| Rags McRory |
Ulthar, I think you need a confused roll
| Jean David Nau |
Reflex DC18 (+2 BF): 1d20 + 14 ⇒ (19) + 14 = 33
Reflex DC18 (+2 BF): 1d20 + 14 ⇒ (5) + 14 = 19
Reflex DC18 (+2 BF): 1d20 + 14 ⇒ (19) + 14 = 33
Jean avoids all the explosions.
| drbuzzard |
In confusion, if you are attacked, then immediately focus on that enemy till they drop. This can be particularly bad in parties hit by the spell since two allies will get in a duel till one drops. That was why she only hit Kronug with one confusion bomb, since another would have locked him on her (like you are now).
From the spell description:
Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes.
| Rags McRory |
1d100 ⇒ 86
Attacks Jean again.
attack Jean with Dreadlock: 1d20 + 11 ⇒ (20) + 11 = 31
confirm: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 1d3 + 8 ⇒ (2) + 8 = 10
crit damage: 1d3 + 8 ⇒ (3) + 8 = 11
| Sileth |
Sileth has been pretty ineffective thus far... And everyone else is gonna have a hard time reaching this mad bomber so I guess it's NOVA time
Using
arrow#1: 1d20 + 12 ⇒ (12) + 12 = 24 damage: 1d8 + 3 ⇒ (4) + 3 = 7
shock damage: 1d6 ⇒ 1
arrow extra bof: 1d20 + 12 ⇒ (16) + 12 = 28 damage: 1d8 + 3 ⇒ (2) + 3 = 5
shock damage: 1d6 ⇒ 2
Sneak attack damage if applicable : 4d6 ⇒ (5, 3, 4, 2) = 14
RTA Scorching Ray#1 : 1d20 + 10 ⇒ (19) + 10 = 29
Fire damage : 4d6 ⇒ (5, 6, 5, 4) = 20
Sneak attack damage if applicable : 4d6 ⇒ (5, 3, 1, 6) = 15
RTA Scorching Ray #2: 1d20 + 10 ⇒ (18) + 10 = 28
Fire damage : 4d6 ⇒ (6, 4, 4, 5) = 19
Sneak attack damage if applicable : 4d6 ⇒ (6, 6, 4, 3) = 19
Edit.. To beat SR: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
| drbuzzard |
Whil you do get past the SR, you don't happen to be in sneak attack range. You have not moved (you have full attacked every round this combat) to get closer than your initial position which is 40' away. You don't have any rogue talent to increase sneak range, so you do get the blazing bolts through, and both shots land.
| Rags McRory |
After the confusion wears off, Rags lands and searches the premises.
perception: 1d20 + 13 ⇒ (19) + 13 = 32
Kronug the Kellid
|
Kronug drops out of rage and nods at Marckus comment "I gotta get a way to fly... Good job guys, but don't sit around. We gotta loot this place first."
And Kronug starts looking around while keeping an eye out for traps.
| Sileth |
Once the confused members of the party stop drooling Sileth will descend and help with the search..
Perception : 1d20 + 12 ⇒ (17) + 12 = 29
there's gotta be tons of alchemical flasks and potions around here right
-Posted with Wayfinder
| Rags McRory |
knowledge (arcana): 1d20 + 15 ⇒ (13) + 15 = 28
Best way to neutralize alchemical do whats.
| Rags McRory |
Marckus has hair? I always envisioned him like a snaggle-toothed Mr Clean.
Kronug the Kellid
|
Kronug starts piling everything that looks alchemical and/or volatile and takes some alchemist fire for him if he finds it.
Once he's finished making a fine ass stack, the kellid turns to the others with a s*#!eating grin "You have about thirty seconds to either convince me not to 'shut this place' the explosive way or to start running to the nearest exit, whatever you prefer."
The kellid then goes to the entrance they came in and waits for the others to leg it or talk.
Kronug the Kellid
|
I ninja'd you, but on the interest of moving things along you can ignore my last post... unless you want to allow me some Michael Bay Style fun
| Rags McRory |
"We're supposed to be sneaky Kronug."
"Big explosions aren't sneaky."
| Ulthar the Warped One |
"We already gave away our position to anyone left listening by fighting these guys. My vote if we are to do so, is to get the f%!% out of here as fast as we can and destroy the drows work. Because they suck."
| Marckus |
"Wait wait wait!" Marckus cries, running away with his alchemist's fire necklace jangling as he runs. "Wait for me to get clear!"
-Posted with Wayfinder
| Ulthar the Warped One |
Triptriptriptriptriptriptrip...
"A fair plan, friend Marckus. Either way we decide, I will be on the other side of this door."
*Bails*
| Jean David Nau |
Jean Image for Rags attack.
Image (1-Jean): 1d4 ⇒ 3
Another Image pops. I love Mirror Image!
Jean asks everybody to gather around whiel he channels twice.
Heal: 4d6 ⇒ (1, 3, 4, 6) = 14
Heal: 4d6 ⇒ (6, 6, 3, 4) = 19
"I know you don't quite like me, but all those attacks, jeez..."
---
I vote for the "Michael Bay" way of closing the lab up. But we must not leave it alone.
---
The more closer to base camp they are, the pale he looks... He glups when they arrive at the place.
"Maybe we could stayed at the alchemist place..."
Kronug the Kellid
|
"It's not about being sneaky or not, Rags. It's about sending a message to those damned drows: Face us and you get the shanking." says the kellid as the group returns to the camp "It's a declaration... and it's because I hate drows, magic and drow magic."
| drbuzzard |
OK, stupid it is.
Kronug piles up plenty of combustibles around the alchemy supplies and laboratory and while everyone runs like sissy bards (redundant?) he tosses an alchemist fire onto the pile, igniting it in a huge explosion and conflagration (Hollywood style, so big fireball, but minimal shockwave).
Kronug walks away calmly (like a loon) with the fireball erupting at his back (rather like a Baysplosion).
The mix of strange chemical burning together starts to release nasty toxic fumes, which start to flow all over the ruins which constitute the battlefield.
Even Kronug's stomach is turned, so he spews breakfast when he gets a whiff (no save vs. box text).
You do manage to get back to the elvish camp, though short on stomach contents from the nasty chemical odors.
Kronug the Kellid
|
"Worth it." says Kronug as he cleans the remnants of half-digested breakfast from his mouth. "Worth it in every possible way."