Theopolis Vitaron |
Do we have a general map/layout of this town? Is there someplace we can obtain some height so we can kinda scope out this area? How tall is this shed and will it do to give us a layout?
Anna Dunsany |
Yeah, it's in the spoiler at the top of the page. We just cleared out F12.
Danica Quinn |
Danica nods in approval at Theo's offensive capabilities. "Well done servant of Iomedae."
Danica then states that there is nothing of value within the shed then she repeats "Quite odd indeed."
Theopolis Vitaron |
Theopolis look around the corner of the shed and then says quietly, "I suggest we make for those building next and clear that area." He points to the buildings south of their current location and sweeps his arm in a westerly direction.
Move south of F12 and then west toward F5, making sure the buildings are clear as we go. While not the most stealthy person in the group, Theopolis will try to minimize the amount of noise he makes when they are moving from location to location.
Anna Dunsany |
"Sounds good." Anna flips up the hood on her cloak and begins scouting.
Same drill as before.
GM Shady |
Theopolis look around the corner of the shed and then says quietly, "I suggest we make for those building next and clear that area." He points to the buildings south of their current location and sweeps his arm in a westerly direction.
Move south of F12 and then west toward F5, making sure the buildings are clear as we go. While not the most stealthy person in the group, Theopolis will try to minimize the amount of noise he makes when they are moving from location to location.
I'm assuming Theopolis and Anna are scouting ... can I get stealth checks please.
Same drill as before.
This may sound snippy but it's not intended to be - it's just I am running several campaigns on here and combing back through previous posts to figure out the reference is a bit arduous - if you want to re-use a previous instruction it would helpful if you cut and pasted it. I'm guessing you're taking 10 or 20 on your stealth check?
Anna Dunsany |
No snippiness detected. Sorry, I was posting from my phone at work so I also didn't really have much of a chance to review my Take 10 rolls. Here it is: Take 10 on Stealth: 30; Take 10 on Perception (eavesdropping): 26; Take 10 on Trapfinding: 30
GM Shady |
@Anna - thanks. Theo is however noisy enough for both of you ...
As Theopolis passes the building immediately to the east of F5, a dozen piles of bones suddenly stir, rising up to take on a human shape and bursting into red-orange flame. The group is faced with a dozen burning skeletons.
Initiative
Tolvan: 1d20 + 10 ⇒ (4) + 10 = 14
Anna: 1d20 + 10 ⇒ (3) + 10 = 13
Danica: 1d20 + 8 ⇒ (4) + 8 = 12
Kimberly: 1d20 + 3 ⇒ (19) + 3 = 22
Theopolis: 1d20 + 1 ⇒ (2) + 1 = 3
Skeletons: 1d20 + 6 ⇒ (7) + 6 = 13
So ... { Kimberly, Tolvan }, Skeletons, { Anna, Danica, Theopolis }. I'm at the airport right now and won't have a chance to go into Roll20 till tonight (I'll be in EST for the next 2 weeks). For now assume you're within 30 ft of the skeletons.
Tolvan |
More annoyed than threatened by the burning undead Tolvan asks Kimberly to stay back for a moment as he casts Ice Storm to strike all the undead.
Ice Storm: 5d6 ⇒ (4, 1, 3, 2, 3) = 13 That is 8 bludgeoning and 5 cold - 20' radius and no save.
Anna Dunsany |
Since I was scouting, do you mind if I put myself around 40' to 50' feet ahead of the party? I suppose I didn't see the skellies as I passed over them, but hopefully they didn't detect me either, so I'm still hidden.
GM Shady |
@Anna - I'm not quite sure what you're trying to achieve - place yourself at F5 ahead of the party? I'd be OK with that - you went past the piles of bones and being in stealth didn't trigger the skeletons to manifest. And you'd not be in this fight unless you backtracked.
TBH I'm not clear on how this scouting is working. If it was working the way it was before Theo arrived, you were scouting solo and communicating back via message. Now Theo joins you in scouting, triggers a skeleton attack. I'm assuming the rest of the party was with Theo rather than holding back and communicating on walkie-talkie; maybe that was wrong but would be good to know.
Anna Dunsany |
Sorry again. Here's what I thought we were doing: Anna has a pretty good stealth even without her ring active. We pick a building, she moves to scout it out while the group hangs back. The message spell lets her stay in communication with the group and she can use her ring if she needs to really disappear to get back to safety. If all goes well, she finds the type of threat within the building and alerts the group so we can hit it fast and all at once.
I'm not sure why Theo tried to follow Anna -- she wouldn't want the clanking paladin with her, and I doubt he could even see her once she got a bit of distance on him. I suppose it makes sense that he would want to be closer to the action, and manages to wake them up so Anna's on the other side of them.
GM Shady |
So you are at F5 while the party is with Theo fighting the skeletons? I'm fine with that. Technically I think Theo should be by himself, so Anna is at F5, Theo is with the skeletons and the party is still back at F12 getting messages from Anna. But let's go with the assumption of 2 groups rather than 3.
Anna Dunsany |
Yeah, I like that. Anna moves stealthily past a bunch of bones lying in the dirt that she either doesn't notice or just assumes are mundane, and while she's checking out F5, the rest of the group blunders onto them.
GM Shady |
Ok, Anna isn't in the immediate vicinity of the fight. She instead arrives at F5, oblivious to the battle about to take place behind her.
This next building (F5), a large wooden structure standing at the outskirts of the town proper, is still fairly intact. The remains of fallen sign outside read "'s Colours & Dyes" - the name of the owner seems to have been lost. The building has two large wooden doors at the side; they're closed. The shop front has been boarded up from the inside and there are no other windows.
Anna Dunsany |
Anna circles around the dye shop, looking for any signs of habitation and listening for sounds, especially voices, within.
Perception(listen): 1d20 + 12 ⇒ (16) + 12 = 28 Canny Observer gives me a +4 to overhear whispered conversations.
Tolvan |
@Tolvan - sorry have set this up on Roll20 as it clearly does require a map. Can you please place your counter and we'll figure out from there. I'm assuming you start 30' from the skeletons, but obviously they're not all in one space.
Ok. From your description I was thinking they were all rising up from a single pile of bones and so would be grouped together. Guess I interpreted that wrong. I have added the 20' r template and it looks like Tolvan can hit all but three of them.
GM Shady |
GM Shady wrote:@Tolvan - sorry have set this up on Roll20 as it clearly does require a map. Can you please place your counter and we'll figure out from there. I'm assuming you start 30' from the skeletons, but obviously they're not all in one space.Ok. From your description I was thinking they were all rising up from a single pile of bones and so would be grouped together. Guess I interpreted that wrong. I have added the 20' r template and it looks like Tolvan can hit all but three of them.
OK, waiting on Kimberly.
Theopolis Vitaron |
Theopolis formulates many plans of action in his mind, as time seems to pass much faster there than on the battle field.
...so the elf calls the fury of winter to split my opponents in half leaving...
... if I wait a moment for those two skeletons to advance on me, I can bash their bones into meal and then ...
... I believe the young one is not very combat oriented, but the Aasimar is. they should be able to handle that side for a moment...
... I will put my weight behind my shield and break apart the necromantic energies that bind these creatures of evil...
... maybe if his spell would have gone off a bit more to the left it would be one group instead of two...
Danica Quinn |
Danica waits for the skeletons to act. She has her temple sword at the ready and begins to contemplate what these creatures are and their capabilities.
Monster Lore, Know (planes): 1d20 + 12 ⇒ (15) + 12 = 27
Kimberly Snow |
Kimberly was cautiously sticking with the main group, she sticks close to Dancia, relying on her battle expertise to protect her.
Kimberly nods her understanding of Tolvan's request, letting his magic do its thing.
Once the ice clears Kimberly looks to see what is left, waiting to see if channeling her magic would be necessary.
I placed Kimberly on the map where she would most likely start, first round she delays to see the effect of Tolvan's magic
GM Shady |
Ok. From your description I was thinking they were all rising up from a single pile of bones and so would be grouped together. Guess I interpreted that wrong. I have added the 20' r template and it looks like Tolvan can hit all but three of them.
All but 4 in fact.
Tolvan's spell has a devastating effect on the crowd of skeletons, all except 4 crumbling under his attack.
I've removed the dead ones from the map. Waiting on Kimberly now.
Kimberly Snow |
Kimberly advances a bit to near the edge of Tolvan's magic.
They are a little to far apart for Pharasma's energy to get all of them., But I have a plan
after advancing, she yells out to the two on her right (G and F) BEGONE!
the sound burst between them inflicting 1d8 ⇒ 7 sonic damage to each one.
they also need fort save DC 16 or be stunned for one round...Sound Burst spell
Anna Dunsany |
I don't think undead can be stunned.
Anna hears a distant boom in the direction from which she came. Way to keep it quiet, guys, she thinks while moving around to the back of the house she'd been checking out. She looks back across the battlefield to see if she can catch sight of the others.
Kimberly Snow |
well they can take sonic damage at least
GM Shady |
Undead are immune to stun, even more so when they've been blown to bits.
@Danica - I'm going to treat that as Know/Religion
Kimberly's attack shatters her two targets into so many shards of bones. The remaining two creatures close on the nearest target - Kimberly.
Attack H: 1d20 ⇒ 9
Attack L: 1d20 ⇒ 8
Both of them swing their burning, broken scimitars forward, but both of them miss.
Anna, Danica and Theo are up. Anna, despite being on the Roll20 map, you're actually at the other building and I'll assume if you want to get back to the combat map it will take you a full move to get to where your counter currently is.
Anna Dunsany |
They're all probably going to be dead(er) by the time I reach them, so I'll just stay alert to see if anything else stirs in the village.
Anna sees a small number of skeletons become an even smaller number and decides no they probably won't need her help. She scans the ruins of the town looking to see if the battle has caught anything's attention.
Perception: 1d20 + 12 ⇒ (11) + 12 = 23
Theopolis Vitaron |
Theopolis walks up to one of the skeletons, a sneer on his face has he brings his shield forward.
Shield Bash, PA: 1d20 + 12 ⇒ (12) + 12 = 24
Dmg, Shield Bash, PA: 1d6 + 13 ⇒ (5) + 13 = 18
GM Shady |
Treating Danica as delaying till after Theo, just so I can resolve the post.
Theopolis smashes through the skeleton (L); as it dies it explodes in a ball of flame, affecting both Theopolis and Kimberly. The other skeleton (H), though caught in the blast, seems to be immune.
Reflex save DC11 to halve (round odd numbers down) the following:
Skeleton Death Damage, Kimberly: 1d6 ⇒ 4
Skeleton Death Damage, Theo: 1d6 ⇒ 3
Kimberly Snow |
reflex: 1d20 + 4 ⇒ (3) + 4 = 7
The blast catches Kimberly by surprise and she takes the full brunt of the flames.
Theopolis Vitaron |
Reflex: 1d20 + 7 ⇒ (9) + 7 = 16
Motioning in the direction of the others, "Stand back Lady Kimberly, I will dispatch this evil."
Danica Quinn |
As Danica approaches one of the burning skeletons she can feel the heat coming from the creatures. I need to keep these skeletons from the others. I hit them and I take on damage myself. I have to sacrifice a little to take them down. "You guys stay away from the skeletons."
MW Nunchaku: 1d20 + 12 ⇒ (7) + 12 = 19
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Reflex Save: 1d20 + 8 ⇒ (3) + 8 = 11
Anna Dunsany |
Settling down since she doesn't see anything stirring and confident that the others can take care of whatever it is they're fighting, she turns her attention to the boarded up house. Relying upon her skills as a reformed thief and scoundrel, she looks for possible entrances that may have been missed by the occupants. She first looks for signs of a crawlspace or cellar accessible from the outside. Then she looks for vents that can lead into the attic. Finally, she looks for a chimney that may be big enough for someone to slide down.
Let me know if you need me to roll for that. Or I can take 20 if I may, for a 32.
GM Shady |
The last skeleton bursts into flames.
I recognise I should probably have had just one roll last time for the damage but it would have been the (higher) first one anyhow so the only effect was a 1hp benefit to Theo. Sorry, though, I'm tending to update this last thing at night, in my defence.
skeleton death damage, DC11 Ref Save: 1d6 ⇒ 5
So 2 damage to Danica, Kimberly needs to roll Reflex save again.
===
Anna - there seems to be no easy way in. It looks like there was a chimney but it has been effectively barricaded off with an arrangement of branches thrust up from within.
No roll required.
Danica Quinn |
In order to take down the skeleton Danica needed to hit the creature with her nunchaku which exposed her arms to the flames coming off of it. The skeleton goes down but singes her striking arm's hair and skin. oh well....I suffered worse.
Danica stomps on the remains of the burning skeleton ensuring that the flames go out. Then she looks over to Kimberly. "Kimberly....you OK?"
Kimberly Snow |
reflex dc 11 again: 1d20 + 4 ⇒ (5) + 4 = 9
apparently Kimberly did not learn or the consecutive waves of fire simply was too much and she takes the brunt of the flames once more.
Anna Dunsany |
<<It's still pretty clear, despite your racket. Everyone okay? This house is all boarded up from the inside. I'm thinking of knocking politely, since they may be bystanders. What do you think?>>
Tolvan |
<<Sure but wait for us. >> Tolvan sends almost sure the Anna will not wait. He encourages the group to begin moving in her direction. Anna is at a boarded up house and want to check it out.
Anna Dunsany |
<<Okay, but don't be long. You know I hate waiting.>>
She moves back around to the front door. After a couple minutes pass, she politely taps on the door. "Hello? Are you well inside?"
Tolvan |
Looking for any signs of trouble Tolvan begins to move rapidly in Anna's direction as well. Not the most patient person I have the pleasure to know... he mumbles under his breath.
Theopolis Vitaron |
Theopolis reaches and places a hand on Kimberly's shoulder,"Let us follow after them before more forces of evil find us. The Inheritor strengthens you so you may continue."
Lay On Hands: 4d6 ⇒ (4, 6, 6, 2) = 18
He then head in the direction of the others, still attempting to move quietly through the area.
Stealth: 1d20 - 3 ⇒ (18) - 3 = 15
GM Shady |
AP: 1d20 + 12 ⇒ (17) + 12 = 29
ST: 1d20 + 2 ⇒ (6) + 2 = 8
BU: 1d100 ⇒ 63
KR: 1d20 + 9 ⇒ (5) + 9 = 14
Pat, 1=Y: 1d2 ⇒ 2
Anna will have the chance to respond to the above and then Theo arrives. Are the others moving with Theo?
Anna Dunsany |
Waaay back in the first book, we found some runes around the Harrowstone Prison. Anna actually noticed these, and recognized some of them from Lorrimor's journals. Do these runes have any similarities?
<<Guys, get over here quick. I'm seeing runes around this house.>>