Luzviminda |
Luz draws her semi-auto tactical pistol and shoots Green!
Semi-Auto Tactical Pistol Attack: 1d20 + 3 ⇒ (6) + 3 = 9 vs Green KAC
Damage: 1d6 ⇒ 4 P damage
phaeton_nz |
Ah - my most profound apologies - I forgot it was my turn - please poke me if this happens again
Green takes damage (-4) and reacts with a squeak. Luz misses and the ship jerks as another thruster malfunctions.
Still, Green and Blue see GRIM*! as the biggest threat and fire energy rays at him before attempting to flee.
sa v EAC: 1d20 + 2 ⇒ (16) + 2 = 18 electricity: 1d3 ⇒ 1
sa v EAC: 1d20 + 2 ⇒ (8) + 2 = 10 electricity: 1d3 ⇒ 2
Grim, T'Krunch and Rover Yi are up before Red
GRIM*! |
GRIM*! moves closer to red leaving a 5-foot gap and using his 10-foot reach, gaining and spending 1 mutation point (assuming it's is a significant enemy) to make an adaptive strike.
GRIM*!'s upper right-hand clenches into a fist and mutates into a bony club-like appendage.
"I AM GRIM*!"
ADAPTIVE STRIKE: 1d20 + 5 ⇒ (11) + 5 = 16
Damage bludgeoning: 1d6 + 4 ⇒ (1) + 4 = 5
phaeton_nz |
Red takes damage (-5)
T'Krunch and Rover Yi are up before Red
HFG-5-309 |
it's the short little forelegs on the avatar. Can't extend them far enough to properly hold a rifle. :-)
T'Krunch the Famished |
Sorry, I moved my token but see I never posted.
"Pardon me, Princess, but I think I should go check on the others," suggests T'Krunch. "You are welcome to join me if you'd like."
The reptilian Starfinders heads out into the corridor.
phaeton_nz |
Luna decides to tag along - this could get interesting.
The Red gremlin decides to fire an energy bolt at the drone before leaving the area (AOO's apply). It discovers it flew into a dead end room.
energy ray: 1d20 + 2 ⇒ (3) + 2 = 5 electricity: 1d8 ⇒ 3
((Init Order: Rover-Yi; Red (-5); HFG-5-309; Luzviminda; Gold-Flecked-Black; Green(-4); Blue; Grim; T'Krunch))
HFG-5-309, Luzviminda, and Gold-Flecked-Black are up.
phaeton_nz |
I feel you - same thing happened to one of my PCs - fortunately she had Mind Thrusts to fall back on
Luzviminda |
Luz points her pistol at Blue and shoots twice!
Semi-Auto Tactical Pistol Full Attack: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6 vs Blue KAC
Damage: 1d6 ⇒ 2 P damage
Semi-Auto Tactical Pistol Full Attack: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1 vs Blue KAC
Damage: 1d6 ⇒ 3 P damage
She keeps her composure for not hitting anything at all.
phaeton_nz |
Well - she does hit something - a bunch of wiring - and some of the air circulation fans stop running.
HFG-5-309 |
GFB, consider harrying or covering fire, as an option. It's not super exciting. But it's a contribution.
HFG-5-309 |
Tine for a quick post at lunch. Jenny banks to follow the red gremlin. WHen it has to stop in the corner, she fires.
laser pistol, azimuth v EAC, red: 1d20 + 5 ⇒ (20) + 5 = 25 ... Damage: 1d4 ⇒ 1 critical Burn 1d4; -)
crit Damage: 1d4 ⇒ 2 and burn 1d4 until they save or extinguish the flames
I hit submit and thought to myself what if these guys are immune to fire damage?
Meanwhile, the android mechanic turns her pistol on the gremlin nearby.
needler pistol v KAC, blue: 1d20 + 4 ⇒ (11) + 4 = 15 ... damage: 1d4 ⇒ 4
You are on fire. As long as you have this condition, at the start of your turn each round before you take any actions (or attempt the Reflex saving throw described below), you take the listed amount of damage as fire damage (or 1d6 fire damage, if no amount is listed in the effect that causes burning). Fire damage from multiple sources that inflict the burning condition is cumulative.
At the end of each round you are burning, you can attempt a Reflex saving throw to remove this condition. The DC of this saving throw is equal to 10 + the amount of fire damage you took this round from the burning condition. If you succeed at this saving throw, you lose the burning condition. You can attempt a new saving throw each round you have this condition, and you receive a +2 bonus for each previous saving throw you’ve attempted in consecutive rounds.
You can also automatically end this condition by jumping into enough water to douse yourself. If you don’t have enough water on hand, you can spend a full action to roll on the ground or otherwise smother the fire to attempt a new saving throw with a +4 bonus (plus any bonuses from previously failed consecutive attempts) to end the condition.
phaeton_nz |
The gremlins are indeed immune to fire. But they are not immune to needles. (Blue -4)
Gold-Fleck-Black delays, while the Red gremlin giggles at the drone.
Blue casts Grease on the floor under Rover-Yi and Luz (DC 14 reflex save not to go prone), then, hoping they do go prone, zips past them. AOO's may apply.
Green moves out and fires an energy ray at Luz while making a 'nyah nyah nyah' sound
energy ray: 1d20 + 2 ⇒ (13) + 2 = 15 electricity: 1d8 ⇒ 1
Grim; T'Krunch, and Rover Yi are up before Red.
GRIM*! |
Seeing it getting crowed around red GRIM*! moves after green and attacks.
ADAPTIVE STRIKE: 1d20 + 5 ⇒ (19) + 5 = 24
Damage B: 1d6 + 4 ⇒ (6) + 4 = 10
"Take that whatever you are!"
T'Krunch the Famished |
"You're welcome to come, but do please be careful, Princess" T'Krunch cautions the dignitary as he races to the fray.
Double move, 12 squares. Would someone please move T'Krunch's token on the map toward the door to the area with the bad guys?
phaeton_nz |
Green gets hit (-14) but is still active.
Rover-Yi to go.
phaeton_nz |
Who is Rover-Yi shooting at and did you make your reflex save versus the grease?
phaeton_nz |
[ooc]There was a wall between Rover-Yi and Red - redirecting attack to Blue
Rover-Yi is not knocked prone. Blue squeals as it takes a hit (-10) Meanwhile Red zips out the door, passing Luz and Rover-Yi, to follow Blue before firing an energy beam at Rover-Yi.
energy ray: 1d20 + 2 ⇒ (2) + 2 = 4 electricity: 1d8 ⇒ 8
HFG-5-309, Luzviminda, and Gold-Flecked-Black are up before Blue(-10) and Green(-14). Green looks like a sneeze will kill it.
HFG-5-309 |
Firing past Rover-Yi, HFG Aims carefully at red.
needler pistol v KAC, red: 1d20 + 4 ⇒ (5) + 4 = 9 ... damage: 1d4 ⇒ 3
There'sprobably soft cover proovided by Rover, not included in my roll.
phaeton_nz |
It's still a miss - Luz still to go.
Luzviminda |
Luz takes into position and shoots Red!
Semi-Auto Tactical PistolAttack: 1d20 + 3 ⇒ (17) + 3 = 20 vs Red KAC
Damage: 1d6 ⇒ 1 P damage
phaeton_nz |
Red takes a bit (-6).
Blue zips around the corner, spots T'Krunch and fires
energy ray: 1d20 + 2 ⇒ (3) + 2 = 5 electricity: 1d8 ⇒ 1
Green fires at GRIM*! and flies away round the corner.
Luna lights up her horn and T'Krunch finds himself teleported down the corridor, appearing next to Blue.
That one is thine. I sense another approaching
Grim; T'Krunch, and Rover Yi are up before Red(-6).
T'Krunch the Famished |
Red takes a bit (-6).
Blue zips around the corner, spots T'Krunch and fires
"Ah, no,you don't." T'Krunch reels back, installs a basic inhibitor, and fires back.
Guarded Step; Load Basic Inhibitor to reduce blue resistance to fire by 5
Ranged (tactical needler pistol) v red KAC: 1d20 + 2 ⇒ (7) + 2 = 9
Damage (P) plus basic inhibitor: 1d4 ⇒ 2
phaeton_nz |
The needle does not stick. Luna facehoofs. However Red yelps as it is hit by Rover-Yi's needle. (-10)
Red zaps Rover-Yi before ducking through a door into the main control room.
energy ray: 1d20 + 2 ⇒ (7) + 2 = 9 electricity: 1d8 ⇒ 6
HFG-5-309, Luzviminda, and Gold-Flecked-Black are up before Blue(-10) and Green(-14).
Luzviminda |
Luz advances and aims for Blue this time.
Semi-Auto Tactical PistolAttack: 1d20 + 3 ⇒ (14) + 3 = 17 vs Blue KAC
Damage: 1d6 ⇒ 1 P damage
HFG-5-309 |
While commanding Jenny to return, HFG follows Luzviminda in pursuit of blue. The android tries to lace a shot past the human along the bulkhead wall.
needler pistol v KAC, blue: 1d20 + 4 ⇒ (6) + 4 = 10 ... damage: 1d4 ⇒ 1 Soft cover may apply.
phaeton_nz |
HFG misses Blue but Luz doesn't (Blue: -11)
Luna moves around the corner and blasts Green with magic missiles. Green literally explodes, spraying the surrounding corridor with gremlin bits.
HUZZAH!
Blue fires an energy ray at T'Krunch before ducking into the engine room.
energy ray: 1d20 + 2 ⇒ (14) + 2 = 16 electricity: 1d8 ⇒ 3
Grim; T'Krunch, and Rover Yi are up before Red(-10).
phaeton_nz |
Red goes down.
HFG-5-309 |
With red down, I think HFG, Luzviminda, and GFB are up? HFG is double moving so I'll go ahead and post anyway.
HFG hurries down the corridor,pointing her gun ahead of her and commanding Jenny to follow. With its superior speed, the drone catches up easily.
At the end of the hall, HFG nearly runs into T'Krunch. "Is that all of them? "
phaeton_nz |
That is correct
I sense the last one near the power core Luna announces, her horn still glowing.
HFG-5-309 |
"That's not good."
T'Krunch the Famished |
I sense the last one near the power core Luna announces, her horn still glowing.
Assuming we know where the power core is...
T'Krunch opens the door next to him.
Engineering, if locked: 1d20 + 6 ⇒ (2) + 6 = 8
If able, he moves into the room.
Position updated on Map, accordingly
phaeton_nz |
It's not locked
Luzviminda |
Luz follows T'Krunch into the room. Double Move
"What would you like us to do?" she inquires, though she has a feeling that she won't be of any help in terms of something mechanical in nature.
GRIM*! |
GRIM*! takes a double move, to squeeze through the narrow hall but is blocked by Princess Luna from completing the second move action.
"Excuse me Princess Luna I need to get by to do some things I'd rather not describe to those things causing trouble on the ship. Are you ok I'd be really mad if they hurt you."
phaeton_nz |
Luna lights up her horn again and teleports Grim*! through the door with an audible *Pop*
GRIM*! |
GRIM*! is out of actions this turn, but manages to find time to look confused as to how Princess Luna was able to move him.
GRIM*! looks around confused, smiles at Princess Luna not sure how she did that, then growls at the thing he's chasing, then looks around a bit confused trying to figure out where he is.
phaeton_nz |
Gold Flecked Black continues to wave pom-poms around while Blue reacts to the sudden appearance of Grim by firing an energy ray at him
energy ray: 1d20 + 2 ⇒ (16) + 2 = 18 electricity: 1d8 ⇒ 2
before ducking behind the power regulation console.
Everyone is up.
GRIM*! |
Thought you could get away from me, I got help from magic princess powers! now to smash you."
ADAPTIVE STRIKE at blue: 1d20 + 5 ⇒ (14) + 5 = 19
Damage B: 1d6 + 4 ⇒ (6) + 4 = 10
phaeton_nz |
And that is Blue, completely smashed. Combat is over.
What now?