Worshipper of Torag

Durgan Far-Walker's page

659 posts. Alias of Aldizog.

Full Name

Durgan Far-Walker




Cleric 5 | HP 38/46 | AC 28 T 13 FF 27 CMD 19 (23 vs Bull Rush, Trip) | F +9 R +4 W +10 (+2 vs spells, SLA, poison) | Mv 30' | Init +1 | Perc +13 (Darkvision) | Channel 3d6 2/3 | Active: Barkskin +2, Shield of Faith +2, Shield, Communal Resist Cold












Stolen Lands


Common, Dwarf, Undercommon, Abyssal, Sylvan



Strength 16
Dexterity 13
Constitution 16
Intelligence 12
Wisdom 18
Charisma 11

About Durgan Far-Walker


Durgan Far-Walker is relatively tall for a dwarf (4'4"), with long braided brown hair and a beard. He has grey eyes and light tan skin. He is approaching middle-age, at 110 years old. Durgan takes good care of his equipment, and tries to avoid clutter in his belongings.

As a priest of Abadar, Durgan values order in most things, especially accounting ledgers. He also has learned a great many things in his life, and has at least some knowledge of many of the threats that adventurers might face. He tends quietly observe social situations; although he is a very insightful, he doesn’t have the greatest persuasive skills. Similarly, Durgan is not a great storyteller, though he does have a great many stories about the exploits of his long life. Many of these stories revolve around resolving accounting discrepancies, which is of great interest to him though boring to everybody else. Durgan is certainly interested in profit and wealth if acquired fairly, but will never cheat anybody. He respects both the letter and the spirit of the rules; none of this Asmodean ‘read the fine print’ garbage for him.

Durgan is patient and understanding of the ways of humans and shorter-lived races. He is very curious about elves and their rumored otherworldly origins, but hasn’t had the opportunity to explore this in depth. He has a burning hatred for demons (a legacy of his time in the Worldwound) and is uncomfortable around fey; their Chaotic natures and vulnerability to Cold Iron remind him of demons, though he admits this may just be a coincidence. As with most Abadarans, he harbors a particular dislike for bandits, due to Abadar's portfolio of Law and Trade. He could well have been tasked to help the party with their bandit problem.

While he understands that many have different deities or beliefs, he does try to show that people can employ good ideas from Abadar on laws, accounting, trade routes, and fortifications without actually worshipping Abadar. Accordingly, much of his ministry in the Stolen Lands has been focused on the Manual of City-Building rather than The Order of Numbers.


Durgan’s family is originally from the Five Kings Mountains, though they have lived for the past two generations in Winterbreak, on Acuben Isle in the Lake of Mists and Veils. Durgan himself has traveled far and wide in his lifetime. Clergy of Abadar are called upon to perform many tasks, including serving as lawyers, judges, bankers, accountants, architects, watchmen, and urban planners. Durgan can do all of these things and more.

About twenty years ago, Durgan made friends with Edrin, a lesser-ranking member of the Lodovka house. The young man was a devout follower of Iomedae, and his zeal rubbed off on Durgan. The two traveled together to Mendev, to fight in the Crusade against the demons of the Worldwound. Durgan served as a chaplain and medic, as well as a warrior, and saved Edrin’s life more than once. After earning respect and fortune, Edrin headed home to support his household. Durgan remains a friend of the Lodovka family to this day. Edrin had considered striking out for the Stolen Lands or River Kingdoms, but decided against it. Durgan chose that course for himself, and has sought to bring civilization to the wild.

Durgan has spent the past few years traveling to settlements in the Stolen Lands and the River Kingdoms. He typically spends a month advising a community with practical guidance from the Manual. He also provides healing – not for free, but also not for coin in most cases. He normally requires a few days’ hard work on a project benefiting the community (such as a fortification or road), to be performed within the next year. These obligations are dutifully recorded in Durgan’s Ledger of Civic Obligations.

In these journeys, Durgan stopped by Oleg's Trading Post. In fact, he was among the first, helping with the initial construction. Oleg and his wife sought to bring civilization and commerce to the Stolen Lands - what could be more noble? He has recently learned of the man's death and is seeking those responsible. He has also heard that the bridge at Nettles' Crossing was destroyed by bandits, and Nettles killed. Bridges are also important to Abadar, and the bandits will pay reparations in this world or the next.

Durgan does not yet have a family of his own, nor anyone special, though he would like to have children someday. His parents, devout Torag followers, make indelicate comments about how Torag teaches that it is important to Create New Things, and how there are many enjoyable ways of Creating New Things, and look how successful his younger brother has been at Creating New Things. Durgan isn’t off-putting, and in fact is fairly charming for a dwarf, but just hasn’t found the right woman yet.

Character Sheet:

Durgan Far-Walker
Dwarf Cleric 5 of Abadar; Domains Defense, Travel
LG Medium Humanoid
Init +1; Perception +13
AC 20, touch 11, flatfooted 19 (+9 Armor, +1 Dex); typically casts Shield for AC 24; +4 dodge vs giants
HP 46 (5d8+15)
Fort +9, Ref +4, Will +10; +2 vs. spells, SLA, and poison
Speed 30ft.
Melee +1 Cold Iron Battleaxe +7 (1d8+5/x3) or MW Alchemical Silver Warhammer +7 (1d8+4/x3)
Ranged MW Light Crossbow +5 (1d8)
Str 16, Dex 13, Con 16, Int 12, Wis 18, Cha 11
BAB +3; CMB +6; CMD 17
Feats Breadth of Experience, Heavy Armor Proficiency, Cunning
Traits Noble Family (Lodovka), Eyes and Ears of the City
FCB +5 Skill Points
Skills (5 per level) Sense Motive 3 (+10), Diplomacy 5 (+8), Heal 1 (+8), Knowledge (Religion) 2 (+8), Perception 5 (+13), Swim 1 (+8, +3 with ACP), Ride 4 (+5, +0 with ACP), Fly 4 (+5, +0 with ACP)
Background Skills Profession (Accountant) 2 (+11), Linguistics 2 (+6), Appraise 1 (+5), Craft (Armor) 2 (+10), Craft (Weapons) 2 (+10) (Craft is 2 ranks, 3 class skill, 1 Int, 2 MW tools, 2 racial), Knowledge (Nobility) 1 +7
Other Skills All Profession at +6, all Knowledge at +3, can do all untrained
Languages Common, Dwarven, Undercommon, Abyssal, Sylvan
Special +2 resistance bonus on saving throws; deflection aura (1/day, 20’ radius, 5 rounds, allies gain a +2 deflection bonus to AC and CMD); +10’ movement; Nimble Feet 7/day; Channel 3d6 3/day; spontaneous casting (Cure); Darkvision, Stonecunning, Craftsman, Stability, Hatred, Defensive Training
0 (4): Guidance, Purify Food and Drink, Stabilize, Create Water
1 (4+1): Liberating Command, Divine Favor, Shield of Faith, Air Bubble, Shield (D)
2 (3+1): Bull’s Strength, Resist Energy, Silence, Barkskin (D)
3 (2+1): Communal Resist Energy, Invisibility Purge, Fly (D)
Weapons 1,059
MW Alchemical Silver Warhammer (402)
MW Cold Iron Battleaxe (320)
MW Light crossbow and 10 cold iron bolts (337)
Protective Items 1,805
MW Fullplate (1,650)
MW Buckler (155)
Other Magic Items 1,250
Pearl of Power (1st level) (1,000)
Traveler’s Any-Tool (250)
Consumables 1,450
4 Flasks Holy Water (100)
Wand of CLW (750) (50 charges)
Scroll of Lesser Restoration (150)
Scroll of Align Weapon (150)
Scroll of Delay Poison (150)
Scroll of Remove Paralysis (150)
Miscellaneous 252
Cleric’s Kit (16)
The Order of Numbers
The Manual of City Building
Durgan’s Ledger of Civic Obligations
Heavy Horse (200)
Riding Saddle (30)
Saddlebags (4)
Bit and Bridle (2)
Crafting Components 500
(to upgrade armor to +1)

GP: 2,184
Spent at inn: 8 gp (remaining 2,176)