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![]() Actually if you have purchased RotR PDF then Smiteworks and Paizo have an agreement that you will get the cost of the PDF discounted from the Fantasy Grounds price. There is still a cost but then you are getting all the maps extracted out, encounters setup on the maps, walls setup up for FG Unity etc. So there is a lot of work already done. You can do this with all modules offered from Smiteworks including the Bestiary. You can set up the sync from here. ![]()
![]() Anecdotal of course. I GM a face to face and 2 Fantasy Grounds (FG), and play two other Fantasy Grounds. I mention the FG because it automates the PF1 bonus 'bloat' making it a lot more manageable. Face to Face has moved from DnD5E to PF2, I wouldnt GM PF1 higher levels because of the GM work levels. But 5E seems too simple and played out as we played from their play test onwards. PF2 has been well accepted. I ran Kingmaker 4 in PF2 playtest and consider the released rules much better than playtest. FG Return of the Runelords. Currently in Book5 and planning on continuing to finish it on PF1. FG Age of Ashes. Just finished book 1 and planning to continue onwards. Playing FG PF1 Frog God campaign, about to finish and GM planning on running his next game as a converted to PF2 Frog God Northlands campaign. Playing FG PF2 Frog God Rappun Athuk campaign by same GM as above also coverted. So the summary is that my groups as a whole are now moved to PF2 as more complex than DnD5E and simpler/better than PF1. ![]()
![]() I am more on the balance side of things also. Part of the problem of course is more where in earlier rule systems making a caster using a two handed weapon was actually easier than one using one-handed and shield. Having bows as a 1+ handed doesn't help the case when they can do the cast and shoot in the same combat round. ![]()
![]() This seems to be the Rubicon of verisimilitude to my PF1 / 5E players. It was something disliked in the PF2 Playtest. Removing it gives more actions to doing things and less juggling gear around when your hands are full at the start of the round. An alternative would be giving them one free Interact action per round. ![]()
![]() Session Three - Here be goblins and things go sideways:
The Chief's fireball was rolled high dropping half the party in unconsciousness even with saves. The fight was intense with crits upon him but he prevailed against the invaders. So I added three of the party (magus, vigilante, and bard) to the dwarves now mining. The magus refused to be a captive causing Crumble to reveal some of how nasty she is and he died vowing to never be a slave. Meanwhile, the remaining two (shaman and kineticist) retreated back to town upon their mounts. Upon returning to they contacted people they could to get help. Recruiting the guard lieutenant, her dog, 3 guards (they bought back the gear of the three lost guards as proof). Audrahni helped with getting a Pharasman acolyte to come along to join a rescue. The dwarves helped with some gear and gold for consumables. Lullaby continued to be mistrusted by the shaman and remains in jail. Now joined by a new warpriest of Milani (the magus' player) they have returned to the goblin cave where next session will find if their preparations are enough. ![]()
![]() Session Two - Lullaby:
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![]() Session One - Introduction to the Cove and visiting the Wreck: The party met up at the inn, watching the market. They spotted the gang's but did not intervene, missing extra clues on the gangs.
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![]() Intro: We play weekly on Fantasy Grounds on Friday evenings US time for 4-6 hours normally. Due to Roderic's Cove being a mini sandbox we lept into playing on the 31st. Characters:
With five players at 20 point buy and with mostly experienced players I have left encounter numbers alone while giving HP a buff (generally to maximum). This is written with the assumption of knowledge of the module and mostly references choice points the party has made. ![]()
![]() That rule seems to be inconsistently applied in the playtest bestiary. Fire, Frost and Rune giants all follow normal magic weapon damage. Stone and Hill do not. Ogres do follow it and Ogre Mages don't etc. I would guess a similar situation to Starfinders build rules, monsters of certain levels should be doing certain damage rather following player rules. ![]()
![]() A single scroll will be a lot cheaper than potions. One scroll is 10 hours for half the cost of the potions and can give you each 3 hours for 375 total. Harlis can cast the scroll for no fail. You could split the cost for 125gp each. 250gp gives an elixir of swimming for an hour of +10 swim skill for us other than Vassago and his swim speed. ![]()
![]() I haven't found house rules for this really needed. Albeit you have to pick through things somewhat, but then a kitsune isn't the greatest medium martial either normally. Aasimar and tieflings can be small and still have a STR bonus. Wayangs have no STR penalty. A small STR race is only -1 damage for +1 to hit and +1 AC. Halflings are surprisingly melee proficient with 30' speed and right racial abilities and feats. Often a mounted character can be only viable in a dungeon/city delving game if small with a medium mount. If you are playing at low levels then a balance tweak change might be in order if martial race disparity is a worry. But if you are playing up to mid levels and beyond the penalties tend to be lost in the sea of bonuses. ![]()
![]() Actually PFS play works well. Generally people make their characters on thier copy of FG and import them straight into the scenario. The GMs also tend to have a stash of the pre-gens made up too for people trying it out. Paizo was nice enough to allow copy of the prep work so when someone runs a scenario they can then send the files on to others running it later (after showing a proof of purchase). I would have about 50 PFS credits from my FG runs. ![]()
![]() @Dhrakken
@CrystalSeas
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![]() Complexity depends. Most of the work is actually done for normal Bestiary or spells etc. in community modules or the more recent professional ones. So you don't even really need to do it. Most Pathfinder status effects you can put on as a simple keyword like "fatigued" or "grappled". Most monster keywords also work such as DR automatically reducing damage. But to do need something complex like a if your main weapon is bane you can put an effect on yourself of "Dragon Bane; IFT:type(dragon); ATK:2; DMG:2d6+2" If you aren't using your main weapon you can turn the effect off when not using that weapon. Again most of the time you aren't do this, but pulling out pre-done work. I'm not a programmer, but am in IT and find me way around it easy enough when learned. Also they can be made generally available or copied from character to character easily enough. Roll20 can do most things Fantasy Grounds can, but it always seems more work or more limited. I am out of date on Roll20 albeit. ![]()
![]() I am a previous ROll20 user (and subscriber) and now I only play and run Pathfinder on FG. To be honest I wouldn't actually play or run any games 10+ without Fantasy Grounds now. The built in automation just makes it that much easier. That which isn't built in the purchased product to start with you can make by hand. ![]()
![]() While being a squire does amuse I'll have a look at what my other option would be: 1d100 ⇒ 99 Starting SS
Found the PDF character sheet at https://grimandperilous.com/play-aids/ Looks like Watchman which will fit a barrier dwarf well and gives him a lower beginning on his quest forth. ![]()
![]() Okay, so following only able to pick race here should be a set of character rolls. Combat...........3d10 + 25 ⇒ (10, 6, 10) + 25 = 51
Gender...........1d100 ⇒ 81
Season of Birth.1d100 ⇒ 64
Age Group.......1d100 ⇒ 48 Adult Mark.......1d100 ⇒ 45
Build type......1d100 ⇒ 81
Upbringing......1d100 ⇒ 87
Alignment.......1d100 ⇒ 17 Which gives:
Season of Birth. Autumn Born
Age Group....... Adult Adult Mark....... Humpbacked Build type...... Corpulent
Upbringing...... Reverent (Willpower)
Alignment....... Compassion / Melancholy ![]()
![]() Agelaus wrote: Was so hoping for Paizo to hook up with HeroLab and produce a VTT within RealmWorks. On the organization side there are a series mods made by community member "Delux-Oz" for Fantasy Grounds called DOE:Locations and DOE:Organistions. They bring Fantasy Grounds up to Realms Works levels of campaign management. I own RealmWorks, but have basically moved over to those instead.![]()
![]() Will this impact upon the current arrangement for PFS Scenarios with the ability to share the engine constructed versions when you exchange proof of ownership? One of the perks I've used is tossing people Confirmation/Wounded Wisp etc. when they express interest in running a game (and show the purchase). ![]()
![]() Per the thread on http://paizo.com/threads/rzs2t984&page=1?Recording-Purchases-on-Chronic le-Sheets Some clarity on the Page 22 "All transactions must be recorded on the scenario’s Chronicle sheet and reflected on your character’s Inventory Tracking Sheet." seems to more imply the chronicle is the primary location instead of a summary box given allows. Also per the thread, if there are rules that the majority of the GMs are ignoring, then maybe they shouldn't be rules. As an online GM most of mine are similar to Braink2112's level of work to produce. ![]()
![]() CorvusMask wrote: Ah. All games I'm interested have gms with only full license, which means I couldn't play anyway as my trial ended already .-. As mentioned above a $4 payment gets you FG for a month to connect to one of the Full License GMs. Although most of us offering PFS games do have an Ultimate license. Laclale♪ has not participated in any online campaigns. |