GM GuardYourPrivates' Shards of Golarion

Game Master SqueezeMeNow


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Male Human Brawler 3 | HP: 27/27 | AC: 17 T:14, FF:13 | Init: +9 | Fort +5, Ref +7, Will +3 | CMB +7; CMD 19 | BAB: +3, DEX: +4 | Acrobatics+10, Bluff+5, Climb+7, Escape+9, Perception+8, Ride+8, Sense Motive+8, Stealth+10, Swim+7, Craft(Weapon)+11, Handle Animal+5 |

Jaxom stays as far back from the group as he can and still hear....


Male N Male Human Druid 3 (Menhir Savant/Saurian Shaman) | HP 30 / 30 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 5 / Will + 8 Init + 3 | Perception + 10 (Low-light vision) | Speed: 30 ft. | Conditions: None| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3), 2nd level (2/2) | Totemic Transformation: 3/3 | AC 19 (No shield currently)

Eochaidh has zero Diplomacy so he doesn't want to negotiate. His lack of knowledge of dragons (Knowledge (Arcana)) also leaves him at a disadvantage.


Male Human Paladin (Warrior of the Holy Light) 3 l AC 19 T 12 FF 17 l CMD 18 I HP 30/30 l F +10 R +7 W +8 l Init +2 l Perc +1 I Divine Health, Aura of Courage

Does Rabbit want to weigh-in?

With no objections, Kev and I can take point, and see what we can do to get this Lady to cooperate.


Male Human Brawler 3 | HP: 27/27 | AC: 17 T:14, FF:13 | Init: +9 | Fort +5, Ref +7, Will +3 | CMB +7; CMD 19 | BAB: +3, DEX: +4 | Acrobatics+10, Bluff+5, Climb+7, Escape+9, Perception+8, Ride+8, Sense Motive+8, Stealth+10, Swim+7, Craft(Weapon)+11, Handle Animal+5 |

Pity Kras'tak isn't still with us....


M Halfling Witch 3 | HP 21/21 | AC 14 | F3 R4 W5 | Init +8 | Per +4

Sorry to be quiet, last week of the semester. Rabbit is fine letting Alden be the negotiator-- it'd be fairly OOC for Rabbit to put himself forth as the one who should take the lead on tallking, even if his Diplo is okayish.

On the note of anything else we as players might do or have wanted to do-- I think we were quiet just because we couldn't really think of anything. Getting more information on the dragon was our best hope, and we did discuss going to talk to the Swan Lady again before we went back to the dragon?

The only thing I can think of that would give us an edge in negotiations with her is offering to craft her things-- potentially using the etherium.

GM, I just reread the post about crafting with Etherium. It's just occurred to me that maybe etherium lets us craft magic items without the requisite feats? Like, I have not proposed Rabbit trying to make a magic cloak with etherium because... I don't have Craft Magic Items (yet). So I was not thinking that actively using it for crafting at this point was really all that feasible. If it is in fact feasible, then maybe that can be a part of our bargaining. The dragon is interested in the etherium:

Talschornvox wrote:
"Do you know how long I could experiment on the curious metal you brought into my shard?... It is a wonderful thing." she speaks of the etherium, "I have only just witnessed it, but already I see a shorter lived race could spend a lifetime merely seeing what they could craft with it through mundane means."

She presumably has some that she got from the merging, since it would have showed up around the gem, and we have ours. Offering to craft (some of) the raw etherium into forms she might find attractive, in exchange for getting the raw stuff in turn, might be a certain path to explore.

We know that she definitely is intrigued by it and wants more of it, and the only way to get more etherium is to merge shards. So that's a strong argument right there to allow the continuing merging of shards. We just need to convince her why we'd be helpful in that regard rather than the benefits of her eating us all and 'dominating' this shard completely and going on to merge shards if and when she feels like it, to get more etherium.

I mean, if I was an evil-aligned dragon, the latter plan would be very compelling to me, lol


Male N Male Human Druid 3 (Menhir Savant/Saurian Shaman) | HP 30 / 30 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 5 / Will + 8 Init + 3 | Perception + 10 (Low-light vision) | Speed: 30 ft. | Conditions: None| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3), 2nd level (2/2) | Totemic Transformation: 3/3 | AC 19 (No shield currently)

Eochaidh has a +2 Charisma bonus so he could try to aid Alden's Diplomacy.
His Sense Motive is +8 if you think it's worth rolling to see if an offer really is her "last, best offer."


M Halfling Witch 3 | HP 21/21 | AC 14 | F3 R4 W5 | Init +8 | Per +4

Rabbit will try and aid every attempt with his +7 Diplo. I will also try and chime in in character with the form those aids are taking.


Just keep in mind you need an in character way to reasonably aid Alden, and the DC of the check will be calculated with circumstance modifiers. Such as, keeps interrupting negotiations -2, -4, -6, etc.

Using sense motive to glean something and whispering it in his ear, making a valid point as means of diplomacy, all that good stuff. Circumstance modifiers can work in your favor as well.


M Halfling Witch 3 | HP 21/21 | AC 14 | F3 R4 W5 | Init +8 | Per +4

All valid.


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'Rabbit' wrote:


GM, I just reread the post about crafting with Etherium. It's just occurred to me that maybe etherium lets us craft magic items without the requisite feats? Like, I have not proposed Rabbit trying to make a magic cloak with etherium because... I don't have Craft Magic Items (yet). So I was not thinking that actively using it for crafting at this point was really all that feasible. If it is in fact feasible, then maybe that can be a part of our bargaining. The dragon is interested in the etherium:

I had to go back and read what I told you all, and then check my notes. Then promptly forgot to respond. Yes, you can craft the relevant magical items without the needed magical item creation feats. However, there are a few caveats to that. The first, that you must use a relevant crafting skill. Tailoring for a cape was the example I gave. The second, is that you must use the etherium as the material component.

The object will also very clearly be made of etherium. Having a dark, silvery metallic color to it.


I should mention that the reward for rolling the same shard twice may not be apparent at first blush, but is the doubling of the etherium you would have received.


Male Human Paladin (Warrior of the Holy Light) 3 l AC 19 T 12 FF 17 l CMD 18 I HP 30/30 l F +10 R +7 W +8 l Init +2 l Perc +1 I Divine Health, Aura of Courage

Level-Up Hit Point Roll: 1d10 ⇒ 1

Taking half, instead of that crap roll, so 5.


Male Human Brawler 3 | HP: 27/27 | AC: 17 T:14, FF:13 | Init: +9 | Fort +5, Ref +7, Will +3 | CMB +7; CMD 19 | BAB: +3, DEX: +4 | Acrobatics+10, Bluff+5, Climb+7, Escape+9, Perception+8, Ride+8, Sense Motive+8, Stealth+10, Swim+7, Craft(Weapon)+11, Handle Animal+5 |

Level 3 HP Roll: 1d10 ⇒ 6


Male CG Halfling Rogue Shadow walker 3 | HP 21/21 | AC18 T14 FF13 | F+3 R+7 W+4 | CMD 12 | Init+3 Percep+10| Current effects: none
Skills:
Acrobatics 9 Appraise 7 Bluff 13 Climb 3 C: Alchemy 9 Diplomacy 9 Disable Device 10 Escape Artist 9 Know: Local 9 Know: Dungeon 7 Prcptn 10 Sense Motive 8 Sleight of Hand 9 Stealth 13 Swim 3 UMD* 9

lvl 3 HP: 1d8 ⇒ 2

4 it is


M Halfling Witch 3 | HP 21/21 | AC 14 | F3 R4 W5 | Init +8 | Per +4

Woo, level 3! That seemed quick.

1d6 ⇒ 2 3 it is.

For the party's knowledge: I'm taking Extra Hex-> Healing Hex at this level, so that's one free CLW each day for each of you, and I'm also picking up cure moderate as a spell known. That should help some with our healing sitch.

Kind of musing on my second free spell for the level up. Amused to see that this exists, but not taking it NOW...

Due to the uniqueness of this campaign I'm considering a few spells I might not normally prioritize. We only had one combat encounter during our entire level 2-- this isn't a complaint, just an observation, with the awareness our next shard could be wholly different. That said, something like Lay of the Land could be interesting for learning about our next shard, or communal mount in order to facilitate our exploration of it.

Conversely, if they're spells I might only wind up casting once or twice in six whole months that seems a bit of a wasted opportunity. There's old combat reliables like see invisibility and glitterdust that I might-- or might not-- get more use out of. A lot would depend on our next shard. Any thoughts from the party?


Rabbit wrote wrote:
We only had one combat encounter during our entire level 2-- this isn't a complaint, just an observation, with the awareness our next shard could be wholly different.

Well, you do get to choose from several shards. If you pick peaceful ones there's nothing I can do about it. Nothing at all.


Male N Male Human Druid 3 (Menhir Savant/Saurian Shaman) | HP 30 / 30 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 5 / Will + 8 Init + 3 | Perception + 10 (Low-light vision) | Speed: 30 ft. | Conditions: None| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3), 2nd level (2/2) | Totemic Transformation: 3/3 | AC 19 (No shield currently)
'Rabbit' wrote:

Woo, level 3! That seemed quick.

d6 3 it is.

For the party's knowledge: I'm taking Extra Hex-> Healing Hex at this level, so that's one free CLW each day for each of you, and I'm also picking up cure moderate as a spell known. That should help some with our healing sitch.

Kind of musing on my second free spell for the level up. Amused to see that this exists, but not taking it NOW...

Due to the uniqueness of this campaign I'm considering a few spells I might not normally prioritize. We only had one combat encounter during our entire level 2-- this isn't a complaint, just an observation, with the awareness our next shard could be wholly different. That said, something like Lay of the Land could be interesting for learning about our next shard, or communal mount in order to facilitate our exploration of it.

Conversely, if they're spells I might only wind up casting once or twice in six whole months that seems a bit of a wasted opportunity. There's old combat reliables like see invisibility and glitterdust that I might-- or might not-- get more use out of. A lot would depend on our next shard. Any thoughts from the party?

Lay of the Land would be nice but it's tough to pass up Glitterdust.

HP:
HP: 1d8 ⇒ 6


M Halfling Witch 3 | HP 21/21 | AC 14 | F3 R4 W5 | Init +8 | Per +4
Eochaidh Roidal wrote:
Lay of the Land would be nice but it's tough to pass up Glitterdust.

Yeah, I think you're right. I'd certainly regret not having Glitterdust a lot more if we needed it and didn't have it, than I would with LoTL. Maybe next level, LotL.

Will get my updated sheet posted today and an IC post as well.


Male N Male Human Druid 3 (Menhir Savant/Saurian Shaman) | HP 30 / 30 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 5 / Will + 8 Init + 3 | Perception + 10 (Low-light vision) | Speed: 30 ft. | Conditions: None| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3), 2nd level (2/2) | Totemic Transformation: 3/3 | AC 19 (No shield currently)
GuardYourPrivates wrote:
'Rabbit' wrote:


GM, I just reread the post about crafting with Etherium. It's just occurred to me that maybe etherium lets us craft magic items without the requisite feats? Like, I have not proposed Rabbit trying to make a magic cloak with etherium because... I don't have Craft Magic Items (yet). So I was not thinking that actively using it for crafting at this point was really all that feasible. If it is in fact feasible, then maybe that can be a part of our bargaining. The dragon is interested in the etherium:

I had to go back and read what I told you all, and then check my notes. Then promptly forgot to respond. Yes, you can craft the relevant magical items without the needed magical item creation feats. However, there are a few caveats to that. The first, that you must use a relevant crafting skill. Tailoring for a cape was the example I gave. The second, is that you must use the etherium as the material component.

The object will also very clearly be made of etherium. Having a dark, silvery metallic color to it.

Would the amount required equal the item's weight? For example a Belt of Mighty Constitution (+2) weighs 1 lb so it would take 1 lb of etherium?

I was thinking of Craft Wondrous Item for Eochaidh's 3rd level feat.


It has to match the item's GP value. You would not need the feat to craft such an item. You could, as an example, sew a "sash" of mighty constitution that occupies the chest slot with a tailoring check. Or epaulettes that occupy the shoulders. Of course, with a leatherworking skill you could also make a belt.

Or replace a rib. :3

You could also just take the feat and craft it the normal way using "magical material"... assuming you can find the supplies. Or just make it the normal way, but with etherium.


M Halfling Witch 3 | HP 21/21 | AC 14 | F3 R4 W5 | Init +8 | Per +4
'Rabbit' wrote:
Will get my updated sheet posted today and an IC post as well.

...well one of two ain't bad... IC post coming after some sleep.


Male N Male Human Druid 3 (Menhir Savant/Saurian Shaman) | HP 30 / 30 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 5 / Will + 8 Init + 3 | Perception + 10 (Low-light vision) | Speed: 30 ft. | Conditions: None| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3), 2nd level (2/2) | Totemic Transformation: 3/3 | AC 19 (No shield currently)
GuardYourPrivates wrote:

It has to match the item's GP value. You would not need the feat to craft such an item. You could, as an example, sew a "sash" of mighty constitution that occupies the chest slot with a tailoring check. Or epaulettes that occupy the shoulders. Of course, with a leatherworking skill you could also make a belt.

Or replace a rib. :3

You could also just take the feat and craft it the normal way using "magical material"... assuming you can find the supplies. Or just make it the normal way, but with etherium.

"Magical material"? It's just a masterwork item (so someone would have to make a masterwork belt heh) and then the requisite feat and spells to create the item.

Just struggling with a feat for 3rd level since druid is a tough class to prep for.


So normally the gold cost when making magical item is for magical materials used in it's creation. Special oils and other b$$$~**+ that explains the cost of the item. Kind of like when you gathered herbs and what not before to make potions. Making use of downtime rules. Since there is no town to just pay coin to some kind of alchemist.

Which etherium lets you bypass.

Of course, you could always try and scrape together thousands of gold worth of herbs to make magical curing agents for the leather so it can accept the enchantment. While taking the item creation feats.

Or get yourself an alchemist/wizard or twelve to aid you in magic item creation during downtime.


Male CG Halfling Rogue Shadow walker 3 | HP 21/21 | AC18 T14 FF13 | F+3 R+7 W+4 | CMD 12 | Init+3 Percep+10| Current effects: none
Skills:
Acrobatics 9 Appraise 7 Bluff 13 Climb 3 C: Alchemy 9 Diplomacy 9 Disable Device 10 Escape Artist 9 Know: Local 9 Know: Dungeon 7 Prcptn 10 Sense Motive 8 Sleight of Hand 9 Stealth 13 Swim 3 UMD* 9

Can craft alchemy with some etherium added create potions?


GuardYourPrivates wrote:

Etherium can be used in the creation of magical ink or substrates to give an additional effect to scrolls and potions. The exact effect varies based on the spell, and will be discovered through experimentation. It takes 25GP of Etherium per spell level.

Etherium can also be used as a substitute for other materials when making magical items. Wondrous items crafted with etherium can be made to fit slots they would not normally fit. Such as a bracer of natural armor rather than an amulet.

Much as etherium could be used to craft a magical cape with craft: clothing, one could craft potions or oils with craft: alchemy using etherium.


Male CG Halfling Rogue Shadow walker 3 | HP 21/21 | AC18 T14 FF13 | F+3 R+7 W+4 | CMD 12 | Init+3 Percep+10| Current effects: none
Skills:
Acrobatics 9 Appraise 7 Bluff 13 Climb 3 C: Alchemy 9 Diplomacy 9 Disable Device 10 Escape Artist 9 Know: Local 9 Know: Dungeon 7 Prcptn 10 Sense Motive 8 Sleight of Hand 9 Stealth 13 Swim 3 UMD* 9

Sounded like it, just wanted to make sure.


So outside of alchemy materials you lot have only secured a pair of jaunt boots, a +1 dagger, and 2200GP of ehterium. Nearly a third under wealth by level, but I can take some comfort that comes from the party passing up obvious treasure. I suppose crafting during downtime has made up some of that as well.

While you're working out your plans for this burst of downtime, feel free to give me your thoughts on that. I can always use your thoughts going forward, and for future tables.


Really busy weekend. Will get and update out Tuesday for everyone.


Male N Male Human Druid 3 (Menhir Savant/Saurian Shaman) | HP 30 / 30 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 5 / Will + 8 Init + 3 | Perception + 10 (Low-light vision) | Speed: 30 ft. | Conditions: None| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3), 2nd level (2/2) | Totemic Transformation: 3/3 | AC 19 (No shield currently)
GuardYourPrivates wrote:
Really busy weekend. Will get and update out Tuesday for everyone.

I'll decide on a L3 feat.


Male N Male Human Druid 3 (Menhir Savant/Saurian Shaman) | HP 30 / 30 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 5 / Will + 8 Init + 3 | Perception + 10 (Low-light vision) | Speed: 30 ft. | Conditions: None| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3), 2nd level (2/2) | Totemic Transformation: 3/3 | AC 19 (No shield currently)
GuardYourPrivates wrote:
If you're unsure what to do with all of your time there are a few events I can include you in on assuming you are willing to aid another.

Eochaidh might be participating in those since I'm not sure the party has the resources for him to either scribe scrolls or craft a wondrous item.


Male Human Paladin (Warrior of the Holy Light) 3 l AC 19 T 12 FF 17 l CMD 18 I HP 30/30 l F +10 R +7 W +8 l Init +2 l Perc +1 I Divine Health, Aura of Courage

I don’t really possess any skills or spells that could be used for making magic items, but if anyone needs chores done, I’m your guy!


Male CG Halfling Rogue Shadow walker 3 | HP 21/21 | AC18 T14 FF13 | F+3 R+7 W+4 | CMD 12 | Init+3 Percep+10| Current effects: none
Skills:
Acrobatics 9 Appraise 7 Bluff 13 Climb 3 C: Alchemy 9 Diplomacy 9 Disable Device 10 Escape Artist 9 Know: Local 9 Know: Dungeon 7 Prcptn 10 Sense Motive 8 Sleight of Hand 9 Stealth 13 Swim 3 UMD* 9

grenades are a little beyond Kevan right now DC 25. I don't want to waste materials so I will attempt it later.

The DC for making a potion of cure light wounds is 6 so I can't even fail that. However, it would take 25gp of etherium. If anyone had the skill to make a wand I think it would be better served to use the etherium for that.


Male Human Brawler 3 | HP: 27/27 | AC: 17 T:14, FF:13 | Init: +9 | Fort +5, Ref +7, Will +3 | CMB +7; CMD 19 | BAB: +3, DEX: +4 | Acrobatics+10, Bluff+5, Climb+7, Escape+9, Perception+8, Ride+8, Sense Motive+8, Stealth+10, Swim+7, Craft(Weapon)+11, Handle Animal+5 |

Craft Wand is a level 5 feat.

Jaxom can make masterwork weapons, not magical. Again, Level 5 feat for that.


Jaxom Buhr wrote:

Craft Wand is a level 5 feat.

Jaxom can make masterwork weapons, not magical. Again, Level 5 feat for that.

TBF you have the relevant craft skill to make magical weapons with etherium.


Male CG Halfling Rogue Shadow walker 3 | HP 21/21 | AC18 T14 FF13 | F+3 R+7 W+4 | CMD 12 | Init+3 Percep+10| Current effects: none
Skills:
Acrobatics 9 Appraise 7 Bluff 13 Climb 3 C: Alchemy 9 Diplomacy 9 Disable Device 10 Escape Artist 9 Know: Local 9 Know: Dungeon 7 Prcptn 10 Sense Motive 8 Sleight of Hand 9 Stealth 13 Swim 3 UMD* 9

"Etherium my good man, etherium!!!!" cries out as he cackles insanely.


Hey gang, just wanted to say I'm working on the update. Trying hard to get not just battle maps, but also a map of the shard.


Male N Male Human Druid 3 (Menhir Savant/Saurian Shaman) | HP 30 / 30 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 5 / Will + 8 Init + 3 | Perception + 10 (Low-light vision) | Speed: 30 ft. | Conditions: None| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3), 2nd level (2/2) | Totemic Transformation: 3/3 | AC 19 (No shield currently)
GuardYourPrivates wrote:
Hey gang, just wanted to say I'm working on the update. Trying hard to get not just battle maps, but also a map of the shard.

No worries. :)


M Halfling Witch 3 | HP 21/21 | AC 14 | F3 R4 W5 | Init +8 | Per +4

Yep, we're still here.


I appreciate everyone's patience with me. A world map has been added, and hopefully I will get better with it as I continue to make and update maps. I'm still learning how to use the map making tools, and TBH I am pretty terrible at figuring it out. You can expect an update later today and battle maps for all future combats.


Male Human Brawler 3 | HP: 27/27 | AC: 17 T:14, FF:13 | Init: +9 | Fort +5, Ref +7, Will +3 | CMB +7; CMD 19 | BAB: +3, DEX: +4 | Acrobatics+10, Bluff+5, Climb+7, Escape+9, Perception+8, Ride+8, Sense Motive+8, Stealth+10, Swim+7, Craft(Weapon)+11, Handle Animal+5 |

Looks pretty good for a start. Why is the dragon's area so much bigger than the two previous areas combined.... ?? Just teasing. Can't expect each 'shard' to be the same size.


Male N Male Human Druid 3 (Menhir Savant/Saurian Shaman) | HP 30 / 30 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 5 / Will + 8 Init + 3 | Perception + 10 (Low-light vision) | Speed: 30 ft. | Conditions: None| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3), 2nd level (2/2) | Totemic Transformation: 3/3 | AC 19 (No shield currently)

What program did you use?


Male Human Paladin (Warrior of the Holy Light) 3 l AC 19 T 12 FF 17 l CMD 18 I HP 30/30 l F +10 R +7 W +8 l Init +2 l Perc +1 I Divine Health, Aura of Courage

Is there any way to put labels or tags on buildings or locations? If not, no biggie, but it would be cool.


Jaxom Buhr wrote:
Looks pretty good for a start. Why is the dragon's area so much bigger than the two previous areas combined.... ?? Just teasing. Can't expect each 'shard' to be the same size.

Not saying it's "to scale", but it's roughly the same size. Keep in mind some of your village forest merged with it.

There are methods to labeling it, but given the amount of time I spent on it I didn't want to go through figuring out labels as well before submitting it to the group. That and there are parts I shouldn't label yet. :P

I used incarnate for this. My live game's DM that we have been running for 2+ years uses it.


Male N Male Human Druid 3 (Menhir Savant/Saurian Shaman) | HP 30 / 30 | AC 19 / 13 T / 16 FF | CMD 17 | Fort + 6 / Ref + 5 / Will + 8 Init + 3 | Perception + 10 (Low-light vision) | Speed: 30 ft. | Conditions: None| Effects: None | Place Magic: 7/7 | Spells: 1st Level (3/3), 2nd level (2/2) | Totemic Transformation: 3/3 | AC 19 (No shield currently)

Thanks. I'm in an AP and the maps in there don't have grid line and someone recommended GIMP for that purpose. I was wondering if that's what you used on this map.


Afraid you don't have enough etherium to make a cloak like that Rabbit. If you look at the magical item it will tell you the crafting cost.


The slow update was partly due to preparing for a two week stint out of town. My posting may be limited during that time as well, but we will see.


The last person I saw roll that well died. Also, remember what happened when Kevan mentioned werewolves?


Came back from being out of town only to return to work AND work the weekend. My schedule should be much more open for at least the next three weeks. Ugh, no more taking half a week or more to update! Hopefully the party can get into the meat of this new shard now.

Or vice-versa.


I am very excited!


Male Human Brawler 3 | HP: 27/27 | AC: 17 T:14, FF:13 | Init: +9 | Fort +5, Ref +7, Will +3 | CMB +7; CMD 19 | BAB: +3, DEX: +4 | Acrobatics+10, Bluff+5, Climb+7, Escape+9, Perception+8, Ride+8, Sense Motive+8, Stealth+10, Swim+7, Craft(Weapon)+11, Handle Animal+5 |

Excited? That's dangerous....

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