Full Name |
Rorick "RJ" Jackson |
Race |
Human (Werewolf) |
Classes/Levels |
Hunter 1/Barbarian 3 | HP: 46/56 | AC: 21, T: 12, FF: 19 | Fort: +6, Ref: +4, Will: +1 | BAB: +3, CMB: +9, CMD: 21 | Init: +2, Perception: +8 | |
Gender |
Male |
Size |
medium |
Age |
25 |
Alignment |
Chaotic Good |
Strength |
22 |
Dexterity |
14 |
Constitution |
16 |
Intelligence |
10 |
Wisdom |
12 |
Charisma |
8 |
About RJ the Wolf
Male Human(shapeshifter) Hunter 1/ Barbarian 3
CG Medium Humanoid ( Shapeshifter )
Init: +2; Senses: Perception +8
---------------
Defense
---------------
AC: 21, Touch: 12, Flat-Footed: 19 ( +5 armor, +2 Dex, +4 Natural )
HP: 56 ( 1d8+3 3d12+9 )
Fort: +6, Ref: +5 ,Will: +2
Immune:
---------------
Offense
---------------
Speed: 40 (45) ft. (60 ft in wolf form) (65 ft with stag focus)
Melee: Single Attack
Earth Breaker +11(+14) 2d6+12(+15) or Bite +9(+12) 1d6+12(+15)
Ranged:
Hunter Spells Known
• Level Zero - Create Water, Mending, Detect magic, Spark
• Level One - Summon Nature's Ally I, Lead Blades, Cure Light Wounds
---------------
Statistics
---------------
Str: 22, Dex: 14, Con: 16, Int: 10, Wis: 12, Cha: 8
Base Atk: +3; CMB: +7; CMD: 19
Rage Powers:
• Reckless Abandon ( While raging, the barbarian can take a –1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by –1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter.)
Feats:
• Power Attack (You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.)
•Weapon Focus (Earth breaker)
•Furious Focus (When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.)
Traits:
•Magical Knack (your caster level in that class gains a +2 trait bonus as long as this bonus doesn't raise your caster level above your current Hit Dice.)
•Berserker of the society (You may use your rage ability for 3 additional rounds per day.)
•unhinged mentality (This madness gives you a +2 trait bonus on saves against confusion, insanity, and fear effects.)
Drawback:
Umbral unmasking: You cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by misdirection, nondetection, or illusions, except those that also affect shadows (such as invisibility).
Skills: ( 6+1=hunter 4+1x3=barbarian )
• Acrobatics + 8 (+3 Ranks, +3 trained, +2 Dex)
• Stealth + 9 (+4 Ranks, +3 trained, +2 Dex)
• Perception: + 8 ( +4 Ranks, +3 Trained, +1 Wis)
• Heal + 8 ( +4 Ranks, +3 Trained, +1 Wis)
• Swim + 8 ( +1 Ranks, +3 Trained, +4 Str)
• Climb + 8 ( +1 Ranks, +3 Trained, +4 Str)
• Survival: + 8 ( +4 Ranks, +3 Trained, +1 Wis )
v Linguistics: +1 ( +1 Ranks ) (Sign language)
Languages: Common, Therian Sign