Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Ulthar, I think you need a confused roll


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

For next round, yes.


Actually he got free will last round, now this round, she attacked him, so he no longer has to roll and will try to attack her until she drops.


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Thats how confusion works? Im confused. Can I hit her so I can understand?


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Reflex DC18 (+2 BF): 1d20 + 14 ⇒ (19) + 14 = 33
Reflex DC18 (+2 BF): 1d20 + 14 ⇒ (5) + 14 = 19
Reflex DC18 (+2 BF): 1d20 + 14 ⇒ (19) + 14 = 33
Jean avoids all the explosions.


In confusion, if you are attacked, then immediately focus on that enemy till they drop. This can be particularly bad in parties hit by the spell since two allies will get in a duel till one drops. That was why she only hit Kronug with one confusion bomb, since another would have locked him on her (like you are now).

From the spell description:
Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

PCs up, right?


yes


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

1d100 ⇒ 86

Attacks Jean again.

attack Jean with Dreadlock: 1d20 + 11 ⇒ (20) + 11 = 31

confirm: 1d20 + 11 ⇒ (12) + 11 = 23

damage: 1d3 + 8 ⇒ (2) + 8 = 10

crit damage: 1d3 + 8 ⇒ (3) + 8 = 11


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Sileth has been pretty ineffective thus far... And everyone else is gonna have a hard time reaching this mad bomber so I guess it's NOVA time

Using

Prescient Attack :
Prescient Attack (Su) (Ultimate Combat pg. 1 (Amazon)): The magus can expend 1 point from his arcane pool as an immediate action after hitting a target with a weapon attack, allowing him to anticipate his opponent’s defenses. The target is denied its Dexterity bonus against the magus’s attacks until the end of the magus’s next turn. The magus must be at least 6th level before selecting this arcana.
Sileth will activate Prescient attack as an immediate action after the first successful attack denying DEX and activating Sneak attack

arrow#1: 1d20 + 12 ⇒ (12) + 12 = 24 damage: 1d8 + 3 ⇒ (4) + 3 = 7
shock damage: 1d6 ⇒ 1

arrow extra bof: 1d20 + 12 ⇒ (16) + 12 = 28 damage: 1d8 + 3 ⇒ (2) + 3 = 5
shock damage: 1d6 ⇒ 2
Sneak attack damage if applicable : 4d6 ⇒ (5, 3, 4, 2) = 14

RTA Scorching Ray#1 : 1d20 + 10 ⇒ (19) + 10 = 29
Fire damage : 4d6 ⇒ (5, 6, 5, 4) = 20
Sneak attack damage if applicable : 4d6 ⇒ (5, 3, 1, 6) = 15

RTA Scorching Ray #2: 1d20 + 10 ⇒ (18) + 10 = 28
Fire damage : 4d6 ⇒ (6, 4, 4, 5) = 19
Sneak attack damage if applicable : 4d6 ⇒ (6, 6, 4, 3) = 19

Edit.. To beat SR: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

I'm gonna be soo unhappy when the drow resists my nova. WAAAAAHHH

-Posted with Wayfinder


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Yeah, silly non-reach plebs amirite?


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
Ulthar the Warped One wrote:
Yeah, silly non-reach plebs amirite?

yup

-Posted with Wayfinder


Whil you do get past the SR, you don't happen to be in sneak attack range. You have not moved (you have full attacked every round this combat) to get closer than your initial position which is 40' away. You don't have any rogue talent to increase sneak range, so you do get the blazing bolts through, and both shots land.


And doing the math, that's enough to drop her anyway without the sneak. Combat over.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

doh...I really need to remember that 30ft restriction on sneaks..Just one more reason why archer rogues are sub-optimal


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

After the confusion wears off, Rags lands and searches the premises.

perception: 1d20 + 13 ⇒ (19) + 13 = 32


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Marckus drops his new ax disappointedly and finds somewhere to sit. "Man, I gotta get a bow or something."

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug drops out of rage and nods at Marckus comment "I gotta get a way to fly... Good job guys, but don't sit around. We gotta loot this place first."

And Kronug starts looking around while keeping an eye out for traps.


What now?


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Once the confused members of the party stop drooling Sileth will descend and help with the search..

Perception : 1d20 + 12 ⇒ (17) + 12 = 29

there's gotta be tons of alchemical flasks and potions around here right

-Posted with Wayfinder


There's tons of alchemical supplies, but a lot of the stuff here is raw materials. You think it unlikely that you will be able to transport it. Your mission was to shut down this location.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

any significant loot on the drow?

-Posted with Wayfinder


Given that we live in the land of ABP, no. There are alchemical supplies, and normal arms and armor. Baddie lady had 2 potions of cure mod.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

How much alchemist's fire can I steal, and how can I carry it to avoid spontaneous half-orc combustion?


Why would I tell you how to avoid spontaneous orc combustion?


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

"Well guy's looks like mission accomplished. . Shall we head back to base camp "

-Posted with Wayfinder


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

You're right, Kronug would be ashamed.

I will carry it all around my neck.

-Posted with Wayfinder


Considering there's still a massive pile of alchemical supplies sitting here, saying you have shut down the location is a stretch.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"Nothing has exploded, so we're not done yet. Let's bust a myth!"

-Posted with Wayfinder


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

knowledge (arcana): 1d20 + 15 ⇒ (13) + 15 = 28

Best way to neutralize alchemical do whats.


You think you can figure out how to mix the chemicals together in such a way as to neutralize them safely. It should take about 2 hours.

If you are particularly good, you can make Marckus' hair fall out in the process.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Marckus has hair? I always envisioned him like a snaggle-toothed Mr Clean.


Well it depends then. If he doesn't have hair, you could grow hot pink hair.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Kronug starts piling everything that looks alchemical and/or volatile and takes some alchemist fire for him if he finds it.

Once he's finished making a fine ass stack, the kellid turns to the others with a s*#!eating grin "You have about thirty seconds to either convince me not to 'shut this place' the explosive way or to start running to the nearest exit, whatever you prefer."

The kellid then goes to the entrance they came in and waits for the others to leg it or talk.


If there is no more banter to be had, you follow Rag's plan to clean up the gunk, and you then head back to the elvish camp where Jean can get more snuggle time.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

I ninja'd you, but on the interest of moving things along you can ignore my last post... unless you want to allow me some Michael Bay Style fun


There are consequences to how your resolve this situation. If you're going to do that, it will be quicker than Rag's solution, but will lead to a different outcome.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

"We're supposed to be sneaky Kronug."

"Big explosions aren't sneaky."


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

"We already gave away our position to anyone left listening by fighting these guys. My vote if we are to do so, is to get the f%!% out of here as fast as we can and destroy the drows work. Because they suck."


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

"Wait wait wait!" Marckus cries, running away with his alchemist's fire necklace jangling as he runs. "Wait for me to get clear!"

-Posted with Wayfinder


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Triptriptriptriptriptriptrip...

"A fair plan, friend Marckus. Either way we decide, I will be on the other side of this door."

*Bails*


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

You're a bad person.

-Posted with Wayfinder


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Nuh-uh, muh alignment.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean Image for Rags attack.
Image (1-Jean): 1d4 ⇒ 3
Another Image pops. I love Mirror Image!
Jean asks everybody to gather around whiel he channels twice.
Heal: 4d6 ⇒ (1, 3, 4, 6) = 14
Heal: 4d6 ⇒ (6, 6, 3, 4) = 19
"I know you don't quite like me, but all those attacks, jeez..."
---
I vote for the "Michael Bay" way of closing the lab up. But we must not leave it alone.
---
The more closer to base camp they are, the pale he looks... He glups when they arrive at the place.
"Maybe we could stayed at the alchemist place..."


You didn't pick between Kronug or smart.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

"It's not about being sneaky or not, Rags. It's about sending a message to those damned drows: Face us and you get the shanking." says the kellid as the group returns to the camp "It's a declaration... and it's because I hate drows, magic and drow magic."


OK, stupid it is.

Kronug piles up plenty of combustibles around the alchemy supplies and laboratory and while everyone runs like sissy bards (redundant?) he tosses an alchemist fire onto the pile, igniting it in a huge explosion and conflagration (Hollywood style, so big fireball, but minimal shockwave).

Kronug walks away calmly (like a loon) with the fireball erupting at his back (rather like a Baysplosion).

The mix of strange chemical burning together starts to release nasty toxic fumes, which start to flow all over the ruins which constitute the battlefield.

Even Kronug's stomach is turned, so he spews breakfast when he gets a whiff (no save vs. box text).

You do manage to get back to the elvish camp, though short on stomach contents from the nasty chemical odors.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

"Worth it." says Kronug as he cleans the remnants of half-digested breakfast from his mouth. "Worth it in every possible way."


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Jean nods, a smile in his lips.

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