 + 3 ⇒ (2) + 3 = 5 image: 1d5 ⇒ 3 hit, pop
to hit: 1d20 ⇒ 11 damage: 1d8 + 3 ⇒ (8) + 3 = 11 image: 1d5 ⇒ 3 miss, pop (within 5)
pesky uncanny dodge prevents any sneak damage

Jean's can kicking to move up sort of ate the surpise round (everyone else moved during the surprise action). I will allow surprise round actions for Rags and Sileth. Hopefully Sileth will post first.

init: 1d20 + 4 ⇒ (17) + 4 = 21


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

initiative: 1d20 + 11 ⇒ (15) + 11 = 26

Rags will delay to stink bomb the top of the tower after Sileth takes a shot.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Initiative Check: 1d20 + 4 ⇒ (4) + 4 = 8
Kicking a last can of PBR, Jean curses his bad luck.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Well, that'w a draw... in case I need to untie...
Untie: 1d20 + 6 ⇒ (7) + 6 = 13


In initiative (and opposed skill checks) ties go to the superior bonus. If bonuses are the same, then you have a roll off.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

are we within 30ft? I was hoping to delay attacking till within sneak attack range

if I'm within sneak range I'll fire Scorching Rays.... If not it'll be Snowball

-Posted with Wayfinder


Yes.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth takes aim at the mookiest looking enemy seeking to kill one, knowing that I can't take out the boss

RTA Scorching Ray #1: 1d20 + 11 ⇒ (3) + 11 = 14
Fire damage : 4d6 ⇒ (1, 2, 3, 6) = 12
Sneak damage : 4d6 ⇒ (1, 5, 5, 2) = 13

RTA Scorching Ray #2: 1d20 + 11 ⇒ (2) + 11 = 13
Fire damage : 4d6 ⇒ (2, 3, 3, 5) = 13
Sneak damage : 4d6 ⇒ (5, 5, 4, 2) = 16

-Posted with Wayfinder


You do recall these are Drow. SR check.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

oops

SR: 1d20 + 9 ⇒ (1) + 9 = 10

well that SUCKS... I hate drow


If I were mean I would point out that you missed by '1'. However, I'm a kind hearted GM, so I will keep that to myself.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

After Sileth shoots, Rags lays down a stinking cloud on the top of the tower.

(DC18 Fort saves or be nauseated, blocks vision)

Put us on the map, approaching from the north


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Initiative: 1d20 + 6 ⇒ (1) + 6 = 7


7d20 ⇒ (20, 19, 18, 19, 15, 5, 16) = 112 ok, that was ridiculously good 1 fail

Given the coverage of the cloud, none of them can see to do anything.

OK ground people you are up. The ones on top the tower can no longer be seen (or see you of course).


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

That's disappointing, but at least we don't have to eat ballista shots.

Now it'll take 2 rounds I predict for all of the drow to get downstairs and cluster up with the party into a 20 radius for the hentacle blast.....


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean reach the door and prepares to open it. While waiting casts Prayer on everyone (friend and foe).
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a -1 penalty on such rolls for 7 rounds.
For Blessing of Fervor he takes the +2 to AC and Reflex this round.


The ones on top of the tower are too far away for prayer to affect them, and the ones inside are protected by line of effect.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

When it comes to Ulthars turn, he casts long arm and moves in right behind the Marckus and Kronug.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

meaningless initiative: 1d20 + 2 ⇒ (1) + 2 = 3 nailed it
"Let's kill them as they flood out of the door!" Marckus proposes, then noticing rags with that look in his eye. "OR, run into the tower for cover from crazy witches!"
On my turn, assuming I am unmolested:
Using Blessing of Fervor to get adjacent to tower in single move action.
Using standard for Martial Flex - Boar Ferocity and Blind Fight


You hear a limited amount of puking from the top of the tower, but the door does not open.

You can all go again since those at the top can't see to target.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean looks for traps on the door. If there are, he tells the others. If not, he opens the door for the others to enter.
Perception (Trapfinding) Roll: 1d20 + 15 ⇒ (19) + 15 = 34


It appears to be lacking in traps.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

He opens the door, then, and moves to let the others pass.


It is locked.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Missed the update, so...

Kronug runs as onky a kellid can until he reaches the door.

Please move Bug K's token, I don't have access to my ahitty pc :(


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

is there a window on the second floor that Sileth can access?

-Posted with Wayfinder


Nope, no windows. Module actually says only ways in are the door, hole and top hatch.

But I do need to save for the others on top again since stinking cloud is nasty stuff.

fort save: 6d20 ⇒ (10, 18, 8, 14, 19, 4) = 73 fail, pass. fail. pass, pass, fail

so now half of them are heaving up their guts


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Rags casts Invisibility on himself and flies closer to the tower.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth endevours to hide preparing to snipe when a target presents itself. Of course this is made more difficult by his 5images

. Stealth : 1d20 + 15 - 5 ⇒ (11) + 15 - 5 = 21

-Posted with Wayfinder


Not to mention you are in mid air, where there's a shortage of objects to hide behind.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

oh..... Yeah there is that small little detail

-Posted with Wayfinder


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Who's up exactly?
Do I get turn 2 yet? I'm wondering if I should bother picking the lock or if I should just move so Kronug can vaporize it.

-Posted with Wayfinder


You guys are still up. The Drow on top and puking and going into the tower to avoid the cloud, and the ones in the bottom are waiting.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

"Somebody kick that door in!"


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

If no one does it before him, Ulthar will handle the door delicately.

Smash door: 1d20 + 6 ⇒ (16) + 6 = 22 Can I add his weapon enhancement bonus to that? I mean, it's an axe.


The rules are a bit odd here. If you use the axe, that's attacking the door and you have to do damage and all that. Breaking the door is more of a smash into it with your shoulder or kicking it in.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Seeing as there is no cover to hide behind Sileth maintains his position, arrow drawn, ready to shoot if any target appears


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

But, I mean... I'm trying to smash it... with an axe. If I can be blunt, it sounds like needless pedantry to require it to be an attack attempt. EDIT: How bout a +2 for using a masterwork tool appropriate to the task? It just so happens that the enhancement bonus on the ax in question is also +2.


Because contrary to imaginary and silly artwork, axes actually used in combat are not all that heavy, and hence not all that good for smashing. If you want to chop a hole in the door, it will be well suited to the task. If you want to apply enough force the knock out the lock or hinges the tool you want is a ram. I suppose an earthbreaker would work as well since that's a rather silly sledge like weapon.
How about you either just attack the door with the axe or roll to smash it instead of arguing?


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

If I use ulthar as a ram will you give me the +2?

-Posted with Wayfinder

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Tired of the voices on his head arguing about the universe's laws and rules, Kronug kicks the door.

Entering Rage
Strength: 1d20 + 4 + 2 ⇒ (14) + 4 + 2 = 20


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

They're all clustered up right there for a hentai blast.... the tiny devil on Rag's shoulder urges into his ear.

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