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With a swift swing of his sword, Kidron dealt a heavy blow to the mosquito, injuring it severely. As the chaos unfolded, a loud buzzing fills the air as a a swarm of bloodseekers emerges from the shadows and moves to engulf the main party (The are occupying 4 spaces for all intent and purposes) from all directions. Amidst the buzzing insects, two blue gremlin-like creatures appear, ready to launch their assault. One of them, previously concealed in the darkness, seemed to be the leader, exuding an air of authority and seeming giving directions to the coordinated attack!
The lone bloodseeker retaliates against Kidron attempting to clutch onto him, but to no avail is able to penetrate Kidron's shining armor.
barbed leg: 1d20 + 9 ⇒ (11) + 9 = 20
barbed leg: 1d20 + 9 - 5 ⇒ (9) + 9 - 5 = 13
barbed leg: 1d20 + 9 - 10 ⇒ (10) + 9 - 10 = 9
Sneakily, the gremlin from the darkness moves closer towards Kidron and blows a poisonous dart towards the Paladin while he is distracted form fending off the bloodseeker.
dart: 1d20 + 11 ⇒ (13) + 11 = 24 dmg+sneak: 1d4 + 2d6 ⇒ (1) + (1, 4) = 6
Kidron please make a Saving Throw DC 18 Fortitude to try to negate the effects of the poison
All those in the swarm, i.e. Kimmo, Sunshine, and legchair, please make a DC 20 basic Reflex save.
Swarm damage d8 + 1 persistent bleed: 1d8 ⇒ 1
________________________________________________
Combat round 1!
bolded names may take their actions
Kidron -6
Swarm
Bloodseeker R -8
Boss Gremlin
Sunshine
Blue Gremlin
Kimmo
Gros
Slides are updated with combat map!

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Sunshine: DC 20 basic Reflex save: 1d20 + 8 ⇒ (12) + 8 = 20 Success
Upuan (Legchair): DC 20 basic Reflex save: 1d20 + 11 ⇒ (6) + 11 = 17 Failure
Sunshine swats the tiny creatures surrounding them, while Upuan tries his best to splat them with his hooves.
She mounts herself on Upuan and commands to splat some more before moving away from the swarm.
Hoof Attack: 1d20 + 10 ⇒ (5) + 10 = 15 vs Swarm
Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11 B damage
She then protects Upuan with her magical aura.
◆ Mount
◆ Command an Animal (◆ Strike, ◆ Stride)
◆ Protect Companion

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The pathfinders reaction towards the deafening swarm is a sight unpleasant to behold, however the swarms effective nonetheless is weakened by trying to move around them.
Kidron through some sheer willpower heroically channels away the poisons effect from his body. Upuan the legchair moves too slowly to attempt to connect against the swarm.
short sword in hand, the small misfit moves ahead to strike against the formidable paladin. But once more, the shining armor proves worth it's cost as the sword barely makes a dent.
shortsword: 1d20 + 9 ⇒ (4) + 9 = 13 Damage, P: 1d6 - 1 ⇒ (5) - 1 = 4
shortsword, agile, penalty 2nd atk: 1d20 + 9 - 4 ⇒ (6) + 9 - 4 = 11 Damage, P: 1d6 - 1 ⇒ (3) - 1 = 2
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Combat round 1/2!
bolded names may take their actions
Kidron -6
Swarm
Bloodseeker R -8
Boss Gremlin
Sunshine -2 / Legchair -2
Blue Gremlin
Kimmo -2
Gros

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Kimmo rages and rushes the nearest enemy, bringing his sword down in a slashing arc as he shouts a Varki war cry. Black flames kindle along the edge of the blade.
Greatsword attack: 1d20 + 8 ⇒ (13) + 8 = 21
Greatsword damage, incl. 3 points void damage: 1d12 + 4 + 3 ⇒ (11) + 4 + 3 = 18

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Is the boss creature?
I had to lol when I read misfit, we are fighting the island of misfit toes, lol
Not sure I understand the question?

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Gros moves as down and to the left to position himself within site of both of the gremlins and chants and weaves energy as a bolt of electrical energy launches from him towards the gremlin beside Kidron and also arcs at the mosquito.
◆Stride as Far diagonally south west as possible
◆◆Electric Arc spell DC 17 reflex
electric arc damage+low level bonus: 2d4 + 1 ⇒ (1, 2) + 1 = 4

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The boss creature does not look anything like the effigies or descriptions depicted of the Mosquito Witch. I did not note any action from Kidron, we can retcon if needed.
Kimmo fierce rage and powerful swing knocks the Gremlin a little bit off balance, but the creature stands his ground turns his gaze angrily at the barbarian although somewhat injured.
Gros, I have moved you on the map and assume for now that's where you intent to be.
As the party splits out of mass of insects, Gros bravely enters the heat of battle carefully taking his place behind the Paladin and supporting him with a string of electricity. But with quick reflexes, they barely take any damage from the attack.
Reflex Sneak: 1d20 + 10 ⇒ (14) + 10 = 24
Reflex Bloodseeker: 1d20 + 10 ⇒ (7) + 10 = 17
The swarm persistently annoys the closest hero within their range as they move in to Sunshine and Upuan's space and attempt to bite them twice.
Swarm damage d8 + 1 persistent bleed: 1d8 ⇒ 7
Swarm damage d8 + 1 persistent bleed: 1d8 ⇒ 3
I did not directly point it out but the swarm was not affected by a 15 hit. Sunshine and Upuan will need to make 2 DC 20 basic Reflex saves
And similarly in behaviour, the lone bloodseeker persistently attempts to penetrate the Paladin's armor. And after a relentless amount of times, it manages to find a small indentation in the armor to stick it's barbs to and begins sucking blood!
barbed leg: 1d20 + 9 ⇒ (4) + 9 = 13
barbed leg: 1d20 + 9 - 5 ⇒ (18) + 9 - 5 = 22 Attached successful, the bloodseeker now occupies the same space as Kidron and moves with him, and is flat footed for all intents and purposes. An escape action with DC 20 would be appropriate to relief yourself from the attach, but killing it would probably be easier.
Blood drain: 1d6 ⇒ 2
The boss Gremlin enraged by being attacked, retaliates with a strike of his own, but frustrated that his strike missed badly, be begins to switch tactics and moves his arms wildly while shouting curses in undercommon. Casting Bane; make a will DC20 save, if fail -1 to attacks within 5ft of the boss.
shortsword (agile, finesse, versatile S): 1d20 + 9 ⇒ (7) + 9 = 16
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Combat round 2/3!
bolded names may take their actions
Kidron -8; drained 1
Swarm
Bloodseeker R -10 +2 temprorary hit points
Boss Gremlin -18
Sunshine -2 / Upuan -2
Blue Gremlin -2
Kimmo -2 AoO?
Gros

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So red is the little bad correct?
Red is little bad, the boss is next to Kimmo

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The paladin will attempt to slash the skeeter
1d20 + 11 ⇒ (10) + 11 = 21 +1 striking bastard sword, two handed
2d12 + 4 ⇒ (8, 1) + 4 = 13 slashing
and then attack red
1d20 + 11 - 5 ⇒ (9) + 11 - 5 = 15 +1 striking bastard sword, two handed
2d12 + 4 ⇒ (10, 12) + 4 = 26 slashing
again at red
1d20 + 11 - 10 ⇒ (7) + 11 - 10 = 8
2d12 + 4 ⇒ (1, 2) + 4 = 7

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Sunshine: DC 20 basic Reflex save: 1d20 + 8 ⇒ (18) + 8 = 26 (Success, 3 damage)
Sunshine: DC 20 basic Reflex save: 1d20 + 8 ⇒ (16) + 8 = 24 (Success, 1 damage)
Upuan: DC 20 basic Reflex save: 1d20 + 11 ⇒ (19) + 11 = 30 (Crit Success, no damage)
Upuan: DC 20 basic Reflex save: 1d20 + 11 ⇒ (12) + 11 = 23 (Success, 1 damage)
Not sure if they still take persistent bleed on a Success.
Sunshine and Upuan jumps their way out of the swarm. Sunshine kicks a bit harder to get them moving.
"Retreat!" she exclaims to Upuan, who obediently follows.
She then calls upon the water from the ground to blast the swarm.
◆ Command an Animal (◆ Stride, ◆ Support)
◆◆ Spout, DC 20 basic Reflex save vs 2d4 + 4 ⇒ (2, 1) + 4 = 7 B damage (5 ft burst)

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I misunderstood what persistent damage was previously, but upon reading the rules and wording, I believe that you'll still take the bleed. But I don't believe bleed stacks so it's still only 1 damage, incrementally tough, you will be drained from the attack's effect. But in otherwords, make a DC15 flat check to see if you recovered from the bleed.
Kidron's sword slices through the cold air with precision and speed as it strikes down the mosquito, swiftly ending its existence. However the little gremlin-like creature was able to see the Paladin's follow up strikes and dodges them with trembling fear witnessing the amount of power behind each swing.
The swarm unnaturally moves in the still cold air to avoid the blast of water from the druid's attack.
Swarm reflex: 1d20 + 11 ⇒ (20) + 11 = 31 Oof, wow
The sneaky gremlin instinctively sought retaliation at Kidron, yet despite its repeated attempts to swing its shortsword, the gleaming armor of the paladin proved impenetrable, leaving the gremlin frustrated and unable to land a successful strike.
shortsword: 1d20 + 9 ⇒ (12) + 9 = 21
shortsword: 1d20 + 9 - 4 ⇒ (3) + 9 - 4 = 8
shortsword: 1d20 + 9 - 8 ⇒ (5) + 9 - 8 = 6
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Combat round 3/4!
bolded names may take their actions
Kidron -8; drained 1(-4hp)
Swarm
Boss Gremlin -18
Sunshine -7 / Upuan -4 (Both make a DC15 flat check to attempt to recover from bleed)
Red Gremlin -2
Kimmo -2 (DC20 Bane check from previous post, probably should have clarified earlier)
Gros

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The knight attempts to finish off this little creature
1d20 + 11 ⇒ (9) + 11 = 20 +1 striking bastard sword 2 handed
2d12 + 4 ⇒ (7, 7) + 4 = 18 slashing
if that does not take it down, again
1d20 + 11 - 5 ⇒ (18) + 11 - 5 = 24 +1 striking bastard sword 2 handed
2d12 + 4 ⇒ (7, 5) + 4 = 16 slashing
hold action to see what happens

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DC 20 Will save: 1d20 + 7 ⇒ (6) + 7 = 13
Even through the terrible focus of his rage, Kimmo feels the bane spell weaken his resolve. He bares his teeth at the small creature through the doubts, though, his sword trailing black fire as he swings again and again.
First attack on the adjacent enemy: 1d20 + 8 - 1 ⇒ (10) + 8 - 1 = 17
Damage, if applicable, including 3 points void damage: 1d12 + 4 + 3 ⇒ (2) + 4 + 3 = 9
Second attack on the adjacent enemy, if it's still up: 1d20 + 8 - 1 - 5 ⇒ (16) + 8 - 1 - 5 = 18
Damage, if applicable, including 3 points void damage: 1d12 + 4 + 3 ⇒ (2) + 4 + 3 = 9
Third attack on the adjacent enemy, if it's still up: 1d20 + 8 - 1 - 10 ⇒ (7) + 8 - 1 - 10 = 4

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The knight attempts to finish off this little creature
1d20+11 +1 striking bastard sword 2 handed
2d12+4 slashingif that does not take it down, again
1d20+11-5 +1 striking bastard sword 2 handed
2d12+4 slashinghold action to see what happens
Both strikes will take him down, first strike alone would have left him at 2hp! lol
Radiating with unwavering confidence defeating already one enemy, Kidron unleashes two powerful strikes upon the gremlin, swiftly eliminating the threat as the creature falls down in the dirt.
All Kimmo's attack misses.
On the other hand, with his resolved weakened, Kimmo's has no luck in trying to push the enemy down. The small blue being easily reads Kimmo's movements to dodge every one of his blows!
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Combat round 3/4!
bolded names may take their actions
Kidron -8; drained 1(-4hp) One more action
Swarm
Boss Gremlin -18
Sunshine -7 / Upuan -4 (Both make a DC15 flat check to attempt to [ooc]recover from bleed)
Kimmo -2 bane
Gros

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Gros weaves some signs and says "pass through strike" in draconic as a bolt of energy phasing in and out as it travels towards the boss gremlin
casting phase bolt towards boss gremlin. It lessens circumstance bonuses to Ac by 2 if there are any
phase bolt spell attack: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
phase bolt damage: 3d4 + 1 ⇒ (3, 2, 3) + 1 = 9
After casting that he shouts "protect me!" in draconic as a shield of force appears infront of him
casting shield spell
◆◆Phase Bolt ◆shield

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As a bolt of energy narrowly misses him. The leader erupts in a furious torrent of curses in the language of Undercommon. But he pays no attention to the kobold sorcerer for the time being as he begins to be surrounded by some fierce warriors.
The swarm abruptly change direction back into the chilling air of the cave and converge upon the fearless warriors, enveloping them in a chaotic frenzy. The unfortunate pathfinder caught in their path finds themselves subjected to relentless bites from every conceivable angle.
Swarm damage d8 + 1 persistent bleed: 1d8 ⇒ 3
Swarm damage d8 + 1 persistent bleed: 1d8 ⇒ 2
Kidron and Kimmo, DC20 reflex vs the bite, and additionally if you can any damage, you can make a DC15 flat check at the end of your action to attempt to recover from the persistent bleed
Upon realizing that Kimmo has fallen victim to the bane spell, the goblin retaliates with unwavering determination, landing a successful strike. Empowered by this initial success, the goblin swiftly follows up multiple attack, refusing to relent.
Due to the bane, for all intents and purposes you Kimmo is flat footed (which i believe is now off-guard?) to the leader Gremlin
Shortsword: 1d20 + 11 ⇒ (8) + 11 = 19 dmg+sneak: 1d6 + 2d6 + 2 ⇒ (6) + (4, 3) + 2 = 15
Shortsword: 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 8 dmg+sneak: 1d6 + 2d6 + 2 ⇒ (1) + (6, 4) + 2 = 13
Shortsword: 1d20 + 11 - 8 ⇒ (13) + 11 - 8 = 16 dmg+sneak: 1d6 + 2d6 + 2 ⇒ (5) + (6, 2) + 2 = 15
I believe with rage and off-guard, the last attack also hits?
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Combat round 3/4!
bolded names may take their actions
Kidron -8; drained 1(-4hp) One more action
Swarm
Boss Gremlin -18
Sunshine -7 / Upuan -4 (Both make a DC15 flat check to attempt to recover from bleed)
Kimmo -28 bane
Gros

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As far as I can tell from the spell description, the only effect of the bane spell is to give characters inside its AoE a -1 penalty on attack rolls. How does it make Kimmo off-guard?

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Do I need to make a roll for the stirge bite that he took?
Yup, two DC20 reflex rolls for the two bite attacks
As far as I can tell from the spell description, the only effect of the bane spell is to give characters inside its AoE a -q penalty on attack rolls. How does it make Kimmo off-guard?
It's a creature ability "Baleful Blade Any creature affected by the bane spell is flatfooted to Gwibble."

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Kidron Quintus moves into a better position to hopefully keep the creature from fleeing.
The paladin calls upon the might of Ragathiel to smite down this foe
Weapon Surge
1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23 -2 ac for flat footed +1 striking 2 handed bastard sword
3d12 + 4 ⇒ (8, 8, 12) + 4 = 32 slashing
REFLEX SAVEs 1d20 + 6 ⇒ (12) + 6 = 18
1d20 + 6 ⇒ (17) + 6 = 23

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Reflex save: 1d20 + 6 ⇒ (12) + 6 = 18
Oof. Correct, his raging off-guard AC is 16.
DC 15 flat check to stop bleeding: 1d20 ⇒ 20
Kimmo defers acting pending the result of Kidron's attack.

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Do I get 1 or 2 flat checks? 1 from swarn and one from the skeeter?
It's a single flat check since the persistent bleed doesn't stack[/ooc]
The creature is down after Kidron's attack, only the swarm is left.

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Kimmo acts, likely demonstrating that it's a bad idea to bring a sword to a swarm fight.
Greatsword attack on swarm: 1d20 + 8 ⇒ (12) + 8 = 20
Damage, if applicable, including 3 points void: 1d12 + 4 + 3 ⇒ (4) + 4 + 3 = 11
If that had no effect, he'll retreat.

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Now that the swarm is not chasing them, Sunshine commands Upuan to move out and blasts the swarm with the torrent of water!
◆ Command an Animal (◆ Stride, ◆ Support)
◆◆ Spout vs Swarm, DC 20 basic Reflex save vs 2d4 + 4 ⇒ (3, 4) + 4 = 11 B damage (5 ft burst)
Sunshine: DC 15 Flat check vs Persistent Bleed: 1d20 ⇒ 17 Success
Upuan: DC 15 Flat check vs Persistent Bleed: 1d20 ⇒ 19 Success
Both of them miraculously stop bleeding.

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Slashing resistance 2 So in effect, the attack was successful and the swarm took 9 damage
No more rolls required for Kidron, but Kimmo needs to make another reflex save for the second bite attack.

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DC 20 Reflex save: 1d20 + 6 ⇒ (1) + 6 = 7
Hero point!
DC 20 Reflex save: 1d20 + 6 ⇒ (11) + 6 = 17
That leaves Kimmo with five HP, I think.
The barbarian swings once more, then withdraws.
Second attack: 1d20 + 8 - 5 ⇒ (14) + 8 - 5 = 17

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Gros chants in draconic "hit the target" as a light flashes in his eyes
Then Gros growls in draconian "pass through strike!" and makes a sign as a bolt of phases in and out of existence flying towards the gremlin
Gros casts True Strike, roll attack twice and take the better result and bypass circumstance bonuses
And then he casts phase bolt towards the remaining gremlin
[Ooc]True Strike ◆ Phase Bolt ◆◆
spell attack 1: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
spell attack 2: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
spell damage: 3d4 + 1 ⇒ (4, 3, 2) + 1 = 10

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Reflex: 1d20 + 11 ⇒ (19) + 11 = 30wow.. just wow..
The blast of water would have probably been effective against the swarm, if they were not quick enough to move out of the path of the torrent. Most of the other attacks strike and remove some mosquitos, but some resistances of the swarm make the attacks not as effective as they could be. Resistance to piercing (bolt) and slashing damage
Unrelentless the swarm continues to bother and attempt to bleed dry the paladin.
Swarm damage d8 + 1 persistent bleed: 1d1d8 ⇒ 8
Swarm damage d8 + 1 persistent bleed: 1d1d8 ⇒ 5
Two more reflex saves from Kidron! And another DC15 flat check to see if Bleed stops.
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Combat round 4/5!
bolded names may take their actions
Kidron -13; drained 1(-4hp) Bleed 1
Swarm -14 (but it also has some gained hp from sucking y'all
Sunshine -7 / Upuan -4
Kimmo -31 bane
Gros

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"Seriously?! These pests are really hitting my nerve!" Sunshine complains and sends another torrent of water to blast at the swarm.
She then draws out her club.
◆◆ Spout vs Swarm, DC 20 basic Reflex save vs 2d4 + 4 ⇒ (4, 3) + 4 = 11 B damage (5 ft burst)
◆ Interact to draw weapon

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He will swipe at the swarm
1d20 + 11 ⇒ (19) + 11 = 30
2d12 + 4 ⇒ (11, 2) + 4 = 17 slashing I hope that is a crit!!
He will then attempt to make a double move out of the swarm
1d20 + 6 ⇒ (5) + 6 = 11 reflex
1d20 + 6 ⇒ (10) + 6 = 16 reflex
1d20 ⇒ 5 flat

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Gros weaves energy and shouts "catch fire in draconic as a ball of flames dances in his palm. He then lovs the ball towards the swarm
ignition spell attack: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
ignition damage: 2d4 + 1 ⇒ (4, 3) + 1 = 8
damage is x2 on crit success +1d4 persistent burn
Gros then calls out "protect me" also in draconic as a shield of force flickers into existence
ignition spell◆◆ shield spell◆

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Reflex: 1d20 + 11 ⇒ (7) + 11 = 18 Fails!
Good news! The combination of the critical from Kidron and the two spell attacks will definitely kill the swarm. That would end combat, what would the party like to do next? (It's still an investigative scenario.)