GM Dak - Curse of the Crimson Throne

Game Master karlprosek

Chapter 2: Seven Days to the Grave
Part 2: Outbreak

Korvosa (OLD Korvosa) | Combat Map | Loot & Notes

Starting Day: Wealday, 6th of Pharast 4708 AR
Current Day: Starday, 20th of Gozren 4708 AR


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Cleric of Erastil 8 (HP 46/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 49/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Mirela steps out trying to draw all eyes to her.
why do that be? It’s do be a perfectly good shelter and you All patrol here more often so it should be safer!

Not sure if you want me to roll something to distract so others can do what the want unnoticed… I’ll guess bluff to aid another on stealth?
Bluff (aid another)to distract: 1d20 ⇒ 11


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 5/6 | Spirits 8/9 | Active: None

@GM - have we been able to get the Arcane Eye into the building to map out the interior?
Can you update the map?


Sure, map updated.


1d20 ⇒ 3

Haha, ok well sure then.

The guard looks confused. "Well, yeah, but we can't let people squat here. You don't know who might be out to get the Emperor. You're, uh..." he looks back at the rest of his patrol. "Just get out of here before the next patrol comes through. If we see you again we'll give you a beating and run out out of here."


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 5/6 | Spirits 8/9 | Active: None

Did the Arcane Eye see any creatures or is that entire large building to the SW just as empty as the map shows?
Is Pilt still hanging around overlooking the Blood Pig field, with 9 guards and the executioner near him?


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

*bumps*


Sorry, had a response ready but then the board wasn't working then I forgot. Yes, there are people present in all the adjacent buildings. If it's late at night Pilt is behind a closed door so you don't know where he is.

Also if it's late at night the patrols are getting kind of sloppy and are only walking around every half hour or so.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

So what do we do know? Did you already used your magic tricks to spy on the Emperor? Do we know where to go, and whether there are guards on our way?


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 5/6 | Spirits 8/9 | Active: None
karlprosek wrote:

Sorry, had a response ready but then the board wasn't working then I forgot. Yes, there are people present in all the adjacent buildings. If it's late at night Pilt is behind a closed door so you don't know where he is.

Also if it's late at night the patrols are getting kind of sloppy and are only walking around every half hour or so.

It shouldn't be late at night. It was early in the day when we left the Arkona palace (we spent the night there and had a morning meeting with Lord Arkona). Then maybe an hour to get to Pilt's neighborhood being reasonably stealthy, and an hour observing. Maybe noon now?


Sorry my mistake. Pilt's in the throne room in that case. Also in that case, there are guards/members of the mob everywhere and patrols are very regular. It's not possible to plan out a stealthy way in for the whole group during the day, there are too many people moving around doing things.


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 32/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

The arcane eye can fit through small openings, so unless the doors are sealed tightly Cynara may still be able to find Pilt.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 5/6 | Spirits 8/9 | Active: None
Cynara wrote:
The arcane eye can fit through small openings, so unless the doors are sealed tightly Cynara may still be able to find Pilt.

Yes. We know where Pilt is. As the GM wrote just above:

karlprosek wrote:
Sorry my mistake. Pilt's in the throne room in that case. Also in that case, there are guards/members of the mob everywhere and patrols are very regular. It's not possible to plan out a stealthy way in for the whole group during the day, there are too many people moving around doing things.

The throne room is open to the air and therefore open to the Arcane Eye. We were there over a year ago IRL, before you joined. It is described here.

karlprosek wrote:
This open-air balcony is shielded from rain and sun by a brightly colored canvas roof that extends up over the area like a half-dome, held in place by a wooden framework. The inside of the canvas has been decorated with scenes of gruesome debauchery; battlefields, executions, torture chambers, and human-eating monsters all vie for space. The balcony contains two major features of note. The first is a high-backed throne that looks like a poor man’s version of the Crimson Throne, a thing of blood-red cushions and silks and spikes. Directly west of the throne stands an intimidating device: a tall guillotine of carved wood and bone, its base depicting grasping demonic feet and the housing of its glittering blade a leering demonic face.

We might try to go through the SW corner of the large building, depending on what guards/creatures the Arcane Eye saw in there. It looks like from the room we would enter there is a corridor that leads to the throne room. This would be my first choice.

We could try disguises or trickery, but Pilt's guards know us.

Or, we could try to come from the air. We can't make everyone fly, but Cynara and Mirela could maybe handle this. If they could fly into a position with line of sight to the balcony (like in the air over the Blood Pig field, or directly above if we take down the awning), they could probably take down Pilt and many of his guards with spells and arrows. It's not very sporting, and it would leave Nargun and Artegall with little to do, but if the guards don't have bows then it's probably the safest plan (and even if they do have bows, they would be unable to use them once grappled by Black Tentacles).

Or we could ask Pilt to fake his death somehow, since I know Mirela doesn't like the idea of killing him. Artegall however is pretty poor at Bluff, so I don't know how we would convince the Arkonas that we truly believe Pilt is dead.

Or we could wait for night, when Pilt would be in his bedroom instead of the throne room.


Cleric of Erastil 8 (HP 46/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 49/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

If we come in from the air, we would need to be able to keep Pilt in place so he doesn’t run under cover.
It also would be nice to have some sort of disguise so everyone doesn’t know it’s us doing it. They may not know Cynata, but given how we played blood pig yesterday (in game) they would know it was Mirela.
Other option. We do have all the blackjack items. That could make one of us really sneaky.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

So, making a plan is good, but when do we strike? I'm growing quite restless...


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 5/6 | Spirits 8/9 | Active: None
Mirela Wintrish wrote:
If we come in from the air, we would need to be able to keep Pilt in place so he doesn’t run under cover.

That's why I mentioned Black Tentacles. If that is the plan you wanted to do, that would be one of the spells to use.

Mirela Wintrish wrote:
It also would be nice to have some sort of disguise so everyone doesn’t know it’s us doing it.

I think we're past that point. We have to do some messy things to get Seneschal Kalepopolis back into power, and we can hope for a pardon after that. The Emperor's mob I hope will cease to be a concern once we defeat him.

I was holding back on posting because I don't like feeling that I am pushing this game along but it has been just glacial. Let's pick a plan and go with it. And have everybody posting at a decent clip. I want to have some chance of completing this AP and my few successful ones have gone at a pace of about 1 year IRL per book. We have done basically nothing in the past year. We talked to Glorio Arkona and that's it. Who knows how long it will take to complete our mission here depending on the approach we use? But we need to pick up the pace I think.

I too am growing restless.


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 32/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

"I don't like the idea of anyone with a Final Blade, especially someone as...erratic as the Emperor. Plans where you divide your forces in the face of an enemy are generally not desirable, let's say, but in this case I think that pinning down the guards in the courtyard from the air with black tentacles and stinking cloud would let Mirela do significant damage. Everyone in the place is going to respond to the attack, too, which would give the rest of you a chance to get in...wait a minute. You've all been there before. Is there any reason the rest of you would be stopped if you came back and asked to see Pilt again? That would get you closer to the action when the time came.

"Do you know if there are any spellcasters of note in the court? The only thing I'd worry about would be having someone there with a prepared dispel magic when Mirela and I start the attack."


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 5/6 | Spirits 8/9 | Active: None

"You do raise a good point that you and Mirela would be in a lot of trouble if you were attacking from the air and your magic was dispelled. You'd be surrounded and killed. We don't know enough about Pilt's forces to say if that is a risk, other than the fact that he claimed to have 'enough magic', whatever that meant.
So let's bump that plan lower down the list. As I said, we could go in together through the broken wall on the southwest corner of the larger building."

I have made reference to that obvious gap several times. It sounds like the Arcane Eye was able to go in that way but the GM hasn't said if the Eye saw any guards in that room.

Aroden thinks a minute.
"Or, we found a Scroll of Teleport. Would that be useful?"
Cynara can use it with a DC10 caster level check, and can bring along three others. Unfortunately Whisper counts as 2. So Cynara brings the melee to the Throne Room while Mirela and Whisper fly in? And we time it so we arrive more or less together?

My first choice is the Teleport scroll since that gets us all into the action quickly.
My second choice is the gap in the wall.


Artegall wrote:
I have made reference to that obvious gap several times. It sounds like the Arcane Eye was able to go in that way but the GM hasn't said if the Eye saw any guards in that room.

Nope, no guards are stationed in that room.

Of note, the mod says that room is 25' off the ground, implying there's a couple of floors beneath the one shown in the map but there's no map of the ground floor. Maybe it's ruined or somehow closed to entry.


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 32/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

"If I can make this scroll work, do you want to try to teleport directly into the throne room, or into an unoccupied area so we can form up before we attack?"


Cleric of Erastil 8 (HP 46/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 49/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

If we do be doing this, I would rather do this as quietly as possible. Ambush not all out assult. Less bystanders ‘urt that way.

So I vote we form up and attack then get out.
Dropping into the throne room leaves us to be asking ‘ow do we be getting out?


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 32/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

Cynara takes the scroll and studies it carefully.

Can she take 10 on the Spellcraft check to decipher it?


Yeah, you can always Take 10 on a skill check as long as you're not distracted or in danger.


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 32/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

OK, so it's a DC 25 Spellcraft check to translate without read magic, but Cynara has +17 Spellcraft.

The witch finishes her perusal and looks around at the others. "Whenever you're ready."

Once the word is given, she invokes a hex to give herself good fortune before reading the scroll aloud.

DC 10 caster level check (assuming that the scroll CL is the minimum for a 5th level spell): 1d20 + 7 ⇒ (3) + 7 = 10
Fortune hex reroll, just in case: 1d20 + 7 ⇒ (8) + 7 = 15

Targeting roll: 1d100 ⇒ 24


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 5/6 | Spirits 8/9 | Active: None

Artegall will activate Whispering Spirits before Cynara reads the scroll, giving him +3 insight to AC and saves for 1 minute. (Commune with Spirits ability at 8/9 uses left.)


I'm just gonna say this scroll was crafted at level 15 so everybody can pop in at the same time.

Cynara figures out the scroll and invokes the power held within. One moment the party is in the abandoned townhouse and the next they're standing in the Emperor of Old Korvosa's throne room. It takes a few seconds before anyone notices them (that can be a surprise round if you guys want to attack immediately).


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 32/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

I thought we were going to the unoccupied area to form up.


Sorry, I thought it was straight to the Throne Room. Party?


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 5/6 | Spirits 8/9 | Active: None

Mirela did say she wanted to form up first. I'm not sure how that would work - looks to make more sense to form up and then teleport, taking advantage of our knowledge of the layout.

There's a 5' wide corridor to get to the Throne Room, so if we appeared elsewhere, we'd have to be single file at some point, with Whisper squeezing. If we appear as I have it on the map (all of us contiguous, but Mirela and Cynara relatively protected and Whisper not squeezing), then we'd be able to bring our 3 melee types to bear on the enemy immediately and not be bottlenecked. In a surprise round, Nargun can attack and 5' step NE to make room for Artegall, who can then 5' step and attack.

Thoughts?


Cleric of Erastil 8 (HP 46/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 49/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

I say Go. Let’s get this Game moving again. That said, how do we plan to get out a gain if we do this in front of all his loyal followers?


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 5/6 | Spirits 8/9 | Active: None

Once the Emperor is dead, we proclaim Nargun the new Emperor and they all agree. Or else we run out that gap in the wall in the SW corner. I really have no idea what else to do, and slow games make me get reckless just to get stuff done.


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 32/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

When we come in, Cynara can drop a stinking cloud on part of the room and take a bunch of people out of the fight. If you know of any spellcasters, they would be good to include in the AoE...we don’t generally have good Fort saves.


Pilt mostly looked to be surrounded by thugs. There's a gnome executioner but you didn't see her do anything so you don't know if she's a spellcaster. So, as I said up above, if you want to come in swinging you get a surprise round.


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 5/6 | Spirits 8/9 | Active: None

Okay, I switched our initial arrival order so that I can take my turn without needing to wait for someone else to post. Nobody has objected so let's go with this.

Artegall pops into existence near some guards, says "Sorry, regime change." and stabs the one in the SW corner.
Surprise round so just an attack and a 5' step.

Attack (vs flat-footed AC), Human-Bane: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17 a bad roll, but, again, vs flat-footed AC. So... not going to use Inspiration on that.
Damage: 1d6 + 5 + 2d6 + 2 ⇒ (3) + 5 + (5, 5) + 2 = 20

Hoping that Nargun and Whisper can finish that one off.

Artegall is AC 28 with Whispering Spirits active, and will hopefully get to go again before the enemies.

Initiative with Inspiration: 1d20 + 1 + 1d6 + 1 ⇒ (20) + 1 + (3) + 1 = 25


Cleric of Erastil 8 (HP 46/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 49/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Suprise Round

Mirela commands Whisper to attack the King.
Handle Animal + Link vs DC10: 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28

Then she Fires an arrow at the guard standing SE of the stairs up to the guillotine.
Bow + PB (vs FF AC): 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
Damage + PB: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Whisper charges over and attacks Pilt
Standard action Charge to move 50' and attack Pilt. I'm assuming I can reach this given that I only moved 30 so even if this is partially difficult terrain so this should be good.
Bite + Charge (vs FF AC): 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Free Trip: 1d20 + 12 ⇒ (1) + 12 = 13
AC 24 for AoO on Whisper if anyone can react on our surprise round

Mirela Initiative: 1d20 + 9 ⇒ (20) + 9 = 29

Sorry I know we aren't focusing fire, but I was hoping to trip Pilt so he couldn't get away, and Mirela can only see that one guard given the walls and that Nargun is in front of her. So this seemed like the best I can do on a suprise round. I assume we are just here to drop Pilt and get out.


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 32/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

If either of the two guards flanking the door are still up, Cynara focuses her will on the least wounded one. The guard starts to feel drowsy....

Using slumber hex; DC 21 Will save or fall unconscious for 8 rounds.

Cynara's familiar crawls out from under her dress and scuttles past the guards before scaling the wall over the door.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

Nargun is happy.

It's his kind of plan, not too brainy: you get into the foe's face, and you slash and hack at it directly.

So he moves toward the so called King and attacks, fearless of the lesser thugs, too stupid to react

Power attack: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27
2H PA dmg: 1d12 + 7 + 6 ⇒ (10) + 7 + 6 = 23

Moves 30 and attack


WTF where did my post go. I posted on Thursday!

Artegall stabs one of the guards and Whisper charges Pilts but doesn't manage to drag the man out of his would-be throne. Even surprised, the mob leader is impressively spry.

Nargun rushes in with a huge overhand chop, taking Pilts in the side as he scrambles to get away from the invaders. "Kill them!" he screams.

Cynara tries to put the guard to sleep and one does slump to the floor but the wounded man resists.

DM rolls:
1d20 ⇒ 19
1d20 ⇒ 7

All PCs are up.

Init order:
Mirela
Whisper
Artegall
Cynara
Nargun
Red berry- moderate dmg (20)
Red- minor dmg (12)
Green
Orange
Yellow
Cyan- unconscious 1/8
Lt Blue
Purple
Magenta
Pilts- moderate dmg (37)
Jabbyr (halfling)


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 32/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

"I'll get your backs." Cynara steels herself and steps into the room, slipping past the unconscious guard before casting a spell. The north doorway is suddenly filled with reeking vapors.

Casting stinking cloud in the circle marked on the map; anyone in the cloud needs to make a DC 20 Fort save or become nauseated. Anyone failing their save will be nauseated for 1d4+1 rounds after leaving the cloud. The cloud is also opaque, obscuring sight beyond 5', as fog cloud.


Cleric of Erastil 8 (HP 46/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 49/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Mirela steps forward and rapidly works her bow to take down the guard she can see.
5' step and full attack on Red
Longbow (manyshot) + Point Blank - Rapid Shot vs Flatfooted: 1d20 + 12 + 1 - 2 ⇒ (6) + 12 + 1 - 2 = 17
Damage (2 Arrows) + PB: 2d8 + 6 + 2 ⇒ (8, 8) + 6 + 2 = 24

Longbow + PB - RS vs Flatfooted AC: 1d20 + 7 + 1 - 2 ⇒ (3) + 7 + 1 - 2 = 9
Damage + PB: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Rapid Shot Longbow + PB - RS vs Flatfooted AC: 1d20 + 12 + 1 - 2 ⇒ (7) + 12 + 1 - 2 = 18
Damage + PB: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Meanwhile Whisper tries again to drag Pilt down.
Bite: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Free Trip: 1d20 + 12 ⇒ (12) + 12 = 24

hmmm... the dice gods do not seem to be with me this round, but given they are still flat footed, maybe....


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 5/6 | Spirits 8/9 | Active: None

Artegall takes a step (5') and attacks the nearest thug.

Attack, Bane: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Damage, Bane: 1d6 + 5 + 2d6 + 2 ⇒ (1) + 5 + (3, 1) + 2 = 12

Iterative: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12
Hmmm... using Inspiration on that (2 uses required).
Inspiration: 1d6 + 1 ⇒ (3) + 1 = 4
So a 16 to hit vs flat-footed AC. Only needed if he is still up after the first hit.
Damage: 1d6 + 5 + 2d6 + 2 ⇒ (4) + 5 + (2, 5) + 2 = 18


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

PA on Pilt: 1d20 + 13 - 3 ⇒ (16) + 13 - 3 = 26
PA 2H dmg: 1d12 + 7 + 9 ⇒ (11) + 7 + 9 = 27

PA on Pilt: 1d20 + 13 - 3 - 5 ⇒ (3) + 13 - 3 - 5 = 8
PA 2H dmg: 1d12 + 7 + 9 ⇒ (4) + 7 + 9 = 20

Nargun continues his assault on Pilt, hitting once but failing to connect the second time


Mirela takes down the guard in the corner with a pair of arrows.

Whisper tries to bite the Emperor of Old Korvosa but can't quite manage to catch him.

Artegall steps up and chops hard into the nearest guard.

Cynara casts a spell and a cloud of stinking gas blocks off the entrance to the north.

Nargun smashes past Pilts defenses, drawing blood from the would-be Emperor. He nimbly dances a few steps away, muttering a few words to summon a handful of exact duplicates surrounding him in a cackling, capering crowd.

Artegall's opponent feints high and attacks low.

Stumbling out of Cynara's cloud, coughing and eyes streaming with tears, come 2 of the guards from the north, one along the wall and the other staggering in between Nargun and Pilts.

DM rolls:
1d20 ⇒ 1
1d20 ⇒ 18
1d20 ⇒ 2
1d20 ⇒ 16
1d20 ⇒ 10

1d20 ⇒ 3
1d20 ⇒ 7

1d4 + 3 ⇒ (2) + 3 = 5

1d20 ⇒ 10

1d20 ⇒ 19
1d10 ⇒ 4

Surprising everyone, the executioner screams a bloodcurdling cry and throws herself at Cynara with an enormous greataxe in her hands.

All PCs are up.

Nargun can take an AoO vs Yellow or Lt Blue as they leave a threatened square.

Whisper can take an AoO vs Jabbyr as they leave a threatened square.

Cynara takes 12 damage (unless Whisper trips her).

Init order:
Mirela
Whisper
Artegall
Cynara- 12 damage
Nargun
Red berry- moderate dmg (20), successful feint vs Artegall for next atk
DOWN Red- minor dmg (12)
Green
Orange- nauseated
Yellow
Cyan- unconscious 1/8, major dmg (30)
Lt Blue- nauseated
Purple
Magenta- nauseated
Pilts- major dmg (64), Mirror Image 5/5
Jabbyr (executioner)- rage 1/23


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 5/6 | Spirits 8/9 | Active: None

I had thought I stated that I was attacking Berry Red but I see I did not make that explicit. If I had wanted to attack Cyan I would not have needed to 5' step, and I would simply have CdG'd him. But moving on. My attack last round going against Cyan means that I almost certainly hit on a 12 (-4 AC for Prone and -5 AC for 0 Dex when unconscious), and so would not have used Inspiration.

Artegall studies and strikes at the nearest active foe (Berry Red). Seeing the executioner nearby, he stays on his guard Combat Expertise.
Attack, Bane +2, Studied Combat +3, Combat Expertise -2: 1d20 + 11 + 2 + 3 - 2 ⇒ (20) + 11 + 2 + 3 - 2 = 34
Damage, Bane +2d6+2, Studied Combat +3, Studied Strike +2d6: 1d6 + 5 + 2d6 + 2 + 3 + 2d6 ⇒ (6) + 5 + (3, 3) + 2 + 3 + (3, 6) = 31

Confirm?: 1d20 + 11 + 2 + 3 - 2 ⇒ (11) + 11 + 2 + 3 - 2 = 25
Extra Crit Damage: 1d6 + 5 + 2 ⇒ (1) + 5 + 2 = 8

His AC is a flat-footed 27 against Red Berry if that one is somehow still up, or a 30 against anybody else (Combat Expertise for +2 dodge bonus to AC). It is a Bluff DC 24 to Feint against Artegall (+14 Sense Motive).


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 32/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

Cynara moans at the impact, then grits her teeth and steps back a few feet. "Artegall, take a short step west!"

If he does so, the witch casts another spell, conjuring forth a field of writhing black tentacles that avoids Whisper but includes Jabbyr and the other entrance to the throne room.

If he can't, I'll have to try something else.


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

AoO vs Yellow: 1d20 + 13 - 3 ⇒ (14) + 13 - 3 = 24
PA 2h dmg: 1d12 + 7 + 6 ⇒ (11) + 7 + 6 = 24

The dwarf slashes at the approching thug with reckless abandon, without even noticing his face, as if he was a minor nuisance.

Then he follows Pilts and brings his axe down, only hitting the ground or now, as the fury starts boiling in him

You can't hide too much longer, Lamm. There are many of you now, but I will kill you all, one by one.

PA attack: 1d20 + 13 - 3 ⇒ (1) + 13 - 3 = 11
PA 2H dmg: 1d12 + 7 + 6 ⇒ (4) + 7 + 6 = 17


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 5/6 | Spirits 8/9 | Active: None

Artegall takes a step as Cynara directs.


Cleric of Erastil 8 (HP 46/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 49/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Sorry for the delay, first day back at work yesterday was a mess. I'm going to assume Red is down but if not he might get an AoO because I'm moving right past him.

Mirela casts fly on herself and sweeps out of the hallway hovering 15' over the mass of black tentacles.
standard cast fly then move

Meanwhile Whisper first bites the crazy gnome, then continues to try to pull down Pilts.
AoO
Bite: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Free Trip: 1d20 + 12 ⇒ (18) + 12 = 30

Pilts
Bite: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Free Trip: 1d20 + 12 ⇒ (5) + 12 = 17


Female Human Witch (Alley Witch)/7 URogue (Snoop)/1 HP 32/44 AC 18/T 13/FF 16 Init +2/+6 Perc +12/+16 Fort +4 Ref +8 Will +7

Grapple check for spell: 1d20 + 13 ⇒ (13) + 13 = 26

That should keep the riff-raff out, at least.


Mirela Wintrish wrote:

Mirela casts fly on herself and sweeps out of the hallway hovering 15' over the mass of black tentacles.

Meanwhile Whisper first bites the crazy gnome, then continues to try to pull down Pilts.

Whisper turns from dragging Jabbyr to the floor and leaps up on the would-be Emperor of Old Korvosa, trying but again failing to pull him to the ground too. As he dodges around the throne he yells "Why are you doing this!? I gave you what you wanted!"

Artegall wrote:
Artegall studies and strikes at the nearest active foe (Berry Red). Seeing the executioner nearby, he stays on his guard Combat Expertise.

With a moment's study, Artegall finds a hole in the thug's defenses and skewers him through the heart. He topples to the floor like a statue shoved off a plinth.

Cynara wrote:

"Artegall, take a short step west!"

When he does, the witch casts another spell, conjuring forth a field of writhing black tentacles that avoids Whisper but includes Jabbyr and the other entrance to the throne room.

A mass of huge, writhing black tentacles suddenly burst out of the floor all over the southeastern corner of the room, completely smothering the executioner as she lay facedown on the floor.

1d6 + 4 ⇒ (3) + 4 = 7

Nargun Firehelm wrote:

The dwarf slashes at the approching thug with reckless abandon, without even noticing his face, as if he was a minor nuisance.

Then he follows Pilts and brings his axe down, only hitting the ground or now, as the fury starts boiling in him

You can't hide too much longer, Lamm. There are many of you now, but I will kill you all, one by one.

Nargun slashes hard into the guard who had stumbled out of the cloud but doesn't put him down. Pilts continues to duck, dodge, and weave away from the attacks coming his way. "You people are crazy! I helped you! What do you want!? Money? I have money, you can have it!"

DM rolls:
1d20 ⇒ 19
1d20 ⇒ 5
1d20 ⇒ 17
1d20 ⇒ 9
1d8 ⇒ 5
1d20 ⇒ 13

The guards still on their feet rush Nargun, one grabbing and the others chopping with their axes.

Pilts carefully backs away along the wall, saying "Nice doggy, good doggy," to Whisper.

Deep under the pile of tentacles, the halfling screams but can't manage to burst out of the magical effect.

All PCs are up.

Cynara took no damage due to Whisper's intervention.

Nargun takes 4 damage (=8-4 DR)and is Grappled.

Whisper, DC 17 Will save please. No save bonus due to being attacked because Pilts is not attacking.

Init order:
Mirela
Whisper
Artegall
Cynara-
Nargun- Grappled
DOWN Red berry- moderate dmg (20), successful feint vs Artegall for next atk
DOWN Red- minor dmg (12)
Green- Grappled
Orange- nauseated
Yellow
Cyan- unconscious 2/8, major dmg (30)
Lt Blue- nauseated
Purple
Magenta- nauseated
Pilts- major dmg (64), Mirror Image 5/5
Jabbyr (executioner)- minor dmg (22), Grappled, rage 1/23


M Half-Elf Cavalier (Constable) 2 / Investigator (Spiritualist) 6 | AC 25 (T12, FF24, CMD22) | HP 62/62 | F +9 R +8 W +10 | Mv 20' | Init +1 | Per +20/+23 | Insp 5/6 | Spirits 8/9 | Active: None

Artegall moves up and stabs at one of the thugs fighting Nargun.
Attack vs Yellow, Bane +2: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Damage: 1d6 + 5 + 2d6 + 2 ⇒ (5) + 5 + (1, 5) + 2 = 18
Confirm?: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Extra Crit Damage: 1d6 + 5 + 2 ⇒ (1) + 5 + 2 = 8

And Yellow was at -24 from Nargun's hit before, so -50 now?

"Korvosa needs Orsini, and this is the Arkonas' price. They need to know you are dead and your mob dispersed." Artegall doesn't sound at all happy about this situation.

Bluff DC 15 to send secret message So play dead, Free Inspiration: 1d20 + 6 + 1d6 + 1 ⇒ (8) + 6 + (2) + 1 = 17

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