Of Kings and Commoners - Kingmaker AP

Game Master RPGGGM

With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims.:
Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they’ve fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands?

The Current Charter! | Avalon (test) | Party Loot Defunct | The Trading Post | Regional Map Folio | Tactical Map Folio | Ultimate Campaign | Ultimate Rulership


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M Dwarf | AC 27, T 12, FF 25, CMD 24 | HP 65/75 | F +11 R +7 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +17 | Active: Vestment, GMW, Barkskin, Flight, Tongues, Haste

Durgan has Nimble Feet from his domain ability, 30' move from his domain ability, and Invisibility Purge active, whereas Salzarus just took a move+standard so can't have gone far.

Durgan doubles moves to where he last saw Salzarus.

"Going somewhere?"

And if he does get away, our 'ranger' will track him.


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet watches him fall. It's never feels good.
wait. Where's the wizard?

"Wait, the wizard! Where is- where are you goin?" Scarlet watches Durgan run off. "Wait, where's Posh?"

She runs to the gate mechanism and tries to lower the gate. This will take a bit of time...


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Illthir readies her sling just in case the nasty mage pops up again. Couldn't hurt to be ready. "He jumped and drank a potion of invisibility or something." she called back at Scarlet.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Durgan Far-Walker wrote:
Durgan doubles moves to where he last saw Salzarus.

So is Durgan racing up to the tower and jumping over the fort wall?


Skills:
Perc:+10|Stealth:+11|Acro+10|Climb/Swim +9|SM+9|Sur+8|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+1|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

Zokon walks to sneeg and ties him up while he is sleeping and then searches him for weapons and gear.


M Dwarf | AC 27, T 12, FF 25, CMD 24 | HP 65/75 | F +11 R +7 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +17 | Active: Vestment, GMW, Barkskin, Flight, Tongues, Haste
RPGGGM wrote:
Durgan Far-Walker wrote:
Durgan doubles moves to where he last saw Salzarus.
So is Durgan racing up to the tower and jumping over the fort wall?

Ah, I thought we had opened the front gate. That would be his preference. If the front gate is closed, he will race up to the tower and if the 25' radius doesn't reveal Salzarus then he will jump out and down.

Don't want to let this guy get away.
"Zokon! We may need your ranger skills!"


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Just for reference: The last time we tracked the guy, he ambushed us after a forced march. Just saying.
Oh, and I think we closed the door because we expected the camps outside to send reinforcements and preferred not to get swamped by mooks while dealing with the leaders.

Edit: He only needs one casting of expeditious retreat to get away, then a horse from one of the outlying camps.


M Dwarf | AC 27, T 12, FF 25, CMD 24 | HP 65/75 | F +11 R +7 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +17 | Active: Vestment, GMW, Barkskin, Flight, Tongues, Haste

I think he is nearly out of spells and as far as we know he can't fly. A potion of Invisibility should only last 3 minutes.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

He is also a mage-something that has used up his spells. Or at least used some. Last time he was fresh.

But yeah "hordes of bandits" is a good point. Maybe they'll disperse if we wave the stag lords head around and proclaim ourselves the new lords of the realm?


M Dwarf | AC 27, T 12, FF 25, CMD 24 | HP 65/75 | F +11 R +7 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +17 | Active: Vestment, GMW, Barkskin, Flight, Tongues, Haste

Fine... Durgan will not jump off the tower.
Still want to track him and deny him his 8 hours rest and 1 hour spell prep.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Oh, by all means, jump off, you are currently powered up. Just don't expect much support from those not almost invulnerable to minions. That said, I think he'll not be the only one to leave the location in the near future. Tracking him specifically might be a bit hard if he picks up a horse and they scatter in all kinds of directions. The ambush-part was less meant to say that he personally would use spells to ambush us, but that he may lead us into a prepared mundane ambush, of mooks and group leaders - without spells he wouldn't stick around, but he's the guy for that kind of thing all the same, and getting hit/overrun by a spiked tree trunk is painful, magic or no magic.
To be clear, what I meant to say is that he knows we tracked him once - and knew ahead of time(despite us dismounting and stealthing through the night). This time, he'll likely be more careful or try to throw us off, by using a river bed, a oft-travelled road, decoys, whatever. If we try to track him and he leaves a clear trail, I would suspect something is up and we're running into a trap.


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Next time we are really going to bring a freaking harpoon or something...


M Dwarf | AC 27, T 12, FF 25, CMD 24 | HP 65/75 | F +11 R +7 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +17 | Active: Vestment, GMW, Barkskin, Flight, Tongues, Haste

About how far away are the outlying camps? And has the party seen Salzarus use Expeditious Retreat?


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Scarlet keeps opening the door. "Oi. We need the Stag Lord's helm. Show this to the outlying camps and they will scatter."

The only way we're going to catch Salzarus is if he waits for us to open the gate and is within the invisibility purge radius. We need to disperse the other bandits, at this rate. I wanted to tear that guy to shreds but we'll have to fight him on next episode of Kingmaker a later encounter.


F Human Winter Witch-5 | HP 34/34 | AC15, T14, FF12 | F+3, R+6, W+4 | Init+3, Perception+3

As Zokon ties up the sleeping Sneeg, Victoria approaches him. "I'm sorry I couldn't be of more help against the mage, but... well, I've been..." She lets her sentence trail off as she points to the state of her tattered clothing and the manacle marks around her wrists. "I would like to thank your group for helping me to escape."


Female Half-elf Paladin 3/Cleric of Sarenrae 3 || HP 65/65 (65/65 nonlethal) || AC 22/10 Tch/22 FF || F+12 R+6 W+14 || CMB +7 CMD 17/17 FF || Init +0 || Perception +6, low-light vision

Serena cleans her weapon on the Stag Lord's shirt. She then puts her scimitar away and begins the task of searching the remains, being careful to set aside anything of potential value. Once she has everything of potential value neatly laid out, she casts detect magic.


Serena Mistcastle wrote:
Serena cleans her weapon on the Stag Lord's shirt.

He doesn't actually have one on, though the skin of his beefy chest is burned to the point it might seem like he was wearing a thick, poorly-tanned hide. I'll post the lucre when I get home tonight.


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

LOOT! Or at least what you find on people.

Stag Lord - The man himself is muscular though about 80% of his exposed skin is scarred as if burned years ago in some horrible fire. He wears a lot of white make-up and thick black eye-liner that looks like it was applied a couple of days ago and slept in (think of the Heath Ledger version of the Joker). He stinks of sweat and alcohol.

Great Stag Helm - detect magic & spellcraft or detect magic & knowledge (religion) DC 20:
This striking helmet is crafted to resemble the skull of a mighty stag. A lot of extra paint as well as bits and bones from other predatory animals have been added to it's original design. Although made from bone, the antlers and helm are as strong as metal. When worn, the helm greatly enhances eyesight and hearing, granting a +2 competence bonus on Perception checks.
In addition, once per day the helm may be called upon to enhance any ranged attack made by the wearer to make an insightful shot. Activating this ability is a free action, and once activated, your next ranged attack against a target within 30 feet is made as if that target were flat-footed against you—this allows a rogue to gain the benefit of sneak attack with this shot. If you don’t make a ranged attack within 1 round of activating this power, the insight fades and is wasted for that day.
A worshiper of Erastil who wears this helm may utilize the insightful shot ability up to 3 times per day.

Other garb - detect magic & spellcraft DC 21:
This suit consists of a heavy cloak, gloves, kilt, and boots, but leaves his chest bare—although the armor looks incomplete, it actually functions just as well as any suit of magic leather armor. +2 leather armor.

Mummified bird amulet - detect magic & spellcraft DC 20:
Amulet of natural armor +1

Gaudy jeweled gold ring - detect magic & spellcraft DC 20:
Ring of protection +1

Reed potion vials (2) containing some dark, foul-smelling liquid - perception or detect magic & spellcraft DC 20:
potions of cure serious wounds

His bow was destroyed, but he has a masterwork longsword.

================

Falgrim Sneeg - Sneeg is an older, wiry man who looks like he's been living rough for sometime (maybe not as long as the Stag Lord).

Old, ragged rapier - detect magic & spellcraft DC 18:
+1 rapier

Masterwork composite shortbow [STR +2]

Well-used daggers (3)

Worn masterwork studded leather armor

Abstract ("drift wood") Silver Stag Lord amulet (which some of you have see a few of) - 25 gp

Antique bracer - Appraise DC 20:
Worth 200 gp

42 gp, 3 pp.

================

Ayles, Byron Benzen, and the other bandits

6 Longswords
6 Composite longbows [STR +1]
6 suits of leather armor
90 gp in a mix of local coins


Total Human Badass

"He's dead then. We'll have to tell the rest of the men when they start to arrive in the morning with their food tithe." Akiros says looking on at the body. "We'll have to deal with the old man in the cellar too."


"Oh my gods! You killed him. Don't kill me, please!" begs the young man.


Skills:
Perc:+10|Stealth:+11|Acro+10|Climb/Swim +9|SM+9|Sur+8|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+1|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

Zokon looks at Victoria, seeing her dishevelled state "Umm.. well it was our pleasure, but we are still in trouble potentially, can I get you something to help build up your strength and preparedness, food, drink, clothes. I have some or maybe one of the ladies in our group might have some gear better suited for you."

After helping Victoria as he can he looks at the young man "You, who are you, you remind me of someone? oh and put down any weapons you have."


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Old man in the cellar?" Scarlet lowers the gate long enough for Posh to get in, then closes it shut. "Who's that?"

Byron Benzen wrote:
"Oh my gods! You killed him. Don't kill me, please!" begs the young man.

"Didn't I tell ya? We came for the Stag Lord." Scarlet takes a look around. "Where did that blackheart go... Dammit. I'm sorry, Oleg." She turns to her non-ranger friend. "Zokon, is he the Benzen's boy? He matches the description."

"Boy, the Benzen family wants you to return. Alive. We ain't gonna hurt ya unless you attack us. Got it?" She looks down at Sneeg. "This old man has his own wanted poster, he's coming with us, too."

Scarlet sits down and catches her breath. The battle was hard and long. Friends almost died. She made a new ally with Akiros. The outside bandits would have to scatter, quickly. One crazy wizard escaped, and there is a crazy old man to deal with.

Oh, and this lady is clutching a fox for some reason.
"Oi. I have this dress I bought from long ago. I carry it around just in case. I found the perfect chance for it." She pulls out a poorly tailored dress from her pack. "Sorry if it doesn't fit."

"Ah, my name's Scarlet." Scarlet reaches a bloody hand forward before withdrawing it. "We'll shake hands later."


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

Illthir grips the battlements until her knuckles turn while and looks and looks and looks, hoping for the chance to put a lead bullet into the skull of that darned wizard. But it didn't seem like things would work out that way this time. They had cut the head of the bandits - it just didn't feel like the brain was there though.

So the skald heads back down to the gathering around the fallen stag-lord feeling strangely content and disappointed at the same time. There she finds some comfortable spot in the rubble to sit down and catch her breath a bit. Then gets some soap from her pack and water from her canteen to wash the worst of her hands and offers the same to Scarlet. "So, huh, this kinda worked better then I expected."

"I'm Illthir - nice to meet you Victoria. Well uh it could probably have been nice if it was somewhere nicer. But there's a cute fox here at least. Friend of yours?" the half elf smiles. She carefully reaches out to try and pet it. Definitely was worth that scroll - assuming it wouldn't bite her right away of course!

"So how will this thing with the Stag Lord work? Should we mount his head on a pike or something or will that hideous helm of his be enough?" Illthir wasn't quite sure how the charter was worded. While carrying a decapitated head all the way back to Oleg's would be icky - throwing it into the lap of those pompous muppets would be oh so satisfying. "Mm and 'old man in the cellar'?"


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

For when Illthir gets a chance to take a look at the loot!

Spellcraft: Hat: 1d20 + 5 ⇒ (19) + 5 = 24

Religion: Hat: 1d20 + 3 ⇒ (9) + 3 = 12

Spellcraft: Clothes: 1d20 + 5 ⇒ (15) + 5 = 20

Spellcraft: Bird Amulet: 1d20 + 5 ⇒ (19) + 5 = 24

Spellcraft: Bling Ring: 1d20 + 5 ⇒ (15) + 5 = 20

Spellcraft: Icky Ichor: 1d20 + 5 ⇒ (6) + 5 = 11

Spellcraft: Rapier: 1d20 + 5 ⇒ (12) + 5 = 17

Appraise: Bracers: 1d20 + 5 ⇒ (7) + 5 = 12

She'll take a look at the broken bow as well. Maybe there were a sliver of magic left that could be useful for magical item crafting in the future?

?: 1d20 ⇒ 13


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Appraise: 1d20 + 4 ⇒ (10) + 4 = 14
Scarlet looks at the bracers, but she can't get a handle on its worth. "Huh. Looks like junk if you ask me."

"Maybe the helmet will be enough, Illthir. Hey Zokon, what does this charter say? I wasn't involved until after you left Restov."


M Dwarf | AC 27, T 12, FF 25, CMD 24 | HP 65/75 | F +11 R +7 W +13 (+3 vs spells/SLA/poison) | Move 30' | Init +1 | Per +17 | Active: Vestment, GMW, Barkskin, Flight, Tongues, Haste

Durgan looks over the wall and seethes.
"I'll kill you," he says quietly into the darkness.

Then he moves down and rejoins the group, introducing himself to Victoria.
"Greetings. I am Durgan Far-Walker, priest of Abadar. Striving to bring civilization to these lands. Putting an end to the bandit menace has been a goal of mine for some time now. I do not think we are entirely done, but we have struck them a significant blow. Abadar's blessings of defense and protection were with me today, as well as some other preparations I had made.
Do you know why they were holding you?"

He sees the various wounded around. Durgan waits for any dying bandits to be bound or to bleed out (he really doesn't care which - honorable opponents who surrendered may be entitled to quarter, but those who refused to do so are not necessarily so). Then he calls upon the power of Abadar to heal the wounds that his comrades have received.

Channel: 2d6 ⇒ (5, 4) = 9
1 left if needed.

Appraise Bracers: 1d20 + 1 ⇒ (11) + 1 = 12

"Sorry about the bow. There are spells to repair broken magical items, so if it was magic it need not be lost for good."

Durgan does not actually have Spellcraft so can't identify the items.

"What really concerns me is the Stag Lord's ability to acquire such huge stockpiles of explosive powder. The explosion that destroyed Oleg's, and what there was here. Did that dark elf make the powder? If so, tracking down the suppliers of the components could be a way to track down the wizard. Or perhaps he had quarters here that might give some clue to another base he has, or has some possessions of his that we could use for Scrying."

"But first, yes, this 'old man in the cellar.'"


fox | HP 14/14 | AC 16/T16/FF12 (13/13/12) | F+3 R+4 W+5

Arris, being smarter than the average bear (cartoon reference), understands that the half-elf lady saved his life. As she presents her hand, he sniffs it and licks it, allowing her to pet his head. He looks bad, but perks up SIGNIFICANTLY after the dwarf's healing aura.
With his wounds closed up, he finally begins to feel a bit more like his old self. He wraps himself around Victoria's shoulders, almost like a stole, making contented little chirps.


F Human Winter Witch-5 | HP 34/34 | AC15, T14, FF12 | F+3, R+6, W+4 | Init+3, Perception+3

Victoria gratefully accepts the dress from Scarlett. It may be a little large, but it's in much better shape than the tatters she's wearing. "Again, thank you. And yes, he's been with me for quite some time," she says rubbing the little fox's head. "This is Arris. And after we've had a while to rest, I think I can be of a little more value. If nothing else, I can help you figure out some of those items you've been studying," she says, indicating the haul. "Hopefully, I'll be able to find a few of my belongings as well, assuming they didn't sell them off. Or that they didn't survive the explosion."
appraise: 1d20 + 6 ⇒ (16) + 6 = 22
"Like that bracer, there. Nice craftmanship, nice material... it's probably worth 20 platinum to an honest merchant."
"As to what he wanted with me, I'm afraid I don't know. I mostly try to mind my own business. I shudder to think of what that sorcerer wanted with me." Could he have been working for those men who came after my family?
With a bit of more proper clothing, and her wounds healed, Victoria looks at least a bit more presentable. "I didn't hear them say anything about an old man. I hope he's alive."


Skills:
Perc:+10|Stealth:+11|Acro+10|Climb/Swim +9|SM+9|Sur+8|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+1|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

"Thankyou Durgan, let's go downstairs now and see what the old man is up to, actually." he turns to Akiros "Is the old man in the cellar, hostile, a captive .. why is he down there and is he dangerous?"

Zokon is putting away the bow and drawing his rapier at this moment


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"Cute." Illthir notes as Arris allows himself to be petted. She felt like she had had a significant shortage of cuteness in her life lately but this really helped. The pale skald smiled at their new trio of friends. Acquaintances. Now a turncoat and someone locked in a dungeon wasn't exactly what her mother would call great people to be around, but maybe being in a bandit fort was a mitigating circumstance? "I'm sure we'll see eye to eye."

"So. The amulet and the ring appears to be protective wards at least. And the helm, well, it's certainly something. Let's figure out the rest later, tie up the loose ends and bandits then see if everything in here stinks of stale ale or not." She stood up and readied her weapons. "Old cellar man it is for now then."


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"But let's just open the gate a little for Posh first!"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Meanwhile, an ever increasing horde of groaning zombies chase the little bard around the hilltop.


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

Realizing the Stag lord has fallen and no other enemies remain in the inmediate vincinity, Alia looks around, seeing 2 faces she does not recognize. A man and a woman. The woman, it seems, was held prisoner. Enough time to talk, later...the man, though, seemed armed and to have been one of the Bandits - staying sufficiently away to not make it an inmediate treat, she points her Estoc at Akiros: "Who are you? Did you simply switch sides to avoid his fate? Or hope to take his place? Know that the likes of him won't be tolerated in Telvurin any longer!"

When Illthir points out the gate, Alia is conflicted, but then remembers that she would not even have her blade right now if not for the gnomish Bard: "Don't go anywhere, I'll be right back!", she apologetically shouts to the man she verbally challenged before, then rushes towards the gate mechanism to let Posh in.

@Loot: First look Alia takes is Take 10 - for Spellcraft that's DC 20 taken care off. Anything she does not manage to identify needs to be looked at the next day(or by someone else). I think all but the Garb should be identified?


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

If you ask the nice cleric to cast Guidance on you then take 10 will hit 21 : )


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I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |

Alia does not beg (nor 'ask')! She crushes her enemies, sees them driven before her, and listens to the lamentations of their women! So Serena will probably have to violate her personal space and touch her on the shoulder (but not like Joe Biden!) and advise her. But sure that's possible. Who wants to wear the topless armored skirt (once it has been laundered of course)?


1 person marked this as a favorite.
Total Human Badass
Scarlet Scarab wrote:
"Old man in the cellar?" Scarlet lowers the gate long enough for Posh to get in, then closes it shut. "Who's that?"

"I think he's his father." Akiros says sheathing his longsword and nodding to the fallen bandit chief.

________________________
BTW Akiros has one of the best pictures in all of the Kingmaker books. If Paizo had put it on the site as an icon it would have like 500 users who wanted their character to look like a total badass.


Scarlet Scarab wrote:
"Didn't I tell ya? We came for the Stag Lord." Scarlet takes a look around. "Where did that blackheart go... Dammit. I'm sorry, Oleg." She turns to her non-ranger friend. "Zokon, is he the Benzen's boy? He matches the description."

"Just don't kill me. Someone killed Valkeri and some of the others a couple of weeks back. He was my only friend here. He was just a kid." *sniff*

Scarlet Scarab wrote:
"Boy, the Benzen family wants you to return. Alive. We ain't gonna hurt ya unless you attack us. Got it?"

"But my family has no money."


"-Yes na- i tar-'s rúatan!" exclaims Erevenywg pointing at the Stag Lord.

Accented Sylvan:
"He looks like the queen's huntsman!"


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Scarlet Scarab wrote:

Scarlet looks at the bracers, but she can't get a handle on its worth. "Huh. Looks like junk if you ask me."

"Maybe the helmet will be enough, Illthir. Hey Zokon, what does this charter say? I wasn't involved until after you left Restov."

The ghost of a memory floods Scarlet's mind. You will find him! You will bring him! Or you will join me in the river!


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

Wow, Akiros has a great portrait.

"Don't worry about Akiros, Alia. He's a warrior, figuring out his path. Kinda like me, I guess." Mega Scarlet readjusts her grip on the gate winch as the magic wears off and she reverts to plain old Scarlet.

"Let's get Posh in here, quickly."


I'm going for 'fierce' here people--fierce! | The Trading Post | Tactical Map | Region |
Durgan Far-Walker wrote:
"What really concerns me is the Stag Lord's ability to acquire such huge stockpiles of explosive powder. The explosion that destroyed Oleg's, and what there was here. Did that dark elf make the powder? If so, tracking down the suppliers of the components could be a way to track down the wizard. Or perhaps he had quarters here that might give some clue to another base he has, or has some possessions of his that we could use for Scrying."

Those possessions would have been in the room that no longer exists post explosion. Fragments of the barrel (the same sort of barrel used in the Outpost bombing) indicate that the black powder came from Pitax--the same town Posh is from.

Victoria Velasco wrote:
"Hopefully, I'll be able to find a few of my belongings as well, assuming they didn't sell them off. Or that they didn't survive the explosion."

Victoria's stuff is elsewhere in the fort, in the same place as any trove items the party might want.


Total Human Badass
Zokon Santyev wrote:
"Thankyou Durgan, let's go downstairs now and see what the old man is up to, actually." he turns to Akiros "Is the old man in the cellar, hostile, a captive .. why is he down there and is he dangerous?"

"All the above if I am any judge. He's the band's healer--though most suffer their wounds rather than visit him. He's crazy."


Total Human Badass
Alia of the Blade wrote:
Realizing the Stag lord has fallen and no other enemies remain in the inmediate vincinity, Alia looks around, seeing 2 faces she does not recognize. A man and a woman. The woman, it seems, was held prisoner. Enough time to talk, later...the man, though, seemed armed and to have been one of the Bandits - staying sufficiently away to not make it an inmediate treat, she points her Estoc at Akiros: "Who are you? Did you simply switch sides to avoid his fate? Or hope to take his place? Know that the likes of him won't be tolerated in Telvurin any longer!"

"'Telvurin'? Where the Hells is that?" says the man in as dead a voice as one could imagine.


Total Human Badass

The gate is raised and Posh is finally allowed in. Then the gate is quickly lowered afterward, on Akiros's advice.

"The Hilldead only rise if you don't follow the marked path up the hill. They'll settle back down again given some time."


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |

"Right. We'll have to clear this place of undead." Scarlet snaps to attention. "And I need to bring the Stag Lord's body to that thing we saw on the bridge." She rubs her head. "Too many nightmares with that thing scaring me."


Status: Dusty | Hp 33/41 | AC 20/13/18 [19/12/17] | Uncanny Dodge | Fort +8 Ref +5 Will +7 [+9/+5/+9]; +4 vs non-lethal cold, sonic, bard or language dependent | CMD 19 | Init +8 | Per +12; low-light vision | Sense Motive +17 | Spellcraft +8
Inspired Rage:
+2 Str/Con, +2 Will, -1 AC, rage limitations; lesser Spirit Totem: +9 1d4+5 negative energy + 20% non-adjacent concealment

"His father? Wow. Walk about family issues." Illthir exclaims. "And what-did-you-say Erevenywg?"

"Yeah. Let's Posh, father and then undead. In that order. And maybe even today."


Arcane Pool 2/4 | HP: 36/36 HP | AC: 17 / T: 13 / FF: 14 | Fort: +5, Ref: +4, Will: +4 | M. Touch: +6, R. Touch: +6 | CMB: +6, CMD: 19 | Init: +3, Perception: +12 |

"Telvurin is the name of these lands in the elven tongue. How we called them, long before your kind took them during our temporary absence. 'The stolen lands', you call them, not aware of the irony. If Scarlet vouches for you, that is good enough for me.", Alia sheathes her Estoc and offers her hand in greeting.

When Erevenywg comments on the Stag Lord, Alia raises an eyebrow.

Sylvan:
"Some Fey Queen? A real huntsmen or a member of the Wild Hunt?"


| Bloodrage 12/12 | Fire Strikes 3/3 | HP 43/43 | AC 18 T 14 F 14(Uncanny Dodge) | CMD 19 | Saves 6/4/0 (+1 Will vs Mind Affecting) | Init 3 | Perception 3 | 4 Female Ifrit Bloodrager (elemental, fire) | Spells 2 |
Byron Benzen wrote:
Scarlet Scarab wrote:
"Boy, the Benzen family wants you to return. Alive. We ain't gonna hurt ya unless you attack us. Got it?"
"But my family has no money."

Scarlet sighs. "I don't care if your family can't pay. They asked me to bring you back alive. Besides... you've seen what the bandits have done. Tore the head off a bride and that wizard used it as a... toy. Blew up Oleg, some nobles are feasting on his outpost now. They were going to twist your heart some day. Make you do something you'd regret."

Erevenywg blurts something out. Alia asks the question Scarlet was going to ask- or at least close enough.


Skills:
Perc:+10|Stealth:+11|Acro+10|Climb/Swim +9|SM+9|Sur+8|Heal+5|KN Dun/Lo +5|Bluff/Diplo/Intim+4|Ride+8||Disguise+6|UMD+1|BGS:Craft:Bow+5|KN Geography +5|Kn Nob +10| Kn Hist +2| Appraise +2| Lore:Kobold +5: Ling:Draconic|Ha +4
HP:59/59|AC:19|T:14|FF:15|CMB:+9|CMD:23|Fort:+8|Ref:+8|Will:+4|Init:+4 | Slayer 3 Fighter WM 3

"Well let's go and contain him then, and decide what to do with him after." Zokon heads towards the stairs down


dice:
1d20 + 10 ⇒ (14) + 10 = 24

"Oh!? Um, so anta moina ana ni." Erevenywg says and then smiles sweetly.

Accented Sylvan:
"Oh!? Um, he just reminded me of someone I thought I once knew." Erevenywg says and then smiles sweetly.

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Story:
It's been nearly ten years since The Vanishing, when in the course of one night everyone of Rogarvian blood disappeared. Brevoy could have tumbled into civil war and chaos except for the quick movement and strong leadership of House Surtova. By the end of 4699 AR Noleski Surtova had claimed the Dragonscale Throne in New Stetven as Regent upon the return of House Rogarvia. In that time, King-Regent Noleski Surtova has held the Ruby Fortress and the Dragonscale Throne but with each passing year and no sign of the return of House Rogarvia the rumors grow that soon Noleski will drop the Regent and claim the throne for House Surtova. Brevoy has grown increasingly fractious over this possibility with lines being drawn across old divisions among the long-ago houses of the nations of Issia and Rostland. The young nation, forged through war 200 years ago, stands on the brink of civil war. Many are moving both within the nation and without to take advantage of the chaos that may be caused by war.

In order to minimize the threat from their south, the Swordlords of Restov, in conjunction with the Lord Mayor of Restov, have commissioned adventurers to travel south of Restov into the Stolen Lands to explore and possibly settle this area. The Swordlords hope that the newly settled area would provide a buffer against invasion from the south and west, either from Pitax, Mivon, Galt, or any other entity/nation seeking to expand into Brevoy.

This recruitment will be for 4-6 players to tackle the Kingmaker AP, beginning in the year 4708 AR. The campaign will differ at times from printed material and much about Brevoy will be different so don't count on things being the same as the source material. Sometimes I will use names of people but their personalities/abilities/goals, etc. will be far different from what is printed in canon. So, don't count on that. For now, in terms of background, all printed locations are good.

Character Creation:

Races: Human, Elf, Half-Elf, Halfling, Dwarf. I like standard races, please don't ask to play a Tiefling.

Alignment: No Evil please.

Level and other items: 1st Level, max gold for class, max HP for 1st level. 30 Point Buy - yes, you are supposed to be heroes.

Classes: Core only - no gunslingers, ninjas, samurai's or their derivatives. There is no tech in my Golarion. Any archetypes will need to be approved beforehand.

Traits: Pick two, one from the Kingmaker Character Trait list and the other from any core source.

Again, looking for 4-6 characters that will mesh well and make for a good party.

Posting Status and other Items:
I'm looking for players that can commit to posting once a day during the week. I am very limited on the weekends and rarely post but want to be active during the week (M-F). Please don't submit a character if you can't commit to that. I typically will post in the morning and then be active throughout the day to respond to anything. I want players who can post frequently and keep the game moving.

Background: This will be one of the most important elements for selection, other than party cohesion. I like to use elements from my player's backgrounds to enhance the story. So the more you give me to work with the better chance you have of getting selected. That doesn't necessarily mean quantity though. Don't just try to supply me with a random list of names in your character's past. A few individuals/places/events, etc. in your character's past that are very interesting or intriguing might just do the trick. If you need any help with place names/locations just let me know and I'll help you.

Ok, I think that's it for now. I'll be taking apps through March 11th and then I'll make selections and we'll start the game soon thereafter.

Please review my Profile for other advice/information on what I expect and other info. If you have any questions, please feel free to ask here or message me.


Dotting for interest, should have an application up pretty soon.


Definitely interested.


Pathfinder Adventure Path, Maps Subscriber

also dotting for interest. Have only ever made it through the first part of Kingmaker, which appears to have extraordinary potential.

If I have time to come up with a great concept, I'll send in an application.


Here's my application.

background and personality:
Hailing from Absalom, Avery is a scholar interested in ancient civilisations.Many archaeologists are insular, bookish types, content to keep to themselves and their writings, but not Avery; he loves strong women and beautiful drink (or was it the other way round...no matter) and believes that gold should sparkle in your hands, not tarnish in some long-forgotten treasure vault. He moved to the River kingdoms to explore the fragments of the ancient Iobarian, Cyclops and Elven ruins that dot the stolen lands and seek his fortune and took the mission from the swordlords of Restov to explore the area as a chance to do this.

Jovial and talkative, easily impressionable. Loves treasure and will sell anything to anyone for the right price.

Full stat block should be up some time tomorrow if you want it (I have a character sheet already made on mythweavers, it's just a matter of putting that in stat block form.)

He would be the group's face or skill monkey and possibly a diplomat for the kingdom.


Dot


Mark Talbot was the lab assistant to a petty alchemist living in one of the poor districts of Brevoy. He was thankful to the alchemist for giving him a job and taking him under his wing, as he was a homeless orphan prior to his adoption; but the alchemist, whose name was Reedus the Brewer, had a nasty gambling addiction. One particularly lean month, Reedus missed one too many payments to a vicious halfling loan shark named Marco Fishfinger. Fishfinger ordered a hit on Reedus, ransacking his shop while Mark was away. Everyone told Mark that Reedus was killed, but Mark never found a body, and still hopes to find his mentor again one day. He signed up for the adventuring crews that were leaving the city in hopes of avoiding any extra retribution from Fishfinger's men.

Mark was always better at thinking with his fists than brewing potions, but he picked up the basics from Reedus before having to strike out on his own. Now, he uses his bastard sword in service of Brevoy - hopefully he can pick up enough field experience from the adventures to one day open his own chemist's shop.

DM: Is the Mutation Warrior fighter archetype acceptable, based on my backstory? It basically just trades Armor Mastery for the alchemist's Mutagen ability, so I'll be wearing lighter armor and relying on my Natural Armor from my potions to survive.


Gordon is a monk from Brevoy. More interested in the martial capabilities rather than the spiritual aspects of the monastery, it was suggested that he strike out on his own to become more mature.

The talk of money and fame moves him in ways that belie the teachings of his monastery.

I have it more fleshed out tomorrow.

Gordon, Monk 1:

30 pt buy
STR 17 +2 human = 19
DEX 14
CON 16
INT 13
WIS 13
CHA -7

HP 8+3=11
INIT +2
Speed 20
CMB 4
CMD 16
BAB 0
Monk Bonus Feat: Improved Grapple
Human Feat: Combat Reflexes
Monk innate feat: Improved unarmed strike

5 skill points
Acrobatics: 6
Perception: 5
Climb: 8 -4 Armor check penalty: 4
Swim 8 -4 Armor check penalty: 4
Stealth 6 -4 Armor check penalty: 2

Saving throws: F: 5, R: 4, W: 3

Sling and sling bullets: +2 (1d4+4)
Scale Mail:

AC=17, T: 12, FF: 15


Halfling cavalier?


Choant,

Ha! Put it out there and we'll see what happens. It certainly is intriguing. A cavalier would be good considering the overland nature of much of the AP.


Does Valeska work?


Valeska Talanova wrote:
Does Valeska work?

At first glance she looks good number-wise. I'll have to do a more detailed review later.


Thanks!

Grand Lodge

I'm interested.

Contemplating a dwarven cleric of Gozreh.

Raised amongst the salt beard clans, but found the sea disagreed with him. So he has traveled the river ways instead exploring them and nature.

But he seeks something with more purpose now and this expedition seem interesting...

More info to follow.


DM, I think you skipped over my question. :) Is the archetype of fighter that I linked acceptable?


Radek Průzkumník, Half-elf druid with the Rostlander campaign trait. With the World Walker archetype, if allowed. No biggie, if not.

Just background for now. I'll get crunch set up in the next day or two.

Background:
Radek never felt at home in Napajedla, the tiny village in the Icerime Peaks' southern foothills where he was born and grew up. His father, while well regarded in the community, was the only elf most of the locals had ever seen. And his mother, a local girl who had gone out into the world and made her fortune- bringing back money and a husband to settle down with- was always seen as something of an odd duck. After all, she had left home as a teenager and stayed away for more than a dozen years before coming home to have a family.

Though Milena and Meirdrarel ran a prosperous farm, always helped their neighbors, doted on their family, had deep roots in the area through Milena's family, and generally lived a perfect small-town life, they were never really able to integrate into village life. They had strange ideas about their children, too. Radek and his siblings had few friends in town; while open bullying wasn't permitted, they were frequently taunted and largely shunned by the other children. Their only real peers in the small town were the mayor's children, the children of the man who owned the general store, and their few cousins around their own age.

It was a happy home, full of their father's music and their mother's books, but Napajedla fit Radek like an ill-fitting coat. Once he was old enough to know how to take care of himself, Radek spent almost as much time exploring the hills and woods near the village as he did at home.

Given their parents' adventurous streaks and their lack of connection to the little village, it came as little surprise that their children wanted to leave home at an early age. A letter of introduction from Meirdrarel was all that was needed for Radek's eldest brother, Milos, to gain attendance at age 15 to one of the most prestigious schools of swordsmanship in Restov. A word to a friend from Milena got Radek's eldest sister, Vlasta, an apprenticeship with a wizard in New Stetven. Radek's next older brother Evzen gained a place in Lord Medvyed's court in Stoneclimb. One by one each of his siblings left home for bigger and better things.

But while Radek always had the greatest wanderlust of all his siblings, he was the one who seemed to least want to leave home. Whenever his parents asked him if he wanted an appointment or apprenticeship or admission somewhere, he said no. All Radek wanted to do was see what was over the next hill. He always felt like he was looking for something, but he didn't know what it was.

Radek traveled as far west as Pitax and as far east as the shore of the Castrovin Sea, up along the shoulder of the Icerimes to the Lake of Mists and Veils, and down into the eastern escarpment of the Tors of Levenies. It wasn't until he looked west across the peaks of the Tors that he felt like he finally had a destination. Something to the west was calling him, drawing him like an iron filing to a lodestone.

With this new realization in mind, he went home to talk to his parents. They knew a great deal about lost places in the world and he thought they might have some wisdom to share. On his way home he passed through Restov, spending a few days with his brother Milos. While there, the call went out for volunteers to brave the bandit infested Stolen Lands, to explore the unmapped and virtually unknown region. Radek rode home quickly, knowing that with his parents connections he could get an appointment to this expedition.

A few days later he rode back to Restov with a letter of introduction to the Swordlord Jamandi Aldori, outlining his experience in the wilderness, his useful magical abilities, and his many other skills of use to a prolonged expedition. With the letter and his brother's example in the salle, Radek was given a place among the other explorers and made part of the Charter to explore the Greenbelt.


Dotting for interest


Here is crunch and fluff for Andrea, undercover priestess.

Crunch/Fluff:

Full Name : Andrea

Race: Human

Classes/Levels: Cleric 1 (skill points)

Gender M

Size M

Age 18

Special Abilities :

Alignment: N

Deity : Urgathoa

Location :River Kingdoms

Languages : Common

Occupation : Undercover priestess

Strength 15 (+2)
Dexterity 15 (+2)
Constitution 12 (+1)
Intelligence 12(+1)
Wisdom 17 (+3) (+2 human bonus from 15) Bonus 1-3 spell)
Charisma 14 (+2)
Height: A lady never tells Weight: 5'7" Hair: Blonde Eyes: Blue
Favored Class: Cleric (Skill)
EXP:
Hit Points: 12
Spd: 30
Init: +2
AC: 15( 2 armor 1 shield)/Touch 12/FF 13)
BAB: +0
CMB: +2
CMD: 12
Saves: Fort +3 Ref +2 Will +5

Weapons:
Dagger +2 1d4+2/19-20
Lt.Xbow +2 1d8/19-20 80 feet

Skills: (4 skill level)
Heal (1+3+3) 7
Bluff (1+2) 3
Perception (1+3+1 trait) 5
Know-Religon (1+1+3) 5
Know-Local (1+1+3) 5

Feats:Selective Channel (2 targets),Toughness(+3 hp +1 per level after 3)
Traits: Pioneer (+1 Perception, horse),Birthmark(Serves as divine focus,+2 saves vs charm/compulsion)
Special Abilities:Channel Negative energy (1d6 DC 13 5/Day) Domains (Death/Magic: Bleeding Touch 1d6 per round for 1 round 6/day. Hand of Acolyte +3 6/day)
Spells: DC 13+level 3/2+1///
0:
1(14):
2(15):
3(16):

Equipment:
Cleric's Kit (16)
backpack
bedroll
belt pouch
candles (10)
cheap holy text
flint and steel
iron pot
mess kit
rope
soap
spell component pouch
torches (10)
trail rations (5 days)
waterskin
wooden holy symbol
Leather armor (10)
light wooden shield (3)
Dagger (2)
Light crossbow (35 gp)
10 xbow bolts (1)
Horse
2 CLW potions (100)
70 gold

Apperance: Andrea is a slender woman of about middling height and weight with pale skin that has been roughened by life at sea. Her blond hair is cut short and kept under a kerchief and she has a rather decorative series of tattos across her skin that combines waves,skulls and ghostly figures. Andrea says that it has taken numerous sessions to get the work done and might just add some more. She is often dressed in plain tunic and breeches along with sturdy boots. When attending to medical duties, she wears a clean but stained smock with numerous pockets and scrupelously sharp tools.

History: Andrea was born the child of a Bloodmother, a woman whose function was to bear children for the church of Urgathoa for the purposes of sacrifice or induction into the faith. Just like her mother, Andrea had no last name since it was deemed unneeded for her role as acolyte. Andrea's life in the church was notable since she took to the appriciation of undeath not as the dirt,mold and gore spattered stereotype of ghouls and zombies, but the clean,polished lines of bone. Andrea appriciates a fine feast but channels her desires into finely crafted meals and liquers, abodes are clean and quiet,(except for the occasional moan) with neat racks of skulls, bones and workshops of meticulously cared for equipment.
The elders of the church believed that Andrea would best be served as an emmisary and infiltraitor and thus she was sent to establish a foothold in areas where her faith was not prominate. She was told not to spread disease or undeath, not to preach to the masses or commit atrocity, but to seek to establish herself in a position to allow others to safely spread throughout the region. Becoming a figure of influence would work perfectly, and hearing about the
call for explorers to go into the Stolen Lands, she headed out to see what could be established


Dotting.

Proposing use of the plains druid archetype. The general idea being that he will eventually be riding his axe beak.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

You said core only for classes - I'd like to play an oracle... is that allowed? (- you did say yes to cavalier) :)

Silver Crusade

Dot. Considering a cavalier or a fighter(dragoon or rough rider)


Dotting for interest. I know you said no to Gunslinger, how do you feel about the Bolt Ace archetype? The gun is completely replaced with a crossbow. If you'd rather avoid it completely I'd probably settle on either a Ranger or bow archetype Fighter but I'd like to give it a try.

http://www.d20pfsrd.com/classes/base-classes/gunslinger/archetypes/paizo--- gunslinger-archetypes/bolt-ace


;_; also why do you hate gnomes and half-orcs?


Mark Talbot wrote:
DM, I think you skipped over my question. :) Is the archetype of fighter that I linked acceptable?

Sorry Mark, yes, you can submit the Mutation Fighter if you want to. Might be kind of difficult to keep up with mutagen's though in the wilderness though as much of the campaign involves exploration. But go ahead and submit him and we'll see how it comes out. Thanks for the interest!


This is Lyrune, Snake Charmer's submission.

Lyrune:

Lyrune
Female human ranger 1
NG Medium humanoid (human)
Init +4; Senses Perception +6
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+3 armor, +4 Dex, +1 shield)
hp 13 (1d10+3)
Fort +4, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee scimitar +3 (1d6+2/18-20)
Ranged longbow +5 (1d8/×3)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 14, Dex 19, Con 15, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats Mounted Combat, Point-blank Shot
Traits pioneer, shoanti steed
Skills Handle Animal +4, Knowledge (geography) +4, Knowledge (nature) +4, Perception +6, Ride +6, Stealth +6, Survival +7
Languages Common
SQ track +1, wild empathy +1
Other Gear studded leather, buckler, arrows (20), blunt arrows (20), longbow, scimitar, bullseye lantern, light horse (combat trained), arrows, bedroll, bit and bridle, flint and steel, grappling arrow, hammer, hemp rope (50 ft.), military saddle, oil, piton, pot, saddlebags, 106 gp, 5 sp, 4 cp
--------------------
Special Abilities
--------------------
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Shoanti Steed Gain a combat trained light horse.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Haflax:

Haflax
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 50 ft.
Melee 2 hooves +3 (1d4+3)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
[b]Tricks
Attack, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6, Ride +2 (+4 to stay in the saddle)
SQ combat riding
Combat Gear oil (3); Other Gear arrows (60), bedroll, bit and bridle, flint and steel, grappling arrow, hammer, hemp rope (50 ft.), military saddle, piton (2), pot, saddlebags
--------------------
Special Abilities
--------------------
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

background:
Lyrune was born and raised on the Storval Plateau, part of one of the lesser Shoanti clans. Like any member of her clan, she learned to ride and hunt and track from the time she was a baby. Her family were charged with enforcing the law and protecting the clan from their rivals. They lived surrounded by more powerful clans that raided often, and she soon learned the techniques of hunting and killing mankind.

A year ago, raiders came, striking at the clan's encampment and making off with several of the clan's children. Lyrune and her brothers tracked them east for several days before a column of smoke behind them made them turn for home, fearful of what might have befallen them. When they returned to their camp, they found a silent ruin. The tents burned, the wagons shattered or stolen, and every man, woman and child slain. The first raid had been a feint, to draw away the clan's best warriors.

She and her brothers tracked the raiders easily. They were bringing all of the clan's herds and flocks, so it was no great challenge to follow them. Her brothers said honor left them no choice but to attack and kill as many as possible. Lyrune thought they could find help from the other Shoanti clans, but she was outvoted. She couldn't let her brothers risk certain death while she rode back to look for uncertain aid. They attacked, but they were badly outnumbered.

One by one, her brothers fell, and she took three arrows before she lost consciousness. Three days later, she found herself in the shade of a willow tree by the banks of a stream. She broke the arrows off and carefully pulled them out, reopening the wounds, and fainting again from the pain. When she came to again, it was to find her horse, Haflax, licking her face. When she had lost consciousness, Haflax had carried her to safety, and only shaken her loose under this tree by this stream. Slowly, Lyrune recovered from her injuries. When she was strong, she set off in pursuit of the raiders that had killed her tribe.

It took a year to hunt down and kill them all, by which time Lyrune was weary of the plateau. She decided to find a new life, far away. She hunted as she travelled across the Hold of Belkzen, through Lastwall and Ustalav and Numeria, finally reaching the frozen shores of the Lake of Mists and Veils. There she heard of a place called Brevoy, where a warrior could make a name for herself.

Note:
So it turns out both the traits I took gave her a horse. The shoanti steed gives a combat trained light horse (Haflax) who will likely become her animal companion should we make it that far. Pioneer gives her a horse as well, which will either serve as a pack animal or a loaner should another character need a mount.


JAF0 wrote:
You said core only for classes - I'd like to play an oracle... is that allowed? (- you did say yes to cavalier) :)

Yes, in my crazy thinking I do include classes from the Advanced Player's Guide and the Advanced Class Guide as Core. I basically just mean no 3rd party and no gunslinger, ninja, or samurai or their derivatives. There might be others as they are requested but those main ones are acceptable.

So, anyone that wants to change a submission to include a class from one of those other books, please feel free to do so.

Sorry for the confusion.


karlprosek wrote:

Radek Průzkumník, Half-elf druid with the Rostlander campaign trait. With the World Walker archetype, if allowed. No biggie, if not.

Just background for now. I'll get crunch set up in the next day or two.

** spoiler omitted **...

The World Walker archetype would be acceptable, yes, but there might be issues later as the game progresses and he grows in levels. The whole point of the AP is that eventually you settle this area and rule it. You would be stretching things to figure out a reason for him to give up walker the world and settle here. But that could be fun trying to figure out a reason later.

But anyway, that is acceptable.


Mahorfeus wrote:

Dotting.

Proposing use of the plains druid archetype. The general idea being that he will eventually be riding his axe beak.

That archetype is acceptable as well. Just remember that part of the point of this AP is to eventually settle the area so that might be a problem for the plains druid who seeks to keep the lands unsettled and such.


What experience do you have as a DM, and what experience do you have with PBP?

What are the themes of this game? Exploration and frontier, politics and intrigue?

What is the posting style you prefer? I prefer lengthy, substantive posts with plenty of dialogue and detail. How immersion do you intend this game to be?

Do you mind someone who knows Kingmaker really well? I run a heavily-modified game here on Paizo. They're in Book 3, having played for four years.


KingmakerDM wrote:
Mark Talbot wrote:
DM, I think you skipped over my question. :) Is the archetype of fighter that I linked acceptable?
Sorry Mark, yes, you can submit the Mutation Fighter if you want to. Might be kind of difficult to keep up with mutagen's though in the wilderness though as much of the campaign involves exploration. But go ahead and submit him and we'll see how it comes out. Thanks for the interest!

Well, Mark was often tasked with going out into the countryside around Brevoy to look for reagents. Hopefully he can put those skills to good use.


DM Barcas wrote:

What experience do you have as a DM, and what experience do you have with PBP?

What are the themes of this game? Exploration and frontier, politics and intrigue?

What is the posting style you prefer? I prefer lengthy, substantive posts with plenty of dialogue and detail. How immersion do you intend this game to be?

Do you mind someone who knows Kingmaker really well? I run a heavily-modified game here on Paizo. They're in Book 3, having played for four years.

Great questions DM Barcas!

I have been playing D&D in many of its iterations and editions for about 30 years now. I had the original Red Box beginners edition and loved it.

I have been DM'ng first PBeM and then PbP for about 20 years now with occasional breaks in there because of life and such. I recently came to this site from another where I was running a Kingmaker group for over a year now. That group is really slow though so I thought I would open up here to another group to hopefully move a bit faster.

I am NOT a Rules Lawyer. So, if you are, you will most surely catch me missing something or misreading some rule or etc. I prefer creating a fun and interesting story more than sticking to the letter of the law/rule. Doesn't mean I don't like or don't want rules lawyers as part of the game, just be aware that at times I might just throw them out the window for the sake of the story. Sometimes that works in the favor of the players and other times it might not. It is very rare that I do that though.

Themes - initially this will be an exploration and frontier themed campaign but as you progress, as you know, the campaign grows in its themes. As the game matures, I do plan on increasing the intrigue and politics angle, especially involvement with Brevoy. If you are familiar with RedCelts Game of Thrones style Kingmaker game then that is what I will be shooting for as well. I am going to use many of the elements of his game in this one.

Posting style - my personal preference is lengthy substantive posts with plenty of detail and dialogue. I want to tell an interesting story and provide an interesting read for the group as well. I want the players to be deeply immersed in their characters and in this world. I expect the players to add rich detail to the world and the campaign in their posts. Now, I do understand not everyone will always have the desire or the ability to do that. That's fine. And I certainly don't want anyone delaying a post for several days because they are writing their magnus opus of posts. A good balance is what I aim for and want the players to shoot for as well.

I don't mind anyone who knows Kingmaker well. There will be things in it that I change so just be aware of that. I do expect anyone who knows it well to do their best to separate what they know as a player from what has been revealed to their character or available to their character. The AP has been out for quite a while so I don't really expect all players to have never played or seen it.

I hope that helps, please be sure to shoot any other questions to me.

Grand Lodge

Hey there. I would like to submit Halcyon here for the game. I originally made him up for another game that unfortunately disintegrated after the posting got going. I'm working on getting his crunch sorted out right now!

For the other game we started at a higher level, thus the more 'exciting' RP segment.

If you have any questions or concerns. Please let me know!


Crunch is finished and submission is ready.


RJ the Wolf wrote:
;_; also why do you hate gnomes and half-orcs?

RJ - gnomes would be fine. I just forgot about them.

I don't think half-orcs fit too well with where the campaign is supposed to eventually go. Too much racial stuff to overcome in my book to actually rule.


KingmakerDM wrote:
The World Walker archetype would be acceptable, yes, but there might be issues later as the game progresses and he grows in levels. The whole point of the AP is that eventually you settle this area and rule it. You would be stretching things to figure out a reason for him to give up walker the world and settle here. But that could be fun trying to figure out a reason later.

I was hinting that his wanderlust was triggered by some sort of call by things that will eventually come up in the forests to the west of the Tors of Levenies. He is drawn specifically to the Narlmarches and the Thousand Voices, but never explored there before so never felt comfortable settling down. Once he gets there, he'll finally feel at home (or maybe he needs to do something or meet someone there to feel at home, according to DM whim and story need), but yes, his wandering feet finally settle down as the game progresses.


KingmakerDM wrote:
RJ the Wolf wrote:
;_; also why do you hate gnomes and half-orcs?

RJ - gnomes would be fine. I just forgot about them.

I don't think half-orcs fit too well with where the campaign is supposed to eventually go. Too much racial stuff to overcome in my book to actually rule.

One half-orc concept I had was an intelligence agent. Magic-User/Rogue (unfortunate for BAB, and no not a Bard). Watch over the people and take point dealing with unsavories.


I'm very much interested. Redcelt's modifications are amazing. I'd like to play a Hooded Champion Ranger. Will work on the background and crunch and get it up soon-ish.

EDIT: Different class. Hooded Champion Ranger?


Aestereal wrote:

I'm very much interested. Redcelt's modifications are amazing. I'd like to play a Hooded Champion Ranger. Will work on the background and crunch and get it up soon-ish.

EDIT: Different class. Hooded Champion Ranger?

That would be acceptable, the only issue would be that at some point you will be called on to actually colonize this area which would basically put him/her at odds with the very purpose of the archetype.


I always consider Archetype concepts to be more guidelines for what the character is supposed to be like, and less like hard facts. I don't see the Hooded Champion as being someone who has to be opposed to just rule, so much as someone who's opposed to corrupt rule. I think I can make it work, but if it's something you're concerned with, I'd rather make adjustments now than later.


Aestereal wrote:
I always consider Archetype concepts to be more guidelines for what the character is supposed to be like, and less like hard facts. I don't see the Hooded Champion as being someone who has to be opposed to just rule, so much as someone who's opposed to corrupt rule. I think I can make it work, but if it's something you're concerned with, I'd rather make adjustments now than later.

It'll go much easier on you if you swear loyalty to Queen Valeska. You would be bane, nay... anthema to all who would threaten the realm!

:)


Are you going to be incorporating "downtime" and/or crafting opportunities?


Here is my submission for the game. Everything is in the alias. If you have any questions/suggestions, feel free to comment.

Silver Crusade

So the dragoon (fighter archetype) would be accetable?


Theodric:
Theodric Medvyed
Male Human Taldan Ranger [Guide] 1
LG Medium Humanoid (Human)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 18,Touch 12,Flat-Footed 16(+4 Armor, +2 Dex, +2 Shield)
HP 13 (1d10+4)
Fort +5, Ref +4, Will +0, +1 against Fey spells and supernatural abilities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Spiked Heavy Steel Shield +6 (1d6+4)
Ranged Javelin +3 (1d6+4)
Special Attacks Ranger's Focus (Ex)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 16, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +5; CMD 17
Feats Improved Shield Bash, Weapon Focus (Heavy Steel Shield)
Traits Noble Born, Friend in Every Town
Skills Diplomacy +7(+8 when dealing with Fey), Knowledge(Local) +2, Knowledge(Nature) +4, Perception +4, Stealth +3, Survival +4 (+5 to Track)
Languages Common
Gear 2x Javelin, Spiked Heavy Steel Shield, Masterwork Chain Shirt, Small Tent, Hemp Rope, Flint and Steel, Bedroll, 1x Torch, 1gp
--------------------
Special Abilities
--------------------
Ranger's Focus 1/day, Swift Action to focus on a single enemy in line of sight. Remains the Ranger's Focus until it is reduced to 0 or fewer hit points or surrenders, or until the Ranger designates a new focus. +2 bonus on attack and damage rolls against the target.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Character Concept:
Of course this is just the concept, I'll write up a more story oriented background and introduction if this idea is like. Essentially the character's family was noble but overthrown during political strife and fled to the wilderness to avoid execution. Theodric was just a young boy and with his mother and grandfather managed to escape the onslaught. The families respect for the wilderness allowed them to survive as well as good ties with some of the fey that lurk about. His mother became ill not long afterwards and weakened by grief passed away. His grandfather taught him a great deal about the wilderness, how to track and fight but eventually old age took him and Theodric picked up the family mantle.

The reason for the guide archetype is that Theodric guides folks traveling through the wilderness, I also wanted to eliminate the animal companion. I would like to also take the Skirmisher archetype at 5, I don't feel the character would use spells and the Hunter's Trick are much more fitting.

There's also the choice of using just a shield, when he was still young and struggling alone his sword broke mid battle and all he had left was a shield. It proved to be sufficient as a weapon and since then he has used nothing else but.

Complacency will be Theodric's main enemy, his growth would be to accept a bigger role in the world. His family motto "Endurance Overcomes all" will also be one of his biggest motivators to push forward.


rorek55 wrote:
So the dragoon (fighter archetype) would be accetable?

Yes, that would be acceptable and potentially quite interesting.


I would like to submit this character. He is starting off as a ranger, but I plan to multiclass into either cleric or druid (hence choosing Magical Knack as a trait). I have a couple of questions:
1)Since I have a rank in Craft (weapons), may I have the crafting discount on my weapons?
2)The Pioneer campaign trait lets me start play with a horse. Would you be open to me choosing a different animal that fits better for a dwarf?


karlprosek wrote:

Radek Průzkumník, Half-elf druid with the Rostlander campaign trait. With the World Walker archetype, if allowed. No biggie, if not.

Just background for now. I'll get crunch set up in the next day or two.

** spoiler omitted **...

Here's a sheet. I'll make a profile if he gets accepted.

STAT BLOCK:

Radek
M NG Half-elf Druid (World Walker) Level 1, Init +2, HP 11/11, Speed 30
AC 18, Touch 12, Flat-footed 16, CMD 14, Fort +5, Ref +2, Will +6, CMB +2, Base Attack Bonus 0
Dagger +1 (1d4, 19-20/x2, P/S) in Wrist Sheath
Scimitar +1 (1d6, 18-20/x2, S)
Sling +2 (1d4, x2, B)
Hide Armor, Heavy wooden shield (+4 Armor, +2 Shield, +2 Dex)
Abilities Str 13, Dex 14, Con 14, Int 14, Wis 18, Cha 12

DESCRIPTION:

Radek is tall, with a lithe, muscular build and fair skin that has barely been kissed by the sun despite years in the outdoors. He has his father's snowy white hair and his mother's lively green eyes.

His clothes are usually well worn traveling leathers and he wears an array of mixed earrings, each new one from some place that he wanted to remember in particular. He doesn't look very threatening, not particularly muscular or heavily armored or obviously magical, and that's the way he likes it.

PERSONALITY:
Radek is a restless soul. He always wants to know what's over the next hill or beyond those mountains or in that valley. He's spent his whole life feeling like he's looking for something, but never knew what until he set his eyes on the Kamelands. He knows there's something in the Narlmarches or further west that he needs to see, but he still, frustratingly, doesn't know what.

He has always loved maps. He loves the craftsmanship of a well drawn map, the mystery of a map that isn't filled in all the way, and the promise that there's somewhere on every map that he's never been before.

He loves animals and being outside. He'd much rather spend a night out under the stars than sleep in a feather bed in the middle of a big, noisy city. A good day for him is one where he spends the entire morning walking out to a secluded fishing hole, the hole afternoon fishing, and the night camping out under a clear sky.

Having spent several years traveling, Radek is comfortable meeting new people and trying new things. He's friendly and outgoing with strangers, though they often find that he doesn't open up as much as his friendly first impression might imply.

BACKGROUND:
Radek never felt at home in Napajedla, the tiny village in the Icerime Peaks' southern foothills where he was born and grew up. His father, while well regarded in the community, was the only elf most of the locals had ever seen. And his mother, a local girl who had gone out into the world and made her fortune- bringing back money and a husband to settle down with- was always seen as something of an odd duck. After all, she had left home as a teenager and stayed away for more than a dozen years before coming home to have a family.

Though Milena and Meirdrarel ran a prosperous farm, always helped their neighbors, doted on their family, had deep roots in the area through Milena's family, and generally lived a perfect small-town life, they were never really able to integrate into village life. They had strange ideas about their children, too. Radek and his siblings had few friends in town; while open bullying wasn't permitted, they were frequently taunted and largely shunned by the other children. Their only real peers in the small town were the mayor's children, the children of the man who owned the general store, and their few cousins around their own age.

It was a happy home, full of their father's music and their mother's books, but Napajedla fit Radek like an ill-fitting coat. Once he was old enough to know how to take care of himself, Radek spent almost as much time exploring the hills and woods near the village as he did at home.

Given their parents' adventurous streaks and their lack of connection to the little village, it came as little surprise that their children wanted to leave home at an early age. A letter of introduction from Meirdrarel was all that was needed for Radek's eldest brother, Milos, to gain attendance at age 15 to one of the most prestigious schools of swordsmanship in Restov. A word to a friend from Milena got Radek's eldest sister, Vlasta, an apprenticeship with a wizard in New Stetven. Radek's next older brother Evzen gained a place in Lord Medvyed's court in Stoneclimb. One by one each of his siblings left home for bigger and better things.

But while Radek always had the greatest wanderlust of all his siblings, he was the one who seemed to least want to leave home. Whenever his parents asked him if he wanted an appointment or apprenticeship or admission somewhere, he said no. All Radek wanted to do was see what was over the next hill. He always felt like he was looking for something, but he didn't know what it was.

Radek traveled as far west as Pitax and as far east as the shore of the Castrovin Sea, up along the shoulder of the Icerimes to the Lake of Mists and Veils, and down into the eastern escarpment of the Tors of Levenies. It wasn't until he looked west across the peaks of the Tors that he felt like he finally had a destination. Something to the west was calling him, drawing him like an iron filing to a lodestone.

With this new realization in mind, he went home to talk to his parents. They knew a great deal about lost places in the world and he thought they might have some wisdom to share. On his way home he passed through Restov, spending a few days with his brother Milos. While there, the call went out for volunteers to brave the bandit infested Stolen Lands, to explore the unmapped and virtually unknown region. Radek rode home quickly, knowing that with his parents connections he could get an appointment to this expedition.

A few days later he rode back to Restov with a letter of introduction to the Swordlord Jamandi Aldori, outlining his experience in the wilderness, his useful magical abilities, and his many other skills of use to a prolonged expedition. With the letter and his brother's example in the salle, Radek was given a place among the other explorers and made part of the Charter to explore the Greenbelt.

RACIAL TRAITS/CLASS FEATURES:

Humanoid (Human/Elf)
Medium size
30' base speed
Low-Light Vision
Adaptability (free Skill Focus feat)
Elf Blood
Elven Immunities (Immune to magic Sleep effects, +2 to saves vs enchantment spells/effects)
Keen Senses (+2 to Perception)
Multitalented (2 favored classes)
Languages: Common, Elven

Nature Bond (Animal Companion: Wolf)
Nature Sense (+2 to Know: Nature, Survival checks)
Wild Empathy

TRAITS/FEATS:

C.Tr: Rostlander (+1 to Fort saves)
Tr: Gifted Adept (+1 CL to Call Animal spell)
Rac.: Skill Focus (Perception)
1: Spell Focus (Conjuration)

SKILLS:

Handle Animal +5
Knowledge: Geography +6
Knowledge: Nature +8
Perception +13
Spellcraft +6
Survival +10/+11 to navigate in wilderness/+12 to keep from getting lost
Wild Empathy Diplomacy +2

LANGUAGES
Common
Draconic
Druidic
Elven
Sylvan

SPELLS:

SPELLS PER DAY
0: 3
1: 2

PREPARED SPELLS
0: Create Water, Detect Magic, Guidance
1: Entangle, Speak with Animals

GEAR:

Backpack
-Animal feed x5
-Area map
-Bedroll
-Blanket
-Fishing kit
-Gear maintenance kit
-Iron pot
-Mess kit
-Poncho
-Rope, 50'
-Tent, small
-Torches x10
-Trail rations x5
-Waterskin x2

Belt pouch
-Antitoxin
-Chalk
-Compass
-Flint and steel
-Holly/mistletoe

Shield sconce

Signal horn
Signal whistle, silent

Spell component pouch

MONEY:

GP: 12
SP: 6
CP: 9


Have a concept for a dwarf bloodrager using the Greenrager. Just wondered if that would be an acceptable archetype.


gossamar4 wrote:
Are you going to be incorporating "downtime" and/or crafting opportunities?

Probably more later as the game progresses and in a slightly different format, but yes.

Initially you might not have much time in the early parts.


TerminalArtiste wrote:
Have a concept for a dwarf bloodrager using the Greenrager. Just wondered if that would be an acceptable archetype.

Yes, I think that would be acceptable.

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