Kronug the Kellid
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Kronug cleans his blade and repeats Marcus' words in Kellid, Dwarven, Elven, Draconic, Gnome, Undercommon, Halfling and Orc until he finds a language they understand if there's one.
He then starts to loot the place of anything that looks valuable and isn't bolted to the ground, stopping to say "Oh boy, do I love the spoils of war. Anyway, I don't think we are finished... I mean, this was a crappy defense... weren't we supposwd to do important stuff" if anyone or the DM informs him that the job isn't finished, he stops looting and draws his sword again.
| Marckus |
"I wasn't paying attention when we got the mission. Maybe we were supposed to enslave some trogs." Marckus shrugs indifferently.
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Kronug the Kellid
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"I'm no Ominous Doors Expert, but in my not humble opinion double ones usually are a bad omen."
| Ulthar the Warped One |
"As the son of an Ominous Door expert it definitely looks suspicious and drow-filled.
We should purge it."
| Marckus |
"I figured that was the bathroom. You think nah?"
Marckus makes sure his weapons are all collected and readies his spear. "Okay, I'm ready."
| Jean David Nau |
Jean looks at the Trogs.
"What about them? I say we kill them. No witness."
After the deed is done, he smiles.
"Let me try something new..."
He makes a quick prayer to Besmara, and asks for them to look like Drow.
Uses his Master Illusion ability:
At 8th level, you can create an illusion that hides the appearance of yourself and any number of allies within 30 feet for 1 round per cleric level. This ability otherwise functions like the spell veil. The save DC to disbelieve this effect is equal to 10 + 1/2 your cleric level + your Wisdom modifier (17). The rounds do not need to be consecutive.
"Like fish on the water."
Kronug the Kellid
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Kronug is Chaotic Neutral, but he would be against killing the unarmed prisoners. You only kill in battle because it's fun and sacred, killing unarmed people is for pussies and cowards... unless the one to be killed is a Wizard of sorts. That's kosher.
| Ulthar the Warped One |
Yeah, what? They aren't even Drow, or Marckus. No just murdering the prisoners without the party's consent.
| Jean David Nau |
Feeling like the gods and DMs are against the killing of the innocent unarmed Trogs, Jean chase them away before the illusion and opening of the door.
| Rags McRory |
"Send the reptile men on their way and let's deal with those scary double doors."
Kronug the Kellid
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Kronug puts his ear over the doors and listens carefully to determine if there are enemies on the other side...
Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Knowing there can't possibly be enemiea evading his senses, he chexks id he can kick the door open and look hella cool as he does so.
Charisma: 1d20 + 3 ⇒ (2) + 3 = 5
| drbuzzard |
Kronug is deafened by his ringing vanity as he tries to listen to the door. He then kicks it in before he is transformed to look like a drow. Immediately after opening the door, he morphs into drow appearance with the rest of the party.
What once might have been a fabulously decorated entry hall is now a barren, empty chamber. Four white marble pillars support the roof, while two stone benches sit on either side of the room. The stone doors to the south have fallen away from the building’s facade, but those to the north remain intact.
Inside are two strange things which look like Frankenstein monsters made out of elf parts. They look hostile.
init: 1d20 + 4 ⇒ (1) + 4 = 5
Kronug the Kellid
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"They sure look ugly as hell!" yells the brobarian.
Initiative: 1d20 + 6 ⇒ (16) + 6 = 22
Not sure why even roll, I win them on a 1
| Jean David Nau |
Initiative Check: 1d20 + 4 ⇒ (20) + 4 = 24
Jean drops the disguise, sighing at Kronug impatience.
He casts Prayer affecting both friends and foes.
You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
| Rags McRory |
initiative: 1d20 + 11 ⇒ (13) + 11 = 24
Misfortune Hex on the west Frankenstein. (DC19 Will save or roll twice on d20's for 2 rounds).
If the hex sticks, Cackle as a move action to extend duration by a round.
| Ulthar the Warped One |
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Init: 1d20 + 6 ⇒ (13) + 6 = 19
"Excellent work, my cunning friend. Our foes shall never suspect." Ulthar says this well after the illusion has been dropped.
Kronug the Kellid
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Kronug yells and charges the eastern ugly mofo Will update token in an hour or so bringing his sword to bear.
"Finally! An enemy worthy of my kickassing!" cries the kellid as he tries to behead(?) the thing.
Power Reckless Charge: 1d20 + 15 + 2 ⇒ (20) + 15 + 2 = 37
Confirming: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24
Damage: 1d8 + 21 ⇒ (4) + 21 = 25
If they can be Sneak Attacked...: 4d6 ⇒ (4, 2, 3, 1) = 10
If crit add: 2d8 + 42 ⇒ (1, 2) + 42 = 45
Add 3 to hit and damage if they have SLAs or some wizardy shiet, because f%!+ magic. Another 6 if crit confirmed.
| Ulthar the Warped One |
Ulthar the Warped One wrote:They aren't even Drow, or Marckus.:|
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I'm just saying, if we get stranded somewhere, we have to eat somebody.
Ulthar charges the other monstrosity, having flashbacks to his own time strapped to a lab table.
Charge: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 1d10 + 20 ⇒ (2) + 20 = 22
"Begone insipid failures! You can't even tear your arms apart to reach further like this one!"
| drbuzzard |
Hit.
Sileth moves up to get a line of sight on the target. On his way past he lets out a yell and kicks a door. Whether this is mockery of Kronug or a change of demeanor, you are unsure.
to hit: 1d20 + 16 ⇒ (16) + 16 = 32 damage: 1d8 + 6 ⇒ (6) + 6 = 12 shock: 1d6 ⇒ 2 ice: 1d6 ⇒ 3 sneak: 4d6 ⇒ (1, 4, 4, 3) = 12
Ulthar you forgot your sneak damage since they are still flat footed.
| Marckus |
Marckus sees Ulthar getting beat up and decides to chip in.
I'm not convinced the map is up to date, but I show up as within a 5ft step there, so I'm full-attacking here.
Punchy 1 Boaring Style!: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23, Damage: 1d10 + 8 ⇒ (5) + 8 = 13
Punchy 2 Boaring Style!: 1d20 + 15 - 2 ⇒ (15) + 15 - 2 = 28, Damage: 1d10 + 8 ⇒ (2) + 8 = 10
Punchy 1.2 Boaring Style!: 1d20 + 10 - 2 ⇒ (15) + 10 - 2 = 23, Damage: 1d10 + 8 ⇒ (5) + 8 = 13
Punchy 2.2 Boaring Style!: 1d20 + 10 - 2 ⇒ (5) + 10 - 2 = 13, Damage: 1d10 + 8 ⇒ (6) + 8 = 14
Bonus Damage on 2+ hits: 2d6 ⇒ (4, 6) = 10
Free Demoralize on 2+ hits: 1d20 + 23 ⇒ (13) + 23 = 36
Kronug the Kellid
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Indeed, Kronug eats as much hits as he dish out... in fact, I only want the shiny armor because it's shiny and screws with magick
The kellid smiles. This time he'll be the one to killsteal and brag about it. He lifts his sword and goes for the killing blow.
Power Reckless Bla Bla Bla: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 1d8 + 21 ⇒ (8) + 21 = 29
Power Reckless Bla Bla Bla: 1d20 + 10 ⇒ (14) + 10 = 24
Damage: 1d8 + 21 ⇒ (2) + 21 = 23
Same as before, add 3 from Witch Hunter if appropiate
| Rags McRory |
Did Kronug kill the one I hexed?