About MarckusAbout: Male Half-Orc Brawler (Steel Breaker)/Rogue 15
CN Medium Humanoid Favored Class: Rogue Speed: 30 ft. Init +3 (+3 Dex) DEFENSE: Attunement +5, Deflection +4, Natural Armor +4
AC 35 (10 Base, +3 Dex, +6 Armor, +5 enhancement, +4 deflection, +3 dodge, +4 natural)
OFFENSE: BAB +15 // Attunement +5
Melee: +2d6 boar style, +8d6 sneak
Ranged:
CMB: +22 (+15 BAB, +7 Str) STATISTICS: Str 25 (+7) [7 pts, +2 racial, +2 HD, +6 enhancement]
Dex 16 (+3) [5 pts, +2 enhancement] Con 16 (+3) [5 pts, +2 enhancement] Int 10 (+0) [+2 pts, +2 enhancement] Wis 20 (+5) [3 pts, +6 enhancement, +1 HD] Cha 14 (+2) [2 pts, +2 enhancement] Feats:
Traits:
SKILLS & RACIALS: Skills:
Acrobatics +12 [7 Rank, +3 Dex, +3 Class] Appraise +5 [2 Rank, 0 Int, +3 Class] Bluff +10 [5 Rank, +2 Cha, +3 Class] Climb +10 [2 Rank, +5 Str, +3 Class] Diplomacy +8 [3 Rank, +2 Cha, +3 Class] Disable Device +18 [13 Rank, +2 Dex, +3 Class] Disguise +10 [5 Rank, +2 Cha, +3 Class] Escape Artist +10 [4 Rank, +3 Dex, +3 Class] Intimidate +28/32 [15 Rank, +2 Cha, +3 Class, +2 racial, {+2 trait}, +6 feat, {+2 feat}] Knowledge(dungeoneering) +5 [2 Rank, 0 Int, +3 class] Knowledge(engineering) +5 [2 Rank, 0 Int, +3 class] Knowledge(local) +5 [2 Rank, 0 Int, +3 class] Perception +20 [12 Rank, +5 Wis, +3 Class] Sense Motive +20 [12 Rank, +5 Wis, +3 Class] Sleight of Hand +10 [4 Rank, +3 Dex, +3 Class] Stealth +20 [14 Rank, +3 Dex, +3 Class] Swim +10 [2 Rank, +5 Str, +3 Class] Use Magic Device +20 [15 Rank, +2 Cha, +3 Class] Racials:
CLASS ABILITIES: Brawler:
Brawler's Cunning - Int counts as 13 for combat feat prereqs. Martial Flexibility - 3+1/2lvl/day, Move[4], Swift[3], or Free/Immediate[1] for 1 min - gain benefits of [#] combat feat(s) (must meet prerequisites). Martial Training - brawler levels count for both fighter & monk for feat prereqs and magic items. Unarmed Strike (2d6) - gain Improved Unarmed Strike as bonus feat; apply full Strength mod on damage for all unarmed strikes; may deal lethal or non-lethal without penalty; treated as both natural & manufactured weapon for effects affecting either. Bonus Combat Feats - weapon focus, boar ferocity Brawler's Flurry - gain TWF, Improved TWF, & Greater TWF for any "close" or "monk" weapons, adding full STR to each; may use any combination of weapon/weapons/unarmed strikes. Sunder Training - +4 to CMB/CMD for Sunder, +3 to CMB/CMD for Disarm. AC bonus - +3 dodge bonus Knockout 2/day - declared attack, if does damage, target unconscious for 1d6 rounds (fort negates, new save each round, DC = 10+1/2lvl+Str) Exploit Weakness (swift, for 1 turn) - Wisdom + lvl vs DC 10+(CR or hardness): +2 to attacks vs that target, & ignore DR/hardness; or analyze target within 30ft for +(1/2lvl) bonus to Sense Motive, Reflex saves, and AC vs that target. Rogue:
Inventory: Noqual Breastplate (+6/5, -1, 15lb, XXgp) +1 Fire Resistant Mithral Chain Shirt (+5/6, -0, 12.5lb, XXgp), Greataxe (1d12, x3, 12lb, 20gp)
Longspear (1d8, x3, 9lb, 5gp, reach), Morningstar (1d8, x2, 6lb, 8gp) Dagger (1d4, 19-20/x2, 1lb, 2gp), Wooden Stake x10 (1d4, x2, 10ft, 0gp, 10lb), Sap (1d6NL, loot) Backpack (2lb, 2gp), Bedroll (5lb, 1sp)
77/86 lb 226.4/350 gp (0 earned) supplies:
Wand Lead Blades [38],
Wand Infernal Healing [40], Potion Enlarge Person [2], Potion CLW, Potion Prot Evil [0], Potion CMW [2], Potion Displacement CL8 [0] Full Attack:
[dice=Unarmed 1]1d20+29-2[/dice], [dice=Damage]2d6+16[/dice] [dice=Unarmed 2]1d20+29-2[/dice], [dice=Damage]2d6+16[/dice] [dice=Unarmed 2.1]1d20+29-2-5[/dice], [dice=Damage]2d6+16[/dice] [dice=Unarmed 2.2]1d20+29-2-5[/dice], [dice=Damage]2d6+16[/dice] [dice=Unarmed 3.1]1d20+29-2-10[/dice], [dice=Damage]2d6+16[/dice] [dice=Unarmed 3.2]1d20+29-2-10[/dice], [dice=Damage]2d6+16[/dice] , [dice=Sneak]8d6[/dice] 2 STR dmg [dice=Boar Style]2d6[/dice] Full Attack, Enlarged, Lead Blades:
[dice=Unarmed 1]1d20+29-2[/dice], [dice=Damage]3d8+17[/dice] [dice=Unarmed 2]1d20+29-2[/dice], [dice=Damage]3d8+17[/dice] [dice=Unarmed 2.1]1d20+29-2-5[/dice], [dice=Damage]3d8+17[/dice] [dice=Unarmed 2.2]1d20+29-2-5[/dice], [dice=Damage]3d8+17[/dice] [dice=Unarmed 3.1]1d20+29-2-10[/dice], [dice=Damage]3d8+17[/dice] [dice=Unarmed 3.2]1d20+29-2-10[/dice], [dice=Damage]3d8+17[/dice] , [dice=Sneak]8d6[/dice] 2 STR dmg [dice=Boar Style]2d6[/dice] |