Rannik's Carrion Crown

Game Master Patrick Levasseur


Maps


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Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Canny Observer's a lot better than I realized. I didn't notice it also included traps. I think I'll go with that.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1
Anna Dunsany wrote:
I didn't notice it also included traps.

And eavesdropping...


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12
Andjela Daywalker wrote:
Anna Dunsany wrote:
I didn't notice it also included traps.
And eavesdropping...

Exactly. Something I may just make use of later this evening...


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Rolling for hit points.

Hit Points: 1d6 ⇒ 5

Second level Wizard:
BAB +1
Will Save +1
New Skills: +1 to
Knowledge Engineering
Knowledge Local
Knowledge Dungeoneering
Knowledge Nature
Knowledge Nobels
Knowledge Geography

+1 to Perception for a total of +2

Spells- Liberating Command and Windy Escape. Adding Windy Escape to spells memorized. Also adding Prestidigitation to level zero spells memorized


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Mug, did you really mean DC 0? Just checking.


Yes I did, a bit of a joke there. a very small joke


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Then I made it! Have you flocks played/read this before?


You made it! I've only played to the second leg of the adventure before it died.


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1

Sorry for my prolonged absence; I may be gone a while longer, as my finances have crumbled out from under me. I'll try to get caught up and a post in tonight, though.


I must apologize as well, today has been one of those days. I'll get in a story-moving post before my day is done though.... I hope! :)

@Kimgald, you know what they say, 'When one floor crumbles, another ceiling falls down on someones head.' ;)


HP 9/9 AC 17 Touch 11 Flat 16 CMD 12 Heavy Pick +1 (1d6+1/x4), Dagger +1 (1d4/19-20) F+1 R+1 W+2 INIT-3 Perc+0 CMB +1) Dwarf Oracle 1

I wanted to provide an update tonight: things are still rough, but I had a very promising phone interview this afternoon. I'm hoping things will start returning to some form of normalcy by the month's end. Or at least start resembling normal.


I hope things start returning to some form of something resembling normalcy by the end of the month. You can do it!! :)


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Best of luck dude!

Now as to the ready of your... Dice the violent bunch!


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Good luck Kimgald. Your personal page says you are a graphic artist. Is that what you are trying to land a job in? Very competitive field. My next door neighbor earned a 4 year degree from Auburn in Graphic Arts and is working for free trying to get resume experience.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

I am headed to my mother's house in another state this afternoon. I will have my computer, but am not sure about internet availability. Could be limited, but will try. :)


thanks for the heads up


So, I've decided to broach this distasteful subject with y'all; Kimgalds been out for awhile. He told us he's been having lots going on with some medical stuff and I think even some job stuff (??) if I remember right. However the game moves on and although this campaign was started largely on his request, I'd like to have the group with 5 active players driving it forward. So my question is this; does anyone have any objection to me opening up his spot if we/I don't hear from him by the end of the week?


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

I don't have any objection just a question.

Should Kimgald return after he is replaced would there be any chance of him rejoining? of couse that would bring us to a party of 6.

unless of course he decides not to re-join.


I was considering that and I would for sure invite him to re-join as the party's 6th guy. I've started a party with 7 before and now that party has 5 after several shifts around... so to answer your question, yes I would invite him back if he wants.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

I think we need him back, or someone else, before we venture into the prison proper. I liked Kimgald too and hope he returns. I sent him a PM and have not heard from him.


@Tolvan, I agree. He indicated he'd be back, but the return time was up in the air.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

I have a guy I can vouch for, he's usually up for Monk or Cleric... could use some positive channeling? Seranrae or Pharasma?

Yes, we need someone... should probably be a Cleric (it's an undead AP for cripe's sake).

Yes, I agree we should leave a slot 6 open for Kim.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

+7 Dip, waiting to get home, sorry....


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

I'm not going to object getting a replacement for Kimgald. It's a shame he's not here, and hopefully he's able to overcome whatever difficulty he's facing. I like the progress we've made so far, and am looking forward to (dreading) the prison.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

LOL.. we rolled 2d20 and got 10! 21 average, 40 Max!


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

LOL.. we rolled 2d20 and got 10! 21 average, 40 Max! Love this thing.


Alright, I'll open up recruitment to fill in for Kimgald. So far I've heard a request (and possible person) for a Cleric. Any other requests?

Andjela, if you can give me your friends name I'd like to look at his profile before inviting him, or anyone, into the game.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

just don't count Kimberly out on the healing front she still can be an effective healer just lousy at melee combat.

Still unsure how we are going to be handling our paladin's healing with the negative energy thing. in character kimberly would use her channels to try and heal her but I don't want to accidentilly harm her.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Martico, he's in one game playing a Zen Archer. In R/L he's a 4th dan tae kwon do black belt, think that's why he likes monks. Feel free to PM him, if you'd like.

His name is Rich.

Not trying to circumvent any process, just keep things moving along.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

While I agree that a positive channeling cleric would be very nice, I too was going to point out that we have Kimberly and she can channel.

I have a friend who is reliable poster and good role player that you might want to consider. I can have him PM you if you would like.

And I want to state again that my ideal resolution here is to get Kimgald back. Come back Kimgald!


I think we can all second that Tolvan; Come back Kimgald! Until he does lets get the party back to 5. Also, go ahead and give me his character or profile name Tolvan. I'd rather scout him out than have people reach out to me.


Hey folks! I've invited Kwanjan Quinn to join the game and fill our 5th spot. He's tossing ideas around for a monk, or an inquisitor, or a cleric last I spoke with him about it. He'll be a great addition to the group and lets help him feel welcome when he stops in.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Hi everyone. Creating the character. You guess are on level 2, so I was thinking half-elf female Monk 1/Inquisitor 1 of Sarenrae. I know this is 25 point buy. Anything else I need to know before I start creating this character? Items?


Items from the core, apg, UM and UC are fine with me. You can have a starting gold of 800gp. That's a little less than the 'standard' 2nd level starting gold, but the group hasn't had many opportunities to get GP in battles.

Danica:
As for his backstory and motivation, there is a church of Pharasma in town, and I think it'd be cool if he could be an envoy or 'professional' requested by the church in order to help with the troubles around Ravengro. You wouldn't have to be a follower of Pharasma, they're the ones who sent the initial request for your presence. 2 traits of your choice. Any other questions?


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Welcome. Get your character done so that you can in in the audience of the town hall we are in right now. :)


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

Hi and teddy says hi too


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Tolvan had a reason for not being up front, but its fine that Andjela is up there. Actually he had a couple reasons - the first is that he does not show as well as the pally. :) The second is that we are broke as a party and I am hoping to negotiate some supply money up front from the town council. I mean we do not even have the gold to buy masterwork thieves tools. We do need some cash to equip up.


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

Kimberly has latched on to Tolvan and Anna as her mentors/guardians/friends. SHe will eventually get closer to the Paladin.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Hey, no reasons needed... :)

Welcome Martico/Danica!


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Aasimars allowed?


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Strombringer... or Stormbringer? Take a Human, get the feat and Skills... skills are big in this game.


Stats:
HP 81/81, AC 29* touch 17, flat 23*, CMD 25, F+5 R+14 W+7 (+12 vs ench); heavy crossbow +15 (1d10+1 19-20/x2) (pbs), sap +14 (1d6+1 nonl), +2 dagger +16/+11 (1d4+7 19/20/x2), SA 6d6, CMB +8, CMD 26, Init +11, Per +20
Human Rogue 12

Hello! I'm sure we'll get along great!

Umm, how's your perception? :)


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Danica, I was thinking about your build this morning (I do things like that when I shower lol) and it dawned on me that a Monk1/Inquisitor 1 would have a zero BAB. I am sure your concept is well thought out, but now I worry that you are paying a low level price to be great a few levels down the line. Totally your call, but have you considered Monk 2 or Inquisitor 2 and then making your third level a dip into the other class?

Again, I am sure your concept is sound, and I look forward to you joining us. But feel that the heavy role playing phase may be coming to an end as we move to the prison and we will be more focused on combat.

Thanks for considering my ramblings. :)


Spoiler:
HP 35/48, AC 21 (touch 13 / flat 20), CMD 16, CMB +5, Dagger +8/+3 (1d3-1), Init +3, Perc +7, F +4, R +5, W +10
current Batle map - Human Oracle 9

If you are concerned about healing, Kimberly is a fairly capable healer.

we also have our Paladin which can also provide healing.

I haven't really seen an iquisitor in play before though. but in the end play whatever you enjoy becuase that is the reason for playing.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Tolvan, craft that man... err, chick a +1 Keen Scimitar!


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Inquisitors are very very versatile. Given a round or so to buff they are capable of always having what you need to succeed. Fun to play. I have one in PFS with the Preacher archtype. Preacher lets him allow re-rolls a couple times a day. Mechanic is, say a trap goes off, hitting you with a swinging blade. Preacher calls out a warning, after you were hit. "Watch out for that blade!" and the DM rerolls the attack.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

It's Strom...bringer.

I realized the point about the BAB being 0. I think some of the skills will come into play later on.

I love the idea of not wearing any armor, hence the dip in Monk 1. Monks use wisdom modifier for thier AC. So Danica will have +4 after racial modifier, also helping with Inquisitor spells. Dex will be 15 so +2 mod there. Total AC is 16 with no armor of any type. At 4th level Dex goes up by 1 and so will the AC to 17. One less character to fight for magical armor. Let's not forget about Dodge feat if selected.

Followers of Sarenrae get scimitar as thier perferred weapon.

Picking Aasimar race for the help with racial modifier. Also, Danica can be a thorn at Andjela's side for her being Dhampir, half vamp. Oh...the roleplaying.

Stats will be Wis:16 (10), Dex:15 (7), Str:14 (5), Con:14 (5), Int:12 (2), Chr:7 (-4)
Wis:18 and Chr:9 after racial modifiers

Perception....? Well +4 from Wis, + 3 class skill, +1 or +2 rank, and another +2 from racial trait. so..Perception may be 10 or 11.

Think of Maggie Q for the movie Priest.


Stats:
HP 58/82 AC 25 touch 15, flat 20, CMD 27, F+9 R+12 W+8, +1 xbow +15 (2d8+1 19-20/x3), +1 elven curved-blade +14 (1d10+1 18-20/x2), dagger +13 (1d4 19-20/x2), CMB +9, Init +7, Per +5 Dhampir Paladin 8/Rogue 1

Maggie Quinn?

Or... if you wanna go nuts and use Tovlan's idea.

Monk 2, Sensei-Four Winds

Skills: A sensei gains Diplomacy, Linguistics, and all Knowledge skills as class skills.

Advice (Ex): A sensei’s advice is identical to bardic performance (using oratory), allowing him to inspire courage at 1st level, inspire competence at 3rd level, and inspire greatness at 9th level, as a bard of the sensei’s level, usable a total number of rounds per day equal to his level + his Wisdom modifier (minimum 1). This ability replaces flurry of blows, fast movement, and improved evasion.

At 2nd level, a sensei may use his Wisdom bonus in lieu of his Strength or Dexterity on attack rolls and combat maneuver checks with unarmed strikes or monk weapons.

This ability replaces evasion and the bonus feat gained at 2nd level. You weren't going that high in Monk anyway... so losing Fast Movement, Flurry, etc... shouldn't matter much.

Then switch to Inquisitor (maybe because of this mission).

Your attack would be +5, if you set up Wis with 19, +7 @ Level 4 (without masterwork, magic, focus).

I think the focuse is on hitting, because we can find energy type weapns to add damage. As well as special judgments, bane abilities, etc...

My 2 cents.


Female Aasimar Sensei-Four Winds Monk 2/Inquisitor 9
Stats:
HP 105/105 AC 25 (29 w/ Mage Armor) touch 23 (27), flat 20 (24), CMD 19, F+13 R+11 W+18, Temple Sw +16/+10 (1d8+4 19-20/x2), Lg Bow +8/+3, CMB +12, Init +9, Perc +21

Hmmm you just gave me an idea for a name.


Male Elf Wizard 11
Stats:
HP 75/75 AC 15/19/23 (T= 15 FF= 11/15) CMD 28, +1 L Sword+9 (1d8+4/19-20/x2), Club+8 (1d6+3/20/x2) +1 Comp Long Bow (+2str)+11 (1d8+3/20/x3) F+7 R+9 W+10, +2 vs enchants INIT+11 Per.+23 CMB +13

Sounds very playable. Tolvan has Mage Armor. Invest in a partially charged wand of Mage armor, if allowed, and you can have +4 to AC any time you ask for it.

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