GM JaceDK's Mummy's Mask: The Half-Dead City

Game Master Jacob Trier

Campaign overview, key locations and NPCs |Image gallery | Loot Sheet

Player info
Date: Wealsday the 30th of Rova, 4714 AR
Time: 08:30 am
Location: Tooth & Hookah, Midwife District, Wati,
Current Weather: Cloudy, 24° C
Map: Battlemap |
Quests: Wait for the next tomb assignment

Group rolls:

Perception:

[dice=Indus Perception]1d20+5[/dice]
[dice=Diorio Perception]1d20+4[/dice]
[dice=Sobekhotep Perception]1d20+10[/dice]
[dice=Seben-en-Ra Perception]1d20+7[/dice]
[dice=Lueck Perception]1d20+3[/dice]
[dice=Neith Perception]1d20+9[/dice]
[dice=Sacred Ibis Perception]1d20+5[/dice]

Initiative:

[dice=Indus Initiative]1d20+3[/dice]
[dice=Diorio Initiative]1d20+4[/dice]
[dice=Sobekhotep Initiative]1d20+0[/dice]
[dice=Seben-en-Ra Initiative]1d20+2[/dice]
[dice=Lueck Initiative]1d20+2[/dice]

Stealth:

[dice=Indus Stealth]1d20+7[/dice]
[dice=Diorio Stealth]1d20+4[/dice]
[dice=Sobekhotep Stealth]1d20+0[/dice]
[dice=Seben-en-Ra Stealth]1d20+6[/dice]
[dice=Lueck Stealth]1d20+4[/dice]
[dice=Neith Stealth]1d20+10[/dice]
[dice=Sacred Ibis Stealth]1d20+8[/dice]


The Necropolis Awaits!

Bending to the will of Pharaoh Khemet III, the Ruby Prince, the church of Pharasma has authorized the opening of the necropolis of Wati, the Half-Dead City.

The desert city is near bursting with excitement as adventures from every corner of the Inner Sea region assemble here beneath the burning desert sun. Soon, the priests from the Grand Mausoleum, the high temple of Pharasma, will assign the first sites for exploration.

Rules stuff:

The Big Two
The Rule of Cool is in effect at all times, only superceeded by the Rule of Everyone Should Have Fun. When in doubt, refer to these rules.

Fort saves and Survival checks in hot conditions
- You only need to roll for heat conditions if you spend a full hour in the sun. In most situations moving around Wati, you have plenty of opportunities to find shade and spend a few minutes to regulate your temperature and rehydrate. This is assumed as natural behavior, so you don’t have to specify.
- When exploring, including in the necropolis, you can negate the need for a roll by taking short, 10-minute breaks in shade every hour. Survival rolls may be needed to find or create suitable shade, depending on your situation. Taking 10 on such roll will usually be allowed, unless you are in direct danger.
- Armor penalties to heat-related Fort saves are as follows: light armor -2, medium and heavy armor -4. Survival can affect these penalties as described above and under the Survival skill.
- There are plenty of items, both magic and mundane, that help with extreme temperatures. Keep an eye out for them. Same goes for spells.