Rannik's Carrion Crown

Game Master Patrick Levasseur


Maps


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Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna shrugs. "I don't think he was a werewolf before he left us, but he might have been. He said he lost his men, was wounded by the Demon Wolves, and crawled away. Said his scar protected him. Then, just before he changed, he fessed up that they don't really work."

She spits as she tests her arm near the spot she was wounded. "More stupid superstitions. Though I don't think the old bitties back home would even fall for that."


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

At Tolvan's insistence Kimberly gives Anna a touch more healing, asking to see her arm, Kimberly rubs the wounded part and a small amount of warmth flows into the wounds loosening muscles and repairing internal wounds.

CLW on Anna: 1d8 + 8 ⇒ (7) + 8 = 15

Did he mention about others being here? maybe he got mixed up with the whispering way folks. with a little luck they are still here somewhere.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

"Oh, they're still here. They're the bodies you passed by coming up here. Did you see them? Duristan said he killed them."


Tolvan, do you want to id the gear per Anna's suggestion?


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Yes of course. How many items show as magical under his Detect Magic spell?

Spellcraft 1: 1d20 + 18 ⇒ (14) + 18 = 32

Spellcraft 2: 1d20 + 18 ⇒ (5) + 18 = 23

Spellcraft 3: 1d20 + 18 ⇒ (3) + 18 = 21


Four. First three: +1 silver longsword, +1 composite longbow (+2 Str), +1 studded leather armour. Given your bonus is 18 and you're therefore guaranteed to identify anything up to +1, the fourth is +1 light steel shield.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna regards the gear and weapons and shrugs. "Half a year ago, I'd have flipped over the armor, but it's not as good as my chain shirt. I'm not sure what we should do with this; Duristan went and got himself turned into a werewolf so I'm not really in favor of giving all this stuff back to him."

Anna takes Duristan's sword and lays it with the point aimed at his gut, then braces the hilt against a gap in the floor. "There. He lunges at us, he'll impale himself on his own silver sword," she explains, then starts slapping him awake.

"Hey! Wolf boy! Wakey wakey!" she starts. Once he's conscious, she sits back on her haunches, mithral dagger held casually in one hand. "Hi again! No, don't bother getting up. You're tied, and if you try to go wolfy again, you'll have so much silver shoved in you Jezelda herself won't want to touch you."
Intimidate: 1d20 + 11 ⇒ (7) + 11 = 18

"So. Truth this time. What really happened to the big, bad werewolf hunter?"


Duristan spits blood and smiles, bitterly. "Still the wannabe bully, I see. I think we've established I'm meant to be the villain, here. Anyhow, get lost."


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna rocks back a bit in mild surprise, then leans in and wags her finger at him. "No. You're the fool. And you have been from the start. Maybe you've figured that out, and now you're hoping to change your status. But villain? Ha!"

She stands up smoothly and looks down her nose at him. "We have faced so much worse than some snot-nosed noble fop with delusions of heroism. You're an annoyance. A buzzing fly. A joke who went and became the very thing he thought he was hunting."

With a sneer, she leans in. Her voice grows softer, but far more condescending. "Did you grovel? When the werewolves killed all your men, did you beg to be spared? Did you ask to be like them, on your knees sniveling and crying?"

Anna folds her arms and scoffs. "Villain. Pheh. Don't make me laugh."


Duristan retains his smile. "I never said I was a very good villain. I'm just saying you're not a very convincing hero. You seem to have your role mixed up. Have we finished, or does your inner bully need some more time out in the open?"


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Danica leans on in and begins to stare the man down. "I would advise you to answer the young lady's questions. There are worse fates in store if you don't cooperate." The inquisitor stares at Duristan while showing one end of her silver nunchaku.
Intimidate, Stern Gaze: 1d20 + 7 + 3 ⇒ (11) + 7 + 3 = 21


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Tolvan tries a different tact. So, how many days ago were you first bitten? Do you want to stay a were forever? We might can help you with that IF you can help us. I honestly doubt that those that bit you really want you in their club.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna steps over to Tolvan and leans in to whisper softly, "Dear, I think he's broken. He's been building those shrines to the Demon Lord of werewolves." Not caring if Duristan overheard, she looks at him. "Am I right? Those lovely little works of art your handiwork?"


Duristan glares at Anna. "I think I told you already, get lost. Stick to what you're good at, dear."

He looks at Danica, and sighs. "We set out for Feldgrau. We were attacked, my group was outnumbered and slaughtered. I was wounded, bitten multiple times, in the fighting. The scar-ward didn't - doesn't - work and I turned at the next full moon. They adopted me. I didn't think they would, but they did. They taught me how to become a true Demon Wolf. I'm one of them now. And to be honest with you, it's something glorious."

He looks down.

"Yes, even now."


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

Kimberly goes to find a view outside toward the rest of the ruins. keeping watch for approaching danger as the prisoner is interrogated. she takes in the surroundings tapping into the hidden memories of the location.

use location memories to give her low-light vision, scent and +2 to perception and survival for 1 minute

perception: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20

If you want I can offer him a glimpse of what awaits him in the afterlife, sometimes, that makes prisoners a little more.. agreeable


Note - Danica's intimidate has succeeded and Anna's failed, hence the interaction. Danica can probably tell him to shut up, but unless Anna manages to somehow reverse her check he's not going to respond well to the baiting, irrelevant of how much Kimberly further pummels him.

@Kimberly: there's nothing else to see in this location.

hidden rolls:
1d6 ⇒ 2


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

GM: That was clear to me. Thanks. But that's still not going to stop her from trying.

Anna refuses to be baited. She grins brightly at his attempts to goad her. When Duristan answers Danica, though, her smile fades.

"Kim, he's going to get more than a glimpse," she says softly. "You can't save everyone." She checks the silver bolt in her crossbow.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Danica uses her Discern Lies ability when Duristan recounts his events.

Discern Lies - inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action.

"That wasn't bad, was it? Now....tell me...where are your new friends now and what should we be expecting in this area?" Continue to use Discern Lies Danica starts to slightly pound the silver nunchaku in her left palm.
Intimidate, Stern Gaze: 1d20 + 7 + 3 ⇒ (20) + 7 + 3 = 30

Also, as part of the inquisition, Danica will Detect Evil and then Detect Chaos on Duristan.


@Anna - if you want to have another try you can re-roll at DC+5. Otherwise he just takes no notice.

He casts a sideways glance at Anna and nods in her direction at Danica. "Your friend's very full of herself. But she's winning me over. I like someone who's not afraid to look a fool."

He looks up and smiles. "They're in town. All over town. Them and the Whispering Way, all at war with one another. But the Demon Wolves will win. They'll win everything in the end. There's a big group waiting for me at the mill."

Danica:
He's telling the truth, to the extent he knows it; Chaos=true; Evil=true.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Tolvan looks on feeling a little sick about what needs to be done when the questioning is over. There is no way we can let this man loose.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

I appreciate the chance, but there's no need.

Anna catches the sickened expression on Tolvan and guesses what he's thinking. With an understanding smile, she reaches up and strokes his cheek sofly, trying to erase those lines of worry appearing on his elven face, and whispers to him, "Why don't you see how Kimberly and Oathar are doing keeping watch? I'll be down in a minute."

Then she joins Danica to stand over Duristan. "Can you give us a minute alone?" she asks the inquisitor.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Danica walks over to her friends and whispers so that Duristan can not hear, "No lies coming from the man. I also detect a twisted black heart....an evil from his soul. It is hard to determine on whether he was like this before his transformation." Danica pauses to think then begins to continue her whispering. "We are at war with the Whispering Way. Is it our goal to destroy the The Way before they rise to power? I hate to think and say this but maybe we should think about an alliance with the Demon Wolves. 'The enemy of my enemy is my friend'. What do you guys think?"


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Opps....I took too long in submitting my post. Anna's and my posts are out of sync. I was hoping to have a short discussion before leaving.


Oathar stands quietly at the doorway, watching.

Duristan looks up at Anna, expectantly, his teeth gritted and a grim look on his face.

I'd assume Anna and Duristan believe they're alone at this point.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna stands over Duristan, face set. Her mithral dagger is held loosely in her left hand while her right has her hand crossbow. She shakes her head slightly.

"You know, a week ago, if our positions were reversed, you wouldn't hesitate, would you? I mean, it wouldn't have mattered who I was, or if I'd been an innocent victim. All that mattered to you was that I was a werewolf and needed to be put down. You even set a reckless trap in the wilderness thinking to catch a werewolf, but you didn't. Kimberly was nearly killed by your stupid arrogance." She funnels her memory of that day, the near miss, the guilt of not being fast enough to spot the trap, into anger at the one who set it.

Anna moves to his side and sets the crossbow to his temple. She hisses into his ear, "You may think I'm just being a bully, but you don't know me. I'm doing this for them. I'm sparing them from having to execute you -- a rabid dog, a man that has embraced being a beast -- and I'm going to live with it, knowing that it didn't have to be this way."

The crossbow was pressed hard against his head, the silvered tip pointed directly at his eye. She feels tears, but she forces them away so she could see clearly. This was a mercy, a necessity, she really was doing it for them, she reminds herself. It has to be me. I can't let the others do this...

She begins to squeeze the trigger.


Oathar moves forward from the shadows. His tone is soft but urgent.

"Stop! Stop, Anna, I beg you. This isn't you. This is the wrong thing to do. Whatever he is, or was, we don't know enough; whether the man embraced the beast, or the beast the man. We don't know. Executing someone for incompetence, arrogance or foolishness ... that's a path you won't come back from. Stop, I beg you."


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

When Oathar speaks, Anna takes a step back from Duristan, still keeping her crossbow trained on him. She looks back and forth between the paladin and the prisoner. "What else can we do? You heard him; he's a Demon Wolf now. We set him free and he joins their pack. Probably sneaks back to the Lodge and kills everyone left there for retribution."

She starts trembling in earnest now, and the tears that she'd suppressed begin to well. "Don't worry about me. I'm doing this for you, too. You can keep your paladin hands clean. I'm nobody."


"He's no Demon Wolf. They'll eat him for breakfast. Maybe for pre-breakfast. Setting him free is a death sentence as well."

Oathar pauses. "Anna, this isn't about keeping my hands clean, it's about doing good, and doing better. Our lives can't be a constant struggle to keep the ledger even, one good coin for each bad one. Remember I told you, I was looking for a sign, for guidance, from holy Iomedae? I think this is it. Give him to me. Let him be my puzzle to solve. Let him be a better mark in all our ledgers."

He looks her in the eye. "Please, Anna. You have better things to do, and be. Let him serve my purpose, for now."


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Outside the room Tolvan paced. He was no cold blooded killer but he also had no solution for what to do with Duristan. And if there was a list of men that deserved to die, Duristan's name would surely be on it. Anna seemed determined. But now faced with the reality, and the deed at hand Tolvan began to regret acquiescing to Anna's decision. He would not miss Duristan one whit. No, he believed the world would be a better place for Duristan's absence. But what cost would his killing inflict on Anna's already conflicted soul?

When Oathar pushed past him to enter the room Tolvan was not sure of the paladin's plan. There simply was not good solution, and to keep Duristan a prisoner would endanger their entire mission. And that could endanger the fate of, well, perhaps the entire world.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna studies Oathar's face, feeling her usual defiance rise. Her stubborn nature rebels against the paladin for a moment, and she turns back to Duristan and her crossbow aimed at his head. She imagines the bolt burying itself into him, ending his sorry existence. Simple, clean and efficient. He's so in love with Jezelda, let me send him to her, she thinks bitterly.

Suddenly her shoulder itches, and she remembers the bite that infected her. She recalls the taste of blood in her mouth after the possession by the vilkacis -- Tolvan's blood. A horrifying thought occurs to her: What if Jezelda wants me, too? Anna takes a reflexive step back, swallowing hard against the phantom taste.

Oathar's words finally sink in. She turns her head to look at him, blinking, trying to comprehend. "You're leaving us?" she finally grasps.

She wars briefly with herself, some part of her still insisting that she carry through with the deed, now partly to keep Oathar with them. But she quickly settles that debate with a new seed of defiance. No, the demon b**** isn't going to get either of us."

Her crossbow lowers. "All right. Save him."

She starts to head downstairs past Oathar, whispering a soft, "Thank you," to him. She then pauses at the top of the stairs. She looks back at Duristan. "Better stick with Oathar, since there won't be any Demon Wolves left to return to. And for what it's worth, I'm sorry."

Anna quietly rejoins the others, her face solemn.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Still unsure of the plan Tolvan realizes that Anna has not gone through with it and Duristan still lives. He breaths out, not realizing that he has been holding his breath and embraces Anna for a long moment before regarding Oathar and asking What will you do?


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Danica looks at Anna when she exits the room not knowing if her friend actual put the beast at rest. "And?? Is the deed done?"


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna looks up at Danica from Tolvan's embrace and gives a small shake of her head. She glances back to the room with the two inside. "No. I... Oathar stopped me. He's going to try to save him."


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Danica smiles and embraces both Anna and Tolvan. "I am pleased. The burden should not be yours alone. It taints the soul." The inquisitor leaves the lovers alone then walks over to Oathar. "What are your plans with this worm?"


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Save him? Tolvan says and despite his best effort it comes out like a scoff. I am not convinced that is possible. Oathar, we need you with us. I question the wisdom of endangering our lives and our mission for the sake of this one? The wizard's firm stare softens some and he adds But I know ultimately it is your decision and that you will do as your conscience demands.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

Kimberly had made her way back outside. she still was worried that there were more enemies about. besides it would be best she never does learn what happened in there.


Oathar looks round. "Best to do this, for me, for him, for you. I'll take him away, see if our priests can ... repair him. I don't doubt he has become evil. What he was before ... an arrogant fool ... I think that defies good and evil. If he can't be saved - well, in merely trying, perhaps we saved ourselves."

He looks at Tolvar. "Help me bind him, please. I probably need him gagged as well. In fact, I definitely need him gagged."


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna had closed her eyes and let herself go numb in Tolvan's embrace. For a moment, she had pushed away the awfulness and let the strange relief that she did not have to go through with it wash over her. It was strange; her old crew wouldn't have hesitated -- especially Ryvan and Two-Bolt -- and she actively avoids pondering if she'd have hesitated while she still ran with them.

When Oathar asks for Tolvan's assistance, she slips from the embrace and lets them go about their business. She still hated the thought of being without Oathar's quiet, stoic presence. Almost as much as she missed the overbearing aura of Andjela.

Something Andjela said a long time ago bubbles up from her memory. Always doing the right thing over the easy thing. She shakes her head. Almost killing Duristan had been both easy and hard. She had come so close. And now Oathar was taking upon an insane task, when the sane thing to do was kill him and move on to the real evil. It was so absurd that it was almost comical.

Deciding that her presence would be counterproductive, she steals away downstairs and finds Kimberly keeping lookout. "Hey. You okay?" she asks.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Tolvan tries to be helpful as he tries to understand Oath's need to save this excuse for a man. He efficiently binds and gags the prisoner. When the task is done he looks again to the paladin. The cultists are here. I feel it. We could use your wisdom and your strong arm in the fifth to come. You will be missed.


Oathar looks squarely at Tolvan. "In the fight that's to come, do you want to have five people full of regret, unsure of whether they've done the right thing. Do you want to go into battle with an Anna who hasn't slept a night since last night? Better that this poison is taken away."

"I've prayed. Someone else is coming. Someone has been sent. You will have your help."

He lifts the bundle that is Duristan and flings him unceremoniously over his shoulder, carrying him downstairs, carefully stepping over the two cultist bodies.

"Go back to the farmstead, on the outskirts of town. Wait one night. Someone will come."

I'm assuming the horses are tied up at said homestead (?).


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

Kimberly watched and listened. she seemed to understand despite her younger stature.

Before Oathar could finally leave she runs over and jives him a hug. Pharasma's blessings go with you, and if the day ever comes when you have to meet her for your judgement, mention my name, Pharasma and me are pretty close.

turning to the others, to the farmhouse then?


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Tolvan nods and offers Oather his hand in parting friendship. I thanks you for your part in what seems to be our epic Oathar. Be well and stay true. The wizards leads the others back to the farmhouse asking Danica to establish watches for the night. He seems tired but settles down with his books and notes and parchment and inks and begins to scribe a scroll.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Danica offers her hand to Oathar. "You have been a well addition to our group. It was a pleasure to battle evil by your side. May the Bright Lady shine upon you."

At the farmhouse Danica makes sure that the horses are in good condition and are well fed. She says to Anna "Do you think you can create some traps to alert us when someone or something is coming? I can take first watch."


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Anna shakes her head. "Not without the right equipment, and more time than we've got. But I could lay some trip lines down, easy enough. Might give us a bit of warning."

Anna raids the farmhouse for rope, thread, and cans and bottles to make some early-warning tripwires across the spots where it's hardest to view from the house.

Craft (Traps): 1d20 + 3 ⇒ (13) + 3 = 16

Earlier, Anna had given Oathar a quiet hug as a goodbye, not really finding the words to say as he left with Duristan. She felt like questioning him more about who will be coming, since those words seemed partly ominous. She also wanted to ask why he didn't send for more. Instead, she just kept her mouth shut and listened to the distant howls deep in the Shudderwood.


Theopolis:
I suggest you turn up the following morning, having had a vision that led you to the town and to the farmstead in particular

Oathar nods to the others. "Till we meet again, then. Iomedae watch over you." He smiles at Anna. "And, by the way, I think she will."

He throws Duristan's bound body over the horse, in front of the saddle. He lifts himself up, shakes the reins, and the horse moves off, at an easy step, away from Feldgrau and into the descending night.

Assuming this is the end for the day, spells etc. will be refreshed. Everyone on watch should roll Perception.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Perception: 1d20 + 12 ⇒ (12) + 12 = 24


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Tolvan pauses his scribing and repast to take his turn at watch. His elven sense are acute this evening as he knows he is behind enemy lines.

Perception: 1d20 + 20 ⇒ (19) + 20 = 39


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

perception: 1d20 + 7 ⇒ (5) + 7 = 12

Kimberly shared a watch with Dancia, a little afraid to take a watch alone.

She was rather quiet during the watch, she seemed a little concerned of Oathar leaving.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12
GM Shady wrote:

** spoiler omitted **

Oathar nods to the others. "Till we meet again, then. Iomedae watch over you." He smiles at Anna. "And, by the way, I think she will."

Anna takes a nervous glance upward, then gives Oathar a small smile in return.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Perception: 1d20 + 18 ⇒ (18) + 18 = 36
Danica is happy to have some company during her watch.

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Please carry on all points of OOC discussion of any significant length in this thread.


Welcome welcome everyone, go ahead and say hello and when you'd like you can post in the gameplay thread, there is a post waiting. Please finish up your characters as well, and state when they're 100% complete so I can double check them. If they're ready now that's great. You should still be able to post an intro in the gameplay thread before my review, but if you'd like to wait that's fine too.


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1

I'll get a post in the Gameplay thread tomorrow, but want to at least get something up here before turning in for the night. I'm looking forward to exploring the darker side of Ustalav with everyone which, considering it is Ustalav, makes me glad I can see in the dark.

Even if I can only see out to 30 feet ...

I believe my character stats are complete and ready for review. They can be found in the character profile; if you looked at them when I first posted in the recruitment thread, my stat block is unchanged.


Very good and welcome. The darkness that is Ustalav welcomes you too... dun dun dunnnn! :)


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1

What was that? Did you say something? I was looking at the waitress carrying the cheese platter.


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

Good morning, all! What an excellent way to start the day! Thanks for the invite. I should have stats finalized and posted very soon.


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

Character sheet is complete and posted.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

I'm here! I'm pretty sure my stats are ready for review as well. Let me know if you see anything that needs correcting, and I'll get right on that.

Thanks for the vote of confidence! It sure looked like a tough decision.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Hi all. Glad to be aboard. Thanks for the chance to play Mug. I'll do my best. :)

My character is up and pretty much ready. I may change out some of his gear. Not much you can do with 70 gold starting. Good thing he has his bonded weapon. :) I would welcome comments from anyone. His spell selection is somewhat marshal, at least for now. But that's part of his background story.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

I am looking over everyone's character briefly. This promises to be a fun group. One question and comment for Kimgald. First I look forward to seeing how Misfortune is handled in a PbP. Will be interesting. My question is about your Spirit Shield ability. since you are already wearing armor I do not think the armor bonus from Spirit Shield will help you. Will it?


Kimgald Angreilssen wrote:
What was that? Did you say something? I was looking at the waitress carrying the cheese platter.

Don't you mean the woman in the red dress? ;)


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1
Tolvan wrote:
I am looking over everyone's character briefly. This promises to be a fun group. One question and comment for Kimgald. First I look forward to seeing how Misfortune is handled in a PbP. Will be interesting. My question is about your Spirit Shield ability. since you are already wearing armor I do not think the armor bonus from Spirit Shield will help you. Will it?

No, they interact in the same manner as mage armor; the bonuses do not stack, with the greater of the two taking precedence. Spirit shield does scale with level, though, and I eventually intend to switch out my scale for light armor enchanted with abilities. I considered postponing the selection of the ability until that time, but decided I would rather have it available now in case someone needs to wake me at night, when my armor is stowed.

GM Mug wrote:
Don't you mean the woman in the red dress? ;)

Well, I admit I did take note of her dress. Of course, technically I cannot tell what color it was, but it looked delicious.


Kimgald Angreilssen wrote:


Well, I admit I did take note of her dress. Of course, technically I cannot tell what color it was, but it looked delicious.

....BWAHAHAHA!!! (I hope you or anyone you know didn't designed that... if so... BWAHAHAH!!!)


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1
GM Mug wrote:
....BWAHAHAHA!!! (I hope you or anyone you know didn't designed that... if so... BWAHAHAH!!!)

Not my work. It's actually a design by Viktor & Rolf, a design company based out of Amsterdam.


I suppose it's no more rediculous than holey jeans and oddly stitched shirts! But it sure looks funny, and delicious as you said.


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1
GM Mug wrote:
EDIT: And can I just say, with that little thing Kimgald did right there, making Kendra repeat herself so he could see her lips, my mind had a mini-explosion thinking how awesome/interesting that's going to be. I hope we (mostly you Kimgald) can keep it up, and not forget, like the Disappearing familiar trick :)

What disappearing familiar? I have a familiar? I didn't know that. That explains the voices I keep hearing; I must have a few of them.

I'm hoping to somehow maintain the concept without being too much of a burden on the rest of the party. The character idea seems like a lot of fun to me; I do have a concept in the wings in case being both deaf and largely blind proves too disrupting, but I really want to make Kimgald work. I might sometimes have the voices in his head "nudge" him in the right direction, should the character seem to be getting too far off-track, though I intend to limit this as much as I can.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

I am enjoying it too. And the pace is much better already that some games I have been in. I love to play at any pace, but its much more fun when things are happening at a daily level instead of a weekly or even monthly rate. IMHO anyway. :)


Anna Dunsany wrote:

I'm here! I'm pretty sure my stats are ready for review as well. Let me know if you see anything that needs correcting, and I'll get right on that.

Thanks for the vote of confidence! It sure looked like a tough decision.

I'm going to respond to this, mostly because I always feel bad that I can't include everyone, and you comment lets me say it out loud and get it off my chest. Everyone here had some great concepts, writing skills, and responsiveness. I think it'll be a great group and we'll have some good fun.

A couple points:
1) I am not a rules GM. One of the biggest draws of PBP (for me) is that I have time to look things up! I have made, and will continue to make, mistakes. Please call me on those mistakes in as nice a way as you can. I may not correct the error right away, but I will remember and fix it for next time, probably. I also do not micro manage your stats, so please don't take advantage of my lack of vigilance. I'm referring to your stats, equipment, coinage, etc... I'm hoping you'll all help me with rules so we can concentrate on having fun.

2) Combat, I prefer the spoilered method, meaning I post initiative, and you declare your intended actions in spoilers, and then I resolve them all at once. If others are ahead of you in initiative, feel free to read their posts and have your characters respond with that information, keeping it as meta free as possible. Try to avoid "IF Statements" in your combat posts. IE: "I'll do this unless he does this and then I'll do that, unless this happens first then I'll do this instead." No no no. Declare your actions, and if what you declared doesn't make any sense I'll ping you and have you change them, or -more than likely- I'll resolve it for you as advantageously for you as possible. Ummm, what else... Ah, I will bot you if too much time has gone by with no posts. How much time is too much? 24 hours is too much... If the group is on a roll and then you disappear, then 'too much time' may change.

Ok so there's three points... sheesh
3) Have fun here please. No fun for you is no fun for me is no fun for anyone. (put that on a tshirt). If you aren't happy with how things are, please let me know and I'll do my best to adjust and accommodate. I'll pull the GM card occasionally, but not often, just know that it is there and I'm not afraid to use it! ;)

Phew, were you as bored reading that as I was writing it? Any questions, comments on this information?

PS. Stats all look good thus far. Thank you kindly.


hey thanks for the selection.
I was out all day (will be again tonight as I have a party to attend) but will get the alaias up ASAP.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

hello all I am Kimberly (character name). and this is Teddy (holds up a small stuffed bear).

as soon as I get the character portrat uploaded (got find which portable drive it is stored on) will post it, until then

Kimberly is a human girl no more than 12 years of age maybe 10 she has golden blonde hair and blue eyes around her neck is a small silver necklace bearing a charm with the holy symbol of Pharasma she has a small dagger which appears to be her only weapon.

more to come in the gameplay thread.

EDIT need to get going...will read the gameplay thread and post later tonight when I get home.


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

Whew! Glad I got an introduction posted this morning. Work is kicking me in the teeth, today. I'll have more to say in a few hours, when I get home.


I remember one more thing I'd like you to do. I've had to do this in a game I'm in, and the GM raves about it, and I often find myself wishing I had this in games I GM. So, would you please replace the gender section of your character profiles with what you see below. Customized for you character of course. This speeds up many things for a GM who doesn't always remember things like HP or AC or INIT, etc... I'd like to try it out, if you'd all oblige me at your earliest convenience please. Thanks!

(HP 17/17 AC 20 Touch 11 Flat 19 CMD 19 Flail+4 (1d10+3/19-20/x2), Waraxe+4 (1d10+3/20/x2) Sling+2 (1d4+3/20/x2) F+5 R+1 W+2 INIT+1 Perc+0 CMB +4) -Paladin/1-)


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

added a link for pic of Kimberly in the profile could not find one with blonde hair so decided to change the hair color to match the pic. (well almost) her hair color should be dark red almost black.


M Human Ranger 1 (Urban)/ (Per: +5/7 Init:+4 HP 13/13 AC: 18/14/14 F: +4 R: +6 W: +1/3 ve fear)

Kimberly,

I am not familiar with reincarnated oracles. What is your starting revelation?


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

Kimberly is an Oracle of Life with the channel energy revelation.

at 3rd level she must take Loacation Memories revelation and at7th she must take Spirit memories.

the reincarnated oracle is in the advanced race guide.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

We using Medium Xp track?


Yes we are


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Guys, work is going to be really tight this week, but it should only last the week. I'll try to make up for my light posting during the evenings.


So everyone is on the same page, I'll define taking 10 and 20 as I use them. Taking 10 is a single use of the skill. Taking 20 is 20 attempts of said skill requiring the time and effort a single use would take - times 20. We all on the same page here? If questions put them here! Thanks.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

I will be out tonight and won't be able to post until tomorrow


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

Sorry about the lack of posts, today. I had a very bizarre day at work.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

I would like to point out that it would be best to go to the church before poking around the cemetary. this is a small and very suspicious town and messing with crypts without some sort of authorization or backing would infuriate the townsfolk.


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0
GM Mug wrote:
There at the table she lays out some possible locations you can gather additional information on various mysteries. The Whispering Way, Harrowstone , and the gradual worsening of the towns demeanor the last few years. Arcana and Religion for the Whispering Way, and History and Local for Harrowstone and other local happenings. Kendra, who is an avid reader, says there are several impressive libraries around town; 1) Her fathers personal library here in the home. 2) Ravengro Town Hall records room. 3) the Temple of Pharasma library - home of Father Grimburrow. 4) The Unfurling Scroll, a school/magic shop run by Alendru Ghoroven - a good friend of her fathers.

Without resorting to heavy gamesmanship, we know something about Harrowstone and the Whispering Way. I'd like to know what's happening in the town.

Professor Lorrimor's Journal wrote:
I know that the church of Pharasma used to store them in a false crypt...

Also, Pyotr can't really engage in theft and borderline grave-robbing. If they gave us permission to take the weapons, it would be better.


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1

Kimgald would want to seek the blessing of the church before reclaiming the Professor's cache as well. That said, given the community's apparent paranoia and lack of reason he would have no problem claiming it even should they refuse the request.

I'm fine with us splitting up at this point and handling separate tasks. It sounds as if Kimberly often makes these trips to the church, so there's little reason to expect trouble during the outing. Additionally, all three heading to the church are training in Knowledge (religion), so we've got the noggins needed to do some collaborative research. I also have Knowledge (history), to see what I can find out about the prison.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

I do think that we should go as a full party to the prison when that time comes.

but any other place in town we may need a good talker to deal with the townsfolk (especially if we want to gain information)


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1

Oh definitely. When we visit the Prison, given the background information we already know, we should go together.

We've got several faces in this party, too; Kimberly, Pyotr, and I are all trained in Diplomacy. I think we're set up as best as can be expected to deal with the locals.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

I disagree on a number of points, but can go along with majority rule as far as splitting the party. But as far as the cash in the crypt, I believe I recall the the church did not even know it was there. The professor certainly did not ask permission. We take nothing for our own gain, only use a stockpile of provisions for their intended purpose.

In truth we should trust no one in town at this point, and telling anyone about these provisions tips our hand. That is Tolvan's position anyway.


Sounds like we have a majority for splitting the party for research locations. But the crypt decision still needs to be resolved, will you go there with or without talking to the church first, who will be going, and the time of day you'll go, regardless of what you do beforehand.


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

I have no problem keeping the party together. But, aside from just general information on Harrowstone and The Whispering Way, do we actually have any idea what we are researching? It just feels like we are searching for answers, without any actual questions.

I'm guessing (hoping) more specific mysteries are out there to be uncovered by talking to the townsfolk.

In any event, the Professor's notes said:

Quote:
I am not certain if the current clergy even know of what their predecessors have hidden down below.

The temple just seemed to me to be the best place to go first.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12
Kimgald Angreilssen wrote:

Oh definitely. When we visit the Prison, given the background information we already know, we should go together.

We've got several faces in this party, too; Kimberly, Pyotr, and I are all trained in Diplomacy. I think we're set up as best as can be expected to deal with the locals.

What's wrong with Bluff and Intimidate? Those are GREAT ways to deal with locals!


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1

We need whatever general information we can get at this point, I think, as well as the list of names the professor mentioned in his journal. It makes sense to me to try to mimic his footsteps as best we can; he carried out research, looked into the cache, and explored Harrowstone. Unless we turn up something to lead us in a different direction, I think we should follow the same general chain of events.

The Pharasmans may not know what they have, but Kimgald holds the Lady of Graves in high regard. He would rather speak with the church and deal with any resulting fallout, rather than sack the cache of a possibly-forgotten sect of her followers. I believe Kimberly has close ties to Pharasma and her worshipers as well, which might have some bearing on our course of action.


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1
Anna Dunsany wrote:
What's wrong with Bluff and Intimidate? Those are GREAT ways to deal with locals!

But they are so unrefined, my dear. :P

Seriously, though, I only mentioned Diplomacy specifically due to its gather information function. Neither Bluff nor Intimidate serve in this capacity.


Male Half-Orc Redeemer 2
Stats:
HP 8/22; AC 19, T 10, FF 19; CMD 16; F +7, R +2, W +4 (+1 vs. fear); Init +0

Pyotr wasn't really worried about the books. He was trying to detect undead in the building and around town. Obviously, he doesn't have the scent ability, so it would've had to have been one heck of a Perception check, if there even are undead in the temple. Mostly it was just flavor for the situation and to make Pyotr a little more odd to those around him. =)


Aha, understood :)


Did I tell everyone I was on vacation? I thought I did, but if not; I'm on vacation for about a week. I'll post as I can. Quality and quantity will suffer (obviously) but I'll do what I can. :)


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Don't think I knew. Have a nice vacation. What are you doing? I am always looking for good ideas for trips. :)


We're at Lake Tahoe in Cali at a resort-y type place. It's pretty awesome, but not cheap.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

I skied Mammoth this past March so I have seen that part of the country - I know its south of there but I think its similar.


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1

Nice. I've got some excellent memories of Tahoe. Used to attend a summer camp on the eastern shore.

Good times. Except for the year my younger sister went as well; she got a bit carried away in an improvisational acting class. Slapped me so hard the smack was probably heard on the opposite shore. Everyone was stunned, none more so than my sister. She was so embarrassed.

Okay, so that was a good memory, too. :P


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

wanted to add that in about one and a half weeks I will be:

HERE

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