About Durgan Far-WalkerDescription:
Durgan Far-Walker is relatively tall for a dwarf (4'4"), with long braided brown hair and a beard. He has grey eyes and light tan skin. He is approaching middle-age, at 110 years old. Durgan takes good care of his equipment, and tries to avoid clutter in his belongings. As a priest of Abadar, Durgan values order in most things, especially accounting ledgers. He also has learned a great many things in his life, and has at least some knowledge of many of the threats that adventurers might face. He tends quietly observe social situations at first; although he is a very insightful, he doesn’t have the greatest persuasive skills (although these are improving). Similarly, Durgan is not a great storyteller, though he does have a great many stories about the exploits of his long life. Many of these stories revolve around resolving accounting discrepancies, which is of great interest to him though boring to everybody else. Durgan is certainly interested in profit and wealth if acquired fairly, but will never cheat anybody. He respects both the letter and the spirit of the rules; none of this Asmodean ‘read the fine print’ garbage for him. Durgan is patient and understanding of the ways of humans and shorter-lived races. He is very curious about elves and their rumored otherworldly origins, but hasn’t had the opportunity to explore this in depth.
Background:
Durgan’s family is from the Five Kings Mountains. Durgan himself has traveled far and wide in his lifetime. Clergy of Abadar are called upon to perform many tasks, including serving as lawyers, judges, bankers, accountants, architects, watchmen, and urban planners. Durgan can do all of these things and more. Durgan does not yet have a family of his own, nor anyone special, though he would like to have children someday. His parents, devout Torag followers, make indelicate comments about how Torag teaches that it is important to Create New Things, and how there are many enjoyable ways of Creating New Things, and look how successful his younger brother has been at Creating New Things. Durgan isn’t off-putting, and in fact is fairly charming for a dwarf, but just hasn’t found the right woman yet. As with most Abadarans, Durgan harbors a particular dislike for bandits, due to Abadar's portfolio of Law and Trade. For this reason, he was most recently hired as a caravan guard by Sandru. He has some earnings from his employment to date, which he has used to purchase quality copies of the two holy texts of Abadar, The Manual of City Building and The Order of Numbers.
Character Sheet Level 9:
Durgan Far-Walker
Dwarven Cleric 8/Holy Vindicator 1 of Abadar; Domains Protection (Defense), Travel (Trade) LG Medium Humanoid Init +1; Perception +15 ----------------- DEFENSE ----------------- AC 20, touch 11, flatfooted 19 (+9 Armor, +1 Dex); typically casts Shield for AC 24; +4 dodge vs giants HP 67 (8d8+1d10+18) Fort +11, Ref +5, Will +13; +3 vs. spells, SLA, and poison ----------------- OFFENSE ----------------- Speed 30 ft. Melee +1 Dwarven Waraxe +12/+7 (1d10+7/x3) or +1 Morningstar +12/+7 (1d8+7/x2) Ranged Light Crossbow +8 (1d8/19-20) ----------------- STATISTICS ----------------- Str 16 (18), Dex 12, Con 14, Int 12 (14), Wis 17 (19), Cha 10 (12) BAB +7/+2; CMB +11; CMD 22 Feats Breadth of Experience, Favored Prestige Class, Alignment Channel, Power Attack, Prestigious Spellcaster Traits Caravan Guard, Eyes and Ears of the City, Glory of Old FCB +9 Skill Points Skills (4 per level) Sense Motive 5 +14 (+16 to interpret others’ meaning or to detect possible deception) (+2 from Favored Prestige Class) Diplomacy 8 +15 Bluff 5 +9 Perception 5 +15 Survival 1 +9 Knowledge (Religion) 5 +12 Spellcraft 1 +6 Knowledge (Arcana) 1 +8 Knowledge (Planes) 1 +8 Heal 1 +10 Fly 3 +4 (-5 ACP) Use Magic Device 9 +13 Background Skills Linguistics 3 +8 Profession (Accountant) 1 +10 Knowledge (Nobility) 1 +8 Knowledge (History) 1 +8 Appraise 2 +7 Perform (Oratory) 2 +6 Craft (Weapons) 4 +9 Craft (Armor) 4 +9 Other Skills All Profession at +6, all Knowledge at +4, can do all untrained Languages Common, Dwarven, Goblin, Giant, Tien, Minkaian Special +2 resistance bonus on saving throws; deflection aura (1/day, 20’ radius, 8 rounds, allies gain a +2 deflection bonus to AC and CMD); Aura of Protection 8 rounds/day (+1 deflection, resist all 5, 30'); +10’ movement; Silver-Tongued Haggler (+4) 7/day; Channel 5d6 4/day; Dimensional Hop 80'; spontaneous casting (Cure); Darkvision, Stonecunning, Greed, Stability, Hatred, Defensive Training; Vindicator's Shield (+5 sacred bonus to AC) Spells 0 (4): Guidance, Create Water, Mending, Light 1 (5+1): Divine Favor, Shield of Faith, Protection from Evil, Liberating Command, Endure Elements, Shield (D) 2 (5+1): Path of Glory, Suppress Charms and Compulsions, Instant Weapon, Instant Armor, Delay Poison, Barkskin (D) 3 (4+1): Deadly Juggernaut, Create Food and Water, Magic Vestment, Communal Resist Energy, Fly (D) 4 (3+1): Air Walk, Death Ward, Greater Magic Weapon, Dimension Door (D) 5 (1+1): Disrupting Weapon, Overland Flight (D) Equipment
Character Sheet Level 10:
Durgan Far-Walker
Dwarven Cleric 8/Holy Vindicator 2 of Abadar; Domains Protection (Defense), Travel (Trade) LG Medium Humanoid Init +1; Perception +17 ----------------- DEFENSE ----------------- AC 20, touch 11, flatfooted 19 (+9 Armor, +1 Dex); typically casts Shield for AC 24; +4 dodge vs giants HP 75 (8d8+2d10+20) Fort +11, Ref +6, Will +13; +3 vs. spells, SLA, and poison ----------------- OFFENSE ----------------- Speed 30 ft. Melee +1 Dwarven Waraxe +13/+8 (1d10+7/x3) or +1 Morningstar +13/+8 (1d8+7/x2) Ranged Light Crossbow +9 (1d8/19-20) ----------------- STATISTICS ----------------- Str 16 (18), Dex 12, Con 14, Int 12 (14), Wis 17 (19), Cha 10 (12) BAB +8/+3; CMB +12; CMD 23 Feats Breadth of Experience, Favored Prestige Class, Alignment Channel, Power Attack, Prestigious Spellcaster, Alertness (Ioun Stone) Traits Caravan Guard, Eyes and Ears of the City, Glory of Old FCB +10 Skill Points Skills (4 per level) Sense Motive 7 +18 (+20 to interpret others’ meaning or to detect possible deception) (+2 from Favored Prestige Class) Diplomacy 9 +16 Bluff 6 +10 Perception 7 +17 Survival 1 +9 Knowledge (Religion) 5 +12 Spellcraft 1 +6 Knowledge (Arcana) 1 +8 Knowledge (Planes) 1 +8 Heal 1 +10 Fly 3 +4 (-5 ACP) Use Magic Device 10 +14 Background Skills Linguistics 3 +8 Profession (Accountant) 1 +10 Knowledge (Nobility) 1 +8 Knowledge (History) 1 +8 Appraise 2 +7 Perform (Oratory) 2 +6 Craft (Weapons) 5 +10 Craft (Armor) 5 +10 Other Skills All Profession at +6, all Knowledge at +4, can do all untrained Languages Common, Dwarven, Goblin, Giant, Tien, Minkaian Special +2 resistance bonus on saving throws; deflection aura (1/day, 20’ radius, 8 rounds, allies gain a +2 deflection bonus to AC and CMD); Aura of Protection 8 rounds/day (+1 deflection, resist all 5, 30'); +10’ movement; Silver-Tongued Haggler (+4) 7/day; Channel 5d6 4/day; Dimensional Hop 80'; spontaneous casting (Cure); Darkvision, Stonecunning, Greed, Stability, Hatred, Defensive Training; Vindicator's Shield (+5 sacred bonus to AC); Stigmata (+1, standard action) Spells 0 (4): Guidance, Create Water, Mending, Light 1 (5+1): Divine Favor, Shield of Faith, Protection from Evil, Liberating Command, Endure Elements, Shield (D) 2 (5+1): Path of Glory, Suppress Charms and Compulsions, Instant Weapon, Bear's Endurance, Delay Poison, Barkskin (D) 3 (4+1): Tongues, Create Food and Water, Magic Vestment, Communal Resist Energy, Fly (D) 4 (4+1): Air Walk, Death Ward, Greater Magic Weapon, Freedom of Movement, Dimension Door (D) 5 (2+1): Righteous Might, Plane Shift, Overland Flight (D) Equipment
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