Second Darkness beer and pretzles (Inactive)

Game Master drbuzzard

Second Darkness converted to PF with gestalt rogues.

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Merry Christmas everyone.

Santa, being there for ill prepared parties has stuffed an oil of bless weapon into each of your packs.


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Thank you Santa! Happy Christmas everyone!


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Merry Christmas!


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Thanks Santa.. Merry Christmas to all


Male Human Gestalt Bloodrager/Rogue 15 || HP: -57/140 (-50/200 w/rage), AC: 32 (29 w/rage [33 w/shield]) (FF: 29 T: 17)|| Init: +7, Fort: +23 (+28 w/rage) Ref: +17 Will: +16 (+19 w/rage) || Per: +21

Just what I wanted! Thanks Santa!
And Merry Christmas!


Male Human (Taldan) Gestalt Cleric of Besmara / Rogue 8 | HP 27/67 | AC 24 (+2 vs Traps) T 17 FF 20 CMD 21 | F +12 R +14 (+2 vs Traps) W +13 | Init +4 | Perc +14 (+4 Traps) | Status: Bless (8r)

Happy new year!


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Right back at ya Jean!


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Wishing everyone a great 2017

-Posted with Wayfinder


Happy new year. Boom!


1 person marked this as a favorite.
Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0
drbuzzard wrote:
Yeah, they are getting rather slack about that 1/day business.

Getting a second job will do that.

There's also nothing I can think of to do. I have an option I think, but it's a longshot.

Grand Lodge

1 person marked this as a favorite.
Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage
Green Smashomancer wrote:
drbuzzard wrote:
Yeah, they are getting rather slack about that 1/day business.

Getting a second job will do that.

There's also nothing I can think of to do. I have an option I think, but it's a longshot.

Bruh. Bruuuuuuuh.

Bruh.


OK, I'm also running a Serpent Skull game. I think some of you are in it. I've just decided to remove a player for being lacking in posting after being warned repeatedly.

If you are interested in making a character for it, let me know. They are currently 2nd level. It's another beer and pretzels type game.

Serpent Skull is a 6 part AP which finishes with you at 17th level for the last fight, so it will take a while.

Builds are fairly normal, 20 point buy and whatnot (nothing weird like gestalt).

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Mind to give us a link there? I am interested, of course. I mean, I don't only like Conan and Judge Dredd, samurais and jungle stuff also tickle my pickles.


game

The party probably needs a front liner (they have lots of other stuff, but only one meat shield). A trapfinder probably isn't a bad idea either.

With dropping the rogue, we are down to 4, and I could take 2 people if there is interest.

Current situation, is that you are shipwrecked on an island with some NPCs. There is a known tribe of cannibals on the island, and the captain of your vessel appears to be still around somewhere on the island with one of the other former passengers of your vessel.


Meatshield? That's the name of my favourite game. I will think what I come up with, but a sword and board fighter seems like a nice choice.
Now I only need to come up with a funky backstory and comically inclined personality.

Mmmm... jungle... jungle unexplored... cannibals... It might be a good time to bring an english gentleman explorer, but I will think about it.

Or maybe a Swashbuckler. Mmmh... decissions, decissions.


Two simple questions:
I guess from the AP start and such, that we would have no equipment, am I right?
And is there any harsh minimum on stats during point-buy? I might go dwarf, and charisma looks like a prime candidate to get tanked as all hell, but wouldn't want to min-max too hard.

P.s.- Obviously, I'd roleplay as appropiate if I have dump stats, fear not.


I prefer if people didn't buy below 8.

Also, yes you are stuck with 1st level gear since you've been stuck on this island. In the second book of the AP, you do get city access. However, I believe I am also using the extreme advanced bonus progression like I am here, so it's not as big a deal. You just can't have full plate yet (couldn't afford it at 2nd anyway).


I'll be able to get you into the game shortly if you are ready.

Also, anyone interested or do I ask in another game?

By my take, they need a front liner (Emissary seems to be on this) and someone to do trappy scouty stuff.


I'm tempted to do some sort of sneaky/trappy sort of guy


Well get on it, I have to find a good place to throw the new ones in. Not sure if you would be cannibal captives or what. If that's the case, you equipment will be minimal.


I have an issue in that I am in a different country than my computer with herolab until Friday and I am lame without it.


I have finally decided upon a swashbucklinh paladin of the halfling variety. Good defenses, healing, moderate to high damage to attention whore my way to be the focus of the enemy attacks and most importantly: he will be called Sir Galittlehad the Not So Pure.

Only real question here is: is it even possible to be a Paladin of Cayden Cailean? If not, I will think which stick-up-the-derriere deity allow for the most partying.

Oh, and second level hp. How?


JoshB: I could see that as crippling, we can wait on him.

HP is always 1/2max +1 (same as PFS). I think there was something in one of the books about paladins of Cayden, I'll have to look.


Before despair drives everyone out, you are well over halfway down on the demon. These guys are just a prime example of nasty. You'll probably steamroll the rest of this place (then level up after finishing the book).

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

As someone who played a home campaign which we dubbed "demonhunters", I am already acquainted with how much of a little b~#~~ they can be.

That said, it's the darkness what is driving us mad. All those crits forever lost, never getting any love... I want to cry.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

the Eldritch Archer Archetype REALLY should have added Seeking as one of the enchantments a Magus could add with his Arcane Pool. They added distance, nimble shot, and returning but had a brain fart and did not add the most important one.


You mean the most overpowered one?

(honestly seeking is good enough, it ought to be +2)


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Most of the time it goes unused but it would be great to add it on the fly with the arcane pool.

Overpowered? Most of the time useless. But very powerful once in a while

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

I agree with buzzard, that said Seeking isn't the only enchantment that should have a different +X value.

I mean, yeah, once in ten years when you decapitate a BBEG, vorpal might be overpowered. But the rest of the time it's only a fancy word to yell as you draw your weapon.

"LO AND BEHOLD MY VORPAL BLADE!"

Brilliant Energy, that's where the money at. +5 only to negate armor? And can be turn off to use it against undead and other unliving things? +5 seems low.


Brilliant energy is overpriced. By far. I don't think I've ever seen someone pay for it. The fact that it doesn't bypass natural armor (when any bloody pistol will) is just stupid.

Seeking negates invisibility, cover, mirror image, displacement, and many other things. It's a brutally effective ability. If basically negates most used magical defenses.

Of course even if you say it is only intermittently powerful, to put it in the arcane pool, when it only has to be on when it is brutally powerful is a good example of why it is not there.

The one I think is just too overpriced is ghost touch on armor. +3? Really talk about most of the time useless, and honestly it's pretty rare when you need it. I doubt I have ever seen anyone pony up for that. At +2 people might consider it, but at +3 it is way overpiced.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Seeking for a ranged character is like Keen for someone wielding an 18-20/x2 weapon. It's the first enchantment they put on the weapon.. So yeah it's good.

I've never had a Brilliant energy weapon...But at the levels you would get it you are fighting against things with a lot of Natural Armor. BUT if you put one in the hands of the enemy....just Watch as your high AC tank character s~+$s in his useless armor


Yeah, brilliant energy a great NPC device, but useless for PCs. That makes it pretty stupid to me.

I actually almost never take keen. I just get improved critical for most characters. The +1 on a weapon which can be done via feat doesn't seem like a bargain. I suppose it is nice to have it early, but meh. That +1 can be pretty steep with the exponential price curve, and there's better stuff (like heartseeking, which again isn't as good as seeking).


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Okay you guys but I just want to build a grappler.

-Posted with Wayfinder


Grapplers can be nasty. Though I must admit the rules oddity that you can only trip things one size larger, while you can grapple things of any sizes is rather vexing.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Yeah it doesn't make a ton of sense. Maybe at larger sizes they shouldn't gain the grappled condition, so it's just you clinging to them.

-Posted with Wayfinder


It's rather annoying since I have a trip specialist in PFS who once he's gotten to the level when all his trip toys are working well is getting most encounters where the ability becomes useless. Either things are just too large, or they fly.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6
drbuzzard wrote:
It's rather annoying since I have a trip specialist in PFS who once he's gotten to the level when all his trip toys are working well is getting most encounters where the ability becomes useless. Either things are just too large, or they fly.

Would an

impact weapon:
This special ability can only be placed on melee weapons that are not light weapons. An impact weapon delivers a potent kinetic jolt when it strikes, dealing damage as if the weapon were one size category larger. In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon’s enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as Bull Rush Strike, Shield Slam, or Unseat.
allow you to trip a larger enemy? It does damage as a size larger. I wish it would allow tripping as a size larger as well.

Enlarge + Impact weapon(if allowed) would enable you to trip Gargantuan size

As to the flying creatures here is a custom weapon created for a character in a campaign that died a quick death

Wing-Fouling weapon:

Based on Dragoncatch Guisarme

Aura moderate conjuration; CL 8th; Weight 5 lbs.;Price 13,308 gp
DESCRIPTION
This +1 dragon bane guisarme is has a shaft wound tightly with dragonhide. A dragoncatchguisarme can be used to make a special tripmaneuver against creatures using wings to fly. If the maneuver succeeds, the target's wings are fouled and the creature is knocked off balance, falling to the ground and gaining the entangledcondition. A creature tripped in this way can attempt a DC 15 Fly check as a move action to remove the entangled condition.
CONSTRUCTION REQUIREMENTS
Craft Magic Arms and Armor, black tentacles,summon monster I; Cost 6,808 gp

Explanation: the DragonCatch weapon is +1 and bane therefore it is a +2 weapon, with the Wing-Fouling property

A +2 weapon normally costs 8,000

But the Dragon Catch costs 13,308

Therefore the Wing-Fouling property adds 5,308 to the cost

I’ve Taken a +1 Fortuitous, SpellStoring ,Keen, Fauchard and added the Wing-Fouling property. Total cost= 37,308gp

This custom weapon is very important to the build as many high level opponents Fly and that invalidates a lot of this build. It’s difficult enough to trip larger creatures. But with this weapon at least he can trip those flying with wings.


There's a fighting style which allows you to trip bigger things, as well as some trick to trip winged things. However lots of flyers are not winged.

Trip can be brutally effective, but it really does have an expiration date on it with leveling.


Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

Rather like being a melee fighter in general.

-Posted with Wayfinder


I don't know if it could be described as a rut or not, but I have almost zero desire to play a caster of any stripe anymore.

Heck, in PFS, I have 15 or so characters. Of those 2 have been casters, and 1 is retired (and does a Summoner really count as a caster?).


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Half-Orc Brawler/Rogue 15 - HP: 169/169, AC: 35/T: 20/FF: 29 +Def.Arw. - INIT: +3, Percep: +20/27 <see in dark> F: +19/R: +19/W: +18 - CMB: +22 - CMD: 40, Speed: 30ft

I think Spheres of Power makes casters more fun and brings balance to the Force.

-Posted with Wayfinder

Grand Lodge

Male
Temporal Stuff:
1 str damage due to poison]
Human Wizard | HP: 2/17 | AC: 13, T: 13 I, FF: 10 | Fort: 2, Reflex: 4, Will: 2 | CMB: 0, CMD:13 | Init: +11 | Perception: +1
drbuzzard wrote:

I don't know if it could be described as a rut or not, but I have almost zero desire to play a caster of any stripe anymore.

Heck, in PFS, I have 15 or so characters. Of those 2 have been casters, and 1 is retired (and does a Summoner really count as a caster?).

Emissary here. That may be because casters usually rely on helping others or buffing to help through combats which usually means you get some gratification over time.

I present you Instant Gratification: The Build. Blast everything to pieces from level 5 onwards, and the best part? It still counts as helping the rest because your AoE damage makes the fighter feel better when he hits the critter and it goes down in one hit.

Hell, f++~ the fighter. Do it because it's f&$*ing cool exploding things.

[b]Note:[/i] Might be 2manly2handle. Use it with moderation. Or not. You are the wizard who explodes stuff, you dictate the rules.


Actually the reason I don't like casting is because I don't like managing expendable resources. I tend to like fighters and slayers since they can do what they do all day long without you needing to worry about running out of X when you really need it.

Heck, I don't even play barbarians at low level since you have to manage rage rounds.


HP 76/110 AC 34 (38)/ T 19(23)/ FF 30/ F+15/ R+21/ W+15/CMD 18, Init +8, Perc +19, Arcane Pool 2/13, Ablative Barrier 4/50, Images 3/6

Lol... I'm the complete opposite. I can't stand full attacking the same way every round.. I need different tactics and resources. Otherwise I feel bored cutting and pasting the same attack post over and over.

That's why I like classes with options like Magi

-Posted with Wayfinder


Now I can deal with resources in PFS or a home game. Don't like them, but can deal with them. In pbp, I have to go back over the postings to see what I've used and what I have left since the pace is so much slower. Heck, I've got a guide ranger in a game, and about the only thing I have to track is Ranger Focus, and I even lose track on that.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

@buzzard: I am plotting a half orc archaeologist bard for your Serpent Skull game. I don't know how good he will be at killing things, but he should excel at everything else.


Pretty sure they will be good already for killing with all the archers. Some skills will help.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Hey buzzard, tomorrow morning I will post here with the thingy for your Serpent Skull thingy.

I might even go out of ny way and don't use thingy too much on the thingy's backthingy.


Elf Witch/Rogue 10 - HP: 95/95, - AC:24/T:19/FF:19 - INIT: +11, Percep: +16 <darkvision,light sensitivity F:+7/R:+14/W:+11(+2enchants) - CMB:+6-CMD:23,Speed:30ft: Staff:10/10
Trash Panda - Raccoon Familiar:
HP: 47/47, - AC: 23/T: 14/FF: 21 - INIT:+2, Percep: +15 <low-light vision, scent F:+3/R:+9/W:+10 - CMB: +6 - CMD: 15, Speed: 20ft,Climb20ft

Nice demoralize Marcky-Marck, that puts the BBEG at -4 saves.

Grand Lodge

Male Human(Kellid) ---- HP (98/126) RAGE HP(132/170) -- AC 24(22 or 19 Reckless) - T 14(11/8) - FF 22(20/17) -- F 14(18) - R 13- W 7 (10) -- CMD 28 -- Init +6 -- Perception +14 --Rage Rounds: 24/27 -- Rogue 11 // Barbarian(Invulnerable Rager) 11 -- FATIGUED [ ]
Temporary Effects:
21 NL damage

Thing with Raise Dead is the two negative levels, which thoroughly f@~~ me.

They can be removed with two casts of Restoration -which would cost 2000 gp only in materials and need two weeks to cast it twice because of the spell's description- or one of Greater Restoration -which would cost 5000 gp but doesn't have any cooldown time of sorts-

Coupled with Raise Dead cost of 5000 gp, it adds up to a frigging lot.

I do like Kronug, I like him for real as he's a blast to play as, but consider the three following points:

·Would your characters rezz him?
·Do they have the money?
·If any of the questions were no, I will most probably submit a character simmilar to Kronug yet different.

So consider everything and remember: No matter you rezz him or not, I already hate y'all anyway ^^

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