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About Durgan Far-WalkerDescription:
Durgan Far-Walker is relatively tall for a dwarf (4'4"), with long braided brown hair and a beard. He has grey eyes and light tan skin. He is approaching middle-age, at 110 years old. Durgan takes good care of his equipment, and tries to avoid clutter in his belongings. As a priest of Abadar, Durgan values order in most things, especially accounting ledgers. He also has learned a great many things in his life, and has at least some knowledge of many of the threats that adventurers might face. He tends quietly observe social situations at first; although he is a very insightful, he doesn’t have the greatest persuasive skills (although these are improving). Similarly, Durgan is not a great storyteller, though he does have a great many stories about the exploits of his long life. Many of these stories revolve around resolving accounting discrepancies, which is of great interest to him though boring to everybody else. Durgan is certainly interested in profit and wealth if acquired fairly, but will never cheat anybody. He respects both the letter and the spirit of the rules; none of this Asmodean ‘read the fine print’ garbage for him. Durgan is patient and understanding of the ways of humans and shorter-lived races. He is very curious about elves and their rumored otherworldly origins, but hasn’t had the opportunity to explore this in depth.
Background:
Durgan’s family is from the Five Kings Mountains. Durgan himself has traveled far and wide in his lifetime. Clergy of Abadar are called upon to perform many tasks, including serving as lawyers, judges, bankers, accountants, architects, watchmen, and urban planners. Durgan can do all of these things and more. Durgan does not yet have a family of his own, nor anyone special, though he would like to have children someday. His parents, devout Torag followers, make indelicate comments about how Torag teaches that it is important to Create New Things, and how there are many enjoyable ways of Creating New Things, and look how successful his younger brother has been at Creating New Things. Durgan isn’t off-putting, and in fact is fairly charming for a dwarf, but just hasn’t found the right woman yet. As with most Abadarans, Durgan harbors a particular dislike for bandits, due to Abadar's portfolio of Law and Trade. For this reason, he was most recently hired as a caravan guard by Sandru. He has some earnings from his employment to date, which he has used to purchase quality copies of the two holy texts of Abadar, The Manual of City Building and The Order of Numbers.
Character Sheet:
Durgan Far-Walker
Dwarven Cleric 7 of Abadar; Domains Protection (Defense), Travel (Trade) LG Medium Humanoid Init +1; Perception +11 ----------------- DEFENSE ----------------- AC 18, touch 11, flatfooted 16 (+7 Armor, +1 Dex); typically casts Shield for AC 21; +4 dodge vs giants HP 52 (7d8+14) Fort +9, Ref +5, Will +10; +3 vs. spells, SLA, and poison ----------------- OFFENSE ----------------- Speed 30 ft. Melee Cold Iron Battleaxe +8 (1d8+4/x3) or +1 Morningstar +9 (1d8+5/x3) Ranged Light Crossbow +6 (1d8/19-20) ----------------- STATISTICS ----------------- Str 16, Dex 12, Con 14, Int 12, Wis 16, Cha 10 BAB +5; CMB +8; CMD 19 Feats Breadth of Experience, Favored Prestige Class, Alignment Channel, Power Attack Traits Caravan Guard, Eyes and Ears of the City, Glory of Old FCB +7 Skill Points Skills (4 per level) Sense Motive 4 +10 (+12 to interpret others’ meaning or to detect possible deception) Diplomacy 6 +12 Bluff 4 +7 Perception 2 +11 Survival 1 +8 Knowledge (Religion) 5 +11 Spellcraft 1 +5 Knowledge (Arcana) 1 +7 Knowledge (Planes) 1 +7 Heal 1 +9 Fly 2 +3 (-3 ACP) Background Skills Linguistics 3 +7 Profession (Accountant) 1 +9 Knowledge (Nobility) 1 +7 Knowledge (History) 1 +7 Appraise 1 +5 Perform (Oratory) 1 +4 Craft (Weapons) 4 +8 Craft (Armor) 2 +6 Other Skills All Profession at +5, all Knowledge at +3, can do all untrained Languages Common, Dwarven, Goblin, Giant, Tien, Minkaian Special +2 resistance bonus on saving throws; deflection aura (1/day, 20’ radius, 7 rounds, allies gain a +2 deflection bonus to AC and CMD); +10’ movement; Silver-Tongued Haggler (+3) 6/day; Channel 4d6 3/day; spontaneous casting (Cure); Darkvision, Stonecunning, Greed, Stability, Hatred, Defensive Training Spells 0 (4): Guidance, Create Water, Mending, Light 1 (5+1): Divine Favor, Shield of Faith, Protection from Evil, Liberating Command, Endure Elements, Shield (D) 2 (4+1): Bull's Strength, Suppress Charms and Compulsions, Instant Weapon, Make Whole, Barkskin (D) 3 (3+1): Dispel Magic, Invisibility Purge, Channel Vigor, Protection from Energy (D) 4 (1+1): Air Walk, Dimension Door (D) Equipment Warhammer Cold Iron Battleaxe +1 Cold Iron Morningstar Circlet of Persuasion (also grants +2 Perception, and limited +2 Sense Motive) 2 Pearls of Power (1st-level) Light crossbow and 6 cold iron bolts +1 Breastplate Buckler Cleric’s Kit The Order of Numbers The Manual of City Building Climber's Kit 50' rope Healer's Kit Lesser Metamagic Rod of Extend Bane Baldric Field Scrivener's Desk GP: 17 Hero Points: 1 Character Sheet Level 8:
Durgan Far-Walker
Dwarven Cleric 8 of Abadar; Domains Protection (Defense), Travel (Trade) LG Medium Humanoid Init +1; Perception +11 ----------------- DEFENSE ----------------- AC 18, touch 11, flatfooted 16 (+7 Armor, +1 Dex); typically casts Shield for AC 21; +4 dodge vs giants HP 59 (8d8+16) Fort +10, Ref +5, Will +11; +3 vs. spells, SLA, and poison ----------------- OFFENSE ----------------- Speed 30 ft. Melee Cold Iron Battleaxe +9/+4 (1d8+4/x3) or +1 Morningstar +10/+5 (1d8+5/x3) Ranged Light Crossbow +7 (1d8/19-20) ----------------- STATISTICS ----------------- Str 16, Dex 12, Con 14, Int 12, Wis 17, Cha 10 BAB +6/+1; CMB +9; CMD 20 Feats Breadth of Experience, Favored Prestige Class, Alignment Channel, Power Attack Traits Caravan Guard, Eyes and Ears of the City, Glory of Old FCB +8 Skill Points Skills (4 per level) Sense Motive 5 +11 (+13 to interpret others’ meaning or to detect possible deception) Diplomacy 7 +13 Bluff 5 +8 Perception 3 +12 Survival 1 +8 Knowledge (Religion) 5 +11 Spellcraft 1 +5 Knowledge (Arcana) 1 +7 Knowledge (Planes) 1 +7 Heal 1 +9 Fly 2 +3 (-3 ACP) Background Skills Linguistics 3 +7 Profession (Accountant) 1 +9 Knowledge (Nobility) 1 +7 Knowledge (History) 1 +7 Appraise 1 +5 Perform (Oratory) 1 +4 Craft (Weapons) 4 +8 Craft (Armor) 4 +8 Other Skills All Profession at +5, all Knowledge at +3, can do all untrained Languages Common, Dwarven, Goblin, Giant, Tien, Minkaian Special +2 resistance bonus on saving throws; deflection aura (1/day, 20’ radius, 8 rounds, allies gain a +2 deflection bonus to AC and CMD); Aura of Protection 8 rounds/day (+1 deflection, resist all 5, 30'); +10’ movement; Silver-Tongued Haggler (+4) 6/day; Channel 4d6 3/day; Dimensional Hop 80'; spontaneous casting (Cure); Darkvision, Stonecunning, Greed, Stability, Hatred, Defensive Training Spells 0 (4): Guidance, Create Water, Mending, Light 1 (5+1): Divine Favor, Shield of Faith, Protection from Evil, Liberating Command, Endure Elements, Shield (D) 2 (4+1): Path of Glory, Suppress Charms and Compulsions, Instant Weapon, Make Whole, Barkskin (D) 3 (4+1): Communal Resist Energy, Invisibility Purge, Create Food and Water, Prayer, Fly (D) 4 (2+1): Air Walk, Planetary Adaptation, Dimension Door (D) Equipment Warhammer Cold Iron Battleaxe +1 Cold Iron Morningstar Circlet of Persuasion (also grants +2 Perception, and limited +2 Sense Motive) 2 Pearls of Power (1st-level) Light crossbow and 6 cold iron bolts +1 Breastplate Buckler Cleric’s Kit The Order of Numbers The Manual of City Building Climber's Kit 50' rope Healer's Kit Lesser Metamagic Rod of Extend Bane Baldric Field Scrivener's Desk Staff of Journeys GP: 17 Hero Points: 2 |